Difference between revisions of "Process"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by FearlessDreamer (Talk) (2342123) There was already a voice line there.)
m
 
(24 intermediate revisions by 17 users not shown)
Line 1: Line 1:
 +
{{stub|Needs more detailed locations}}
 
{{Map infobox
 
{{Map infobox
| game-type=Control Point
+
  | map-status                = community
| file-name=cp_process_final
+
  | map-game-type             = Control Point
| map-image= Cp_process_middle_point.jpeg
+
  | map-file-name             = cp_process_final
| developer=[http://forums.tf2maps.net/member.php?u=2208 Ian "ScorpioUprising" Cuslidge]
+
  | map-image                 = Cp_process_middle_point.png
| map-environment = Alpine
+
  | map-released              = {{Patch name|7|10|2013}}
| map-setting = Daylight, sunny
+
  | map-released-major        = Summer Event 2013
| map-deep-water= No
+
  | map-environment           = Alpine
| map-pyrovision= Unknown
+
  | map-setting               = Daylight, sunny
| map-health-pickups-small = 5
+
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/175684
| map-health-pickups-medium = 10
+
  | map-has-deep-water       = no
| map-ammo-pickups-small = 12
+
  | map-has-pyrovision       = no
| map-ammo-pickups-medium = 8
+
  | map-pickups-health-small = 7
 +
  | map-pickups-health-medium = 8
 +
  | map-pickups-ammo-small   = 12
 +
  | map-pickups-ammo-medium   = 8
 +
  | map-has-bots              = yes
 
}}
 
}}
 +
 
{{Quotation|'''The Demoman''' winning a round on Process|Cheers, mate!|sound=Demoman goodjob01.wav}}
 
{{Quotation|'''The Demoman''' winning a round on Process|Cheers, mate!|sound=Demoman goodjob01.wav}}
  
'''Process''' is a [[Control Point (game mode)|control point]] map. It is set in an alpine facility.
+
'''Process''' is a [[Steam Workshop|community-created]] [[Control point (objective)|Control point]] map that was officially added to the game in the [[Summer Event 2013]]. It is set in an alpine facility.
  
This map is very popular in the [[competitive]] [[6v6]] community, and is in rotation for ESEA, ETF2L, UGC, and Ozfortress.
+
This map is commonly played in the [[Community competitive play|competitive]] [[6v6]] community, and is in rotation for most major competitive leagues including RGL, ETF2L, UGC, and Ozfortress.
  
 
== Locations ==
 
== Locations ==
 
+
{{HelpfulOverviewNote}}
 
=== Control Point 3 ===
 
=== Control Point 3 ===
 
* '''Control Point''': The Control Point is set in a large depressed rock basin, surrounded by rocks and shipping containers.
 
* '''Control Point''': The Control Point is set in a large depressed rock basin, surrounded by rocks and shipping containers.
 
* '''Entrances''': Each team has 3 entrances to the point: one behind a stack of crates, one leading to a platform near the crates, and a choke-point which leads out to the rocks.
 
* '''Entrances''': Each team has 3 entrances to the point: one behind a stack of crates, one leading to a platform near the crates, and a choke-point which leads out to the rocks.
 
* '''Platform''': The Platform exit directly overlooks the control point, and provides a useful height advantage to the player.
 
* '''Platform''': The Platform exit directly overlooks the control point, and provides a useful height advantage to the player.
* '''Behind''': The exit behind the stack of crates is perpendicular to the platform, and adjacent to the rocks. It provides direct access to both team's platforms.
+
* '''Behind''': The exit behind the stack of crates is perpendicular to the platform and adjacent to the rocks. It provides direct access to both team's platforms.
* '''Choke''': The choke point is located in the corners of the central area. The sight line is blocked by a large rock.
+
* '''Choke''': The choke point is located in the corners of the central area. The sightline is blocked by a large rock.
 
* '''Control Point''': The control point is in the center of the area, flanked by two shipping containers. A small bridge connects the two crates directly above the point, from which an aggressive player can achieve effective area control.
 
* '''Control Point''': The control point is in the center of the area, flanked by two shipping containers. A small bridge connects the two crates directly above the point, from which an aggressive player can achieve effective area control.
  
 
=== Control Points 2 & 4 ===
 
=== Control Points 2 & 4 ===
 
* '''Control Point''': This control point has 3 connections to the central area of the map. It is made up of a spire overlooking a valley, with a balcony on the opposite side.
 
* '''Control Point''': This control point has 3 connections to the central area of the map. It is made up of a spire overlooking a valley, with a balcony on the opposite side.
* '''Entrances''': There are multiple entrances to the control point. There are two, above and below each other, from the platform exit of the centre. There are two more from the back side entrance to the centre, and a final entrance through the choke.
+
* '''Entrances''': There are multiple entrances to the control point. There are two, above and below each other, from the platform exit of the center. There are two more from the backside entrance to the centre, and a final entrance through the choke.
 
* '''Spire''': The Spire holds the control point. It is connected to the balcony by a bridge, and to the valley by a set of stairs.  
 
* '''Spire''': The Spire holds the control point. It is connected to the balcony by a bridge, and to the valley by a set of stairs.  
* '''Valley''': The Valley is overshadowed by the Spire. It separates the spire from the choke and backside entrance to the centre.
+
* '''Valley''': The Valley is overshadowed by the Spire. It separates the spire from the choke and backside entrance to the center.
 
* '''Balcony''': The Balcony is located behind the Spire, and leads to the last point. It is a highly defensible position, only being shorter than the Spire itself.
 
* '''Balcony''': The Balcony is located behind the Spire, and leads to the last point. It is a highly defensible position, only being shorter than the Spire itself.
  
Line 42: Line 48:
 
* '''Balcony''': The Balcony is found at the back of the room, above everything else. It provides a secure position for a defending team.
 
* '''Balcony''': The Balcony is found at the back of the room, above everything else. It provides a secure position for a defending team.
 
* '''Hallways''': On one side of the last control point is a set of Hallways leading to the second point. They are a prime defensive position, being difficult to push into from the previous capture point.
 
* '''Hallways''': On one side of the last control point is a set of Hallways leading to the second point. They are a prime defensive position, being difficult to push into from the previous capture point.
 +
{{clr}}
 +
 +
== Helpful overview ==
 +
[[File:Process overview with lines.png|left|Process's locations|700px]]
 +
1.Platform
 +
2.Behind
 +
3.Sewers
 +
4.Choke
 +
5.It/PC
 +
6.Spiral
 +
7.Balcony
 +
8.Rollout
 +
9.Tunnel
 +
10.Upper
 +
 +
Re/blue diagonal lines: [[RED]]/[[BLU]] first spawn
 +
Red/blue double diagonal lines: RED/BlU second spawn
 +
Red/blue double diagonal lines with a circle: RED/BLU third spawn
 +
 +
Red circle: Third/middle point
 +
Green circles: Second/fourth points
 +
Yellow circles: First/fifth points
  
 
== Strategy ==
 
== Strategy ==
 
{{main|Community Process strategy}}
 
{{main|Community Process strategy}}
*This map has an open sky, so be careful of enemy Demomen [[Jumping#Basic_sticky_jump|sticky jumping]] or enemy Soldiers [[Jumping#Basic_rocket_jump|rocket jumping]] in from above.
+
{{community strategy stub link}}
*There are many [[Ambushing|flank]] routes on this map, so keep an eye out on all sides rather than just one.
 
  
 
== Control Point timing ==
 
== Control Point timing ==
Line 58: Line 85:
 
== Screenshots ==
 
== Screenshots ==
 
<gallery>
 
<gallery>
File:Cp_process_middle_point.jpeg| The middle point
+
File:Cp process middle point.png|The middle point
File:Cp_process_blu_2.jpg| The BLU second point
+
File:Cp process blu 2.png|The BLU second point
File:Cp_process_red_2.jpg| The RED second point
+
File:Cp process red 2.png|The RED second point
File:Cp_process_blu_last.jpg| The BLU final point
+
File:Cp process blu last.png|The BLU final point
File:Cp_process_red_last.jpg| The RED final point
+
File:Cp process red last.png|The RED final point
File:Cp_process_it_entrance.jpg| An entrance into BLU 2nd
+
File:Cp process it entrance.png|An entrance into BLU 2nd
File:Cp process blu lobby.jpg| The BLU lobby area
+
File:Cp process blu lobby.png|The BLU lobby area
File:Cp_process_blu_balcony.jpg| Balcony at BLU last
+
File:Cp process blu balcony.png|Balcony at BLU last
File:Cp_process_red_sewer_lower.jpg| Lower area of an entrance to RED 2nd
+
File:Cp process red sewer lower.png|Lower area of an entrance to RED 2nd
File:Cp_process_red_sewer_upper.jpg| Upper area of an entrance to RED 2nd
+
File:Cp process red sewer upper.png|Upper area of an entrance to RED 2nd
File:Hiding frog on Process.jpg|The frog hiding beneath BLU's final control point
+
File:Hiding frog on Process.png|The frog hiding beneath BLU's final control point
 
</gallery>
 
</gallery>
  
Line 76: Line 103:
  
 
'''{{Patch name|07|11|2013}}'''
 
'''{{Patch name|07|11|2013}}'''
* Adjusted HDR lighting in cp_process.
+
* Adjusted HDR lighting in {{code|cp_process}}.
  
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
Line 83: Line 110:
 
'''{{Patch name|2|29|2016}}'''
 
'''{{Patch name|2|29|2016}}'''
 
* Updated several maps to support [[Competitive Mode]].
 
* Updated several maps to support [[Competitive Mode]].
 +
 +
'''{{Patch name|6|22|2021}}'''
 +
* Fixed incorrect skin for the Red radio tower.
  
 
== Trivia ==
 
== Trivia ==
 
* A frog is hidden under an inaccessible bridge by BLU's first control point. However, it can only be found by using <code>noclip</code>.
 
* A frog is hidden under an inaccessible bridge by BLU's first control point. However, it can only be found by using <code>noclip</code>.
  
 +
{{Summer 2013 Nav}}
 +
{{Maps Nav}}
  
{{Summer2013Nav}}
 
{{Maps nav}}
 
[[Category:Maps]]
 
 
[[Category:Quickplay maps]]
 
[[Category:Quickplay maps]]

Latest revision as of 01:21, 18 January 2024

Process
Cp process middle point.png
Basic Information
Map type: Control Point
File name: cp_process_final
Released: July 10, 2013 Patch
(Summer Event 2013)
Developer(s): Ian "Scorpio Uprising" Cuslidge
Map Info
Environment: Alpine
Setting: Daylight, sunny
Deep Water: No
Pyrovision Support: No
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×7  •  Mediumhealth.png ×8
Ammoico.png Ammo Boxes: Smallammo.png ×12   •   Mediumammo.png ×8
Map Photos
Loading screen photos.
Map Overview
Process overview.png
Map Stamp
Item icon Map Stamp - Process.png
Supporters Leaderboard
Cheers, mate!
The Demoman winning a round on Process

Process is a community-created Control point map that was officially added to the game in the Summer Event 2013. It is set in an alpine facility.

This map is commonly played in the competitive 6v6 community, and is in rotation for most major competitive leagues including RGL, ETF2L, UGC, and Ozfortress.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

  • Control Point: The Control Point is set in a large depressed rock basin, surrounded by rocks and shipping containers.
  • Entrances: Each team has 3 entrances to the point: one behind a stack of crates, one leading to a platform near the crates, and a choke-point which leads out to the rocks.
  • Platform: The Platform exit directly overlooks the control point, and provides a useful height advantage to the player.
  • Behind: The exit behind the stack of crates is perpendicular to the platform and adjacent to the rocks. It provides direct access to both team's platforms.
  • Choke: The choke point is located in the corners of the central area. The sightline is blocked by a large rock.
  • Control Point: The control point is in the center of the area, flanked by two shipping containers. A small bridge connects the two crates directly above the point, from which an aggressive player can achieve effective area control.

Control Points 2 & 4

  • Control Point: This control point has 3 connections to the central area of the map. It is made up of a spire overlooking a valley, with a balcony on the opposite side.
  • Entrances: There are multiple entrances to the control point. There are two, above and below each other, from the platform exit of the center. There are two more from the backside entrance to the centre, and a final entrance through the choke.
  • Spire: The Spire holds the control point. It is connected to the balcony by a bridge, and to the valley by a set of stairs.
  • Valley: The Valley is overshadowed by the Spire. It separates the spire from the choke and backside entrance to the center.
  • Balcony: The Balcony is located behind the Spire, and leads to the last point. It is a highly defensible position, only being shorter than the Spire itself.

Control Points 1 & 5

  • Control Point: The last control point is made up of a platform with the control point on it, overlooked by a balcony. It is connected to the second by hallways and a lobby.
  • Lobby: The Lobby is connected directly to the balcony of the second control point, and spills onto the platform on the last. It contains a medium health and ammo pack.
  • Platform: The Platform sits directly in the middle of the room. It is overlooked by the Balcony.
  • Balcony: The Balcony is found at the back of the room, above everything else. It provides a secure position for a defending team.
  • Hallways: On one side of the last control point is a set of Hallways leading to the second point. They are a prime defensive position, being difficult to push into from the previous capture point.

Helpful overview

Process's locations
1.Platform
2.Behind
3.Sewers
4.Choke
5.It/PC
6.Spiral
7.Balcony
8.Rollout
9.Tunnel
10.Upper
Re/blue diagonal lines: RED/BLU first spawn
Red/blue double diagonal lines: RED/BlU second spawn
Red/blue double diagonal lines with a circle: RED/BLU third spawn
Red circle: Third/middle point
Green circles: Second/fourth points
Yellow circles: First/fifth points

Strategy

Main article: Community Process strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560


Related achievements

See also: Obtaining Process achievements

Process has 1 map-specific achievement.

Process of Elimination
Process of Elimination
Win 140 Rounds.


Screenshots

Update history

July 10, 2013 Patch (Summer Event 2013)

  • Added Process to the game.

July 11, 2013 Patch

  • Adjusted HDR lighting in cp_process.

November 21, 2013 Patch (Two Cities Update)

February 29, 2016 Patch

June 22, 2021 Patch

  • Fixed incorrect skin for the Red radio tower.

Trivia

  • A frog is hidden under an inaccessible bridge by BLU's first control point. However, it can only be found by using noclip.