Difference between revisions of "Gravel Pit"

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{{Map infobox
 
{{Map infobox
| game-type = Control Point
+
  | map-status                = official
| file-name = cp_gravelpit
+
  | map-game-type             = Control Point (attack/defend)
| map-image = Tf2 gravelpit.jpg
+
  | map-file-name             = cp_gravelpit
 +
  | map-image                 = Tf2 gravelpit.jpg
 +
  | map-released              = {{Patch name|10|10|2007|date-only=yes}}
 +
  | map-released-major        = Launch
 +
  | map-environment          = Industrial
 +
  | map-setting              = Daylight, overcast
 +
  | map-has-pyrovision        = yes
 +
  | map-pickups-health-small  = 6
 +
  | map-pickups-health-medium = 1
 +
  | map-pickups-ammo-small    = 6
 +
  | map-pickups-ammo-medium  = 3
 
}}
 
}}
  
'''Gravel Pit''' is an Attack/Defend capture point map. It was one of the six maps included with the game's initial release.
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{{Quotation|'''The Sniper''' to the Soldier|Oi, lend us yer shovel, so I can dig yer grave!|sound=Sniper_DominationSoldier04.wav}}
  
Like all Attack/Defend maps, [[RED]] always plays defense and [[BLU]] always plays offense, and once the BLU team has captured a control point, it is locked and can never be retaken by RED. The map differs from other Attack/Defend control point maps in that it allows the attackers to capture the first two points (points A and B) in any order before assaulting the final control point (point C). Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. RED's base is located near point C.
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'''Gravel Pit''' is an [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map. It was one of the six maps included with ''Team Fortress 2''<nowiki>'</nowiki>s initial release.
  
[[Junction|CP_Junction]], an official community made map, shares the same gameplay design with Gravel Pit.
+
In Gravel Pit, [[BLU]] must capture control points A and B before they can capture point C, the final point, though they can capture A and B in any order. Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. [[RED]]'s base is located near point C.
  
== Introduction Video ==
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== Introduction video ==
 
{{youtube|1dvFVmExi1w}}
 
{{youtube|1dvFVmExi1w}}
 
== Goal ==
 
BLU is attacking and must capture all three points in order to win the match.  A and B must be captured before C can be.  For RED to win, they must hold out and prevent BLU from capturing the final point C. Time is added to the countdown if BLU captures either points A or B in order to buy more time for capture point C.
 
  
 
== Locations ==
 
== Locations ==
=== BLU Spawn Base ===
+
{{HelpfulOverviewNote}}
Located on one side of the map, the BLU Base has two exits - one to cap A, and the other one to cap B.
+
=== Control Point A: The Radio Tower ===
 +
* '''Control Point''': Control Point A is to the left as the player exits the BLU base. The point is at the top of a hill, inside a building. There are two exits from the BLU tunnel to this area, and they allow access to the two ramps around the outside of the point. A Medium Health pack is under the Control Point. There are also two Medium Ammo boxes near the cap building, one to the front and one at the back of the CP building. From point A, there are tunnels that connect to points B and C.
  
[[Image:Cp gravelpit a.jpg|thumb|150px|right|Capture point A]]
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* '''BLU Spawn Base''': Located on one side of the map, the BLU base has two exits - one to cap A and the other one to cap B.
=== Capture Point A - The Radio Tower ===
 
Capture Point A is to the left as you exit the BLU base.  The point is at the top of a hill, inside a building.  There are numerous smaller buildings in the area.  There are two exits from the BLU tunnel to this area, and they allow access to the two ramps around the outside of the point.  The tunnels leading to the BLU base are accessible by [[Rocket jump|rocket]], grenade, or [[double jump]]ing; they can also be entered by crouch-jumping onto the part of the wall jutting out next to the left entrance, then by crouch-jumping toward the left entrance while strafing right and turning right to barely land on the tunnel ledge.  A health pack (50% hp) is under the capture point.  There are also two medium ammo boxes near the cap building, one to the front and one at the back of the CP building. From point A, there are tunnels that connect to points C and B.
 
  
[[Image:Cp gravelpit pointb.jpg|thumb|150px|right|Capture point B]]
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* '''The A side Tunnel''': The tunnel which connects BLU's spawn yard and the A battlefield. The tunnels leading to the BLU base are accessible by [[Rocket jump|rocket]], grenade, or [[Jumping#Double Jump|double jump]]ing; they can also be entered by crouch-jumping onto the part of the wall jutting out next to the left entrance, then by crouch-jumping toward the left entrance while strafing right and turning right to barely land on the tunnel ledge.
=== Capture Point B - The Radar ===
 
Capture Point B is to the right as you exit the BLU base. The point is in the large structure in the center of the area.  There are two tunnels coming from the BLU base, one is covered by a small house and a fence that partially obscures the BLU tunnel.  Both require players to rocket/grenade/double jump to access the tunnels from the CP side.  Two ramps along the back wall give access to CP C.  There is also a small tunnel leading to CP A.
 
  
[[Image:Cp gravelpit pointc.jpg|thumb|150px|right|The laser gun atop point C]]
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* '''Valley''': The valley is the area between the two dirt paths which lead up to the control point building. There are numerous small buildings in this area.
=== Capture Point C - The Laser Gun ===
 
Capture Point C is past the first two points, and adjacent to the RED base. The tunnels leading to the other CPs are on a higher level than the ground in this area.  The Capture Point is located at the top of the central structure.
 
  
=== RED Spawn Base ===
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* '''Paths''': On both sides of the area are dirt paths which lead to the top of the area and the control point building.
The RED base is directly adjacent to CP C, on the opposite side of the area from the tunnels to CPs A and B.
 
  
== Common strategies ==
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* '''Radio Tower''': The radio tower houses the control point. It is atop the dirt paths at the far end of the valley. There are two floors, the bottom directly under the control point and the control point floor. On the side of the building is a set of stairs which lead to the control point from the valley.
=== Pick a Point ===
 
Frequently, defenders will pick one point (A or B) to defend, and offense groups will strike heavily at one or the other at the start of the match.  It is up to your team to decide if this is a valid strategy.  It is common for defending [[Pyro]]s or [[Spy|Spies]] to invade the poorly defended point to clear it.
 
  
=== General Defense ===
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<gallery widths=140px heights=90px perrow=5>
There are many enclosed areas in the first two areas, so bring [[Medic]]s and watch out for [[Demoman|Demomen]] and Pyros. Intelligent [[Sentry Gun]] placement can make a big difference.
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File:gpitA.png| Valley overview
 +
File:gpitAcap.png|Control point A
 +
File:gpitAtunnel.png| A Tunnel
 +
File:gpitAentrances.png| A Tunnel entrance
 +
File:GpitApath.png| Path up to A/C connector
 +
</gallery>
  
=== General Assault ===
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=== Control Point B: The Radar ===
Consider flanking enemy forces, especially once you've taken one of the initial points. Generally the RED team will be too focused on getting back to the other point to notice that you're [[Backstab]]bing or [[Headshot|sniping]] them.
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* '''Control Point''': Control Point B is to the right as the player exits the BLU base. The point is in the large structure in the center of the area.
  
=== Capture Point A ===
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* '''B side Tunnel''': There are two tunnels coming from the BLU base. The ''Short B'' is covered by a small house and a fence that partially obscures the BLU tunnel, and exits out next to the A/B connector. The ''Long B'' exits out on the far side of the B area. Both require players to rocket/grenade/double jump to access the tunnels from the Control Point side. Two ramps along the back wall give access to Control Point C.
==== Defense ====
 
Defending Cap A can be challenging since there are more ways to assault it and less defensive areas at the point. Early in the round, some players like to try to repel invading BLU team members on the two ramps along the outside of the area. [[Engineer]]s tend to set up [[Sentry Gun]]s inside the building with the point. Another interesting place to set up is beneath the BLU exit.  Sentry Guns can even be placed in the BLU exit itself: if an Engineer builds a [[Dispenser]] below the exit, he can jump on top of it which will allow him to place a Sentry Gun in the exit tunnel.  [[Pyro]]s can surprise enemy players, who assume this area to be empty.
 
  
==== Offense ====
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* '''The Radar''': The Radar is the building which houses the control point. It has two main entrances, the main entrance on the far side of the area atop a ramp, and the other on the C side atop two ramps. There are four windows, two on each side which are all accessible. The roof is a common spot for Soldiers or Demomen and contains a dropdown directly to the point.
Sentry Guns in the building with the CP are easy to remove, since you have many angles of attack and the building provides only limited protection.  Watch out for [[Sticky bombs]] on the door while you are exiting the starting area when the round begins, as this is a popular strategy.
 
  
Sometimes, the defenders will set up 3 or 4 Level-3 Sentry Guns around the point.  The best way to take them down is to have a [[Spy]] disable them and have [[Demoman|Demomen]] and [[Soldier]]s charge in and destroy them.  Once the Sentry Guns are down, it is very easy to take the point.  Have [[Sniper]]s watch the entryway from C to A.  Also be ready for any Pyros running up the stairs that are closest to the point. This is a popular defense tactic.  Have your Demoman [[Sticky bombs|sticky]] up the point so if Pyros do break through, they will be killed before they can do much (or any) damage.
+
* '''Shadow Side''': Next to the building, on the side opposite the B Tunnel exits is the Shadow Side, named for the building's shadow which is cast on it.
  
=== Capture Point B ===
+
* '''Balcony''': Directly outside the C entrances is the Balcony. It's a high point which serves as a vantage point for most of the B area. There are two ramps on both sides which lead down to ground level.
==== Defense ====
 
Most rounds start with a Heavy defense at Cap B. [[Sentry Gun]]s inside the building and on the ramp out in front of the building can be difficult to remove. [[Demoman|Demomen]] can get on top of the building and lob grenades or set [[Sticky bombs]] on the point.  [[Soldier]]s can also get onto the building using [[Rocket jump]]s, as well as [[Scout]]s using the [[Force-A-Nature]].
 
  
A good tactic is to have an [[Engineer]] place buildings on top of the base.  You can do this by placing a [[Dispenser]] on the ramp closest to the big rock formation, then jumping on top of this.  Then place a [[Teleporter exit]] on top of the little tin roof.  Build the [[Teleporter entrance|entrance]] anywhere you'd like (preferably where enemies are least likely to look.)  Teleport onto the tin roof and then crouch-jump on the red roof (note: it may be tricky if you are doing it first time). Once there, rebuild the Dispenser. Be sure to keep your Dispenser safe because you'll need it to build an exit Teleporter as well as a [[Sentry Gun]].
+
* '''A/B connector''': Between the A and B areas is the A/B connector which is a tunnel which connects from BLU's A Tunnel exit to BLU's short B Tunnel exit.
Be sure to have your team defend your Engineer as he's doing this.  The process can take up to a minute and a half (or even before the match start if perfectly done) but a Sentry Gun up there is very useful for defense.  A Level-3 Sentry Gun is excellent up there but you must defend it due to its limited range.  This Sentry Gun can prevent Soldiers and Demomen from Rocket jumping up there as well as covering a wide view of control point B.  Have a [[Sniper]] pick off enemies who are trying to destroy the Sentry Gun from outside its range.
 
  
=== Offense ===
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<gallery widths=140px heights=90px perrow=5>
[[Spy|Spies]] should focus on taking out any Sentry Guns that can hit the BLU entry hall. Demomen are good at clearing the CP room once the outer area is clear. Pyros and [[Medic]]s should try to hold the point, but expect Heavy resistance.
+
File:Cp gravelpit pointb.png|Point house
 +
File:GpitB.png| Control point B
 +
File:gpitABconnector.png| A/B connector
 +
File:gpitBcatwalks.png| Balcony
 +
File:gpitBtunnel.png| B tunnels
 +
</gallery>
  
Do a Rocket/Grenade jump onto the roof of B.  Shoot through the windows to destroy their defense and Sentry Guns.  Just remember, there's no health and ammo up there. However, if you are close to the edge of the roof, a Medic will be able to heal you.
+
=== Control Point C: The Laser Gun ===
 +
* '''Control Point''': Control Point C is past the first two points, and adjacent to the RED base. The tunnels leading to the other Control Points are on a higher level than the ground in this area. The Control Point is located at the top of the central structure.
  
=== Capture Point C ===
+
* '''RED Spawn Base''': Located directly adjacent to Control Point C, on the opposite side of the area from the tunnels to Control Points A and B.
==== Defense ====
 
If one of the initial points is taken, check C for Scouts and Spies. They like to camp there so they can instantly capture C when both initial points are captured.
 
  
There are four routes into the defensive area; the left side, the right side (on the ramp or from below via the tunnel) and directly from in front. A highly effective solution to this is to have one [[Sentry Gun]] on each side of the map, at the top of the ramps leading to the ledges. This covers the left and right sides, leaving the direct route from in front and the right side tunnel.  (Both Sentry Guns need a Sentry Gun guard, preferably a [[Soldier]], to prevent the enemy having enough time to set up [[Sticky bombs|Sticky]] traps around the guns, or kill them with splash damage, etc, and to protect against [[Spy|Spies]]).
+
* '''The Laser Tower''': In the center of the area is the giant tower, which atop sits a laser gun. There are three floors to the tower. The first is accessible from ground level by a ramp, and from two bridges connecting to the catwalks. The second floor is accessible by two sets of ramps of which lead along the outside of the tower and one through it. The third floor is the top which contains the Control Point and a small room behind the point open on three of its sides.
  
The direct entrance is fairly easily held by two or so players simply fighting at that exit; a Sticky trap here is effective. This leaves the right side tunnel which is fairly well covered by the right side Sentry Gun; any enemy who comes through that route must come into view of the Sentry Gun.  The Sentry Gun guard will protect against a [[Demoman|Demo]] trying to lob [[Grenade launcher|grens]] onto the Sentry Gun from cover.
+
* '''Catwalks''': All along the outside edge of the area are the catwalks. These are the metal walkways which are accessible via four entrances, two from the A/C connector tunnels and two from the B/C connector tunnels, and also accessible from two ramps outside the RED spawn.
  
If these defenses fail, the only remedy is direct combat. If this happens and the offense uses ÜberCharges to clear the tower, a Pyro can stand in the rear area of the point and use compression blast on anyone that makes it to the top. This can force the ÜberCharge back to the base of the tower.
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* '''Ground Level''': Below the catwalks and surrounding the tower is the ground level. On the far side is an entrance which leads to the A/C connector tunnels.
  
The Compression Blast strategy is also effective against [[Soldier]]s and [[Demoman|Demomen]] who try to Rocket/Sticky-jump from the small shed across from the A corridor up to the C Capture Point. The damage from the explosion and the resulting fall from being pushed back can sometimes kill already weakened opponents. Even if it doesn't, it's still a long, dangerous hike back to the top of the tower.
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<gallery widths=140px heights=90px perrow=5>
 +
File:Gravel Pit Cap Point C.png|Control Point
 +
File:GpitC.png| Tower overview
 +
File:Tf2 gravelpit.png|Area overview
 +
File:gpitACconnector.png |A/C Tunnel
 +
File:Gpitredspawn.png | RED spawn room
 +
</gallery>
  
==== Offense ====
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== Helpful overview ==
Watch for Sentry Guns, and try to take them out from a distance.  Soldiers and Demomen can skip many of the ramps by [[Rocket jump]]ing or [[Grenade jump]]ingAnother popular strategy is to have a Spy waiting on Cap C (even easier with the "[[Cloak and Dagger]]" unlockable) when you capture the last of the other two pointsGenerally there are only light defenses while C is locked, so the Spy should be able to survive. If the point is heavily defended, Demomen are very useful.
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[[File:Gravel Pit overview with lines.png|left|Gravel Pit's locations|575px]]
 +
<big>1.B side Tunnel
 +
  2.Radar building (And the Control point B too!)
 +
3.Shadow Side
 +
4.Balcony
 +
5.A/B Connector
 +
6.A side Tunnel
 +
7.Paths
 +
8.Valley
 +
  9.Radio Tower (And the Control point A too!)
 +
10.Laser Tower (And the Control point C as well!)
 +
11.Ground Level</big>
  
The CP can be easily reached by a Soldier or Demoman through Rocket jumping or Sticky jumping, respectively. To do this, begin by approaching the C area through the tunnel between areas A and C. Take the right exit from the tunnels to the C area. There is a small building between the tunnel exit and the CP. The roof of this building can be seen while looking out of the exit of the tunnels. As a Soldier, leap on this roof and Rocket jump to the CP. As a Demoman, fire a Sticky bomb onto the roof and leap onto the roof while detonating the bomb. Both of these methods should propel the player onto the CP. You can also reach the CP  by Rocket Jumping from the left tunnel from A (Don't take the downward stairs) or from the Capture Point B entrances. These approaches, however, are slightly riskier, as defenders usually gather around these areas.
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{{clr}}
 +
== Strategy ==
 +
{{map strategy link|Gravel Pit|main=yes|stub=yes}}
  
As a [[Pyro]], try to reach the CP unnoticed. While it's not too spectacular, you can rush onto the top of the structure while both teams are busy fighting each other. Once you're up there feel to wreak havoc with your [[Flamethrower]] as due to the size of the room, a lone Pyro can wipe out the defenses by himself. If the CP is already occupied by an Engineer, the best tactic is to team up with any nearby Spy. The Spy will [[Electro sapper|sap]] the Sentry Gun by any possible means (including a [[Disguise]]d suicide rush) giving the Pyro a split-second to go in and burn the place down.
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== Control Point timing ==
 
+
{{Control Point Timing/Official Map | MAP = Gravel Pit}}
== Gallery ==
 
<gallery>
 
File:Cp gravelpit a.jpg|Cap Point A
 
File:Gravel Pit Cap Point A.jpg|Cap Point A
 
File:Cp gravelpit pointb.jpg|Cap Point B
 
File:Gravel Pit Cap Point B overview.jpg|Cap Point B
 
File:Gravel Pit Cap Point B.jpg|Cap Point B
 
File:Gravel Pit Cap Point C.jpg|Cap Point C
 
File:Cp gravelpit pointc.jpg|Cap Point C
 
File:Tf2 gravelpit.jpg|Cap Point C
 
</gallery>
 
  
== Related Achievements ==
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== Related achievements ==
 +
=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|General|Impossible Defense}}
 
| 1 = {{Show achievement|General|Impossible Defense}}
Line 104: Line 115:
 
}}
 
}}
  
==Trivia==
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== Update history ==
*Gravel Pit is locale number 34 in the 'Pits of America' stamp range.[http://www.teamfortress.com/sniperupdate/day02_english.htm]
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{{Update history|
*Before their War, the RED Demoman and BLU Soldier went on the 'Gravel Pits of America' scenic bus tour together.
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'''{{Patch name|1|25|2008}}'''
*[[:File:07 comic large.jpg|'The Insult that made a "Jarate Master" out of Sniper']] takes place in Gravel Pit.
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* Changed the scoring method in {{code|CP_GravelPit}} to score per capture rather than per round.
*There are many healthkits and ammo packs underneath displacements in Gravel Pit, which you can access through noclip.
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* Updated {{code|CP_GravelPit}} to fix all known [[exploits]].
*According to the Map of Mann's Land, Gravel Pit is westward from [[Badwater Basin]] and northeast from [[Well]] (called The Well). A sea of gravel (called The Gravel Sea on the map) lies to the west.
+
 
*There was originally a glitch that allowed Engineers to build teleporters that allowed them to get underneath the area around Point A. They would usually build sentry guns to stop any RED team member from getting by. This has been patched in the PC version, but it can still be done on the 360/PS3 versions of the orange box.
+
'''{{Patch name|8|2|2011}}'''
 +
* * Updated the main menu backgrounds to include [[Granary (Control Point)|Granary]]<ref>Gravel Pit was added as a background instead of Granary</ref> and [[Upward]]
 +
 
 +
'''{{Patch name|8|3|2011}}'''
 +
* Fixed the new Gravel Pit backgrounds using the wrong filename.
 +
 
 +
'''{{Patch name|2|14|2012}}'''
 +
* Fixed z-fighting on the fan in the Red spawn building.
 +
* Fixed Red Engineers building inside their spawn room.
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Clipped roof of building over cap A.
 +
* Removed healthpack under terrain.
 +
* Added decals under health kits and ammo packs.
 +
 
 +
'''{{Patch name|9|10|2015}}'''
 +
* {{Undocumented}} Added [[saucers]] and posters to Gravel Pit.
 +
 
 +
'''{{Patch name|11|25|2015}}'''
 +
* {{Undocumented}} Removed Saucers and Posters from all maps.
 +
}}
 +
 
 +
== Bugs ==
 +
* If a BLU Engineer builds a [[Teleporters|Teleporter Exit]] in the BLU-only area outside the main spawn, it is possible for an enemy Spy to teleport into the BLU spawn.
 +
* In BLU's main spawn, it is possible to get stuck behind the [[w:Utility pole|utility pole]] to the left of the exit toward point A. This happens because the ground is uneven, and the area behind the pole is lower than the rest. Players can still escape as certain classes using methods like explosive jumping, but others may have to commit suicide to escape.
 +
* When in [[Pyroland|Pyrovision]], Gravel Pit's sky is unaffected.
 +
* A player from BLU can spam control point announcer dialogue for RED by crouch jumping on top of a barrel prop in the room under Control Point A.<ref>[https://www.youtube.com/watch?v=JFWGOE8J6Zc Video example.]</ref>
 +
* Engineers are able to build inside of BLU's main spawn room. <ref>[https://www.youtube.com/watch?v=eAWsi6TYW_E&ab_channel=MN Video example.]</ref>
 +
 
 +
== Trivia ==
 +
* Gravel is #34 in the "Pits of America" stamp series.<ref>[https://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper Update - Day 2]</ref>
 +
* Before their [[WAR! Update|war]], the RED Demoman and BLU Soldier went on the "Gravel Pits of America" scenic bus tour together.<ref>[https://www.teamfortress.com/war/administrator/03.htm WAR! Comic, Page 3]</ref>
 +
* The comic [[:File:07 comic large.jpg|''The Insult That Made a "Jarate Master" Out of Sniper'']] takes place in Gravel Pit.  
 +
* According to the [[Map of Badlands|"Map of Badlands"]], Gravel Pit is westward of [[Badwater Basin]] and northeast of [[Well (Control Point)|Well]] (called "The Well"). A sea of gravel (called "The Gravel Sea" on the map) lies to the west.
 +
* ''[[Meet the Demoman]]'' takes place in Gravel Pit, though the teams' roles are reversed - RED attacks while BLU defends.
 +
* Gravel Pit appears in ''[[Worms: Reloaded]]'' as one of the forts.
 +
* The image of Gravel Pit that appears in the background of the [[main menu]] was actually supposed to be [[Granary]].
 +
* The company name "Gray Gravel Co." can be seen on the outside wall of the Control Point B building. Long after the map was released, this company was revealed to be owned by [[Gray Mann]], the long-forgotten brother of Blutarch and Redmond Mann.<ref>[https://www.teamfortress.com/shadowboxers/#f=21 Shadow Boxers]</ref>
 +
* Gravel Pit was originally going to be called cp_bridge.<ref>[https://www.tfportal.de/?site=news_details&id=475 Interview with Robin Walker]</ref>
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Worms reloaded tf2 spy fort.jpg|[[Spy]] and Gravel Pit as a playable fort in ''[[Worms: Reloaded]]''.
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Gravel Pit developer commentary]]
 +
* [[Coal Pit]]
 +
* [[Junction]]
 +
* [[Lava Pit]]
  
== Control Point Timing ==
+
== References ==
{{Control Point Timing/Official Map | MAP = Gravel Pit}}
+
<references/>
  
==See also==
+
{{Maps Nav}}
*[[Gravel Pit developer commentary]]
 
  
{{Maps nav}}
+
[[Category:Quickplay maps]]

Latest revision as of 22:08, 18 July 2024

Gravel Pit
Tf2 gravelpit.jpg
Basic Information
Map type: Attack/Defend
File name: cp_gravelpit
Released: October 10, 2007
(Launch)
Variants: Coal Pit and Lava Pit
Developer(s): Valve
Map Info
Environment: Industrial
Setting: Daylight, overcast
Pyrovision Support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×6  •  Mediumhealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×3
Map Photos
Loading screen photos.
Map Overview
Gravel Pit overview.png
Oi, lend us yer shovel, so I can dig yer grave!
The Sniper to the Soldier

Gravel Pit is an Attack/Defend Control Point map. It was one of the six maps included with Team Fortress 2's initial release.

In Gravel Pit, BLU must capture control points A and B before they can capture point C, the final point, though they can capture A and B in any order. Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. RED's base is located near point C.

Introduction video

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point A: The Radio Tower

  • Control Point: Control Point A is to the left as the player exits the BLU base. The point is at the top of a hill, inside a building. There are two exits from the BLU tunnel to this area, and they allow access to the two ramps around the outside of the point. A Medium Health pack is under the Control Point. There are also two Medium Ammo boxes near the cap building, one to the front and one at the back of the CP building. From point A, there are tunnels that connect to points B and C.
  • BLU Spawn Base: Located on one side of the map, the BLU base has two exits - one to cap A and the other one to cap B.
  • The A side Tunnel: The tunnel which connects BLU's spawn yard and the A battlefield. The tunnels leading to the BLU base are accessible by rocket, grenade, or double jumping; they can also be entered by crouch-jumping onto the part of the wall jutting out next to the left entrance, then by crouch-jumping toward the left entrance while strafing right and turning right to barely land on the tunnel ledge.
  • Valley: The valley is the area between the two dirt paths which lead up to the control point building. There are numerous small buildings in this area.
  • Paths: On both sides of the area are dirt paths which lead to the top of the area and the control point building.
  • Radio Tower: The radio tower houses the control point. It is atop the dirt paths at the far end of the valley. There are two floors, the bottom directly under the control point and the control point floor. On the side of the building is a set of stairs which lead to the control point from the valley.

Control Point B: The Radar

  • Control Point: Control Point B is to the right as the player exits the BLU base. The point is in the large structure in the center of the area.
  • B side Tunnel: There are two tunnels coming from the BLU base. The Short B is covered by a small house and a fence that partially obscures the BLU tunnel, and exits out next to the A/B connector. The Long B exits out on the far side of the B area. Both require players to rocket/grenade/double jump to access the tunnels from the Control Point side. Two ramps along the back wall give access to Control Point C.
  • The Radar: The Radar is the building which houses the control point. It has two main entrances, the main entrance on the far side of the area atop a ramp, and the other on the C side atop two ramps. There are four windows, two on each side which are all accessible. The roof is a common spot for Soldiers or Demomen and contains a dropdown directly to the point.
  • Shadow Side: Next to the building, on the side opposite the B Tunnel exits is the Shadow Side, named for the building's shadow which is cast on it.
  • Balcony: Directly outside the C entrances is the Balcony. It's a high point which serves as a vantage point for most of the B area. There are two ramps on both sides which lead down to ground level.
  • A/B connector: Between the A and B areas is the A/B connector which is a tunnel which connects from BLU's A Tunnel exit to BLU's short B Tunnel exit.

Control Point C: The Laser Gun

  • Control Point: Control Point C is past the first two points, and adjacent to the RED base. The tunnels leading to the other Control Points are on a higher level than the ground in this area. The Control Point is located at the top of the central structure.
  • RED Spawn Base: Located directly adjacent to Control Point C, on the opposite side of the area from the tunnels to Control Points A and B.
  • The Laser Tower: In the center of the area is the giant tower, which atop sits a laser gun. There are three floors to the tower. The first is accessible from ground level by a ramp, and from two bridges connecting to the catwalks. The second floor is accessible by two sets of ramps of which lead along the outside of the tower and one through it. The third floor is the top which contains the Control Point and a small room behind the point open on three of its sides.
  • Catwalks: All along the outside edge of the area are the catwalks. These are the metal walkways which are accessible via four entrances, two from the A/C connector tunnels and two from the B/C connector tunnels, and also accessible from two ramps outside the RED spawn.
  • Ground Level: Below the catwalks and surrounding the tower is the ground level. On the far side is an entrance which leads to the A/C connector tunnels.

Helpful overview

Gravel Pit's locations
1.B side Tunnel
2.Radar building (And the Control point B too!)
3.Shadow Side
4.Balcony
5.A/B Connector
6.A side Tunnel
7.Paths
8.Valley
9.Radio Tower (And the Control point A too!)
10.Laser Tower (And the Control point C as well!)
11.Ground Level

Strategy

Main article: Community Gravel Pit strategy

Control Point timing

Control Point Multiplier Seconds
Control Point A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point B ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Related achievements

Achieved.png General achievements

Impossible Defense
Impossible Defense
Successfully defend Gravel Pit without giving up a capture.
World Traveler
World Traveler
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).

Update history

January 25, 2008 Patch
  • Changed the scoring method in CP_GravelPit to score per capture rather than per round.
  • Updated CP_GravelPit to fix all known exploits.

August 2, 2011 Patch

August 3, 2011 Patch

  • Fixed the new Gravel Pit backgrounds using the wrong filename.

February 14, 2012 Patch

  • Fixed z-fighting on the fan in the Red spawn building.
  • Fixed Red Engineers building inside their spawn room.

July 10, 2013 Patch

  • Clipped roof of building over cap A.
  • Removed healthpack under terrain.
  • Added decals under health kits and ammo packs.

September 10, 2015 Patch

  • [Undocumented] Added saucers and posters to Gravel Pit.

November 25, 2015 Patch

  • [Undocumented] Removed Saucers and Posters from all maps.

Bugs

  • If a BLU Engineer builds a Teleporter Exit in the BLU-only area outside the main spawn, it is possible for an enemy Spy to teleport into the BLU spawn.
  • In BLU's main spawn, it is possible to get stuck behind the utility pole to the left of the exit toward point A. This happens because the ground is uneven, and the area behind the pole is lower than the rest. Players can still escape as certain classes using methods like explosive jumping, but others may have to commit suicide to escape.
  • When in Pyrovision, Gravel Pit's sky is unaffected.
  • A player from BLU can spam control point announcer dialogue for RED by crouch jumping on top of a barrel prop in the room under Control Point A.[2]
  • Engineers are able to build inside of BLU's main spawn room. [3]

Trivia

  • Gravel is #34 in the "Pits of America" stamp series.[4]
  • Before their war, the RED Demoman and BLU Soldier went on the "Gravel Pits of America" scenic bus tour together.[5]
  • The comic The Insult That Made a "Jarate Master" Out of Sniper takes place in Gravel Pit.
  • According to the "Map of Badlands", Gravel Pit is westward of Badwater Basin and northeast of Well (called "The Well"). A sea of gravel (called "The Gravel Sea" on the map) lies to the west.
  • Meet the Demoman takes place in Gravel Pit, though the teams' roles are reversed - RED attacks while BLU defends.
  • Gravel Pit appears in Worms: Reloaded as one of the forts.
  • The image of Gravel Pit that appears in the background of the main menu was actually supposed to be Granary.
  • The company name "Gray Gravel Co." can be seen on the outside wall of the Control Point B building. Long after the map was released, this company was revealed to be owned by Gray Mann, the long-forgotten brother of Blutarch and Redmond Mann.[6]
  • Gravel Pit was originally going to be called cp_bridge.[7]

Gallery

See also

References