Difference between revisions of "Mannworks"
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{{Map infobox | {{Map infobox | ||
− | | | + | | map-status = official |
− | | game-type = Mann vs. Machine | + | | map-game-type = Mann vs. Machine |
− | | file-name = mvm_mannworks | + | | map-file-name = mvm_mannworks |
− | | map-image = Poster Mannworks.png | + | | map-image = Poster Mannworks.png |
− | | map-environment = Alpine | + | | map-released = {{Patch name|8|15|2012}} |
− | | map- | + | | map-released-major = Mann vs. Machine (update) |
− | | map-health | + | | map-environment = Alpine |
− | | map-health | + | | map-setting = Night |
− | | map-ammo | + | | map-pickups-health-small = 2 |
+ | | map-pickups-health-medium = 7 | ||
+ | | map-pickups-health-large = 1 | ||
+ | | map-pickups-ammo-medium = 10 | ||
}} | }} | ||
− | {{ | + | {{Quotation|'''[[Saxton Hale]]'''|The Mannworks Quicklime Factory is being attacked by a robot army. Anyway, I'm on top of it: I found six criminals and armed them, so they're going to be running around shooting everything that moves. Just try to keep as still as you can without actually stopping.}} |
− | '''Mannworks''' is a map | + | '''Mannworks''' is a [[Mann vs. Machine]] map, released in the [[Mann vs. Machine (update)|Mann vs. Machine Update]]. The map contains 6 missions: the Normal mission [[Mann-euvers (mission)|Mann-euvers]], the Intermediate missions [[Mean Machines (mission)|Mean Machines]] and [[Mannhunt (mission)|Mannhunt]], the Advanced missions [[Machine Massacre (mission)|Machine Massacre]] and [[Mech Mutilation (mission)|Mech Mutilation]], and the Expert mission [[Mannslaughter (mission)|Mannslaughter]]. |
+ | |||
+ | == Locations == | ||
+ | The map holds several smaller interior structures scattered all over the place. These structures and the surrounding platforms around them can be useful as cover, as well as the interiors themselves useful as hiding places for [[Teleporters]]. | ||
+ | |||
+ | *'''Quick Lime Factory''': The main factory is where the central hatch is located. There are two paths on the left and right for robots. | ||
+ | *'''Dual Structures''': There are two small structures in front of the hatch which can be accessed through separate stairways: one on the left side of the hatch, and one in the front. The buildings have small openings, perfect for [[Sniper]]s. | ||
+ | *'''Red Structure''': A red structure located at the mid left side of the map. Contains medium health and ammo kits. On its right side it has a wall outside that can be used as cover. | ||
+ | *'''Center Structure''': A brown structure located at the center of the map. Contains two medium health kits and a medium ammo kit. | ||
+ | *'''Robot Spawn''': In front of the center structure is a small valley that is serving as the robot spawn. The robots spawn from the left and right side of the valley. Next to both spawns are wooden barriers where [[Tank Robot|Tanks]] spawn from on certain waves. | ||
+ | |||
+ | == Strategy == | ||
+ | {{map strategy link|Mannworks|main=yes|stub=yes}} | ||
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}}) | ||
+ | * Added Mannworks to the game. | ||
+ | |||
+ | '''{{Patch name|8|17|2012}}''' | ||
+ | * Adjusted clipping on left side drop down where bots may become stuck. | ||
+ | * Fixed lighting seam near base. | ||
+ | * Fixed vphysics prop error in console. | ||
+ | * Minor clipping pass on areas players may become hung up on. | ||
+ | |||
+ | '''{{Patch name|9|4|2012}}''' | ||
+ | * Blocked bots from being blasted into the tank tunnel | ||
+ | * Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters | ||
+ | * {{Undocumented}} Fixed an exploit on Mannworks to prevent players from getting to normally unreachable areas. | ||
+ | |||
+ | == Bugs == | ||
+ | * The player can build on the rocks near the left side of the robots' spawn area. | ||
+ | * Giant robots tend to get stuck on the main drop downs for a short period of time before coming down. | ||
+ | * It's possible for Engineers to build inside of spawn. <ref>[https://youtu.be/KyzrQ2xoxpI Video example.]</ref> | ||
== Trivia == | == Trivia == | ||
− | * | + | <!--- Do NOT add the Unarmed Combat behind the spawn, it's observational. --> |
+ | * Several bags of [[Mann Co.]] Corpse-Grade Quicklime are visible in the map, the same brand used by [[Miss Pauling]] to dispose of [[Non-playable characters#Director|The Director]] in [[Meet the Director]]. | ||
+ | ** The Mann Co. Quicklime model is an adaption of the labels for "[https://www.quikrete.com/images/Products/prod_1007.gif Commercial Grade ''Quikrete 5000'']" and "[https://www.quikrete.com/images/Products/prod_1101.gif Ready-To-Use ''Quikrete'']" concrete mixes. | ||
+ | ** Among many other uses, [[w:Calcium oxide|quicklime]] is a key ingredient in the making of cement, which is the binder in modern construction concrete. | ||
+ | ** Contrary to cultural myth, quicklime [https://www.ncbi.nlm.nih.gov/pubmed/24513400 is ''not''] a means of rapid dissolution of corpses with "minimal residue". | ||
== Gallery == | == Gallery == | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Mannworks base. | + | File:Mannworks base.png|The defenders' base with the bombhole. |
− | File:Mannworks left lane. | + | File:Mannworks left lane.png|The left lane. |
− | File:Mannworks right lane. | + | File:Mannworks right lane.png|The right lane. |
− | File:Mannworks noticeboard. | + | File:Mannworks noticeboard.png|The noticeboard in one of the spawns. |
+ | File:Clipboard Model.png|A close-up of the clipboard showing text. | ||
+ | File:Mvm mannworks0004.png|Spectator view 1. | ||
+ | File:Mvm mannworks0005.png|Spectator view 2. | ||
+ | File:Mvm mannworks0006.png|Spectator view 3. | ||
</gallery> | </gallery> | ||
− | == | + | |
− | * | + | == See also == |
− | + | * [[Voodoo-Cursed Bag of Quicklime]] | |
− | |||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/mvm/mannworks/ "Mannworks" official announcement] |
− | {{ | + | {{Mann Vs Machine Nav}} |
− | {{Maps | + | {{Maps Nav}} |
Latest revision as of 02:01, 18 January 2024
Mannworks | |
---|---|
Basic Information | |
Map type: | Mann vs. Machine |
File name: | mvm_mannworks
|
Released: | August 15, 2012 Patch (Mann vs. Machine Update) |
Developer(s): | Valve |
Map Info | |
Environment: | Alpine |
Setting: | Night |
Map Items | |
Health Kits: | ×2 • ×7 • ×1 |
Ammo Boxes: | ×10 |
Map Photos | |
Map Overview | |
“ | The Mannworks Quicklime Factory is being attacked by a robot army. Anyway, I'm on top of it: I found six criminals and armed them, so they're going to be running around shooting everything that moves. Just try to keep as still as you can without actually stopping.
|
” |
Mannworks is a Mann vs. Machine map, released in the Mann vs. Machine Update. The map contains 6 missions: the Normal mission Mann-euvers, the Intermediate missions Mean Machines and Mannhunt, the Advanced missions Machine Massacre and Mech Mutilation, and the Expert mission Mannslaughter.
Contents
Locations
The map holds several smaller interior structures scattered all over the place. These structures and the surrounding platforms around them can be useful as cover, as well as the interiors themselves useful as hiding places for Teleporters.
- Quick Lime Factory: The main factory is where the central hatch is located. There are two paths on the left and right for robots.
- Dual Structures: There are two small structures in front of the hatch which can be accessed through separate stairways: one on the left side of the hatch, and one in the front. The buildings have small openings, perfect for Snipers.
- Red Structure: A red structure located at the mid left side of the map. Contains medium health and ammo kits. On its right side it has a wall outside that can be used as cover.
- Center Structure: A brown structure located at the center of the map. Contains two medium health kits and a medium ammo kit.
- Robot Spawn: In front of the center structure is a small valley that is serving as the robot spawn. The robots spawn from the left and right side of the valley. Next to both spawns are wooden barriers where Tanks spawn from on certain waves.
Strategy
Main article: Community Mannworks strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
August 15, 2012 Patch (Mann vs. Machine Update)
- Added Mannworks to the game.
- Adjusted clipping on left side drop down where bots may become stuck.
- Fixed lighting seam near base.
- Fixed vphysics prop error in console.
- Minor clipping pass on areas players may become hung up on.
- Blocked bots from being blasted into the tank tunnel
- Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
- [Undocumented] Fixed an exploit on Mannworks to prevent players from getting to normally unreachable areas.
Bugs
- The player can build on the rocks near the left side of the robots' spawn area.
- Giant robots tend to get stuck on the main drop downs for a short period of time before coming down.
- It's possible for Engineers to build inside of spawn. [1]
Trivia
- Several bags of Mann Co. Corpse-Grade Quicklime are visible in the map, the same brand used by Miss Pauling to dispose of The Director in Meet the Director.
- The Mann Co. Quicklime model is an adaption of the labels for "Commercial Grade Quikrete 5000" and "Ready-To-Use Quikrete" concrete mixes.
- Among many other uses, quicklime is a key ingredient in the making of cement, which is the binder in modern construction concrete.
- Contrary to cultural myth, quicklime is not a means of rapid dissolution of corpses with "minimal residue".
Gallery
See also
External links
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