Difference between revisions of "Gunslinger"

From Team Fortress Wiki
Jump to: navigation, search
m (Reverted edits by Takanuva810 (Talk) to last revision by Org)
m (typo/grammatical error fix)
 
(522 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Weapon infobox
+
{{Featured article tag}}
| has-team-colors = yes
+
{{Item infobox
| kill-icon-2 = Gunslinger triple punch
+
| type            = weapon
| weapon-slot = [[Melee]]
+
| team-colors     = yes
| used-by = [[Engineer]]
+
| kill-icon-2     = Gunslinger triple punch
| skin-image-red = RED Gunslinger.png
+
| kill-icon-3      = arm blender
| skin-image-blu = BLU Gunslinger.png
+
| kill-tooltip-= Taunting
| ammo-loaded =  
+
| used-by         = {{used by|Engineer}}
| ammo-carried =  
+
| slot            = melee
| display-loadout-stats = yes
+
| equip-region    = arms
| availability = Unlock, Drop, Craft, Uncrate, Purchase
+
| released        = {{Patch name|7|8|2010}}
| level-and-type = Level 15 Robot Arm
+
| released-major  = Engineer Update
| negative-attributes = Replaces the Sentry with a fast building Mini-Sentry<br />No random critical hits
+
| availability    = {{avail|unlock|drop|craft|purchase|crate1|crate18|crate30-strange|collectors}}
| positive-attributes = +25 max health on wearer
+
| marketable      = yes
 +
| numbered        = no
 +
| loadout          = yes
 +
  | item-kind      = {{item kind|Robot Arm}}
 +
  | item-level    = 15
 +
  | att-1-positive = {{attribute|MaxHealth_Positive|25}}
 +
  | att-2-positive = {{attribute|Sentry_Build_Rate|150}}
 +
  | att-3-positive = {{attribute|GunslingerPunchCombo}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-negative = {{attribute|WrenchBuildsMiniSentry}}
 
}}
 
}}
{{Quotation|'''The Engineer''' on mechanical threats|You're all about to have a real bad day!|sound=Engineer_taunts05.wav}}
 
  
The '''Gunslinger''' is an unlockable [[melee]] weapon for the [[Engineer]]. It is a robotic hand, comprised of segmented finger parts, wires and a pressure gauge.
+
{{hatnote|"''Robot arm''" redirects here. For the special Halloween 2012 item, see [[Voodoo-Cursed Robot Arm]].}}
  
The device serves as a deadly weapon, granting the Engineer 25 max health (raising total health to 150) to promote offensive play at the cost of no random [[Critical hit]]s. Additionally, the player is able to perform a three part combo attack on enemies. Should an enemy be hit three times in succession, the third strike with the fist will become an automatic [[Critical hit]]. This does not need to be performed on a single enemy, but the correct bound key cannot be released during the combo or it will be lost and reset.
+
{{Quotation|Blog post introducing the '''Gunslinger'''<ref>[https://www.teamfortress.com/post.php?id=4048 Blog post 4048: Engineer Update is Here!]</ref>|Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.}}
  
The Critical hit animation for the Gunslinger is a downward punch swing, after which the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation. The Critical hit animation will also play when attacking friendly players and when building/upgrading your own buildings.
+
The '''Gunslinger''' is an unlockable [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a robotic [[w:Prosthesis|prosthetic hand]] which [[bodygroup|replaces]] the Engineer's right hand. The hand features a gauge connected through a cable to the palm on the left side, a rip-cord right next to the gauge, and two exhaust pipes on the right side. The team-colored wrist features three buttons on the underside, as well as two cables that connect it to a keypad strapped around the Engineer's forearm. The keypad has a round, team-colored button below the keys and a team-colored light where the cables connect to it.
  
Using the Gunslinger allows the Engineer to build a '''[[Combat Mini-Sentry Gun]]''' instead of the standard [[Sentry Gun]]. A Mini-sentry takes only 2.5 seconds to build, costs only 100 metal and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to a normal level 1 Sentry Gun.
+
The Gunslinger grants the Engineer an additional 25 maximum [[health]], raising his total health to 150, at the cost of disabling random [[Critical hits]] with the weapon. However, the player is able to perform a three-part combo attack on enemies. Should the player score 3 melee hits with a maximum of 1 second<ref>game\shared\tf\tf_weapon_wrench.cpp:L31</ref> between punches, the third punch (a swift downward motion with a clenched fist) scores a guaranteed Critical hit which is capable of casting the victim's [[ragdoll]] a considerable distance away. Any missed punch or waiting longer than 1 second resets the combo. However, as long as there is no miss and no pause in the attacks, whether all three punches hit the same target, two different targets, or three different targets, the third hit scores a guaranteed Critical hit on whichever enemy player is hit.<!-- Prior to the October 20, 2017 Patch #1, it used to be that holding down the attack key would "store" the third hit crit until the player managed to hit an enemy; missing did not reset the third hit crit. -->
  
Taunting with the Gunslinger will perform the [[Organ Grinder]] taunt kill.
+
​Even though this weapon does not deal random Critical hits, the Gunslinger can be [[Critical hits#Crit Boost|Crit boosted]] by regular means; but being a body location, it does not glow when Crit boosted. Similarly to the [[Fists]], the fingers only show sparks to indicate the Crit boost.
  
Equipping the [[Wrench]] or the [[Southern Hospitality]] will destroy all existing Buildings.
+
Using the Gunslinger replaces the Engineer's standard [[Sentry Gun]] with a [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]. The Mini-Sentry builds, rotates, and fires much faster than the standard Sentry Gun; however, it cannot be upgraded, and each shot deals lower damage compared to that of a standard Level 1 Sentry Gun. The [[Gibs#Building gibs|gibs]] from a destroyed Combat Mini-Sentry Gun do not grant the Engineer any [[metal]] when picked up.
  
 +
Switching to a different melee weapon destroys the Combat Mini-Sentry Gun, if it is built. Similarly, switching to the Gunslinger from a different melee weapon causes the original Sentry Gun to be destroyed, if built, regardless of upgrade progress.
  
==Damage==
+
[[Taunts|Taunting]] with the Gunslinger equipped results in the [[Arm Blender]] kill taunt.
{{See also|Damage}}
 
* Base: 65 (59 to 72 damage)
 
* Mini-Crit: 88
 
* [[Critical hit]]: 195
 
* Damage Repaired per Hit: 105
 
* Upgrade Amount per Hit: 25 (Corresponding loss in [[metal]])
 
* Metal Cost per Repairing Stroke: 1 + Damage / 5
 
* Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
 
  
==Related Achievements==
+
The Gunslinger is automatically given to any player who obtains 11 [[Engineer achievements]].
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| identical            = [[Wrench]]
 +
| damagetype            = Melee
 +
| rangetype            = Melee
 +
 
 +
| damage                = yes
 +
|  base                = 65
 +
|  crit                = 195
 +
|  minicrit            = 88
 +
|  damage repaired      = 102
 +
|  upgrade amount      = 25
 +
|  metal cost repairing = 1 + damage / 3
 +
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
 +
 
 +
| function times        = yes
 +
|  attack interval      = 0.8 s
 +
}}
 +
 
 +
== Health ==
 +
{{Main|Health}}
 +
{{Class health pack and overheal table|overheal|engineer=yes}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint| autoresult = Engineer Melee}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Scrap Metal
 +
| ingredient-3 = Gunslinger
 +
| result = Short Circuit
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Robot Arm}}
 +
| rankson = sentry kills
 +
| rankson2 = kills
 +
| can deal taunt damage = yes
 +
  | att-1-positive = {{attribute|MaxHealth_Positive|25}}
 +
  | att-2-positive = {{attribute|Sentry_Build_Rate|150}}
 +
  | att-3-positive = {{attribute|GunslingerPunchCombo}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-negative = {{attribute|WrenchBuildsMiniSentry}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can destroy sappers = yes
 +
| notes = Any strange parts added to this weapon only count actions with the '''Gunslinger''' itself, not any built Sentry Guns.
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|Engineer to Eternity}}
 +
}}
 +
 
 +
 
 +
=== {{class link|Engineer}} ===
 
{{Wrench related achievements}}
 
{{Wrench related achievements}}
  
==Previous Changes==
+
 
*Before being patched on July 9, 2010, it was possible to build a Sentry Gun with the Wrench, upgrade it to Level 2 or 3, then switch to the Gunslinger and move it, becoming a Mini-Sentry at the same level. This otherwise impossible level 3 Mini-Sentry dealt the normal proportional damage (75% damage), even with its rockets. The flashing light effect would remain despite the light itself being absent on the Level 2 or 3 model, and the upgraded Mini-Sentry was always displayed as RED, regardless of its actual team.
+
=== {{class link|Medic}} ===
**The above exploit was still possible by equipping the Wrench, readying the toolbox to put down a Sentry Gun and then using the loadout menu and a resupply cabinet to switch to the Gunslinger. The deployed Sentry Gun would still be the upgradable one the Wrench uses, which could then be hauled and redeployed into a Mini-Sentry. This version of the exploit was patched on July 13, 2010.
+
{{Achievement table
* Originally the three hit combo could be built up on allies; the player could strike an ally two times and then whenever they attacked with the Gunslinger again would result in a guaranteed Crit. This has since been patched.
+
| 1 = {{Show achievement|Medic|Midwife Crisis}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* The Gunslinger was added to the game.
 +
 
 +
'''{{Patch name|7|9|2010}}'''
 +
* The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
 +
 
 +
'''{{Patch name|7|13|2010}}'''
 +
* Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.
 +
 
 +
'''{{Patch name|2|3|2011}}'''
 +
* Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed [[Shotgun]] or [[Pistol]] equipped with the Gunslinger.
 +
* Fixed melee attacks not destroying remote detonation pipes ([[Stickybomb]]s).
 +
 
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* Changed attribute:
 +
** Replaced the no-Crit attribute with -25% damage on the Gunslinger.
 +
 
 +
'''{{Patch name|4|15|2011}}'''
 +
* Changed attribute:
 +
** {{Undocumented}} Replaced the -25% damage attribute with no-Crit.
 +
 
 +
'''{{Patch name|8|18|2011}}'''
 +
* {{Undocumented}} This weapon was added to the crafting blueprint for the [[Short Circuit]].
 +
 
 +
'''{{Patch name|9|6|2011}}'''
 +
* Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons.
 +
 
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* Gunslinger given a unique swing line.
 +
* {{Undocumented}} Added [[Strange]] Quality.
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* Fixed some cases where strange wrenches would fail to correctly count kills.
 +
 
 +
'''{{Patch name|10|9|2012}}'''
 +
* Fixed the Gunslinger not accepting "Sappers Removed" [[Strange Part|strange part]]s.
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Fixed a bug that caused mini-Sentry Guns to heal while being constructed.
 +
 
 +
'''{{Patch name|9|3|2013}}'''
 +
* Fixed the Gunslinger's taunt kill not counting towards taunt kills on a Strange Gunslinger.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|1|9|2014}}'''
 +
* Fixed Killstreak sheens for the Gunslinger.
 +
 
 +
'''{{Patch name|6|11|2014}} #1'''
 +
* {{Undocumented}} Dispensers Now only cost 70 metal to build.
 +
 
 +
'''{{Patch name|6|11|2014|no-link=yes}} #2'''
 +
* Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped.
 +
 
 +
'''{{Patch name|3|12|2015}}'''
 +
* Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical.
 +
* Updated the description for the Gunslinger to include the three hit combo.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
* Changed attributes:
 +
** Mini Sentry Guns can now be repaired.
 +
** Mini Sentry Guns can now be Wrench construction boosted.
 +
** Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
 +
** Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%.
 +
** Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Fixed the Engineer being able to store the Gunslinger's melee Crit for a future melee attack.
 +
 
 +
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
 +
* Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee).
 +
}}
 +
 
 +
== Unused content ==
 +
* The Engineer model has an attachment point named "exhaust" which is located where the exhaust port for the Gunslinger is. At one point, the Gunslinger may have have been planned to give off exhaust particles.
 +
 
 +
== Bugs ==
 +
[[File:Engineer Melee Glitch.jpg|thumb|right|An Engineer holding both the [[Southern Hospitality]] and the Gunslinger at once.]]
 +
[[File:Engineer Glove.jpg|right|thumb|The Gunslinger using Engineer's glove viewmodel.]]
 +
* Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched client view model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
 +
* The right-hand [[Gibs|gib]] of the gibbed Gunslinger-wearing Engineer still shows his regular glove.
 +
* If an [[ÜberCharge]] is deployed on the Engineer using the Gunslinger, it shows a wrong skin position of the invulnerable Engineer.
 +
* If the player dies with the Gunslinger as the active weapon, they do not drop a weapon or ammo on death.
 +
<!-- * The weapon does not glow when [[Critical hits#Crit boost|crit boosted]]. This is not a bug, body regions don't glow for crit boost, see Fists -->
 +
* If connection to the item server is lost while equipped with the Gunslinger, the Engineer's right arm becomes invisible on all weapons.
 +
* Occasionally, the Gunslinger does not load in-game and the melee weapon slot goes missing. This glitch can be fixed by switching to a {{botignore|wrench}} of any kind.
 +
* If the player has the [[Short Circuit]] and the Gunslinger both equipped, the two items may sometimes glitch and show a distorted Engineer hand when first deployed.
 +
* If the player has a [[Killstreak Kit|killstreak]] primary or secondary weapon equipped, the sheen on the weapon also shows up on the Gunslinger while the weapon is deployed.
 +
* After equipping the Gunslinger, if a player walks outside of spawn, equips a different Wrench, takes out a Mini-Sentry, does not place it, and goes to a resupply cabinet while still holding the Combat Mini-Sentry Gun, they switch to a new {{botignore|wrench}}, but have the ability to still place the Combat Mini-Sentry Gun.<!-- Doesn't work the other way, i.e regular Sentry in hand and then switch to Gunslinger -->
  
 
== Trivia ==
 
== Trivia ==
[[Image:Engineer Update Radigan Robotic hand.jpg|150px|right|thumb|Radigan Conagher wielding the Gunslinger.]]
+
* The Gunslinger, along with the [[Frontier Justice]], the [[Wrangler]], and the [[Southern Hospitality]], appears to have been designed by [[Non-player characters#Radigan Conagher|Radigan Conagher]], the Engineer's grandfather. This is shown via a [https://www.teamfortress.com/engineerupdate/handyman/ hidden link] on the [[Engineer Update]] page.
* The Gunslinger, as with the [[Frontier Justice]], the [[Wrangler]], and the [[Southern Hospitality]], appears to have been designed by [[Radigan Conagher]], the Engineer's ancestor. This is shown by a [http://www.teamfortress.com/engineerupdate/handyman/ hidden link] in the [[Engineer Update]].
+
* The Critical hit animation for the Gunslinger is a punch being swung downward. After playing the Critical hit animation, and if left idle, the Gunslinger jerks and produces a mechanical twitching noise, before resuming the normal idle animation. This is only a visual effect.
*If an Engineer dies while holding out the Gunslinger, he will not drop a recoverable weapon pickup.
+
* The Gunslinger shares traits with the [[P.D.Q.]], an Engineer weapon from the [[Team Fortress 2 Closed Beta|closed beta]]. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate for the Mini-Sentry beats the P.D.Q.'s 1.5x construction rate for all buildings.
* The Gunslinger is more or less a reincarnation of the [[P.D.Q.]] item from the closed beta, both sharing the ability to build Sentry Guns faster, but are unable to upgrade them. However, the P.D.Q.'s build rate was 1.5x faster than normal, as opposed to the Gunslinger's 4x.
+
* The term "gunslinger" is used to refer to a person, commonly in the [[w:American Old West|American Old West]], who was dangerous and skilled with a gun.
* The Gunslinger is currently the only melee weapon to gain Crits via hit succession.
+
* The concept of a robot arm item was added based on community feedback of the background blueprints in the [[Engineer Update (teaser)|Engineer Update teaser]] trailer.<ref>[https://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php GDC 2012: How Valve made Team Fortress 2 free-to-play]</ref>
* The Gunslinger has no weapon-specific related achievements, instead sharing those that can be achieved with the [[Wrench]], the [[Golden Wrench]] and the [[Southern Hospitality]].
+
* A [[:File:Steam Brutal Legend Promo.png|promotional advertisement]] featured for ''[[Brütal Legend]]'' shows the Gunslinger second to the left.
* The Gunslinger and the [[Chargin' Targe]] are the only weapons to affect viewmodels and worldmodels other than themselves, as the robotic fist can clearly be seen holding all of the Engineer's other weapons.
 
* When it was first displayed on the Engineer Update page, The Gunslinger was mistakenly shown as occupying the Pistol slot. [http://i32.tinypic.com/330633p.jpg]
 
* When equipped, The Gunslinger appears to replace the Engineer's entire hand, not be simply worn over it. On the Team Fortress blog it is implied that the Engineer sawed his own hand off to use it, like his ancestor. Furthermore, Radigan Conagher replaced his left hand with the Gunslinger, while the Engineer decided to replace his right hand.
 
* The Gunslinger bears a resemblance to the metal glove worn by [[Wikipedia:Ash Williams|Ashley J. Williams]], in the movie [[Wikipedia:Army of Darkness|Army of Darkness]], who also coincidentally removed his own hand in [[Wikipedia:Evil Dead II|the previous movie]].
 
*It appears that the Engineer's mini-sentry has the same statistics and characteristics (deploy speed, damage values, health, its un-repairability, its un-upgradability, etc) as the Autogun (Also called "Autogin" by members of the Gang Garrison 2 Forums) from the Team Fortress 2 demake: [[Gang Garrison 2]].
 
* The Gunslinger is among few weapons that have different kill icons upon critting, including the Spy's Knife ([[Backstab]]), and the Sniper Rifle, Huntsman, and Ambassador ([[Headshot]]). These weapons can all Crit with their normal icons too, but either require a Critical boost due to being unable to normally Crit, and their associated special kill icons are always Crits.
 
*The right hand [[Gibs|gib]] of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
 
[[Image:Gunslinger_wrench_glitch.jpg|right|thumb|The Gunslinger's weapon switch glitch]]
 
*Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched firstperson model of the Gunslinger holding the Southern Hospitality at the same time (Which should be impossible as they are both melee weapons, and thus could not be used together).
 
*If the Engineer has been Crit-boosted with the [[Kritzkrieg]] or [[Humiliation]], the Gunslinger will deal Critical hits, but the critical animation will not occur.
 
*As of the Mann-Conomy Update, should the Gunslinger be selected in the backback, it will emit a robotic sound, much similar of that of the Sentry Gun. Moving it to a different area of the backpack will produce a deactivating sound.
 
*If an [[ÜberCharge]] is deployed on an Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
 
*If the Field of View is set wide enough while equipped with the Gunslinger, taking out the PDA (either one) will show that the character model will always be RED, even if you are on the BLU team.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Gunslinger 1st person red cropped.png|RED 1st person view.
+
File:BLU Gunslinger.png|[[BLU]] variant of the weapon.
File:Gunslinger 1st person red.png|Full RED 1st person view.
+
File:Gunslinger 1st person red.png|[[RED]] first-person view.
File:Gunslinger 1st person blu cropped.png|BLU 1st person view.
+
File:Gunslinger 1st person blu.png|BLU first-person view.
File:Gunslinger 1st person blu.png|Full BLU 1st person view.
+
File:Gunslinger crit RED.png|RED Gunslinger<br>crit boosted:<br>no glow, sparks only.
 +
File:Gunslinger crit BLU.png|​BLU Gunslinger<br>crit boosted:<br>no glow, sparks only.
 +
File:Engineer Update Radigan Robotic hand.jpg|Radigan Conagher wielding the Gunslinger.
 
</gallery>
 
</gallery>
  
==See also==
+
== See also ==
*[[Engineer strategy#Gunslinger|Gunslinger Strategy]]
+
* [[Basic Engineer strategy#Gunslinger|Gunslinger strategy]]
 +
* [[Respectless Robo-Glove]]
 +
* [[Buildings]]
 +
 
 +
== References ==
 +
<references/>
  
{{Allweapons Nav}}<br/>
+
{{Engineer Update Nav}}
 +
{{Allweapons Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Latest revision as of 13:38, 20 September 2024

"Robot arm" redirects here. For the special Halloween 2012 item, see Voodoo-Cursed Robot Arm.
Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.
— Blog post introducing the Gunslinger[1]

The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic prosthetic hand which replaces the Engineer's right hand. The hand features a gauge connected through a cable to the palm on the left side, a rip-cord right next to the gauge, and two exhaust pipes on the right side. The team-colored wrist features three buttons on the underside, as well as two cables that connect it to a keypad strapped around the Engineer's forearm. The keypad has a round, team-colored button below the keys and a team-colored light where the cables connect to it.

The Gunslinger grants the Engineer an additional 25 maximum health, raising his total health to 150, at the cost of disabling random Critical hits with the weapon. However, the player is able to perform a three-part combo attack on enemies. Should the player score 3 melee hits with a maximum of 1 second[2] between punches, the third punch (a swift downward motion with a clenched fist) scores a guaranteed Critical hit which is capable of casting the victim's ragdoll a considerable distance away. Any missed punch or waiting longer than 1 second resets the combo. However, as long as there is no miss and no pause in the attacks, whether all three punches hit the same target, two different targets, or three different targets, the third hit scores a guaranteed Critical hit on whichever enemy player is hit.

​Even though this weapon does not deal random Critical hits, the Gunslinger can be Crit boosted by regular means; but being a body location, it does not glow when Crit boosted. Similarly to the Fists, the fingers only show sparks to indicate the Crit boost.

Using the Gunslinger replaces the Engineer's standard Sentry Gun with a Combat Mini-Sentry Gun. The Mini-Sentry builds, rotates, and fires much faster than the standard Sentry Gun; however, it cannot be upgraded, and each shot deals lower damage compared to that of a standard Level 1 Sentry Gun. The gibs from a destroyed Combat Mini-Sentry Gun do not grant the Engineer any metal when picked up.

Switching to a different melee weapon destroys the Combat Mini-Sentry Gun, if it is built. Similarly, switching to the Gunslinger from a different melee weapon causes the original Sentry Gun to be destroyed, if built, regardless of upgrade progress.

Taunting with the Gunslinger equipped results in the Arm Blender kill taunt.

The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.

Damage and function times

See also: Damage
Identical to: Wrench
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Damage repaired per hit 102
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 3
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Health

Main article: Health
Class Health Overheal Quick-Fix Overheal
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Engineer Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

As a crafting ingredient

Reclaimed Metal Scrap Metal Gunslinger Short Circuit
Item icon Reclaimed Metal.png + Item icon Scrap Metal.png + Item icon Gunslinger.png = Item icon Short Circuit.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Engineer to Eternity
Engineer to Eternity
Kill an Engineer as he repairs his sentry gun while it's under enemy fire.


Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.


Leaderboard class medic.png Medic

Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.

Update history

July 8, 2010 Patch (Engineer Update)
  • The Gunslinger was added to the game.

July 9, 2010 Patch

  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

July 13, 2010 Patch

  • Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.

February 3, 2011 Patch

  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

April 14, 2011 Patch (Hatless Update)

  • Changed attribute:
    • Replaced the no-Crit attribute with -25% damage on the Gunslinger.

April 15, 2011 Patch

  • Changed attribute:
    • [Undocumented] Replaced the -25% damage attribute with no-Crit.

August 18, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Short Circuit.

September 6, 2011 Patch

  • Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Gunslinger given a unique swing line.
  • [Undocumented] Added Strange Quality.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.

October 9, 2012 Patch

  • Fixed the Gunslinger not accepting "Sappers Removed" strange parts.

July 10, 2013 Patch

  • Fixed a bug that caused mini-Sentry Guns to heal while being constructed.

September 3, 2013 Patch

  • Fixed the Gunslinger's taunt kill not counting towards taunt kills on a Strange Gunslinger.

November 12, 2013 Patch

January 9, 2014 Patch

  • Fixed Killstreak sheens for the Gunslinger.

June 11, 2014 Patch #1

  • [Undocumented] Dispensers Now only cost 70 metal to build.

June 11, 2014 Patch #2

  • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped.

March 12, 2015 Patch

  • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical.
  • Updated the description for the Gunslinger to include the three hit combo.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Mini Sentry Guns can now be repaired.
    • Mini Sentry Guns can now be Wrench construction boosted.
    • Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
    • Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%.
    • Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Fixed the Engineer being able to store the Gunslinger's melee Crit for a future melee attack.

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee).

Unused content

  • The Engineer model has an attachment point named "exhaust" which is located where the exhaust port for the Gunslinger is. At one point, the Gunslinger may have have been planned to give off exhaust particles.

Bugs

An Engineer holding both the Southern Hospitality and the Gunslinger at once.
The Gunslinger using Engineer's glove viewmodel.
  • Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched client view model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
  • The right-hand gib of the gibbed Gunslinger-wearing Engineer still shows his regular glove.
  • If an ÜberCharge is deployed on the Engineer using the Gunslinger, it shows a wrong skin position of the invulnerable Engineer.
  • If the player dies with the Gunslinger as the active weapon, they do not drop a weapon or ammo on death.
  • If connection to the item server is lost while equipped with the Gunslinger, the Engineer's right arm becomes invisible on all weapons.
  • Occasionally, the Gunslinger does not load in-game and the melee weapon slot goes missing. This glitch can be fixed by switching to a wrench of any kind.
  • If the player has the Short Circuit and the Gunslinger both equipped, the two items may sometimes glitch and show a distorted Engineer hand when first deployed.
  • If the player has a killstreak primary or secondary weapon equipped, the sheen on the weapon also shows up on the Gunslinger while the weapon is deployed.
  • After equipping the Gunslinger, if a player walks outside of spawn, equips a different Wrench, takes out a Mini-Sentry, does not place it, and goes to a resupply cabinet while still holding the Combat Mini-Sentry Gun, they switch to a new wrench, but have the ability to still place the Combat Mini-Sentry Gun.

Trivia

  • The Gunslinger, along with the Frontier Justice, the Wrangler, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown via a hidden link on the Engineer Update page.
  • The Critical hit animation for the Gunslinger is a punch being swung downward. After playing the Critical hit animation, and if left idle, the Gunslinger jerks and produces a mechanical twitching noise, before resuming the normal idle animation. This is only a visual effect.
  • The Gunslinger shares traits with the P.D.Q., an Engineer weapon from the closed beta. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate for the Mini-Sentry beats the P.D.Q.'s 1.5x construction rate for all buildings.
  • The term "gunslinger" is used to refer to a person, commonly in the American Old West, who was dangerous and skilled with a gun.
  • The concept of a robot arm item was added based on community feedback of the background blueprints in the Engineer Update teaser trailer.[3]
  • A promotional advertisement featured for Brütal Legend shows the Gunslinger second to the left.

Gallery

See also

References