Difference between revisions of "Cloak (Control Point)"
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− | {{ | + | {{Hatnote|Not to be confused with [[Cloak (Test Map)]].}} |
− | + | {{Other uses|this=the map|Cloak (disambiguation)}} | |
{{Map infobox | {{Map infobox | ||
− | | game-type=Control Point | + | | map-status = test |
− | | file-name=cp_cloak | + | | map-game-type = Control Point |
− | | map-image=Cp cloak1.jpg | + | | map-file-name = cp_cloak |
− | | map-setting = Daylight | + | | map-image = Cp cloak1.jpg |
− | + | | map-setting = Daylight | |
}} | }} | ||
− | |||
− | '''Cloak''' is a small [[Control Point (game mode)|Control Point]] map with an unknown purpose. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no Health packs, Ammo crates, or [[resupply locker]]s in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls. | + | {{Quotation|'''The Spy''' witnessing the giant classes on the map|What the hell is '''that!?'''|sound=Spy sf13 magic reac03.wav}} |
+ | |||
+ | '''Cloak''' is a small [[Control Point (game mode)|Control Point]] map with an unknown purpose; the map appears to be unfinished, and was possibly used for testing. Despite it being a Control Point map, it only has 1 control point, which is the default for [[King of the Hill]]. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform that takes 50 seconds to capture, making it one of the longest to capture. If the point is captured, that team wins instantly. There are no [[Health]] packs, [[Ammo]] crates, or [[resupply locker]]s in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls. Given these prominent class models, it is possible that at least part of the map was created for testing the [[skybox]] scaling. It is unlikely this map was ever to be used in regular gameplay, given its nature. | ||
== Control Point timing == | == Control Point timing == | ||
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== Notes == | == Notes == | ||
− | * The map lacks [[vdc:func_respawnroom|respawn room entities]] and [[vdc:func_respawnroomvisualizer|respawn room visualizers]] | + | * There are many issues with this map, indicating its incomplete status. This includes: |
− | * There are [[vdc:soundscape| | + | ** The map lacks [[vdc:func_respawnroom|respawn room entities]] and [[vdc:func_respawnroomvisualizer|respawn room visualizers]]. |
− | * The map is incorrectly sealed. It has a [[vdc:leak|leak]] that is hidden by the use of a giant cube of skybox textures around the map. | + | ** There are no [[vdc:soundscape|ambient sounds]] in the map. |
− | * No geometry in the map is marked as [[vdc:func_detail|detail geometry]]. | + | ** The map is incorrectly sealed. It has a [[vdc:leak|leak]] that is hidden by the use of a giant cube of skybox textures around the map. |
− | * The map geometry is not snapped to any reasonable grid size, making it difficult to work with. | + | ** No geometry in the map is marked as [[vdc:func_detail|detail geometry]]. |
− | * The map's skybox is visible. | + | ** The map geometry is not snapped to any reasonable grid size, making it difficult to work with. |
+ | ** The map's skybox is visible. | ||
+ | ** Once a player leaves the spawn, they may not reenter without assistance from a player inside the spawn. | ||
+ | ** The outside of the 'windows' are missing textures. | ||
+ | ** The map lacks any sort of [[Bots|bot support]]. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Cp cloak capture point.jpg|A mysterious capture point model attached to the ceiling. This model has no bearing on the map's win condition. | ||
+ | File:Cp cloak skybox 1.jpg|The unusual skybox of the map, which projects the class models in a scaled-up version. | ||
+ | File:Cp cloak skybox 02.jpg|Another angle of the skybox, demonstrating said projection. | ||
+ | File:Cp cloak exterior.jpg|The size of the skybox in relation to the rest of the map. | ||
+ | File:Cp cloak pinup 1.jpg|One of two decorations on the map. | ||
+ | File:Cp cloak pinup 2.jpg|The other decoration. | ||
+ | File:Cp cloak cp.jpg|The underside of the control point, featuring rather odd asset placement ([[List of companies|Cracky Pop]]). | ||
+ | </gallery> | ||
− | {{Maps | + | {{Maps Nav}} |
Latest revision as of 04:34, 13 August 2024
Cloak (Control Point) | |
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![]() | |
Basic Information | |
Map type: | Control Point |
File name: | cp_cloak
|
Developer(s): | Valve |
Map Overview | |
“ | What the hell is that!?
Click to listen
— The Spy witnessing the giant classes on the map
|
” |
Cloak is a small Control Point map with an unknown purpose; the map appears to be unfinished, and was possibly used for testing. Despite it being a Control Point map, it only has 1 control point, which is the default for King of the Hill. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform that takes 50 seconds to capture, making it one of the longest to capture. If the point is captured, that team wins instantly. There are no Health packs, Ammo crates, or resupply lockers in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls. Given these prominent class models, it is possible that at least part of the map was created for testing the skybox scaling. It is unlikely this map was ever to be used in regular gameplay, given its nature.
Control Point timing
Cloak | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
Control Point | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Notes
- There are many issues with this map, indicating its incomplete status. This includes:
- The map lacks respawn room entities and respawn room visualizers.
- There are no ambient sounds in the map.
- The map is incorrectly sealed. It has a leak that is hidden by the use of a giant cube of skybox textures around the map.
- No geometry in the map is marked as detail geometry.
- The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
- The map's skybox is visible.
- Once a player leaves the spawn, they may not reenter without assistance from a player inside the spawn.
- The outside of the 'windows' are missing textures.
- The map lacks any sort of bot support.
Gallery
The underside of the control point, featuring rather odd asset placement (Cracky Pop).