Difference between revisions of "Double Cross"
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+ | {{Other uses|this=the map|for=the cosmetic item of a similar name|Doublecross-Comm}} | ||
{{Map infobox | {{Map infobox | ||
− | |game-type=Capture the Flag | + | | map-status = official |
− | |file-name=ctf_doublecross | + | | map-game-type = Capture the Flag |
− | |map-image=CTF DoubleCross RedBase.png | + | | map-file-name = ctf_doublecross |
+ | | map-image = CTF DoubleCross RedBase.png | ||
+ | | map-released = {{Patch name|12|17|2009}} | ||
+ | | map-released-major = WAR! Update | ||
+ | | map-environment = Industrial, alpine | ||
+ | | map-setting = Night time | ||
+ | | map-has-deep-water = yes | ||
+ | | map-hazards = [[Environmental death#Pitfalls|Pitfall]] | ||
+ | | map-pickups-health-small = 8 | ||
+ | | map-pickups-health-medium = 1 | ||
+ | | map-pickups-ammo-small = 6 | ||
+ | | map-pickups-ammo-medium = 2 | ||
}} | }} | ||
− | |||
− | {{Quotation|[http://www.teamfortress.com/war/maps/ | + | {{Quotation|'''[http://www.teamfortress.com/war/maps/ The WAR! Update]'''|In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that Spy base."}} |
− | + | '''Double Cross''' is a [[Capture the Flag]] map added in the [[WAR! Update]]. It is a set of opposing buildings with a bridge over a cliff connecting the two. A railway track runs beneath the bridge, connecting the two sewers in the base. | |
− | + | == Locations == | |
+ | {{HelpfulOverviewNote}} | ||
− | == | + | === Central area === |
− | + | *'''Main Bridge''': Directly opposite each team's spawn room on the floor below lies the main bridge, linking the two bases. A truck, crates, and dirt are scattered across it, partially blocking sight-lines. There is a single toll booth on both sides, each with a small health kit inside. This bridge offers a direct route to the enemy courtyard and Intelligence room. | |
− | + | *'''Train Bridge''': Below and perpendicular to the Main Bridge is the Train Bridge. This can be reached from the Main Bridge via a set of stairs on either side. The Train Bridge offers access to each base's extensive sewer system, with a medium health kit placed in the precise center of the bridge itself. A bottomless pit lies below it - falling off this bridge is certain death. No train ever uses the bridge at any point. | |
− | + | ||
− | + | === Bases === | |
− | + | *'''Intelligence Room''': The Intelligence sits in the middle of a small room below and to the left of each team's spawn room. It has three access points: An upper gantry leading towards the spawn, the main doorway leading to the courtyard, and another doorway leading to a refuse area, which can be reached from the Battlements. In the Intelligence room, the [[Announcer]] security panel featured in [[Meet the Spy]] can be seen; this will light up displaying the appropriate message if the Intelligence is taken. | |
− | + | *'''Courtyard''': Opposite the main base entrance and below the spawn room is the Courtyard. This open area links the Main Bridge to the Intelligence room, as well as the spawn to the Intelligence room via an upper gantry. There is a small shed here, providing access to the Sewers via a short drop. A small health kit and ammo box can be found underneath the gantry. | |
− | + | *'''Battlements''': A small Sniper deck can be accessed from the spawn room. This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other. From here the Intelligence room may also be accessed via a short drop into the refuse area. | |
− | *''' | + | *'''Sewers''': The bottom level of each base is comprised of a network of tunnels and maintenance rooms. They are accessed from either inside the base via stairwell near the entrance, the shed in the Courtyard, or from a one-way chute in the spawn room dropping into a pool of deep water. Both sewers exit to the Train Bridge. A small health kit and a medium ammo crate can be found at the foot of the stairs. |
− | *''' | + | |
− | *''' | + | <gallery widths=150px heights=90px> |
− | *''' | + | File:CTF DoubleCross RedBase.png|Exterior of [[RED]] base. |
− | *''' | + | File:CTF DoubleCross BluBase.png|Main Bridge and [[BLU]] base. |
− | *''' | + | File:CTF DoubleCross Courtyard.png|Courtyard leading to the Intelligence Room. |
+ | File:CTF DoubleCross Intel.png|BLU's Intelligence Room. | ||
+ | File:CTF DoubleCross Chasm.png|Deep chasm with Train Bridge. | ||
+ | File:CTF DoubleCross Sewer.png|Basement sewer of [[RED]] base. | ||
+ | File:CTF DoubleCross BaseEntrance.png|Entrance to [[RED]] base. | ||
+ | File:CTF DoubleCross Refuse.png|Refuse drop to Intelligence Room. | ||
+ | File:Double Cross Saucer.png|A [[Saucers|UFO]] seen on Double Cross in the {{Patch name|9|10|2015}}. | ||
+ | File:Doublecross board.png|The security alarm panels in BLU intelligence. | ||
+ | </gallery> | ||
+ | ==Helpful overview== | ||
+ | [[File:Double Cross overview with lines.png|left|500px|Double Cross's locations]] | ||
+ | <big>1.Main Bridge | ||
+ | 2.Train Bridge | ||
+ | 3.Battlements | ||
+ | 4.Courtyard | ||
+ | 5.Intelligence Room</big> | ||
+ | {{clr}} | ||
== Strategy == | == Strategy == | ||
− | + | {{map strategy link|Double Cross|main=yes|stub=yes}} | |
− | * | + | |
− | * | + | == Update history == |
− | * | + | {{Update history| |
− | * | + | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) |
− | + | * Added Double Cross to the game. | |
− | * | + | |
− | + | '''{{Patch name|1|6|2010}}''' | |
− | * | + | * Reduced the number of moons in ctf_doublecross. Before the patch, 7 moons could be seen on the map's skyline. |
− | * | + | |
+ | '''{{Patch name|2|3|2010}}''' | ||
+ | * Fixed the map not ending correctly when using mp_timelimit. | ||
+ | * Changed to prevent Engineers from building on top of the shack in each base. | ||
+ | |||
+ | '''{{Patch name|2|23|2010}}''' | ||
+ | * Improved clipping to prevent players from getting to unintended places. | ||
+ | |||
+ | '''{{Patch name|2|9|2012}}''' | ||
+ | * Added a [[respawn]]room visualizer to the dropdown spawn exit to prevent griefing | ||
+ | |||
+ | '''{{Patch name|8|10|2012}}''' | ||
+ | * {{Undocumented}} Added a "[[Carrier tank]]" to this map. | ||
+ | |||
+ | '''{{Patch name|9|10|2015}}''' | ||
+ | * {{Undocumented}} Added [[saucers]] and posters to Double Cross. | ||
+ | |||
+ | '''{{Patch name|11|25|2015}}''' | ||
+ | * {{Undocumented}} Removed Saucers and Posters from all maps. | ||
+ | |||
+ | '''{{Patch name|2|29|2016}}''' | ||
+ | * Updated several maps to support [[Competitive Mode]]. | ||
+ | |||
+ | '''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | ||
+ | * Fixed an incorrect team-colored material in the BLU base. | ||
− | + | '''{{Patch name|7|25|2024}} #1''' | |
− | ''' | + | * Fixed an incorrect team-colored material in the BLU base for real this time. |
− | * | + | }} |
− | ==Trivia== | + | == Trivia == |
− | *Security alarm panels, much like those featured in ''[[Meet the Spy]]'', appear in each teams' Intelligence room with the panels 'ALERT', 'INTELLIGENCE' and 'CAPTURED' lighting up when the enemy team has taken the Intelligence. | + | * Security alarm panels, much like those featured in ''[[Meet the Spy]]'', appear in each teams' Intelligence room with the panels 'ALERT', 'INTELLIGENCE' and 'CAPTURED' lighting up when the enemy team has taken the Intelligence. |
− | * | + | * The main menu will display a full-color image of Double Cross during a [[Full Moon]]. |
− | *The map | + | * According to Iikka, the map's creator, this map was originally planned to be 5-Control Point, and its original name was [[Nightfall (Control Point)|Nightfall]].<ref>[https://nodraw.net/2010/01/interview-iikka/ Impromptu Interview: Iikka Keranen]</ref> The map was developed after the release of Team Fortress 2 in 2007, but after a while it was abandoned, giving preference to the development of [[Badlands (Control Point)|Badlands]]. |
− | * | + | ** The name of the map had to be changed due to the fact that a community map PLR [[Nightfall]] was released before the WAR! Update. |
+ | *** The skybox for Double Cross still bears the filename <code>sky_nightfall_01</code>. | ||
+ | * A "double cross" is an act of betrayal. | ||
+ | ** Here, it refers to the two crossings: the vehicle bridge above, and the train bridge below. | ||
− | == | + | == See also == |
− | + | * [[Doublefrost]] | |
− | + | ||
− | + | == References == | |
− | + | <references/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | </ | ||
== External links == | == External links == | ||
− | *[ | + | * [https://www.teamfortress.com/war/maps/ ''WAR! Update'': VI Day - New maps] |
+ | * [https://www.nodraw.net/2010/01/interview-iikka/ Development History of Double Cross] | ||
+ | {{War Update Nav}} | ||
+ | {{Maps Nav}} | ||
− | + | [[Category:Quickplay maps]] |
Latest revision as of 23:14, 25 July 2024
This article is about the map. For the cosmetic item of a similar name, see Doublecross-Comm.
Double Cross | |
---|---|
Basic Information | |
Map type: | Capture the Flag |
File name: | ctf_doublecross
|
Released: | December 17, 2009 Patch (WAR! Update) |
Variants: | Doublefrost |
Developer(s): | Valve |
Map Info | |
Environment: | Industrial, alpine |
Setting: | Night time |
Hazards: | Pitfall |
Deep Water: | Yes |
Map Items | |
Health Kits: | ×8 • ×1 |
Ammo Boxes: | ×6 • ×2 |
Map Photos | |
Map Overview | |
“ | In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that Spy base."
|
” |
Double Cross is a Capture the Flag map added in the WAR! Update. It is a set of opposing buildings with a bridge over a cliff connecting the two. A railway track runs beneath the bridge, connecting the two sewers in the base.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Central area
- Main Bridge: Directly opposite each team's spawn room on the floor below lies the main bridge, linking the two bases. A truck, crates, and dirt are scattered across it, partially blocking sight-lines. There is a single toll booth on both sides, each with a small health kit inside. This bridge offers a direct route to the enemy courtyard and Intelligence room.
- Train Bridge: Below and perpendicular to the Main Bridge is the Train Bridge. This can be reached from the Main Bridge via a set of stairs on either side. The Train Bridge offers access to each base's extensive sewer system, with a medium health kit placed in the precise center of the bridge itself. A bottomless pit lies below it - falling off this bridge is certain death. No train ever uses the bridge at any point.
Bases
- Intelligence Room: The Intelligence sits in the middle of a small room below and to the left of each team's spawn room. It has three access points: An upper gantry leading towards the spawn, the main doorway leading to the courtyard, and another doorway leading to a refuse area, which can be reached from the Battlements. In the Intelligence room, the Announcer security panel featured in Meet the Spy can be seen; this will light up displaying the appropriate message if the Intelligence is taken.
- Courtyard: Opposite the main base entrance and below the spawn room is the Courtyard. This open area links the Main Bridge to the Intelligence room, as well as the spawn to the Intelligence room via an upper gantry. There is a small shed here, providing access to the Sewers via a short drop. A small health kit and ammo box can be found underneath the gantry.
- Battlements: A small Sniper deck can be accessed from the spawn room. This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other. From here the Intelligence room may also be accessed via a short drop into the refuse area.
- Sewers: The bottom level of each base is comprised of a network of tunnels and maintenance rooms. They are accessed from either inside the base via stairwell near the entrance, the shed in the Courtyard, or from a one-way chute in the spawn room dropping into a pool of deep water. Both sewers exit to the Train Bridge. A small health kit and a medium ammo crate can be found at the foot of the stairs.
Exterior of RED base.
Main Bridge and BLU base.
Basement sewer of RED base.
Entrance to RED base.
A UFO seen on Double Cross in the September 10, 2015 Patch.
Helpful overview
1.Main Bridge 2.Train Bridge 3.Battlements 4.Courtyard 5.Intelligence Room
Strategy
Main article: Community Double Cross strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 17, 2009 Patch (WAR! Update)
- Added Double Cross to the game.
- Reduced the number of moons in ctf_doublecross. Before the patch, 7 moons could be seen on the map's skyline.
- Fixed the map not ending correctly when using mp_timelimit.
- Changed to prevent Engineers from building on top of the shack in each base.
- Improved clipping to prevent players from getting to unintended places.
- Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
- [Undocumented] Added a "Carrier tank" to this map.
- [Undocumented] Added saucers and posters to Double Cross.
- [Undocumented] Removed Saucers and Posters from all maps.
- Updated several maps to support Competitive Mode.
July 18, 2024 Patch #1 (Summer 2024 Update)
- Fixed an incorrect team-colored material in the BLU base.
- Fixed an incorrect team-colored material in the BLU base for real this time.
Trivia
- Security alarm panels, much like those featured in Meet the Spy, appear in each teams' Intelligence room with the panels 'ALERT', 'INTELLIGENCE' and 'CAPTURED' lighting up when the enemy team has taken the Intelligence.
- The main menu will display a full-color image of Double Cross during a Full Moon.
- According to Iikka, the map's creator, this map was originally planned to be 5-Control Point, and its original name was Nightfall.[1] The map was developed after the release of Team Fortress 2 in 2007, but after a while it was abandoned, giving preference to the development of Badlands.
- The name of the map had to be changed due to the fact that a community map PLR Nightfall was released before the WAR! Update.
- The skybox for Double Cross still bears the filename
sky_nightfall_01
.
- The skybox for Double Cross still bears the filename
- The name of the map had to be changed due to the fact that a community map PLR Nightfall was released before the WAR! Update.
- A "double cross" is an act of betrayal.
- Here, it refers to the two crossings: the vehicle bridge above, and the train bridge below.
See also
References
External links
|