Difference between revisions of "Beggar's Bazooka"
(Fixed incorrect information regarding weapon misfires.) |
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| type = weapon | | type = weapon | ||
| image = Beggar's Bazooka.png | | image = Beggar's Bazooka.png | ||
− | | used-by = | + | | 3d-image-1 = Beggar's Bazooka |
+ | | 3d-image-2 = Rocket | ||
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Projectile | ||
+ | | used-by = {{used by|Soldier}} | ||
| slot = primary | | slot = primary | ||
− | | contributed-by = {{Backpack Item Link|76561198000373363|1226888224}} | + | | contributed-by = {{Backpack Item Link|76561197993491281|917046805}}<br/>{{Backpack Item Link|76561198000373363|1226888224}} |
− | | released = | + | | released = {{Patch name|6|27|2012}} |
− | | availability = {{avail|craft|purchase | + | | released-major = Pyromania Update |
+ | | availability = {{avail|drop|craft|purchase|crate56-strange|collectors}} | ||
+ | | marketable = yes | ||
| numbered = yes | | numbered = yes | ||
| medieval = no | | medieval = no | ||
Line 13: | Line 21: | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = {{item kind|Rocket Launcher}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|AutoFiresFullClip}} |
− | | att-2- | + | | att-2-negative = {{attribute|BlastRadius_Decreased|-20}} |
− | | att-3-negative = | + | | att-3-negative = {{attribute|Projectile_Spread_Angle_Negative|3}} |
− | | att-4-negative = | + | | att-4-negative = {{attribute|CanOverload}} |
− | | att-5-negative = | + | | att-5-negative = {{attribute|NoPrimaryAmmoFromDispensers}} |
}} | }} | ||
− | |||
− | |||
− | + | {{Quotation|'''Beggar's Bazooka''' publicity blurb|What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that '''YOU HAVE MADE'''!}} | |
− | + | The '''Beggar's Bazooka''' (also known simply as '''Beggar's''') is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a crude, jerry-rigged {{botignore|rocket launcher}} made from flanged pipes, mismatched handles (with the back handle being the handle of a flashlight), and a filter held together with bolts, electrical tape, and various straps and belts. A metallic funnel is attached to the end as a makeshift exhaust port and a bent, metal rod attached at the front serves as a makeshift sight. | |
− | The Beggar's Bazooka was [ | + | The Beggar's Bazooka starts with zero rounds in its clip. Upon pressing and holding down primary fire {{DK|MOUSE1}}, the Soldier begins loading rockets into the front of the launcher, and continues to do so as long as primary fire is held down. While loading rockets or having any rockets loaded, the user cannot switch weapons. Upon releasing, the Soldier fires all stored rockets in quick succession, a firing speed 233% faster than the regular [[Rocket Launcher]], and each rocket is fired with a maximum spread of 3 degrees. However, the [[Projectiles|rockets]] have a 20% smaller blast radius and reload slower than the standard Rocket Launcher. Up to three rockets can be loaded and fired in this fashion. If the player attempts to load a fourth rocket, the weapon misfires and causes one of the loaded rockets to explode, heavily damaging the Soldier and any enemies around him. The player can continue to load rockets, producing misfires until the weapon is unloaded. Misfires can be used for powerful rocket jumps, due to the Bazooka's largely damaging explosion occurring very near the player. If the player has no ammo in reserve, the Soldier still attempts to load rockets and misfires loaded rockets. |
+ | |||
+ | While not listed in the description, the time it takes for the Beggar's Bazooka to reload a single rocket and fire is about 33% faster than the stock Rocket Launcher. This is due to the significantly shorter attack interval time. | ||
+ | |||
+ | A Soldier who wishes to collect Beggar's Bazooka ammo from a [[Dispenser]] (including [[Payload|Payload carts]]) must first switch to a different weapon. | ||
+ | |||
+ | The Beggar's Bazooka was [https://steamcommunity.com/sharedfiles/filedetails/?id=3022 contributed] to the Steam Workshop. | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile]] | + | | type = [[Projectiles|Projectile]] |
| damagetype = Explosive | | damagetype = Explosive | ||
| rangetype = Ranged | | rangetype = Ranged | ||
Line 40: | Line 52: | ||
| ramp up = 112 | | ramp up = 112 | ||
| fall off = 48 | | fall off = 48 | ||
− | |||
| point blank = 105-112 | | point blank = 105-112 | ||
| medium range = 50-90 | | medium range = 50-90 | ||
− | | long range = | + | | long range = 24-48 |
| minicrit = 122-151 | | minicrit = 122-151 | ||
| crit = 270 | | crit = 270 | ||
| splash damage = yes | | splash damage = yes | ||
| splash min % = 50 | | splash min % = 50 | ||
− | | splash radius = | + | | splash radius = {{Tooltip|2.2 meters|7.3 ft, 117 HU}} |
− | | splash reduction = 1% / {{Tooltip|2. | + | | splash reduction = 1% / {{Tooltip|2.33|Hammer units}} |
| selfdamage = 27-89 / {{Tooltip|90|Overload self-damage}} | | selfdamage = 27-89 / {{Tooltip|90|Overload self-damage}} | ||
| selfdamage jump = 27-46 | | selfdamage jump = 27-46 | ||
− | | function times | + | | function times = yes |
− | | attack interval = 0.24 s | + | | attack interval = 0.24 s |
− | | reload first | + | | reload first = 1.196 s |
− | | reload more | + | | reload more = 1.04 s |
}} | }} | ||
Line 88: | Line 99: | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Rocket Launcher | + | | item-type = {{item kind|Rocket Launcher}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|AutoFiresFullClip}} |
− | | att-2- | + | | att-2-negative = {{attribute|BlastRadius_Decreased|-20}} |
− | | att-3-negative = | + | | att-3-negative = {{attribute|Projectile_Spread_Angle_Negative|3}} |
− | | att-4-negative = | + | | att-4-negative = {{attribute|CanOverload}} |
− | | att-5-negative = | + | | att-5-negative = {{attribute|NoPrimaryAmmoFromDispensers}} |
| rankson = kills | | rankson = kills | ||
| can deal gib damage = yes | | can deal gib damage = yes | ||
| can deal posthumous damage = yes | | can deal posthumous damage = yes | ||
| can be equipped by soldier or demo = yes | | can be equipped by soldier or demo = yes | ||
+ | | can deal long range damage = yes | ||
}} | }} | ||
Line 105: | Line 117: | ||
| 1 = {{Show achievement|Soldier|Backdraft Dodger}} | | 1 = {{Show achievement|Soldier|Backdraft Dodger}} | ||
{{Show achievement|Soldier|Crockets Are Such B.S.}} | {{Show achievement|Soldier|Crockets Are Such B.S.}} | ||
− | |||
{{Show achievement|Soldier|Death from Above}} | {{Show achievement|Soldier|Death from Above}} | ||
− | | 2 = {{Show achievement|Soldier|Mutually Assured Destruction}} | + | {{Show achievement|Soldier|Duty Bound}} |
+ | | 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}} | ||
+ | {{Show achievement|Soldier|Mutually Assured Destruction}} | ||
{{Show achievement|Soldier|Tri-Splatteral Damage}} | {{Show achievement|Soldier|Tri-Splatteral Damage}} | ||
{{Show achievement|Soldier|Where Eagles Dare}} | {{Show achievement|Soldier|Where Eagles Dare}} | ||
}} | }} | ||
+ | |||
=== {{Class link|Pyro}} === | === {{Class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Hotshot}} | | 1 = {{Show achievement|Pyro|Hotshot}} | ||
− | + | | 2 = {{Show achievement|Pyro|Pilot Light}} | |
− | | 2 = {{Show achievement|Pyro| | ||
}} | }} | ||
+ | |||
=== {{Class link|Heavy}} === | === {{Class link|Heavy}} === | ||
{{Achievement table | {{Achievement table | ||
− | | {{Show achievement|heavy|Crock Block}} | + | | 1 = {{Show achievement|heavy|Crock Block}} |
}} | }} | ||
+ | |||
=== {{Class link|Sniper}} === | === {{Class link|Sniper}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = {{Show achievement|Sniper|Jumper Stumper}} | + | | 1 = {{Show achievement|Sniper|Eagle Eye}} |
+ | | 2 = {{Show achievement|Sniper|Jumper Stumper}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|snakewater}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | + | {{Update history | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) |
* The Beggar's Bazooka was added to the game. | * The Beggar's Bazooka was added to the game. | ||
Line 141: | Line 163: | ||
'''{{Patch name|7|20|2012}}''' | '''{{Patch name|7|20|2012}}''' | ||
− | * Fixed the Beggar's Bazooka misfiring with 100% | + | * Fixed the Beggar's Bazooka misfiring with 100% Crits after firing a Crit rocket. |
'''{{Patch name|9|27|2012}}''' | '''{{Patch name|9|27|2012}}''' | ||
− | *{{Undocumented}} Adjusted the size and location of the kill icon for the Beggar's Bazooka. | + | * {{Undocumented}} Adjusted the size and location of the [[kill icon]] for the Beggar's Bazooka. |
'''{{Patch name|3|12|2013}}''' | '''{{Patch name|3|12|2013}}''' | ||
Line 161: | Line 183: | ||
'''{{Patch name|2|7|2014}}''' | '''{{Patch name|2|7|2014}}''' | ||
− | * Changed penalty No primary ammo from Dispensers to no primary ammo from Dispensers when active. | + | * Changed attribute: |
+ | ** Changed penalty No primary ammo from Dispensers to no primary ammo from Dispensers when active. | ||
− | '''{{Patch name| | + | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) |
* {{Undocumented}} Fixed the reload of Soldier primary weapons to show rockets in first person. | * {{Undocumented}} Fixed the reload of Soldier primary weapons to show rockets in first person. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * Changed attribute: | ||
+ | ** Decreased blast radius by 20%. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them.}} | ||
== Bugs == | == Bugs == | ||
− | * Rockets | + | * Rockets occasionally hang stationary in the air until a player runs into it. |
− | * Tapping the primary fire button | + | * Tapping the primary fire button may cause the shot to not play the firing sound. |
− | + | * If the player keeps holding the primary fire after losing, the Soldier will continue to reload the Beggar's Bazooka, causing misfires. This can potentially kill enemy players during humiliation. | |
− | + | * Taunting after loading a rocket does not release the rockets from the player's weapon clip. Additionally, toggle taunts store the rockets in the same way; they are released if the taunt ends or is cancelled. | |
+ | ** This also occurs when the player opens the [[Contracker]] menu or uses the {{cvar|cyoa_pda_open}} console command. <ref>[https://www.youtube.com/watch?v=7Jwj8QURZzA Video] of the Contracker menu barrage bug.</ref> | ||
== Trivia == | == Trivia == | ||
− | * The Beggar's Bazooka, along with many other community created weapons was teased in the [[Team Fortress 2 is Free to Play]] video. | + | * The Beggar's Bazooka, along with many other community-created weapons, was teased in the [[Team Fortress 2 is Free to Play]] video. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Beggar's Bazooka 1st person.png|First-person view. | File:Beggar's Bazooka 1st person.png|First-person view. | ||
− | File: | + | File:Steamworkshop tf2 doesdumpster thumb.jpg|Steam Workshop thumbnail for the Beggar's Bazooka. |
− | File: | + | File:F2P Update 40s Soldier Rocket Laucher.png|The Beggar's Bazooka as seen in the Team Fortress 2 is Free to Play video. |
File:Tf2 submission dumpster pack by populus13-d38glnm.jpg|Promotional Material image. | File:Tf2 submission dumpster pack by populus13-d38glnm.jpg|Promotional Material image. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Soldier strategy#Beggar's Bazooka|Beggar's Bazooka strategy]] | + | * [[Basic Soldier strategy#Beggar's Bazooka|Beggar's Bazooka strategy]] |
+ | |||
+ | == References == | ||
+ | <references/> | ||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/pyromania/cityonfire/ Pyromania Day 2: City on Fire] |
− | * [ | + | <!-- * [https://populus13.deviantart.com/art/TF2-Submission-Dumpster-Pack-195610018 Promotional Material] (deactivated account, submission apparently deleted) --> |
− | {{ | + | {{Pyromania Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
+ | |||
[[Category:Weapons using the CommunityWeapon material proxy]] | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 17:00, 27 August 2024
“ | What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that YOU HAVE MADE!
— Beggar's Bazooka publicity blurb
|
” |
The Beggar's Bazooka (also known simply as Beggar's) is a community-created primary weapon for the Soldier. It is a crude, jerry-rigged rocket launcher made from flanged pipes, mismatched handles (with the back handle being the handle of a flashlight), and a filter held together with bolts, electrical tape, and various straps and belts. A metallic funnel is attached to the end as a makeshift exhaust port and a bent, metal rod attached at the front serves as a makeshift sight.
The Beggar's Bazooka starts with zero rounds in its clip. Upon pressing and holding down primary fire (default key: MOUSE1), the Soldier begins loading rockets into the front of the launcher, and continues to do so as long as primary fire is held down. While loading rockets or having any rockets loaded, the user cannot switch weapons. Upon releasing, the Soldier fires all stored rockets in quick succession, a firing speed 233% faster than the regular Rocket Launcher, and each rocket is fired with a maximum spread of 3 degrees. However, the rockets have a 20% smaller blast radius and reload slower than the standard Rocket Launcher. Up to three rockets can be loaded and fired in this fashion. If the player attempts to load a fourth rocket, the weapon misfires and causes one of the loaded rockets to explode, heavily damaging the Soldier and any enemies around him. The player can continue to load rockets, producing misfires until the weapon is unloaded. Misfires can be used for powerful rocket jumps, due to the Bazooka's largely damaging explosion occurring very near the player. If the player has no ammo in reserve, the Soldier still attempts to load rockets and misfires loaded rockets.
While not listed in the description, the time it takes for the Beggar's Bazooka to reload a single rocket and fire is about 33% faster than the stock Rocket Launcher. This is due to the significantly shorter attack interval time.
A Soldier who wishes to collect Beggar's Bazooka ammo from a Dispenser (including Payload carts) must first switch to a different weapon.
The Beggar's Bazooka was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 2.2 meters |
Damage reduction | 1% / 2.33 | |
Self-damage | 27-89 / 90 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.24 s | |
Reload (first) | 1.196 s | |
Reload (consecutive) | 1.04 s | |
Values are approximate and determined by community testing. |
Item set
The Dumpster Diver | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Direct Hit | Beggar's Bazooka | ||
+ | x3 | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Beggar's Bazooka | Gunboats | Air Strike | |||
+ | + | = |
Strange variant
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Sniper
|
|
Snakewater achievements
|
Update history
- The Beggar's Bazooka was added to the game.
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring.
- Fixed the Beggar's Bazooka exploding on random targets in the world when overloading.
- Added recoil forces for the Beggar's Bazooka.
- Fixed the Beggar's Bazooka misfiring with 100% Crits after firing a Crit rocket.
- [Undocumented] Adjusted the size and location of the kill icon for the Beggar's Bazooka.
- [Undocumented] Added Strange quality.
- Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling).
- Changed attribute:
- Misfired Rockets now remove one loaded rocket from the clip.
- [Undocumented] Added Collector's quality.
- The Beggar's Bazooka has been updated to use the same taunt as the Direct Hit.
- Changed attribute:
- Changed penalty No primary ammo from Dispensers to no primary ammo from Dispensers when active.
June 18, 2014 Patch (Love & War Update)
- [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Decreased blast radius by 20%.
- Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them.
Bugs
- Rockets occasionally hang stationary in the air until a player runs into it.
- Tapping the primary fire button may cause the shot to not play the firing sound.
- If the player keeps holding the primary fire after losing, the Soldier will continue to reload the Beggar's Bazooka, causing misfires. This can potentially kill enemy players during humiliation.
- Taunting after loading a rocket does not release the rockets from the player's weapon clip. Additionally, toggle taunts store the rockets in the same way; they are released if the taunt ends or is cancelled.
- This also occurs when the player opens the Contracker menu or uses the
cyoa_pda_open
console command. [1]
- This also occurs when the player opens the Contracker menu or uses the
Trivia
- The Beggar's Bazooka, along with many other community-created weapons, was teased in the Team Fortress 2 is Free to Play video.
Gallery
See also
References
External links
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|