Difference between revisions of "Soda Popper"
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| 3d-viewname-1 = Default | | 3d-viewname-1 = Default | ||
| 3d-viewname-2 = Festivized | | 3d-viewname-2 = Festivized | ||
− | | used-by = | + | | used-by = {{used by|Scout}} |
| slot = primary | | slot = primary | ||
| weapon-script = tf_weapon_soda_popper | | weapon-script = tf_weapon_soda_popper | ||
| contributed-by = {{Backpack Item Link|76561197996543132|1221399676}} | | contributed-by = {{Backpack Item Link|76561197996543132|1221399676}} | ||
− | | released = {{Patch name|6|23|2011}} | + | | released = {{Patch name|6|23|2011}} |
− | | availability = {{avail|drop|craft|purchase| | + | | released-major = Über Update |
+ | | availability = {{avail|drop|craft|purchase|crate33-strange|collectors|warpaint}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
+ | | marketable = yes | ||
| rename = yes | | rename = yes | ||
| numbered = yes | | numbered = yes | ||
Line 21: | Line 23: | ||
| ammo-loaded = 2 | | ammo-loaded = 2 | ||
| ammo-carried = 32 | | ammo-carried = 32 | ||
− | | reload = | + | | reload = Clip |
| loadout = yes | | loadout = yes | ||
− | | item-kind = Scattergun | + | | item-kind = {{item kind|Scattergun}} |
− | | level | + | | item-level = 10 |
− | | item-description = | + | | item-description = {{item description|Soda Popper}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|FireRate_Positive|50}} |
− | | att-2-positive = 25 | + | | att-2-positive = {{attribute|ReloadTime_Decreased|25}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|HypeOnDamage}} |
− | | att-4-negative = -66 | + | | att-4-negative = {{attribute|ClipSize_Negative|-66}} |
}} | }} | ||
− | |||
− | |||
− | The | + | {{Quotation|'''The Scout''' after generating HYPE|I'm not even winded!|sound=Scout autocappedintelligence02.wav}} |
− | + | The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken break-action double-barrelled {{botignore|shotgun}} featuring three black bands around the stock and front, one black band around the slitted barrel, and a band near the trigger guard. A can of [[Crit-a-Cola]] is fitted underneath fixed into place with bands as a makeshift handguard. | |
− | When the HYPE meter is full, pressing Alt-Fire | + | The Soda Popper shares the reload function of the [[Force-A-Nature]], in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default [[Scattergun]]. |
+ | |||
+ | Equipping the Soda Popper places a "HYPE" meter on the [[HUD]], which fills with damage dealt by any of the Scout's weapons, including the [[Sandman]] and [[Atomizer]]'s [[Grand Slam]] taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close-range [[Pistol]] shots, or 10 swings from the [[Bat]]. Dealing more than 200 damage in one hit will cap the Hype gained to 50%. | ||
+ | |||
+ | When the HYPE meter is full, pressing Alt-Fire {{DK|MOUSE2}} while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the [[Disciplinary Action]], and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the [[Atomizer]] has no effect during Hype mode and does '''not''' grant an additional jump. | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
− | | damagetype | + | | damagetype = Bullet |
− | | rangetype | + | | rangetype = Ranged |
− | | damage | + | | damage = yes |
− | | ramp up | + | | ramp up = {{tooltip|10.5|Point blank}} / pellet |
− | | base | + | | base = 6 / pellet |
− | | fall off | + | | fall off = {{tooltip|3.168|Long range}} / pellet |
− | | pellet count | + | | pellet count = 10 |
− | | pellet spread | + | | pellet spread = 30 |
− | | ramp up % | + | | ramp up % = 175 |
− | | point blank | + | | point blank = 11-105 |
− | | medium range | + | | medium range = 6-60 |
− | | long range | + | | long range = 3-32 |
− | | crit | + | | crit = 18 / pellet |
− | | minicrit | + | | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet |
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.3125 s |
− | | reload | + | | reload = 1.1333 s |
}} | }} | ||
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}} | }} | ||
− | == Strange variant | + | == Strange variant == |
− | {{ | + | {{Strange item info |
− | | item-type = Scattergun | + | | item-type = {{item kind|Scattergun}} |
| rankson = kills | | rankson = kills | ||
− | | item-description = | + | | item-description = {{item description|Soda Popper}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|FireRate_Positive|50}} |
− | | att-2-positive = 25 | + | | att-2-positive = {{attribute|ReloadTime_Decreased|25}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|HypeOnDamage}} |
− | | att-4-negative = -66 | + | | att-4-negative = {{attribute|ClipSize_Negative|-66}} |
| can deal long range damage = yes | | can deal long range damage = yes | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|6|23|2011}}''' ([[Über Update]]) | + | {{Update history| |
− | * The Soda Popper was added to the game | + | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) |
− | + | * The Soda Popper was added to the game. | |
− | |||
− | |||
− | |||
− | |||
'''{{Patch name|6|27|2011}}''' | '''{{Patch name|6|27|2011}}''' | ||
Line 117: | Line 117: | ||
'''{{Patch name|6|28|2011}}''' | '''{{Patch name|6|28|2011}}''' | ||
− | * Added/Refined recoil/draw/crit/reload forces for the Soda Popper. | + | * Added/Refined recoil/draw/{{botignore|crit}}/reload forces for the Soda Popper. |
'''{{Patch name|7|26|2011}}''' | '''{{Patch name|7|26|2011}}''' | ||
Line 129: | Line 129: | ||
'''{{Patch name|2|9|2012}}''' | '''{{Patch name|2|9|2012}}''' | ||
− | * Improved model and texture.<ref>[ | + | * Improved model and texture.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3828 Steam Workshop page]</ref> |
'''{{Patch name|9|4|2012}}''' | '''{{Patch name|9|4|2012}}''' | ||
Line 140: | Line 140: | ||
'''{{Patch name|12|20|2013}}''' | '''{{Patch name|12|20|2013}}''' | ||
* Changed attributes: | * Changed attributes: | ||
− | ** Hype no longer grants | + | ** Hype no longer grants Mini-Crits. |
** Added Hypemode which grants up to 5 extra air jumps when active. | ** Added Hypemode which grants up to 5 extra air jumps when active. | ||
** Hypemode is triggered by Alt-Attack when hype is full. | ** Hypemode is triggered by Alt-Attack when hype is full. | ||
'''{{Patch name|2|7|2014}}''' | '''{{Patch name|2|7|2014}}''' | ||
− | * {{Undocumented}} Removed the "no random | + | * {{Undocumented}} Removed the "no random Critical hits" attribute from the Soda Popper. |
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
* Updated description to better detail the weapon's features. | * Updated description to better detail the weapon's features. | ||
− | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]]) | + | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) |
* Changed attributes: | * Changed attributes: | ||
** Added "On hit: build Hype" | ** Added "On hit: build Hype" | ||
Line 162: | Line 162: | ||
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) | ||
− | * Added [[ | + | * Added [[Festivizer|Festivized]] variant. |
+ | |||
+ | '''Unknown patches''' | ||
+ | * Increased the Hype duration from 8 to 10 seconds. | ||
}} | }} | ||
== Bugs == | == Bugs == | ||
− | * The Hype meter can be activated during end of round humiliation time. | + | * The Hype meter can be activated during end-of-round humiliation time. |
− | * On 4:3 resolutions, the Hype meter | + | * On 4:3 resolutions, the Hype meter overlaps the objective HUD. |
− | + | * When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion. | |
− | * When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion | + | * If the Hype mode is activated and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out. |
− | * | + | * Damage fills the Hype meter more than it should, being treated as dealing much more damage depending how close the damage amount is to zero.<ref>game/shared/tf/tf_gamerules.cpp:L7095</ref> |
+ | * If zero damage is dealt due to the target having a large amount of resistances, the Hype meter will still increase as though 1 damage was dealt. | ||
== Trivia == | == Trivia == | ||
− | * The shells have the radiation [[w: | + | * The base of the Soda Popper's shells have the radiation [[w:Hazard symbol|hazard symbol]] (☢) on them.<ref>https://www.polycount.com/forum/showthread.php?t=73219</ref> |
* Although a can of Crit-a-Cola is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel. | * Although a can of Crit-a-Cola is strapped to the barrel, a [[Bonk! Atomic Punch]] is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel. | ||
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File:Soda Popper during Hype.png|First-person view of Soda Popper during Hype mode. | File:Soda Popper during Hype.png|First-person view of Soda Popper during Hype mode. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Basic Scout strategy#Soda Popper|Soda Popper strategy]] | ||
== References == | == References == | ||
− | <references /> | + | <references/> |
− | |||
− | |||
− | |||
− | {{ | + | {{Über Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Scout Nav}} | {{Scout Nav}} |
Latest revision as of 13:20, 26 October 2024
“ | I'm not even winded!
Click to listen
— The Scout after generating HYPE
|
” |
The Soda Popper is a community-created primary weapon for the Scout. It is a broken break-action double-barrelled shotgun featuring three black bands around the stock and front, one black band around the slitted barrel, and a band near the trigger guard. A can of Crit-a-Cola is fitted underneath fixed into place with bands as a makeshift handguard.
The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default Scattergun.
Equipping the Soda Popper places a "HYPE" meter on the HUD, which fills with damage dealt by any of the Scout's weapons, including the Sandman and Atomizer's Grand Slam taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close-range Pistol shots, or 10 swings from the Bat. Dealing more than 200 damage in one hit will cap the Hype gained to 50%.
When the HYPE meter is full, pressing Alt-Fire (default key: MOUSE2) while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the Disciplinary Action, and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the Atomizer has no effect during Hype mode and does not grant an additional jump.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 11-105 | |
Medium range | 6-60 | |
Long range | 3-32 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.3125 s | |
Reload | 1.1333 s | |
Values are approximate and determined by community testing. |
Item set
The #1 Fan | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | #1 Fan weapon | Bonk Boy | ||
x4 | + | = |
Reclaimed Metal | Soda Popper | Backburner | Phlogistinator | |||
+ | + | = |
Strange variant
Update history
- The Soda Popper was added to the game.
- Fixed a problem that prevented the Soda Popper from being used in crafting recipes.
- Added/Refined recoil/draw/crit/reload forces for the Soda Popper.
- Corrected the damage ramp for the Soda Popper.
- [Undocumented] Added Strange quality.
- [Undocumented] The Soda Popper was added to the crafting blueprint for the Phlogistinator.
- Improved model and texture.[1]
- Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.
- Weapon functionality is unchanged.
- [Undocumented] Added Collector's quality.
- Changed attributes:
- Hype no longer grants Mini-Crits.
- Added Hypemode which grants up to 5 extra air jumps when active.
- Hypemode is triggered by Alt-Attack when hype is full.
- [Undocumented] Removed the "no random Critical hits" attribute from the Soda Popper.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Changed attributes:
- Added "On hit: build Hype"
- Removed "build hype by running around"
- Fixed being able to damage yourself to gain Hype while using the Soda Popper
- Strange Soda Poppers can now accept Critical Kills strange parts
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Unknown patches
- Increased the Hype duration from 8 to 10 seconds.
Bugs
- The Hype meter can be activated during end-of-round humiliation time.
- On 4:3 resolutions, the Hype meter overlaps the objective HUD.
- When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.
- If the Hype mode is activated and the player visits a Resupply Locker to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
- Damage fills the Hype meter more than it should, being treated as dealing much more damage depending how close the damage amount is to zero.[2]
- If zero damage is dealt due to the target having a large amount of resistances, the Hype meter will still increase as though 1 damage was dealt.
Trivia
- The base of the Soda Popper's shells have the radiation hazard symbol (☢) on them.[3]
- Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
Gallery
RED Festivized variant.
BLU Festivized variant.
Soda Popper promo, mostly used from Meet The Spy.
See also
References
- ↑ Steam Workshop page
- ↑ game/shared/tf/tf_gamerules.cpp:L7095
- ↑ https://www.polycount.com/forum/showthread.php?t=73219
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|