Difference between revisions of "Shortstop"

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(Changed critical hit from 24 per pellet to 36 per pellet. Critical damage is 3x, not 2x.)
(Undo edit by EburbBC (Talk) (3701649) Please provide a source for this)
(Tag: Undo)
 
(562 intermediate revisions by more than 100 users not shown)
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{{Targeted}}
+
{{Item infobox
{{Weapon infobox
+
| type              = weapon
| weapon-slot = [[Primary]]
+
| image              = Shortstop.png
| used-by = [[Scout]]
+
| 3d-image-1        = Shortstop
| level-and-type = Level 1 Peppergun
+
| 3d-image-2        = Shortstop Festivized
| ammo-loaded = 4
+
| 3d-button-1        = default
| ammo-carried = 36
+
| 3d-button-2        = colored_pair
| reload = Clip
+
| 3d-viewname-1      = Default
| weapon-image = Shortstop.png
+
| 3d-viewname-2      = Festivized
| display-loadout-stats = yes
+
| used-by           = {{used by|Scout}}
| backpack-image = short stop
+
| slot              = primary
| positive-attributes = On Hit: Slow target movement by 40% for 0.5s
+
| contributed-by    = {{Backpack Item Link|76561197998113407|143016278}}
| item-description = Mann Co.'s latest in high attitude break-action personal defense
+
| released          = {{Patch name|9|30|2010}}
| availability = Drop, Craft, [[Crate#Series .232|Uncrate]], Purchase
+
| released-major    = Mann-Conomy Update
| contributed-by = [http://steamcommunity.com/profiles/76561197998113407 Shawn "5p3tch" Spetch]
+
| availability      = {{avail|drop|craft|purchase|crate2|crate16|crate43-strange|collectors|warpaint}}
 +
| marketable        = yes
 +
| numbered          = no
 +
| medieval          = no
 +
| ammo-loaded       = 4
 +
| ammo-carried       = 32
 +
| reload             = Clip
 +
| loadout           = yes
 +
  | item-kind        = {{item kind|Peppergun}}
 +
  | item-level      = 1
 +
  | item-description = {{item description|Shortstop}}
 +
  | att-1-neutral    = {{attribute|ProvideOnActive}}
 +
  | att-2-negative  = {{attribute|DamageForceIncreaseString}}
 
}}
 
}}
{{Quotation|'''The Scout''' on the speed of your death|I don't usually kill morons this fast.|sound=Scout_domination10.wav}}
 
  
The '''Shortstop''' is a craftable [[primary]] weapon for the [[Scout]] class. It appears as a four barreled [[Pistol]], namely a peppergun.
+
{{Quotation|'''Shortstop''' publicity blurb|Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.}}
  
Each chamber of this weapon fires multiple pellets, demonstrating it is a hybrid of a [[Pistol]] and [[Shotgun]]. The Shortstop does not share the increased damage ramp of the [[Scattergun]] and [[Force-A-Nature]], but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern.
+
The '''Shortstop''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a four-barreled [[w:derringer|derringer]]-style<!-- A "peppergun" is a shotgun. A "pepper box" is an antique pistol with multiple rotating barrels. A derringer has break action reload.--> [[w:Shotgun|peppergun]] fitted with pearl grips.
  
Each shot fires 60% less pellets than the Scattergun, but will deal twice the damage, resulting in an overall 20% lower base damage. The Shortstop has a firing speed approximately 78% faster than the Scattergun and reloads an entire clip of ammunition rapidly. A successful hit from this weapon will temporarily [[slow]] an enemy.
+
Compared to the [[Scattergun]], the Shortstop has two fewer shots loaded, fires 60% fewer pellets per shot, and does not possess the increased [[Damage#Distance modifier|damage ramp-up]] of the Scout's other primary weapons. However, it fires {{tooltip|approximately 40%|42.4%}} faster, is 40% more accurate and deals twice the damage per pellet, although this still results in an overall 20% lower base damage per shot. Unlike most of the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the [[Pistol]] and its alternatives.
  
Like the standard Shotgun and the Scattergun, the Shortstop's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect.
+
Pressing alt-fire {{DK|MOUSE2}} causes the Scout to perform a shove, dealing 1 damage and pushing a single enemy in melee range backward a set distance, similar to the [[Pyro]]'s [[compression blast]]. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.
  
==Slowdown==
+
When the Shortstop is the active weapon, the player receives 20% more [[knockback]] when taking damage, as well as from the Pyro's compression blast.
Each pellet fired is capable of inflicting 40% [[Slow]] on the target for 0.5 seconds per shot, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by [[Natascha]], which slows any target ''to'' ~113 [[Hammer unit]]s per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec. The slowdown is also less noticeable on the Shortstop compared to the Natascha because of the Natascha's constant rate of fire.
 
  
{| class="wikitable grid"
+
Like other bullet-based weaponry, the Shortstop's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets spread in a fixed T-shape consisting of the center row and bottom center position of a 3x3 square.
! class="header" | Class
 
! class="header" | Slowed Speed
 
! class="header" | Notes
 
|-
 
| [[Scout]]
 
| 80% of "normal"* (240v)
 
| Same speed as a Soldier
 
|-
 
| [[Soldier]]
 
| 48% of "normal"* (144v)
 
| around 37% slower than a typical Heavy
 
|-
 
| [[Demoman]]
 
| 56% of "normal"* (168v)
 
|  around 26% slower than a Heavy
 
|-
 
| [[Heavy]]
 
| 42% of "normal"* (138v)
 
| Speed of a Sniper with the [[Huntsman]] drawn.
 
|-
 
| [[Medic]]
 
| 64% of "normal"* (192v)
 
| around 18% slower than a Heavy
 
|-
 
| [[Pyro]], [[Engineer]], [[Sniper]], [[Spy]]
 
| 60% of "normal"* (180v)
 
| around 22% slower than a Heavy
 
|}
 
:<small><nowiki>*</nowiki>"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)</small>
 
:<small>  See the wiki's [[speed]] page for more information on different movement speeds.</small>
 
  
== Damage ==
+
Random [[Critical hits]] are delivered in a manner similar to rapid-fire weapons like the Pistol, granting 2 seconds of Critical hits per successful critical roll.
{{see also|Damage}}
 
* Base: 12 per pellet
 
* Max Ramp Up: 150% (18 damage per pellet)
 
* Max Fall Off: 50% (6 damage per pellet)
 
* Pellet Count: 4
 
* Point Blank: 69-72
 
* Medium Range: 24-48
 
* Long Range: 6-12
 
* [[Mini-Crit]]: 16 per pellet
 
* [[Critical hit]]: 36 per pellet
 
  
== Function times ==
+
The kill icon for the Shortstop was contributed by {{Steamid|76561197976113694}}.
* Attack Interval: 0.36
 
* Reload: 1.01
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Item set==
+
== Damage and function times ==
{{Set|class=Scout}}
+
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
  
== Blueprint ==
+
| damage          = yes
 +
|  ramp up        = 18 / pellet
 +
|  base            = 12 / pellet
 +
|  fall off        = 6.33 / pellet
 +
|  pellet count    = 4
 +
|  point blank    = 18-72
 +
|  medium range    = 12-48
 +
|  long range      = 6-25
 +
|  pellet spread  = 50
 +
|  crit            = 36 / pellet
 +
|  minicrit        = {{tooltip|16.2|Long range}} - {{tooltip|24.3|Point blank}} / pellet
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.36 s
 +
|  reload          = 1.52 s
 +
}}
 +
 
 +
=== Shove ===
 +
{{Damage table
 +
| damage          = yes
 +
|  base            = 1
 +
 
 +
| function times  = yes
 +
|  attack interval = 1.5 s
 +
}}
 +
 
 +
== Item set ==
 +
{{set|The Special Delivery}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-1 = Force-A-Nature
 
| ingredient-2 = Reclaimed Metal
 
| ingredient-2 = Reclaimed Metal
 
| result = Shortstop
 
| result = Shortstop
 +
}}
 +
{{Blueprint | autoresult = Scout primary}}
 +
 +
=== As a crafting ingredient ===
 +
{{Blueprint|autoresult=Special Delivery}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Shortstop
 +
| result = Winger
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Shortstop
 +
| ingredient-2-amount = 2
 +
| result = Baby Face's Blaster
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Shortstop
 +
| ingredient-3 = Crit-A-Cola
 +
| result = Back Scatter
 
}}
 
}}
  
==Demonstration==
+
== Strange variant ==
{{youtube|CWNXh5OR9ho}}
+
{{Strange item info
 +
| item-type = {{item kind|Peppergun}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
  | item-description = {{item description|Shortstop}}
 +
  | att-1-neutral    = {{attribute|ProvideOnActive}}
 +
  | att-2-negative  = {{attribute|DamageForceIncreaseString}}
 +
| can deal damage =
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* The Shortstop was added to the game.
 +
 
 +
'''{{Patch name|10|6|2010}}'''
 +
* The Shortstop is now affected by <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code>.
 +
 
 +
'''{{Patch name|10|8|2010}}'''
 +
* {{Undocumented}} The Shortstop was added to the crafting blueprint for the [[Milkman]].
 +
 
 +
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* {{Undocumented}} Removed the (non-functioning) [[slowdown]] effect from the Shortstop.
 +
 
 +
'''{{Patch name|1|10|2011}}'''
 +
* {{Undocumented}} Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.
 +
 
 +
'''{{Patch name|1|19|2011}}'''
 +
* Fixed not seeing the critboost effect for the Shortstop.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 +
* {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
 +
 
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* {{Undocumented}} The Shortstop was added in the Winger's crafting blueprint.
 +
 
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* {{Undocumented}} The Shortstop reload time has been slowed down by 50%.
 +
 
 +
'''{{Patch name|4|27|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Changed attributes:
 +
** Added 20% bonus healing while deployed.
 +
** Added 80% vulnerability increase to all push forces while deployed.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|2|7|2014}}'''
 +
* Changed attribute:
 +
** Reduced extra knockback penalty from 80% to 40%.
 +
 
 +
'''{{Patch name|4|24|2014}}'''
 +
* Fixed the Shortstop not using its crit sound when firing crits.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
* Changed attributes:
 +
** No longer uses secondary ammo and now uses primary ammo instead.
 +
** Healing and knockback passives are only active when weapon is deployed.
 +
 
 +
'''{{Patch name|7|3|2015}}'''
 +
* Fixed a bug that caused the Shortstop to reload faster than normal.
 +
 
 +
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 +
* Changed attributes:
 +
** Added an Alt-fire attack -- reach out and shove someone!
 +
** Removed +healing bonus
 +
** Reduced pushback vuln to +20% (from +40%)
 +
 
 +
'''{{Patch name|10|21|2016}}'''
 +
* Updated the sounds made when the Scout shoves someone while using the Shortstop.
 +
 
 +
'''{{Patch name|2|14|2017}}'''
 +
*Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone.
 +
*Fixed the Scout not getting assists for shoving players while using the Shortstop.
 +
 
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* {{Undocumented}} Updated reload sound.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Can now be [[Festive weapons|Festivized]].
 +
* Fixed the inspect animation for the Shortstop.
 +
 
 +
'''{{Patch name|7|7|2022}}'''
 +
* Fixed The Shortstop shove showing as self-inflicted damage.
 +
}}
 +
 
 +
== Bugs ==
 +
* At higher field-of-views, the bullets from the Shortstop can be seen in the lower middle of the screen.
 +
* If the player has their model quality set to medium or lower, the Scout does not break open the Shortstop during reloading or inspecting.
  
 
== Trivia ==
 
== Trivia ==
* The name is a reference to a position in the Scout's favorite sport, baseball. The Shortstop is the infielder between Second and Third base. It is also the description of a delivery boy's work, which tends to have very little breaks and perform his job with nimbleness.
+
* The Shortstop was modeled from elements of various [[w:Break action|break action]] handguns, including the [https://i.imgur.com/tVOeWw6.png Remington Elliot 4 shot] (trigger and grip) and the [[w:COP .357 Derringer|COP .357 Derringer]] (barrels), which coincidentally had a [[w: .410 bore|.410]] {{botignore|scattergun}} version.<ref>[http://www.polycount.com/forum/showpost.php?p=1139457&postcount=20 TF2 - Polypack - Spetch, "Like before, it's a modified Remington Elliot, 4 shot." "I'm taking reference from 10 different guns atm and one of them is a derringer also."]</ref>
* The design of the Shortstop is seemingly a combination of the {{w|COP 357 Derringer|COP 357 Derringer}} and four-barreled {{w|Remington Zig-Zag Derringer|Remington Elliot Derringer}}.
+
* The Shortstop's name is a reference to the [[w:shortstop|shortstop]], the fielding position between second and third base in baseball, the Scout's favorite sport. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time. However, this functionality never worked.
* A pepperbox {{botignore|pistol}} or 'pepper gun' is any small handgun or {{botignore|pistol}} with multiple barrels fixed around a center axis.
+
* Although the Shortstop fires multiple projectiles per shot, the model for its ammunition depicts a large single bullet in each casing.
* Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the [[Scattergun]] or [[Force-A-Nature]].
+
* The Shortstop's rounds are held together by a flat metal clip, which are often used to speed the reload process of certain breach weapons.
*The Shortstop will draw from the same ammo reserves as the Pistol or [[Lugermorph]] if either is equipped.
+
** The clip seems to disappear during the reload, as the ejected cases do not feature the clip and it is never seen leaving the gun otherwise.
* Unlike the other primary weapons for the Scout, this weapon will deliver [[Critical hit]]s in the same fashion as the Pistol; all consecutive shots will be Critical hits until the player reloads.
+
* This item's type, "peppergun", is slang for {{botignore|shotgun}}, due to the weapon's ability to "pepper" a target.
*A server console command can be used to disable random bullet spread for the Shortstop, along with other pellet weapons like the [[Shotgun]]. * When activated, any shots with the Shortstop will form a T-Shape consisting of the centre row and bottom centre position of a 3x3 square.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Shortstop 1st person cropped.png|1st person view.
+
File:Shortstop 1st person.png|First-person view
File:Shortstop 1st person.png|Full 1st person view.
+
File:Shortstop First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Shortstop First Person Festivized BLU.png|[[BLU]] Festivized variant.
 +
File:ShortstopCept.jpg|Concept art of the Shortstop.
 +
File:Human instrument (Shortstop Polycount).jpg|Polycount concept art for the Shortstop.
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Shortstop|Shortstop Strategy]]
+
* [[Basic Scout strategy#Shortstop|Shortstop strategy]]
  
 +
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
[[Category:Primary weapons]]
+
 
 +
[[Category:The Special Delivery]]

Latest revision as of 00:35, 21 May 2024

Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.
Shortstop publicity blurb

The Shortstop is a community-created primary weapon for the Scout. It is a four-barreled derringer-style peppergun fitted with pearl grips.

Compared to the Scattergun, the Shortstop has two fewer shots loaded, fires 60% fewer pellets per shot, and does not possess the increased damage ramp-up of the Scout's other primary weapons. However, it fires approximately 40% faster, is 40% more accurate and deals twice the damage per pellet, although this still results in an overall 20% lower base damage per shot. Unlike most of the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the Pistol and its alternatives.

Pressing alt-fire (default key: MOUSE2) causes the Scout to perform a shove, dealing 1 damage and pushing a single enemy in melee range backward a set distance, similar to the Pyro's compression blast. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.

When the Shortstop is the active weapon, the player receives 20% more knockback when taking damage, as well as from the Pyro's compression blast.

Like other bullet-based weaponry, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets spread in a fixed T-shape consisting of the center row and bottom center position of a 3x3 square.

Random Critical hits are delivered in a manner similar to rapid-fire weapons like the Pistol, granting 2 seconds of Critical hits per successful critical roll.

The kill icon for the Shortstop was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 18 / pellet
Base damage 100% 12 / pellet
Maximum fall-off 52.8% 6.33 / pellet
Pellet count 4
Point blank 18-72
Medium range 12-48
Long range 6-25
Pellet spread 50:1
Critical 36 / pellet
Mini-crit 16.2 - 24.3 / pellet
Function times
Attack interval 0.36 s
Reload 1.52 s
Values are approximate and determined by community testing.

Shove

See also: Damage
Damage and function times
Damage
Base damage 100% 1
Function times
Attack interval 1.5 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Refined Metal Special Delivery weapon Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.pngItem icon Mad Milk.pngItem icon Holy Mackerel.png = Item icon Milkman.png
Reclaimed Metal Shortstop Winger
Item icon Reclaimed Metal.png + Item icon Shortstop.png = Item icon Winger.png
Reclaimed Metal Shortstop Baby Face's Blaster
Item icon Reclaimed Metal.png + Item icon Shortstop.pngx2 = Item icon Baby Face's Blaster.png
Reclaimed Metal Shortstop Crit-a-Cola Back Scatter
Item icon Reclaimed Metal.png + Item icon Shortstop.png + Item icon Crit-a-Cola.png = Item icon Back Scatter.png

Strange variant


Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Shortstop was added to the game.

October 6, 2010 Patch

  • The Shortstop is now affected by tf_use_fixed_weaponspreads.

October 8, 2010 Patch

  • [Undocumented] The Shortstop was added to the crafting blueprint for the Milkman.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Removed the (non-functioning) slowdown effect from the Shortstop.

January 10, 2011 Patch

  • [Undocumented] Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.

January 19, 2011 Patch

  • Fixed not seeing the critboost effect for the Shortstop.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Shortstop was added in the Winger's crafting blueprint.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] The Shortstop reload time has been slowed down by 50%.

April 27, 2012 Patch

  • [Undocumented] Added Strange quality.

July 10, 2013 Patch

  • Changed attributes:
    • Added 20% bonus healing while deployed.
    • Added 80% vulnerability increase to all push forces while deployed.

November 12, 2013 Patch

February 7, 2014 Patch

  • Changed attribute:
    • Reduced extra knockback penalty from 80% to 40%.

April 24, 2014 Patch

  • Fixed the Shortstop not using its crit sound when firing crits.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • No longer uses secondary ammo and now uses primary ammo instead.
    • Healing and knockback passives are only active when weapon is deployed.

July 3, 2015 Patch

  • Fixed a bug that caused the Shortstop to reload faster than normal.

July 7, 2016 Patch (Meet Your Match Update)

  • Changed attributes:
    • Added an Alt-fire attack -- reach out and shove someone!
    • Removed +healing bonus
    • Reduced pushback vuln to +20% (from +40%)

October 21, 2016 Patch

  • Updated the sounds made when the Scout shoves someone while using the Shortstop.

February 14, 2017 Patch

  • Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone.
  • Fixed the Scout not getting assists for shoving players while using the Shortstop.

October 20, 2017 Patch (Jungle Inferno Update)

  • [Undocumented] Updated reload sound.

December 21, 2017 Patch (Smissmas 2017)

  • Can now be Festivized.
  • Fixed the inspect animation for the Shortstop.

July 7, 2022 Patch

  • Fixed The Shortstop shove showing as self-inflicted damage.

Bugs

  • At higher field-of-views, the bullets from the Shortstop can be seen in the lower middle of the screen.
  • If the player has their model quality set to medium or lower, the Scout does not break open the Shortstop during reloading or inspecting.

Trivia

  • The Shortstop was modeled from elements of various break action handguns, including the Remington Elliot 4 shot (trigger and grip) and the COP .357 Derringer (barrels), which coincidentally had a .410 scattergun version.[1]
  • The Shortstop's name is a reference to the shortstop, the fielding position between second and third base in baseball, the Scout's favorite sport. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time. However, this functionality never worked.
  • Although the Shortstop fires multiple projectiles per shot, the model for its ammunition depicts a large single bullet in each casing.
  • The Shortstop's rounds are held together by a flat metal clip, which are often used to speed the reload process of certain breach weapons.
    • The clip seems to disappear during the reload, as the ejected cases do not feature the clip and it is never seen leaving the gun otherwise.
  • This item's type, "peppergun", is slang for shotgun, due to the weapon's ability to "pepper" a target.

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References

See also