Difference between revisions of "Cloak (Test Map)"
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− | {{ | + | {{Hatnote|Not to be confused with [[Cloak (Control Point)]].}} |
− | + | {{Other uses|this=the testing map|Cloak (disambiguation)}} | |
{{Map infobox | {{Map infobox | ||
− | | | + | | map-status = test |
− | | | + | | map-file-name = cloak |
− | | map-image | + | | map-image = Cloak_oview.jpg |
− | | map-environment = Indoor, industrial/desert | + | | map-environment = Indoor, industrial/desert |
− | | map-setting | + | | map-setting = Daylight, sunny |
− | | map-deep-water | + | | map-has-deep-water = yes |
− | | map-health | + | | map-pickups-health-large = 3 |
− | | map-ammo | + | | map-pickups-ammo-large = 6 |
}} | }} | ||
− | '''Cloak''' is a testing map | + | '''Cloak''' is a testing map present in the [[Source Filmmaker]] files. As the name suggests, the map was intended for a [[Spy]]'s [[Cloak]] test. |
− | The map consists of three parts: a room with various items and objects, an underwater room, a room with "running tracks". Each of these rooms is designed to test Cloak. In the "item room", the behavior of items and objects to the cloak is tested, for example, which items can be taken while invisible, and which are not. In the underwater room, the behavior of the cloak underwater is tested. In a "running track room", it is checked how many meters | + | The map consists of three parts: a room with various items and objects, an underwater room, and a room with "running tracks". Each of these rooms is designed to test Cloak. In the "item room", the behavior of items and objects to the cloak is tested, for example, which items can be taken while invisible, and which are not. In the underwater room, the behavior of the cloak underwater is tested. In a "running track room", it is checked how many meters the Spy can run with one cloak meter of the [[Invis Watch]]. |
== Locations == | == Locations == | ||
− | |||
=== Item room === | === Item room === | ||
− | A room containing a non-capturable [[Control point (objective)| | + | A room containing a non-capturable [[Control point (objective)|control point]] with a neutral [[Intelligence]], two wooden panels for RED and BLU which the player can step on to "capture" the intelligence, two large health Kits and ammo Boxes, a computer which the player can approach to activate the [[Upgrade Station]] menu, and a [[Respawn#Resupply|resupply locker]]. From this room the player can go to the Underwater room. |
<gallery> | <gallery> | ||
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=== Running track room === | === Running track room === | ||
− | A room containing running tracks of different distances. In front of these tracks are four large ammo boxes, apparently to replenish the cloak meter, as well as | + | A room containing running tracks of different distances. In front of these tracks are four large ammo boxes, apparently to replenish the cloak meter, as well as one large health kit. There is also an ascending ramp that leads back to the underwater room. |
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | {{Maps | + | {{Maps Nav}} |
Latest revision as of 01:59, 18 January 2024
Cloak (Test Map) | |
---|---|
Basic Information | |
File name: | cloak
|
Developer(s): | Valve |
Map Info | |
Environment: | Indoor, industrial/desert |
Setting: | Daylight, sunny |
Deep Water: | Yes |
Map Items | |
Health Kits: | ×3 |
Ammo Boxes: | ×6 |
Cloak is a testing map present in the Source Filmmaker files. As the name suggests, the map was intended for a Spy's Cloak test.
The map consists of three parts: a room with various items and objects, an underwater room, and a room with "running tracks". Each of these rooms is designed to test Cloak. In the "item room", the behavior of items and objects to the cloak is tested, for example, which items can be taken while invisible, and which are not. In the underwater room, the behavior of the cloak underwater is tested. In a "running track room", it is checked how many meters the Spy can run with one cloak meter of the Invis Watch.
Locations
Item room
A room containing a non-capturable control point with a neutral Intelligence, two wooden panels for RED and BLU which the player can step on to "capture" the intelligence, two large health Kits and ammo Boxes, a computer which the player can approach to activate the Upgrade Station menu, and a resupply locker. From this room the player can go to the Underwater room.
Underwater room
An underwater room that connects the item room and running track room. There is nothing particularly remarkable here.
Running track room
A room containing running tracks of different distances. In front of these tracks are four large ammo boxes, apparently to replenish the cloak meter, as well as one large health kit. There is also an ascending ramp that leads back to the underwater room.