Difference between revisions of "Soda Popper"

From Team Fortress Wiki
Jump to: navigation, search
(Rearranged description.)
(barrel has slit)
 
(130 intermediate revisions by 67 users not shown)
Line 2: Line 2:
 
| type              = weapon
 
| type              = weapon
 
| image              = Soda Popper.PNG
 
| image              = Soda Popper.PNG
| used-by            = [[Scout]]
+
| 3d-image-1        = Soda Popper
 +
| 3d-image-2        = Soda Popper Festivized
 +
| 3d-button-1        = default
 +
| 3d-button-2        = colored_pair
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-2      = Festivized
 +
| used-by            = {{used by|Scout}}
 
| slot              = primary
 
| slot              = primary
 
| weapon-script      = tf_weapon_soda_popper
 
| weapon-script      = tf_weapon_soda_popper
 
| contributed-by    = {{Backpack Item Link|76561197996543132|1221399676}}
 
| contributed-by    = {{Backpack Item Link|76561197996543132|1221399676}}
| released          = {{Patch name|6|23|2011}}<br />([[Über Update]])
+
| released          = {{Patch name|6|23|2011}}
| availability      = {{avail|drop|craft|purchase|Crate33-strange|collectors}}
+
| released-major    = Über Update
 +
| availability      = {{avail|drop|craft|purchase|crate33-strange|collectors|warpaint}}
 
| trade              = yes
 
| trade              = yes
 
| gift              = yes
 
| gift              = yes
 +
| marketable        = yes
 
| rename            = yes
 
| rename            = yes
 
| numbered          = yes
 
| numbered          = yes
Line 15: Line 23:
 
| ammo-loaded        = 2
 
| ammo-loaded        = 2
 
| ammo-carried      = 32
 
| ammo-carried      = 32
| reload            = Manual shell replacement
+
| reload            = Clip
 
| loadout            = yes
 
| loadout            = yes
   | item-kind        = Scattergun
+
   | item-kind        = {{item kind|Scattergun}}
   | level           = 10
+
   | item-level       = 10
   | item-description = This weapon reloads its entire clip at once
+
   | item-description = {{item description|Soda Popper}}
   | att-1-positive  = +50% faster firing speed
+
   | att-1-positive  = {{attribute|FireRate_Positive|50}}
   | att-2-positive  = 25% faster reload time
+
   | att-2-positive  = {{attribute|ReloadTime_Decreased|25}}
   | att-3-negative   = -66% clip size
+
   | att-3-positive   = {{attribute|HypeOnDamage}}
   | att-4-neutral    = Builds Hype as you run.
+
   | att-4-negative  = {{attribute|ClipSize_Negative|-66}}
  | att-5-neutral    = When full, Alt-Fire to activate Hype mode for<br />multiple air jumps.
 
 
}}
 
}}
{{Quotation|'''The Scout''' after generating hype|I'm not even winded!|sound=Scout_autocappedintelligence02.wav}}
 
The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken [[Force-A-Nature]] repaired with several black bands and outfitted with slit barrels. A can of [[Crit-a-Cola]] is fitted underneath.
 
  
Like the Force-A-Nature, the Soda Popper is a two-shot Scattergun that reloads rapidly. It shares the pellet count and damage of the Scattergun, but reloads 25% faster and has a 50% faster firing speed, giving it a faster reload than the Force-A-Nature. The Soda Popper's reload will replace both shells even when one shell is still available in the ammunition reserve, and the second shot is wasted.  
+
{{Quotation|'''The Scout''' after generating HYPE|I'm not even winded!|sound=Scout autocappedintelligence02.wav}}
  
Equipping the Soda Popper places a "hype" meter on the [[HUD]], which fills whilst the player is moving with the weapon active. It takes approximately 5200 [[Hammer units]] of distance traveled, either through running or jumping, to fill up the hype meter (The Scout has a base movement speed of approximately 400 Hammer Units a second, so filling up the meter will take about 13 seconds of constant movement). The hype meter can also fill up due to exterior [[knockback]], such as being sent flying by a [[projectile#rocket|rocket]].
+
The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken break-action double-barrelled {{botignore|shotgun}} featuring three black bands around the stock and front, one black band around the slitted barrel, and a band near the trigger guard. A can of [[Crit-a-Cola]] is fitted underneath fixed into place with bands as a makeshift handguard.
  
When the hype meter is full, pressing Alt-Fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps) active weapon. When Hype mode is initiated, the player will hear the same noise as being hit with the [[Disciplinary Action]], and the Scout's active weapon will glow bright purple, in addition to the Scout's air jump particles turning purple. The [[Atomizer]] has no effect during Hype mode; it will not grant an additional jump or damage the user.
+
The Soda Popper shares the reload function of the [[Force-A-Nature]], in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default [[Scattergun]].
 +
 
 +
Equipping the Soda Popper places a "HYPE" meter on the [[HUD]], which fills with damage dealt by any of the Scout's weapons, including the [[Sandman]] and [[Atomizer]]'s [[Grand Slam]] taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close-range [[Pistol]] shots, or 10 swings from the [[Bat]]. Dealing more than 200 damage in one hit will cap the Hype gained to 50%.
 +
 
 +
When the HYPE meter is full, pressing Alt-Fire {{DK|MOUSE2}} while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the [[Disciplinary Action]], and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the [[Atomizer]] has no effect during Hype mode and does '''not''' grant an additional jump.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  ramp up           = 10.5 / pellet
+
|  ramp up         = {{tooltip|10.5|Point blank}} / pellet
|  base             = 6 / pellet
+
|  base           = 6 / pellet
|  fall off         = 3 / pellet
+
|  fall off       = {{tooltip|3.168|Long range}} / pellet
ramp up %        = 175
+
pellet count    = 10
|  pellet count      = 10
+
|  pellet spread  = 30
|  point blank       = 105
+
|  ramp up %      = 175
|  medium range     = 24-67
+
|  point blank     = 11-105
|  long range       = 3-26
+
|  medium range   = 6-60
|  pellet spread    = 30
+
|  long range     = 3-32
|  crit             = 18 / pellet
+
|  crit           = 18 / pellet
|  minicrit         = 8.1-14.2 / pellet
+
|  minicrit       = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.315 s
+
|  attack interval = 0.3125 s
|  reload           = 1.23 s
+
|  reload         = 1.1333 s
 
}}
 
}}
  
Line 87: Line 96:
 
}}
 
}}
  
== Strange variant ==
+
== Strange variant ==
{{Template:Strange item info
+
{{Strange item info
  | item-type = Scattergun
+
  | item-type = {{item kind|Scattergun}}
 
  | rankson = kills
 
  | rankson = kills
   | att-1-positive = +50% faster firing speed
+
  | item-description = {{item description|Soda Popper}}
   | att-2-positive = 25% faster reload time
+
   | att-1-positive   = {{attribute|FireRate_Positive|50}}
   | att-3-negative = -66% clip size
+
   | att-2-positive   = {{attribute|ReloadTime_Decreased|25}}
   | att-4-neutral  = Builds Hype as you run.
+
   | att-3-positive  = {{attribute|HypeOnDamage}}
  | att-5-neutral  = When full, Alt-Fire to activate Hype mode for<br />multiple air jumps.
+
   | att-4-negative  = {{attribute|ClipSize_Negative|-66}}
  | att-6-neutral  = This weapon reloads its entire clip at once
 
| can deal critical damage = no
 
 
  | can deal long range damage = yes
 
  | can deal long range damage = yes
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|6|23|2011}}''' ([[Über Update]])
+
{{Update history|
* The Soda Popper was added to the game. Hype activates automatically when filled and grants 8 seconds of mini-crits to all weapons; the weapon also cannot gain random critical hits.
+
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* The Soda Popper was added to the game.
  
 
'''{{Patch name|6|27|2011}}'''
 
'''{{Patch name|6|27|2011}}'''
Line 109: Line 117:
  
 
'''{{Patch name|6|28|2011}}'''
 
'''{{Patch name|6|28|2011}}'''
* Added/Refined recoil/draw/crit/reload forces for the Soda Popper.
+
* Added/Refined recoil/draw/{{botignore|crit}}/reload forces for the Soda Popper.
  
 
'''{{Patch name|7|26|2011}}'''
 
'''{{Patch name|7|26|2011}}'''
Line 121: Line 129:
  
 
'''{{Patch name|2|9|2012}}'''
 
'''{{Patch name|2|9|2012}}'''
* Improved model and texture.<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=3828 Steam Workshop page]</ref>
+
* Improved model and texture.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3828 Steam Workshop page]</ref>
  
 
'''{{Patch name|9|4|2012}}'''
 
'''{{Patch name|9|4|2012}}'''
Line 132: Line 140:
 
'''{{Patch name|12|20|2013}}'''
 
'''{{Patch name|12|20|2013}}'''
 
* Changed attributes:
 
* Changed attributes:
** Hype no longer grants mini-crits.
+
** Hype no longer grants Mini-Crits.
 
** Added Hypemode which grants up to 5 extra air jumps when active.
 
** Added Hypemode which grants up to 5 extra air jumps when active.
 
** Hypemode is triggered by Alt-Attack when hype is full.
 
** Hypemode is triggered by Alt-Attack when hype is full.
  
 
'''{{Patch name|2|7|2014}}'''
 
'''{{Patch name|2|7|2014}}'''
* {{Undocumented}} Removed the "no random critical hits" attribute from the Soda Popper.
+
* {{Undocumented}} Removed the "no random Critical hits" attribute from the Soda Popper.
  
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
* Updated description to better detail the weapon's features.}}
+
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* Changed attributes:
 +
** Added "On hit: build Hype"
 +
** Removed "build hype by running around"
 +
 
 +
'''{{Patch name|7|8|2016}}'''
 +
* Fixed being able to damage yourself to gain Hype while using the Soda Popper
 +
 
 +
'''{{Patch name|8|2|2017}} #1'''
 +
* Strange Soda Poppers can now accept Critical Kills strange parts
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
 
 +
'''Unknown patches'''
 +
* Increased the Hype duration from 8 to 10 seconds.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
* The Hype meter can be charged and activated during end of round humiliation time.
+
* The Hype meter can be activated during end-of-round humiliation time.
* On 4:3 resolutions, the Hype meter will overlap the objective HUD.
+
* On 4:3 resolutions, the Hype meter overlaps the objective HUD.
* Equipping the Soda Popper along with the [[Atomizer]] will cause the multi-jump sound effect to play on triple jump, even though the Hype Mode is not activated.
+
* When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.
* When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion of the Soda Popper.
+
* If the Hype mode is activated and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
* When the hype meter is activated, and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons.  
+
* Damage fills the Hype meter more than it should, being treated as dealing much more damage depending how close the damage amount is to zero.<ref>game/shared/tf/tf_gamerules.cpp:L7095</ref>
 +
* If zero damage is dealt due to the target having a large amount of resistances, the Hype meter will still increase as though 1 damage was dealt.
  
 
== Trivia ==
 
== Trivia ==
* The shells have the radiation [[w:hazard symbol|hazard symbol]] (☢) on them. <ref>http://www.polycount.com/forum/showthread.php?t=73219</ref>
+
* The base of the Soda Popper's shells have the radiation [[w:Hazard symbol|hazard symbol]] (☢) on them.<ref>https://www.polycount.com/forum/showthread.php?t=73219</ref>
 
* Although a can of Crit-a-Cola is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
 
* Although a can of Crit-a-Cola is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
  
Line 156: Line 183:
 
<gallery>
 
<gallery>
 
File:Soda Popper 1st person.png|First-person view.
 
File:Soda Popper 1st person.png|First-person view.
File:SodaPop_Concept.jpg|Soda Popper concept artwork.
+
File:Soda Popper First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
File:soda_popper_redesign1.jpg|Soda Popper revamp concept artwork.
+
File:Soda Popper First Person Festivized BLU.png|[[BLU]] Festivized variant.
 +
File:SodaPop Concept.jpg|Soda Popper concept artwork.
 +
File:soda popper redesign1.jpg|Soda Popper revamp concept artwork.
 
File:Uberupdatesecretpage.png|Soda Popper in hidden promo page.
 
File:Uberupdatesecretpage.png|Soda Popper in hidden promo page.
File:Meet the Bonk Boy.jpg|Soda Popper promo.
+
File:Meet the Bonk Boy.jpg|Soda Popper promo, mostly used from ''[[Meet The Spy]]''.
 
File:Soda Popper old.PNG|Old version of the Soda Popper.
 
File:Soda Popper old.PNG|Old version of the Soda Popper.
 
File:Weaponupdatesubmit-sodapopper-thumb.jpg|Steam Workshop thumbnail for the updated Soda Popper.
 
File:Weaponupdatesubmit-sodapopper-thumb.jpg|Steam Workshop thumbnail for the updated Soda Popper.
 
File:Soda Popper during Hype.png|First-person view of Soda Popper during Hype mode.
 
File:Soda Popper during Hype.png|First-person view of Soda Popper during Hype mode.
 
</gallery>
 
</gallery>
 +
 +
== See also ==
 +
* [[Basic Scout strategy#Soda Popper|Soda Popper strategy]]
  
 
== References ==
 
== References ==
<references />
+
<references/>
 
 
== See also ==
 
*[[Scout strategy#Soda Popper|Soda Popper strategy]]
 
  
{{ÜberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 13:20, 26 October 2024

I'm not even winded!
The Scout after generating HYPE

The Soda Popper is a community-created primary weapon for the Scout. It is a broken break-action double-barrelled shotgun featuring three black bands around the stock and front, one black band around the slitted barrel, and a band near the trigger guard. A can of Crit-a-Cola is fitted underneath fixed into place with bands as a makeshift handguard.

The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default Scattergun.

Equipping the Soda Popper places a "HYPE" meter on the HUD, which fills with damage dealt by any of the Scout's weapons, including the Sandman and Atomizer's Grand Slam taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close-range Pistol shots, or 10 swings from the Bat. Dealing more than 200 damage in one hit will cap the Hype gained to 50%.

When the HYPE meter is full, pressing Alt-Fire (default key: MOUSE2) while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the Disciplinary Action, and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the Atomizer has no effect during Hype mode and does not grant an additional jump.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 11-105
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.3125 s
Reload 1.1333 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Bonk! Atomic Punch Force-A-Nature Soda Popper
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Force-A-Nature.png = Item icon Soda Popper.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Refined Metal #1 Fan weapon Bonk Boy
Item icon Refined Metal.pngx4 + Item icon Soda Popper.pngItem icon Winger.pngItem icon Atomizer.png = Item icon Bonk Boy.png
Reclaimed Metal Soda Popper Backburner Phlogistinator
Item icon Reclaimed Metal.png + Item icon Soda Popper.png + Item icon Backburner.png = Item icon Phlogistinator.png

Strange variant


Update history

June 23, 2011 Patch (Über Update)
  • The Soda Popper was added to the game.

June 27, 2011 Patch

  • Fixed a problem that prevented the Soda Popper from being used in crafting recipes.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Soda Popper.

July 26, 2011 Patch

  • Corrected the damage ramp for the Soda Popper.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

January 11, 2012 Patch

  • [Undocumented] The Soda Popper was added to the crafting blueprint for the Phlogistinator.

February 9, 2012 Patch

  • Improved model and texture.[1]

September 4, 2012 Patch

  • Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.
    • Weapon functionality is unchanged.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attributes:
    • Hype no longer grants Mini-Crits.
    • Added Hypemode which grants up to 5 extra air jumps when active.
    • Hypemode is triggered by Alt-Attack when hype is full.

February 7, 2014 Patch

  • [Undocumented] Removed the "no random Critical hits" attribute from the Soda Popper.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Changed attributes:
    • Added "On hit: build Hype"
    • Removed "build hype by running around"

July 8, 2016 Patch

  • Fixed being able to damage yourself to gain Hype while using the Soda Popper

August 2, 2017 Patch #1

  • Strange Soda Poppers can now accept Critical Kills strange parts

December 21, 2017 Patch (Smissmas 2017)

Unknown patches

  • Increased the Hype duration from 8 to 10 seconds.

Bugs

  • The Hype meter can be activated during end-of-round humiliation time.
  • On 4:3 resolutions, the Hype meter overlaps the objective HUD.
  • When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.
  • If the Hype mode is activated and the player visits a Resupply Locker to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
  • Damage fills the Hype meter more than it should, being treated as dealing much more damage depending how close the damage amount is to zero.[2]
  • If zero damage is dealt due to the target having a large amount of resistances, the Hype meter will still increase as though 1 damage was dealt.

Trivia

  • The base of the Soda Popper's shells have the radiation hazard symbol (☢) on them.[3]
  • Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.

Gallery

See also

References