Difference between revisions of "Offblast"

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m (Undo edit by VRCkid (Talk) (192381) how can the people tell what game mode the map is straight off the bat from reading the very first sentence?)
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{{Map infobox
 
{{Map infobox
|game-type=Arena
+
  | map-status                = community
|file-name=arena_offblast_final
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  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/30387
|map-image=offblast_01.jpg
+
  | map-game-type             = Arena
|developer=Magnar "insta" Jenssen
+
  | map-file-name             = arena_offblast_final
 +
  | map-image                 = offblast_01.jpg
 +
  | map-released              = {{Patch name|8|13|2009}}
 +
  | map-released-major        = Classless Update
 +
  | map-environment          = Desert
 +
  | map-setting              = Daylight, sunny
 +
  | map-hazards              = [[Environmental_Hazards#Pitfalls|Pitfall]]
 +
  | map-pickups-health-small =  1
 +
  | map-pickups-ammo-medium  = 4
 
}}
 
}}
  
'''Offblast''' is an [[Arena]] map. It was one of the community maps chosen by Valve due to its outstanding quality, and was included in ''[[The Classless Update]]'' as an honorary official map.
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{{Quotation|'''[https://www.teamfortress.com/classless/day01.php The Classless Update]'''|Arena Offblast is a fast-paced, high-altitude community map set in a top secret missile silo wedged into the top of a hollowed-out mountain. Open-air paths and narrow hallways converge on a central control point located just under the silo’s blast doors.
 
 
{{Quotation|[http://www.teamfortress.com/classless/day01.php The Classless Update]|Arena Offblast is a fast-paced, high-altitude community map set in a top secret missile silo wedged into the top of a hollowed-out mountain. Open-air paths and narrow hallways converge on a central control point located just under the silo’s blast doors.
 
  
 
This mountaintop arena also boasts a sheer cliff face encircling the battleground, giving you the chance to help your opponents improve their tactics. Specifically, anyone you blast over the side will get some time to think about the various flaws in their “standing next to the edge of a cliff” strategy as they plummet to an excruciating, non-respawnable death.}}
 
This mountaintop arena also boasts a sheer cliff face encircling the battleground, giving you the chance to help your opponents improve their tactics. Specifically, anyone you blast over the side will get some time to think about the various flaws in their “standing next to the edge of a cliff” strategy as they plummet to an excruciating, non-respawnable death.}}
  
In '''Offblast''', the goal is to eliminate the entire enemy team or capture the central [[Control point]]. Since there are no health packs in Arena mode, [[Medics]] are highly valued, but, since a Medic's [[Syringe Gun]] is difficult to effectivley use, and a Medic can't attack while using their [[Medi Gun]], they are a prime target for enemies. [[Scouts]] work very well with this map, as their double jump ability allows them to jump off the cliff, then back on, and avoid damage, however, this is a very risky procedure. [[Spies]] are difficult to effectivley use, as this map usually sports an abundance of [[Pyro]] players, attempting to use their [[Compression blast]] on enemies that are unlucky enough to wanter too close to the edge, however, if used effectivley, a Spy can be a devistating opponent, as there are many small (Not to mention dark and secluded) corners on this map. [[Engineers]] are difficult to use as well, as there are many good perches where a [[Demoman]] or [[Soldier]] can sit and take out a [[Sentry Gun]] or [[Dispenser]] form outside it's range.
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'''Offblast''' is a [[Steam Workshop|community-created]] [[Arena]] map. It was one of the community maps chosen by Valve due to its outstanding quality, and was included in the [[Classless Update]] as an honorary official map.
  
 
== Introduction Video ==
 
== Introduction Video ==
 
{{youtube|DF2DO6ESMUc}}
 
{{youtube|DF2DO6ESMUc}}
 +
 
== Locations ==
 
== Locations ==
{{Map items
+
The map consists of a large secret missile silo built into a mesa in the middle of the desert. Precarious ramps scale the sides of the mesa, leading up to an innocent looking mill that is connected to the inside of the hollow mesa, while long catwalks and corridors dominate the spytech-styled interior.
|small1=1
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|medium1=0
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=== Exteriors ===
|large1=0
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*'''Spawn Rooms:''' The spawn rooms are located outside the silo next to the tunnel entrances to the main building. Straight out from the spawn are the cliff-side paths which lead up to the House.
|small2=0
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*'''Cliff-Side:''' Along side the mountain are dirt paths which lead to three different entrances to the main building. From the bottom is the tunnel entrance, from the top is the house entrance, and higher up is the side entrance.
|medium2=4
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*'''House:''' Atop the paths there is a house which separates each team's spawn area. Next to the house is a small unfenced walk-able cliff to the other side. The house has two floors, the bottom containing the main entrances and the top containing the entrance to the main building. A small health pack can be found inside the house.
|large2=0}}
+
 
The map consists of a large secret missile silo built into a mesa in the middle of the desert. Precarious ramps scale the outside of the mountain cliff sides that lead up to an innocent looking mill which is connected to the inside of the hollow mesa, while long catwalks and corridors dominate the Spy-tech stylized interior.
+
<gallery widths=150px heights=80px>
 +
File:offblast redspawn.jpg|RED's spawn area.
 +
File:offblast bluspawn.jpg|BLU's spawn area.
 +
File:offblast house.jpg|House (exterior).
 +
File:offblast house2.jpg|House (interior).
 +
</gallery>
 +
 
 +
=== Main Building ===
 +
*'''Bottom Floor:''' The Bottom Floor is located below the Control Point bridge. It connects to the two tunnel entrances outside each team's spawn areas.
 +
*'''Main Floor:''' The center of the Main Floor contains the Control Point bridge. Next to the bridge are two large staircases which lead to the bottom floor. Across from it is the house entrance.
 +
*'''Top Floor:''' The Top Floor is the smallest floor and is mostly made up of hallways. There are two ramps coming from the Control Point bridge which lead to the top floor and a small room which overlooks the point. Entrances to the top floor are located at the very top of the cliffside dirt ramps.
 +
 
 +
<gallery widths=150px heights=80px>
 +
File:offblast cap.jpg|Upper cap area.
 +
File:offblast cap2.jpg|Lower cap area.
 +
File:offblast tunnel.jpg|Tunnel to lower cap area from spawn.
 +
File:offblast tunnel2.jpg|Tunnel to spawn area from lower cap.
 +
</gallery>
  
 
== Strategy ==
 
== Strategy ==
*[[Pyros]], [[Scouts]], and other classes with high [[Knockback]] potential will benefit most from the long drop that accompanies being pushed off the ledges on the sides of the map.
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{{map strategy link|Offblast|main=yes|stub=yes}}
*[[Soldiers]] can easily defend the middle capture point due to the high level of elevation which provides easy shots of rockets down to the lower elevations.
 
* The pipes which sit against the wall above the lower entrances to the main room are solid and can be stood on. This is an excellent perch position for a Scout to have the element of surprise on incoming enemies.
 
* The various light posts on the outer pathways outside the spawn rooms can be stood on and used by the Soldier, [[Demoman]] and Scout as high positions to both observe the battlefield and have an out-of-sight drop on isolated enemies. Be advised, this position is highly susceptible to classes that have a Knockback ability, and should only be used in specific circumstances.
 
* The trucks in both teams' spawn rooms can be jumped behind, and provide excellent cover under darkness for any class attempting to hide or heal. These are ideal spots for a [[Sniper]] to hide and await an oncoming rush, or to pick off unsuspecting stragglers.
 
  
== Control Point Timing ==
+
== Control point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
 +
== Update history ==
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* Added Offblast to the game.
 +
 +
== External links ==
 +
* [https://www.teamfortress.com/classless/day01.php The Classless Update: Day 1 - Hats, Offblast map]
  
{{Maps nav}}
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{{Classless Update Nav}}
 +
{{Maps Nav}}

Latest revision as of 15:08, 17 January 2024

Offblast
Offblast 01.jpg
Basic Information
Map type: Arena
File name: arena_offblast_final
Released: August 13, 2009 Patch
(Classless Update)
Developer(s): Magnar "insta" Jenssen
Map Info
Environment: Desert
Setting: Daylight, sunny
Hazards: Pitfall
Map Items
Healthico.png Health Kits: Smallhealth.png ×1
Ammoico.png Ammo Boxes: Mediumammo.png ×4
Map Photos
Loading screen photos.
Map Overview
Offblast overview.png
Map Stamp
Item icon Map Stamp - Offblast.png
Supporters Leaderboard
Arena Offblast is a fast-paced, high-altitude community map set in a top secret missile silo wedged into the top of a hollowed-out mountain. Open-air paths and narrow hallways converge on a central control point located just under the silo’s blast doors. This mountaintop arena also boasts a sheer cliff face encircling the battleground, giving you the chance to help your opponents improve their tactics. Specifically, anyone you blast over the side will get some time to think about the various flaws in their “standing next to the edge of a cliff” strategy as they plummet to an excruciating, non-respawnable death.

Offblast is a community-created Arena map. It was one of the community maps chosen by Valve due to its outstanding quality, and was included in the Classless Update as an honorary official map.

Introduction Video

Locations

The map consists of a large secret missile silo built into a mesa in the middle of the desert. Precarious ramps scale the sides of the mesa, leading up to an innocent looking mill that is connected to the inside of the hollow mesa, while long catwalks and corridors dominate the spytech-styled interior.

Exteriors

  • Spawn Rooms: The spawn rooms are located outside the silo next to the tunnel entrances to the main building. Straight out from the spawn are the cliff-side paths which lead up to the House.
  • Cliff-Side: Along side the mountain are dirt paths which lead to three different entrances to the main building. From the bottom is the tunnel entrance, from the top is the house entrance, and higher up is the side entrance.
  • House: Atop the paths there is a house which separates each team's spawn area. Next to the house is a small unfenced walk-able cliff to the other side. The house has two floors, the bottom containing the main entrances and the top containing the entrance to the main building. A small health pack can be found inside the house.

Main Building

  • Bottom Floor: The Bottom Floor is located below the Control Point bridge. It connects to the two tunnel entrances outside each team's spawn areas.
  • Main Floor: The center of the Main Floor contains the Control Point bridge. Next to the bridge are two large staircases which lead to the bottom floor. Across from it is the house entrance.
  • Top Floor: The Top Floor is the smallest floor and is mostly made up of hallways. There are two ramps coming from the Control Point bridge which lead to the top floor and a small room which overlooks the point. Entrances to the top floor are located at the very top of the cliffside dirt ramps.

Strategy

Main article: Community Offblast strategy

Control point timing

Control Point Multiplier Seconds
Capture point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Update history

August 13, 2009 Patch (Classless Update)

  • Added Offblast to the game.

External links