Difference between revisions of "Equalizer"

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{{Targeted}}
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{{Item infobox
{{Weapon infobox
+
| type            = weapon
| weapon-slot = [[Melee]]
+
| image            = Equalizer.png
| used-by = [[Soldier]]
+
| kill-icon-2      = grenade
| level-and-type = Level 10 Pickaxe
+
| kill-icon-3      = hhg
| weapon-image = Equalizer.png
+
| kill-tooltip-2  = Taunting
| ammo-loaded = N/A
+
| kill-tooltip-3  = Taunting while equipped with Lumbricus Lid
| ammo-carried = N/A
+
| used-by         = {{used by|Soldier}}
| display-loadout-stats = yes
+
| slot            = melee
| backpack-image = equalizer
+
| released        = {{Patch name|12|17|2009}}
| positive-attributes = Damage and move speed increases as the user becomes injured<br>Blocks healing when in use
+
| released-major  = WAR! Update
| availability = Unlock, Drop, [[Crate#Series .231|Uncrate]], Purchase
+
| availability    = {{avail|unlock|drop|craft|purchase|crate1|crate32-strange|crate44-strange|collectors}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| ammo-loaded     = {{common string|N/A}}
 +
| ammo-carried     = {{common string|N/A}}
 +
| loadout          = yes
 +
  | item-kind      = {{item kind|Pickaxe}}
 +
  | item-level    = 10
 +
  | att-1-neutral  = {{attribute|ProvideOnActive}}
 +
  | att-2-positive = {{attribute|ShovelDamageBoost}}
 +
  | att-3-negative = {{attribute|HealingFromMedics_Negative|-90}}
 
}}
 
}}
{{Quotation|Equalizer publicity blurb|Get close enough to death, and you will become Death himself.}}
 
  
The '''Equalizer''' is the unlockable [[melee]] weapon for the [[Soldier]]. It is simply a worn handheld pickaxe, leading to it often being named 'the Pickaxe'.
+
{{Quotation|'''Equalizer''' publicity blurb|Get close enough to death, and you will become Death himself.}}
  
Uniquely, this weapon has a damage potential that is inversely proportional to the player's current [[classes#health|health]], dealing low damage at high health and high damage at low health. This can make the player vastly powerful, able to destroy [[buildings]] in two hits if at low heath. Additionaly, the speed of the wielding Soldier is also inversely proportional to the his health, his movement speed increasing the more he is hurt. Medics cannot [[heal]] a Soldier who is holding out his Equalizer. For its [[Critical hit]] animation, the Soldier swings the Equalizer in a backhand fashion, attacking with the sharp end. This animation is identical to the [[Shovel]].
+
The '''Equalizer''' is an unlockable [[Weapons#soldiermelee|melee weapon]] for the {{cl|Soldier}}. It is a silver-headed pickaxe with blood on both its ends.
  
[[Taunt]]ing with the Equalizer will undertake the Soldier's [[Kamikaze]] kill taunt.
+
Once this weapon is equipped, it has the unique ability to scale the [[damage]] of the player based on their [[health]]. It is therefore capable of destroying most [[buildings]] in two hits when the player is at low health. Consequently, the player receives 90% less healing from all {{cl|Medic}} weapons when it is being used (healing from [[Health#Health kits|health kit]]s and [[Dispenser]]s is unaffected). Its [[Critical hits|critical hit]] animation is a backhanded swing, striking the enemy with the sharp end of the weapon.
  
 +
[[Taunts|Taunting]] with the Equalizer equipped results in the [[Grenade (taunt)|Grenade]] kill taunt. A variation of the taunt is available to players who equip the [[Lumbricus Lid]].
  
==Damage==
+
Originally, the Equalizer increased the player's movement speed as their health diminished, along with the increased damage. These attributes were separated in the [[Beta Split Equalizer]] in the ''[[Team Fortress 2 Beta]]'' and added to the game in the {{Patch name|6|27|2012}}. The Equalizer's present attributes are taken from the Beta Split Equalizer 2, while the [[Escape Plan]] takes its attributes from the Beta Split Equalizer 1.
{{See also|Damage}}
 
Scales inversely with health. Approximately '''113.7 &minus; 0.81''x''''' (113.7 minus 0.405''x''), where ''x'' is the amount of health the player currently has as a percentage of their max health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 113 (before [[Damage#Random Modifier|random damage and Critical hits]]).
 
  
{| class="wikitable" style="text-align: right"
+
The Equalizer is automatically given to any player who obtains 5 [[Soldier achievements]].
|-
 
! class="header" | Health range
 
! class="header" | Damage
 
! class="header" | Notes
 
|-
 
| 100.5%-150% || 33 ||
 
|-
 
| 60.5%-100% || 65 || align="left" | Base damage of [[Shovel]]
 
|-
 
| 50.5%-100 || 73 ||
 
|-
 
| 25.5%-50% || 93 ||
 
|-
 
| 0.5%-25% || 113 ||
 
|}
 
  
==Speed==
+
== Damage and function times ==
[[File:Equalizer Speed.png|thumb|250px|right|Equalizer speed and comparisons]]
+
{{Damage table
{{Main|Speed}}
+
| identical      = {{item link|Shovel}}
Speed values are based on player's current health.  For reference, the standard movement speed is 100% which is 300 velocity units per second, the speed of the [[Spy]], [[Sniper]], [[Engineer]] and [[Pyro]], whilst the [[Scout]] moves at 400v (33% above the standard movement speed).
+
| damagetype      = {{common string|Melee}}
{| class="wikitable" style="text-align: center"
+
| rangetype      = {{common string|Melee}}
|-
 
! class="header" | Health range
 
! class="header" | Speed (units per second)
 
! class="header" | Relative speed increase
 
! class="header" | Notes
 
|-
 
| 80.5%-150% || 240 || 0% ||
 
|-
 
| 60.5%-80% || 264 || 10% ||
 
|-
 
| 40.5%-60% || 288 || 20% || align="left" | Faster than [[Demoman]]
 
|-
 
| 20.5%-50% || 336 || 40% || align="left" | Faster than [[Medic]]
 
|-
 
| 0.5%-20% || 384 || 60% ||
 
|}
 
  
==Function times==
+
| function times = yes
* Attack Interval: 0.8
+
| attack interval = 0.8 s
 +
}}
 +
 
 +
Scales inversely with health. Approximately '''107.25 &minus; 0.37295 &times; ''H''''' (107.25 minus 0.37295 multiplied ''H''), where ''H'' is the player's current health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 107. TF2 rounds upwards to the next highest integer.
 +
 
 +
The {{item link|Battalion's Backup}} gives the player 20 extra max health, but does not change the minimum and maximum damage. As a result, the damage increases more slowly as the player becomes injured, but is greater at identical health levels.
 +
 
 +
{{Equalizer damage range}}
  
All times are in seconds. Times are approximate and determined by community testing.
+
[[File:Equalizer Damage Graph.png|thumb|right|A graph showcasing the damages the Equalizer does at different health, with and without the Battalion's Backup.]]
  
== Related Achievements ==
+
== Healing ==
 +
{{Equalizer and Escape Plan healing range}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Soldier melee}}
 +
 
 +
=== {{common string|As a crafting ingredient}} ===
 +
{{Blueprint
 +
| ingredient-1 = Equalizer
 +
| ingredient-2 = Scrap Metal
 +
| result = Homewrecker
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Pickaxe}}
 +
| rankson = kills
 +
  | att-1-neutral  = {{attribute|ProvideOnActive}}
 +
  | att-2-positive = {{attribute|ShovelDamageBoost}}
 +
  | att-3-negative = {{attribute|HealingFromMedics_Negative|-90}}
 +
| can deal taunt damage = yes
 +
| can be equipped by soldier or demo = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Ain't Got Time to Bleed}}
 
| 1 = {{Show achievement|Soldier|Ain't Got Time to Bleed}}
Line 77: Line 91:
 
}}
 
}}
  
==Recent Changes==
 
*Before the [[April 15, 2010 Patch]], the Equalizer was able deal up to 162 damage (damage equation: 162.5 &minus; 1.3''x''), making it one of the few weapons that could single-action kill a fully [[overheal]]ed Heavy with a Critical hit.
 
  
==As a [[Crafting]] Ingredient==
+
=== {{class link|Demoman}} ===
{{Blueprint
+
{{Achievement table
| ingredient-1 = Equalizer
+
| {{Show achievement|Demoman|Slammy Slayvis Woundya}}
| ingredient-2 = Eyelander
 
| result = Homewrecker
 
 
}}
 
}}
  
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
 +
* The Equalizer was added to the game.
 +
 +
'''{{Patch name|12|18|2009}}'''
 +
* Fixed a server crash caused by using the Equalizer.
 +
 +
'''{{Patch name|1|13|2010}}'''
 +
* Fixed the [[Gunboats]] absorbing damage from the Soldier's grenade kill taunt.
 +
 +
'''{{Patch name|4|15|2010}}'''
 +
* Reduced the damage bonus the Equalizer receives as the player loses health.
 +
** The [[speed]] boost was not changed.
 +
 +
'''{{Patch name|5|12|2010}}'''
 +
* {{Undocumented}} The Equalizer was added in the crafting blueprint for the [[Homewrecker]].
 +
 +
'''{{Patch name|8|26|2010}}'''
 +
* Fixed the Lumbricus Lid not playing the correct sound during the Grenade taunt kill.
 +
 +
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
 +
* {{Undocumented}} Self-damage for the Grenade taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
  
==Trivia==
+
'''{{Patch name|1|7|2011}}'''
*Before becoming an official weapon, the Equalizer was first thought of by community members [http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas Tom Francis] and [http://forums.steampowered.com/forums/showthread.php?t=837516 jibberish]. These users were to receive unique version of the weapon called "The Great Equalizer"[http://forums.steampowered.com/forums/showpost.php?p=12559753&postcount=317], however, they are currently labeled as "Community Equalizers."
+
* The Lumbricus Lid's Grenade taunt kill received a unique [[kill icon]].
* Based on the hidden [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm Poopy Joe] page on the [[WAR! Update]], the Equalizer was originally a pickaxe issued to American Monkeynaut [[Poopy Joe]] for him to "pierce the Vault of Heaven itself" before it was acquired by [[Mann Co.]] in entirely innocent circumstances.  
+
 
*A [[Spy]] who is disguised as a Soldier with the Equalizer will not move faster than default Soldier speed, regardless of the Spy's fake health display or actual health. Furthermore, Medics will also be able to heal the disguised Spy.
+
'''{{Patch name|2|3|2011}}'''
*Despite the fact that Medics cannot heal Soldiers with the Equalizer active, which is a negative attribute, the trait is listed as blue in the backpack and therefore indicated as a positive attribute.
+
* Updated model with optimizations and new [[Level of detail|LODs]].
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 
 +
'''{{Patch name|2|22|2011}}'''
 +
* Fixed the [[Amputator]] and the [[Crusader's Crossbow]] healing teammates that have the Equalizer as their active weapon.
 +
 
 +
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
 +
* Tuned high-end damage range so it's no longer possible to one-shot certain classes.
 +
* Suppress the Medic call effect while active.
 +
 
 +
'''{{Patch name|5|5|2011}}''' ({{update link|Replay Update}})
 +
* {{Undocumented}} Added a voice response for the Grenade taunt kill.
 +
 
 +
'''{{Patch name|10|25|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|27|2012}}''' ({{update link|Pyromania Update}})
 +
* Removed player move speed modification and added it to the Escape Plan.
 +
* All owners of the Equalizer will be automatically granted the Escape Plan.
 +
* {{Undocumented}} Updated backpack icon and model (old ones were given to the Escape Plan)
 +
 
 +
'''{{Patch name|7|5|2012}}'''
 +
* Fixed not seeing team colors on the sleeves for the Equalizer and the Escape Plan.
 +
 
 +
'''{{Patch name|7|5|2012}}'''
 +
* Fixed the Crusader's Crossbow healing teammates with the Equalizer or the Escape Plan deployed.
 +
 
 +
'''{{Patch name|10|29|2013}}'''
 +
* [[Strange Part]]: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Changed attribute:
 +
** Changed no healing penalty to 90% less healing from Medics while active.
 +
}}
 +
 
 +
== Trivia ==
 +
* Based on the hidden [https://www.teamfortress.com/war/saxtonhale/poopyjoe.htm Poopy Joe] page on the {{update link|WAR! Update}}, the Equalizer was originally a pickaxe issued to [[Non-player characters#Poopy Joe|American Monkeynaut Poopy Joe]] for him to "pierce the Vault of Heaven itself" before it was acquired by [[Mann Co.]] in entirely innocent circumstances.
 +
** The quoted promotional text references a line spoken by the Japanese mecha anime [[w:Gurren Lagann|Gurren Lagann]] character Kamina to his blood brother Simon to use his drill to pierce the vault of heaven.
 +
* Before becoming an official weapon, the Equalizer was first conceived by community members [https://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas Tom Francis] and Jibberish. These users were to receive a unique version of the weapon, called "The Great Equalizer"<ref>https://web.archive.org/web/20100531052212/http://forums.steampowered.com/forums/showpost.php?p=12559753&postcount=317</ref>, but currently they are both labeled "Community Equalizer".
 +
** Other promotional text (and meme) "Get close enough to death, and you will become Death himself." summarizes the equalizing effect of the weapon, that the Soldier becomes deadlier the closer he gets to death, death being the "The Great Equalizer"<ref>From [https://www.poemhunter.com/poem/death-the-great-equalizer/ "Death The Great Equalizer - Poem by Francis Duggan"]</ref>
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Equalizer 1st person cropped.png|1st person view.
+
Equalizer 1st person.png|First-person view.
File:Equalizer 1st person.png|Full 1st person view.
+
Escape Plan 1st person.png|The previously used model in first-person view, now used by the {{item link|Escape Plan}}.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Soldier strategy#Equalizer|Equalizer strategy]]
+
* [[Basic Soldier strategy#Equalizer|Equalizer strategy]]
 +
 
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/soldierupdate/index.htm#item_2 The Soldier Update- The Equalizer]
+
* [https://www.teamfortress.com/soldierupdate/index.htm#item_2 The Soldier Update - The Equalizer]
  
 +
== References ==
 +
<references/>
  
 +
{{War Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Soldier Nav}}
 
{{Soldier Nav}}
 
 
[[Category:Melee weapons]]
 

Latest revision as of 14:37, 6 March 2024

Get close enough to death, and you will become Death himself.
Equalizer publicity blurb

The Equalizer is an unlockable melee weapon for the Soldier. It is a silver-headed pickaxe with blood on both its ends.

Once this weapon is equipped, it has the unique ability to scale the damage of the player based on their health. It is therefore capable of destroying most buildings in two hits when the player is at low health. Consequently, the player receives 90% less healing from all Medic weapons when it is being used (healing from health kits and Dispensers is unaffected). Its critical hit animation is a backhanded swing, striking the enemy with the sharp end of the weapon.

Taunting with the Equalizer equipped results in the Grenade kill taunt. A variation of the taunt is available to players who equip the Lumbricus Lid.

Originally, the Equalizer increased the player's movement speed as their health diminished, along with the increased damage. These attributes were separated in the Beta Split Equalizer in the Team Fortress 2 Beta and added to the game in the June 27, 2012 Patch. The Equalizer's present attributes are taken from the Beta Split Equalizer 2, while the Escape Plan takes its attributes from the Beta Split Equalizer 1.

The Equalizer is automatically given to any player who obtains 5 Soldier achievements.

Damage and function times

Identical to: Shovel
Function times (in seconds)
Damage type Melee
Ranged or Melee damage? Melee
Attack interval 0.8 s
Values are approximate and determined by community testing.

Scales inversely with health. Approximately 107.25 − 0.37295 × H (107.25 minus 0.37295 multiplied H), where H is the player's current health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 107. TF2 rounds upwards to the next highest integer.

The Battalion's Backup gives the player 20 extra max health, but does not change the minimum and maximum damage. As a result, the damage increases more slowly as the player becomes injured, but is greater at identical health levels.

Health Damage
Without Battalion's Backup equipped With Battalion's Backup equipped
Base damage Mini-crits Critical hits Base damage Mini-crits Critical hits
≥220 33 45 98 33 45 98
200 33 45 98 39 53 117
114 65 88 195 69 93 207
52 88 119 264 90 122 270
1 107 144 321 107 144 321
Values are approximate and determined by community testing.
A graph showcasing the damages the Equalizer does at different health, with and without the Battalion's Backup.

Healing

Healing sources Healing rate
In combat Out of combat
While Equalizer or Escape Plan is not being used While Equalizer or Escape Plan is being used While Equalizer or Escape Plan is not being used While Equalizer or Escape Plan is being used
Crusader's Crossbow Point blank 75 8 75 8
Medium range 113 11 113 11
Long range 150 15 150 15
Medi Gun / Kritzkrieg 24 / s 2.4 / s 72 / s 7.2 / s
Quick-Fix Healing 33.6 / s 3.4 / s 100.8 / s 10.1 / s
ÜberCharge 100.8 / s 10.1 / s 302.4 / s 30.2 / s
Vaccinator Healing 24 / s 2.4 / s 72 / s 7.2 / s
Overheal 8 / s 0.8 / s 24 / s 2.4 / s
Amputator 105 / 4 ticks 11 / 4 ticks 315 / 4 ticks 32 / 4 ticks

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Soldier Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Disciplinary Action.png
Item icon Market Gardener.png Item icon Escape Plan.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Equalizer Scrap Metal Homewrecker
Item icon Equalizer.png + Item icon Scrap Metal.png = Item icon Homewrecker.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Ain't Got Time to Bleed
Ain't Got Time to Bleed
Kill 3 players with the Equalizer in a single life without being healed.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
Near Death Experience
Near Death Experience
Kill 20 enemies with your Equalizer while you have less than 25 health.


Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.


Leaderboard class demoman.png Demoman

Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


Update history

December 17, 2009 Patch (WAR! Update)
  • The Equalizer was added to the game.

December 18, 2009 Patch

  • Fixed a server crash caused by using the Equalizer.

January 13, 2010 Patch

  • Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt.

April 15, 2010 Patch

  • Reduced the damage bonus the Equalizer receives as the player loses health.
    • The speed boost was not changed.

May 12, 2010 Patch

  • [Undocumented] The Equalizer was added in the crafting blueprint for the Homewrecker.

August 26, 2010 Patch

  • Fixed the Lumbricus Lid not playing the correct sound during the Grenade taunt kill.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Self-damage for the Grenade taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.

January 7, 2011 Patch

  • The Lumbricus Lid's Grenade taunt kill received a unique kill icon.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

February 22, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Tuned high-end damage range so it's no longer possible to one-shot certain classes.
  • Suppress the Medic call effect while active.

May 5, 2011 Patch (Replay Update)

  • [Undocumented] Added a voice response for the Grenade taunt kill.

October 25, 2011 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch (Pyromania Update)

  • Removed player move speed modification and added it to the Escape Plan.
  • All owners of the Equalizer will be automatically granted the Escape Plan.
  • [Undocumented] Updated backpack icon and model (old ones were given to the Escape Plan)

July 5, 2012 Patch

  • Fixed not seeing team colors on the sleeves for the Equalizer and the Escape Plan.

July 5, 2012 Patch

  • Fixed the Crusader's Crossbow healing teammates with the Equalizer or the Escape Plan deployed.

October 29, 2013 Patch

  • Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Changed no healing penalty to 90% less healing from Medics while active.

Trivia

  • Based on the hidden Poopy Joe page on the WAR! Update, the Equalizer was originally a pickaxe issued to American Monkeynaut Poopy Joe for him to "pierce the Vault of Heaven itself" before it was acquired by Mann Co. in entirely innocent circumstances.
    • The quoted promotional text references a line spoken by the Japanese mecha anime Gurren Lagann character Kamina to his blood brother Simon to use his drill to pierce the vault of heaven.
  • Before becoming an official weapon, the Equalizer was first conceived by community members Tom Francis and Jibberish. These users were to receive a unique version of the weapon, called "The Great Equalizer"[1], but currently they are both labeled "Community Equalizer".
    • Other promotional text (and meme) "Get close enough to death, and you will become Death himself." summarizes the equalizing effect of the weapon, that the Soldier becomes deadlier the closer he gets to death, death being the "The Great Equalizer"[2]

Gallery

See also

External links

References