Difference between revisions of "Vanguard"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Control Point |
+ | | map-file-name = cp_vanguard | ||
| map-image = Cp vanguard.png | | map-image = Cp vanguard.png | ||
− | | | + | | map-released = {{Patch name|12|17|2015}} |
− | + | | map-released-major = Tough Break Update | |
− | |||
− | | | ||
| map-environment = Construction | | map-environment = Construction | ||
| map-setting = Daytime | | map-setting = Daytime | ||
− | | map- | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/1098378 |
− | | map-health | + | | map-pickups-health-small = 14 |
− | | map-ammo | + | | map-pickups-health-medium = 4 |
− | | map-ammo | + | | map-pickups-ammo-small = 4 |
+ | | map-pickups-ammo-medium = 15 | ||
+ | | map-has-bots = yes | ||
}} | }} | ||
− | '''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map set in a construction site. | + | '''Vanguard''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Symmetric|Control Point]] map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes. |
+ | Vanguard was [https://steamcommunity.com/sharedfiles/filedetails/?id=462908782 contributed] to the Steam Workshop. | ||
+ | |||
== Locations == | == Locations == | ||
+ | {{HelpfulOverviewNote}} | ||
+ | === Control Point 3 === | ||
+ | The middle capture is located in the center of the yard, underneath a suspended board. | ||
+ | * '''Entrances''': For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall. | ||
+ | * '''Scaffolding''': To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point. | ||
+ | * '''Center Yard''': The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it. | ||
+ | * '''Secondary Spawn''': Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point. | ||
+ | |||
+ | <gallery> | ||
+ | File:Cp_vanguard_middle.png | Vanguard's middle yard. | ||
+ | </gallery> | ||
+ | |||
+ | === Control Point 2 & 4 === | ||
+ | The second and fourth control points are on a piece of scaffolding next to an elevator. | ||
+ | |||
+ | * '''Elevator''': To the side of the control point is an inactive elevator tower. The elevator is on the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout and a teleporter hiding spot. | ||
+ | * '''Center Scaffolding''': The scaffolding holding the control point is a raised platform with a bridge across to the team spawn. | ||
+ | * '''Right Balcony''': Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team. | ||
+ | * '''Left Building''': The structure to the left of the control point that links to the elevator. | ||
+ | |||
+ | <gallery> | ||
+ | File:Cp_vanguard_second_red_near.png | RED's second control point from near. | ||
+ | File:Cp_vanguard_second_red_far.png | RED's second control point from afar. | ||
+ | File:Cp_vanguard_second_blu_near.png | BLU's second control point from near. | ||
+ | File:Cp_vanguard_second_blu_far.png | BLU's second control point from afar. | ||
+ | </gallery> | ||
+ | |||
+ | === Control Point 1 & 5 === | ||
+ | The final Control Point is to the side in the middle of a section of computer terminals. | ||
+ | |||
+ | * '''Air Vent''': An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors. | ||
+ | * '''Observation Room''': Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks. | ||
+ | * '''Control Area''': The terminal area with the control point. | ||
+ | |||
+ | <gallery> | ||
+ | File:Cp_vanguard_last_blu.png | BLU's last control point. | ||
+ | File:Cp_vanguard_last_red.png | RED's last control point. | ||
+ | File:Cp_vanguard_observe_blu.png | Inside view of BLU's defensive observation room. | ||
+ | File:Cp_vanguard_observe_red.png | Inside view of RED's offensive observation room. | ||
+ | </gallery> | ||
+ | |||
+ | == Helpful overview == | ||
+ | [[File:Vanguard overview with lines.png|600px|left|Vanguard's locations]] | ||
+ | <big>1.Center Yard | ||
+ | 2.Scaffoldings | ||
+ | 3.Right Balcony | ||
+ | 4.Center Scaffoldings | ||
+ | 5.Elevator | ||
+ | 6.Left Building | ||
+ | 7.Observation rooms | ||
+ | 8.Air Vent | ||
+ | |||
+ | Red/blue diagonal lines: Red/Blu first spawn | ||
+ | Red/blue double diagonal lines: Red/Blu second spawn | ||
+ | Red/blue double diagonal lines w/ a circle: Red/Blu third spawn | ||
+ | |||
+ | Pink circle: Middle/third points | ||
+ | Yellow circles: Second/fourth points | ||
+ | Green circles: First/fifth points</big> | ||
+ | |||
+ | {{clr}} | ||
== Strategy == | == Strategy == | ||
− | |||
{{main|Community Vanguard strategy}} | {{main|Community Vanguard strategy}} | ||
+ | {{community strategy stub link}} | ||
== Control point timing == | == Control point timing == | ||
Line 32: | Line 94: | ||
* Added Vanguard to the game. | * Added Vanguard to the game. | ||
− | == | + | '''{{Patch name|1|7|2016}}''' |
+ | * Updated Vanguard to fix an exploit related to spawn room doors. | ||
+ | |||
+ | '''{{Patch name|2|2|2016}}''' | ||
+ | * Added new path to the last point. | ||
+ | * New geometry to reduce sightlines on the middle point. | ||
+ | * Reorganized spawn points to better exit final spawns. | ||
+ | * Fixed Red forward spawn door blocking when held open. | ||
+ | * Fixed some material issues. | ||
+ | |||
+ | '''{{Patch name|2|29|2016}}''' | ||
+ | * Removed teleporter exploit on second point. | ||
+ | * Various minor fixes (lighting, collision, optimization). | ||
+ | |||
+ | '''{{Patch name|4|25|2016}}''' | ||
+ | * {{Undocumented}} Added Vanguard, [[Landfall]], [[Highpass]] and [[Snowycoast]] to their respective modes' [[Quickplay]] rotations. | ||
+ | |||
+ | == Trivia == | ||
+ | * Behind the vault doors near both spawns, there is a small room with a single banana peel. | ||
− | == | + | == Gallery == |
+ | <gallery> | ||
+ | File:Vanguard BLU Vault Banana.png|The hidden banana peel behind the vault door near BLU Team Spawn. | ||
+ | File:Vanguard Workshop image.jpg|Steam Workshop thumbnail for Vanguard. | ||
+ | </gallery> | ||
{{Tough Break Update Nav}} | {{Tough Break Update Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Latest revision as of 01:21, 18 January 2024
Vanguard | |
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Basic Information | |
Map type: | Control Point |
File name: | cp_vanguard
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Released: | December 17, 2015 Patch (Tough Break Update) |
Developer(s): | Maxime "Mimas Torres" Dupuis Kevin "Ravidge" Brook Gavin "Equinoxo" Sawford |
Map Info | |
Environment: | Construction |
Setting: | Daytime |
Bot support: | Yes |
Map Items | |
Health Kits: | ×14 • ×4 |
Ammo Boxes: | ×4 • ×15 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Vanguard is a community-created Control Point map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.
Vanguard was contributed to the Steam Workshop.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Point 3
The middle capture is located in the center of the yard, underneath a suspended board.
- Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
- Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
- Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
- Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.
Control Point 2 & 4
The second and fourth control points are on a piece of scaffolding next to an elevator.
- Elevator: To the side of the control point is an inactive elevator tower. The elevator is on the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout and a teleporter hiding spot.
- Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
- Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
- Left Building: The structure to the left of the control point that links to the elevator.
Control Point 1 & 5
The final Control Point is to the side in the middle of a section of computer terminals.
- Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
- Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
- Control Area: The terminal area with the control point.
Helpful overview
1.Center Yard 2.Scaffoldings 3.Right Balcony 4.Center Scaffoldings 5.Elevator 6.Left Building 7.Observation rooms 8.Air Vent
Red/blue diagonal lines: Red/Blu first spawn Red/blue double diagonal lines: Red/Blu second spawn Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Pink circle: Middle/third points Yellow circles: Second/fourth points Green circles: First/fifth points
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
| ||
×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
| ||
×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
| ||
×2 |
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×3 |
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×4 |
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Update history
December 17, 2015 Patch (Tough Break Update)
- Added Vanguard to the game.
- Updated Vanguard to fix an exploit related to spawn room doors.
- Added new path to the last point.
- New geometry to reduce sightlines on the middle point.
- Reorganized spawn points to better exit final spawns.
- Fixed Red forward spawn door blocking when held open.
- Fixed some material issues.
- Removed teleporter exploit on second point.
- Various minor fixes (lighting, collision, optimization).
- [Undocumented] Added Vanguard, Landfall, Highpass and Snowycoast to their respective modes' Quickplay rotations.
Trivia
- Behind the vault doors near both spawns, there is a small room with a single banana peel.
Gallery
|