Difference between revisions of "Vanguard"

From Team Fortress Wiki
Jump to: navigation, search
m (Update history)
m
 
(21 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
{{Map infobox
 
{{Map infobox
   | game-type                 = Control Point
+
   | map-status                = community
   | file-name                 = cp_vanguard
+
  | map-game-type             = Control Point
 +
   | map-file-name             = cp_vanguard
 
   | map-image                = Cp vanguard.png
 
   | map-image                = Cp vanguard.png
   | release-date             = December 17th, 2015
+
   | map-released             = {{Patch name|12|17|2015}}
   | last-updated              = December 17th, 2015
+
   | map-released-major        = Tough Break Update
  | link                      =
 
  | developer                = [https://steamcommunity.com/id/fubar_xs Maxime "Fubar" Dupuis]<br/>[http://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/> [http://steamcommunity.com/id/equinoxo Gavin "Equinoxo" Sawford]
 
 
   | map-environment          = Construction
 
   | map-environment          = Construction
 
   | map-setting              = Daytime
 
   | map-setting              = Daytime
   | map-health-pickups-small  = 14
+
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/1098378
   | map-health-pickups-medium = 4
+
  | map-pickups-health-small  = 14
   | map-ammo-pickups-small    = 4
+
   | map-pickups-health-medium = 4
   | map-ammo-pickups-medium  = 15
+
   | map-pickups-ammo-small    = 4
 +
   | map-pickups-ammo-medium  = 15
 +
  | map-has-bots              = yes
 
}}
 
}}
  
'''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.  
+
'''Vanguard''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Symmetric|Control Point]] map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.  
  
Vanguard was made an official map in the [[Tough Break Update]].  
+
Vanguard was [https://steamcommunity.com/sharedfiles/filedetails/?id=462908782 contributed] to the Steam Workshop.
 
   
 
   
 
== Locations ==
 
== Locations ==
[[Image:Vanguard overview.png|thumb|top|Overview of the map]]
+
{{HelpfulOverviewNote}}
 
 
 
=== Control Point 3 ===
 
=== Control Point 3 ===
 
 
The middle capture is located in the center of the yard, underneath a suspended board.
 
The middle capture is located in the center of the yard, underneath a suspended board.
  
Line 36: Line 35:
  
 
=== Control Point 2 & 4 ===
 
=== Control Point 2 & 4 ===
 +
The second and fourth control points are on a piece of scaffolding next to an elevator.
  
The second and fourth control point are on a piece of scaffolding next to an elevator.
+
* '''Elevator''': To the side of the control point is an inactive elevator tower. The elevator is on the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout and a teleporter hiding spot.
 
 
* '''Elevator''': To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot.
 
 
* '''Center Scaffolding''': The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.  
 
* '''Center Scaffolding''': The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.  
 
* '''Right Balcony''': Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
 
* '''Right Balcony''': Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
Line 52: Line 50:
  
 
=== Control Point 1 & 5 ===
 
=== Control Point 1 & 5 ===
 
 
The final Control Point is to the side in the middle of a section of computer terminals.
 
The final Control Point is to the side in the middle of a section of computer terminals.
  
Line 66: Line 63:
 
</gallery>
 
</gallery>
  
 +
== Helpful overview ==
 +
[[File:Vanguard overview with lines.png|600px|left|Vanguard's locations]]
 +
<big>1.Center Yard
 +
2.Scaffoldings
 +
3.Right Balcony
 +
4.Center Scaffoldings
 +
5.Elevator
 +
6.Left Building
 +
7.Observation rooms
 +
8.Air Vent
 +
 +
Red/blue diagonal lines: Red/Blu first spawn
 +
Red/blue double diagonal lines: Red/Blu second spawn
 +
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
 +
 +
Pink circle: Middle/third points
 +
Yellow circles: Second/fourth points
 +
Green circles: First/fifth points</big>
 +
 +
{{clr}}
 
== Strategy ==
 
== Strategy ==
 
 
{{main|Community Vanguard strategy}}
 
{{main|Community Vanguard strategy}}
 +
{{community strategy stub link}}
  
 
== Control point timing ==
 
== Control point timing ==
Line 86: Line 103:
 
* Fixed Red forward spawn door blocking when held open.
 
* Fixed Red forward spawn door blocking when held open.
 
* Fixed some material issues.
 
* Fixed some material issues.
 +
 +
'''{{Patch name|2|29|2016}}'''
 +
* Removed teleporter exploit on second point.
 +
* Various minor fixes (lighting, collision, optimization).
 +
 +
'''{{Patch name|4|25|2016}}'''
 +
* {{Undocumented}} Added Vanguard, [[Landfall]], [[Highpass]] and [[Snowycoast]] to their respective modes' [[Quickplay]] rotations.
 +
 +
== Trivia ==
 +
* Behind the vault doors near both spawns, there is a small room with a single banana peel.
 +
 +
== Gallery ==
 +
<gallery>
 +
File:Vanguard BLU Vault Banana.png|The hidden banana peel behind the vault door near BLU Team Spawn.
 +
File:Vanguard Workshop image.jpg|Steam Workshop thumbnail for Vanguard.
 +
</gallery>
  
 
{{Tough Break Update Nav}}
 
{{Tough Break Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 01:21, 18 January 2024

Vanguard
Cp vanguard.png
Basic Information
Map type: Control Point
File name: cp_vanguard
Released: December 17, 2015 Patch
(Tough Break Update)
Developer(s): Maxime "Mimas Torres" Dupuis
Kevin "Ravidge" Brook
Gavin "Equinoxo" Sawford
Map Info
Environment: Construction
Setting: Daytime
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×14  •  Mediumhealth.png ×4
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×15
Map Photos
Loading screen photos.
Map Overview
Vanguard overview.png
Map Stamp
Item icon Map Stamp - Vanguard.png
Supporters Leaderboard

Vanguard is a community-created Control Point map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.

Vanguard was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

The middle capture is located in the center of the yard, underneath a suspended board.

  • Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
  • Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
  • Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
  • Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.

Control Point 2 & 4

The second and fourth control points are on a piece of scaffolding next to an elevator.

  • Elevator: To the side of the control point is an inactive elevator tower. The elevator is on the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout and a teleporter hiding spot.
  • Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
  • Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
  • Left Building: The structure to the left of the control point that links to the elevator.

Control Point 1 & 5

The final Control Point is to the side in the middle of a section of computer terminals.

  • Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
  • Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
  • Control Area: The terminal area with the control point.

Helpful overview

Vanguard's locations
1.Center Yard
2.Scaffoldings
3.Right Balcony
4.Center Scaffoldings 
5.Elevator
6.Left Building
7.Observation rooms
8.Air Vent
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Pink circle: Middle/third points
Yellow circles: Second/fourth points
Green circles: First/fifth points

Strategy

Main article: Community Vanguard strategy

Control point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .600
×2
2 .400
×3
1 .964
×4
1 .728
Control Point 2 and 4 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

December 17, 2015 Patch (Tough Break Update)

  • Added Vanguard to the game.

January 7, 2016 Patch

  • Updated Vanguard to fix an exploit related to spawn room doors.

February 2, 2016 Patch

  • Added new path to the last point.
  • New geometry to reduce sightlines on the middle point.
  • Reorganized spawn points to better exit final spawns.
  • Fixed Red forward spawn door blocking when held open.
  • Fixed some material issues.

February 29, 2016 Patch

  • Removed teleporter exploit on second point.
  • Various minor fixes (lighting, collision, optimization).

April 25, 2016 Patch

Trivia

  • Behind the vault doors near both spawns, there is a small room with a single banana peel.

Gallery