Difference between revisions of "Coal Town"

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(Removed trivia. Purely speculation and the only thing the two towns have in common is the slight western theme. The actual town in the short uses small parts of Badlands skybox and rest of it's silhouette can be seen in the pyromania poster.)
m (Locations: Added a missed location.)
 
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{{Map infobox
 
{{Map infobox
   | developer                = Valve
+
   | map-status                = official
   | game-type                 = Mann vs. Machine
+
   | map-game-type             = Mann vs. Machine
   | file-name                 = mvm_coaltown
+
   | map-file-name             = mvm_coaltown
 +
  | map-released              = {{Patch name|8|15|2012}}
 +
  | map-released-major        = Mann vs. Machine (update)
 
   | map-image                = Poster Coal Town.png
 
   | map-image                = Poster Coal Town.png
 
   | map-environment          = Desert
 
   | map-environment          = Desert
 
   | map-setting              = Daylight, sunny
 
   | map-setting              = Daylight, sunny
 
   | map-hazards              = [[Environmental_death#Pitfalls|Pitfall]]
 
   | map-hazards              = [[Environmental_death#Pitfalls|Pitfall]]
   | map-health-pickups-medium = 2
+
   | map-pickups-health-medium = 2
   | map-health-pickups-large  = 5
+
   | map-pickups-health-large  = 5
   | map-ammo-pickups-medium  = 4
+
   | map-pickups-ammo-medium  = 4
   | map-ammo-pickups-large    = 12
+
   | map-pickups-ammo-large    = 12
 
}}
 
}}
  
{{quotation|'''[[Saxton Hale]]'''|Other mining museums may promise guided tours, “employees” and functioning bathrooms, but only Hale’s Coal Town offers the '''authentic''' mining experience! '''Smell''' the coal dust! '''See''' the coal piles! Don’t '''touch''' any of the exposed wiring!}}
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{{Quotation|'''[[Saxton Hale]]'''|Other mining museums may promise guided tours, “employees” and functioning bathrooms, but only Hale’s Coal Town offers the '''authentic''' mining experience! '''Smell''' the coal dust! '''See''' the coal piles! Don’t '''touch''' any of the exposed wiring!}}
{{Map Variant}}
+
 
'''Coal Town''' is a [[Mann vs. Machine (game mode)|Mann vs. Machine]] map, released in the [[Mann vs. Machine Update]]. The map contains 6 missions: the Normal mission [[Crash Course (mission)|Crash Course]], the Intermediate missions [[Cave-in (mission)|Cave-in]] and [[Quarry (mission)|Quarry]], the Advanced missions [[Ctrl+Alt+Destruction (mission)|Ctrl+Alt+Destruction]] and [[CPU Slaughter (mission)|CPU Slaughter]], and the Expert mission [[Cataclysm (mission)|Cataclysm]].
+
'''Coal Town''' is a [[Mann vs. Machine]] map released in the [[Mann vs. Machine (update)|Mann vs. Machine Update]]. The map contains 6 missions: the Normal mission [[Crash Course (mission)|Crash Course]], the Intermediate missions [[Cave-in (mission)|Cave-in]] and [[Quarry (mission)|Quarry]], the Advanced missions [[Ctrl+Alt+Destruction (mission)|Ctrl+Alt+Destruction]] and [[CPU Slaughter (mission)|CPU Slaughter]], and the Expert mission [[Cataclysm (mission)|Cataclysm]].
  
 
A Halloween-themed nighttime version of this map, [[Ghost Town]], was added in the [[Spectral Halloween Special]]. This version of the map has a single, unique mission: the Nightmare mission [[Caliginous Caper (mission)|Caliginous Caper]].
 
A Halloween-themed nighttime version of this map, [[Ghost Town]], was added in the [[Spectral Halloween Special]]. This version of the map has a single, unique mission: the Nightmare mission [[Caliginous Caper (mission)|Caliginous Caper]].
  
 
== Locations ==
 
== Locations ==
 
 
=== Hatch Area ===
 
=== Hatch Area ===
The hatch area has two pathways for mercs and four possible pathways for robots.
+
The hatch is located between the two merc spawns, with fences surrounding the front and sides of the hatch. Stairs on both sides lead up to merc spawn rooms, while a ramp (right side) and set of stairs (left side) lead down to the hatch from Salt Rock, acting as paths for both the mercs and [[Robots]].
  
*'''Left Side Hotel (Bottom Floor)''': The 'Panoramic View of Coal' is a max health and ammo kits.
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*'''Red Shed''': The left side merc spawn. Contains an [[Upgrade Station]].
*'''Left Side Hotel (Top Floor)''': Pathway for robot waves. Contains medium health and ammo kits.
+
*'''Mann Mining Post & Parcel''': The right side merc spawn. Contains an Upgrade Station.
*'''Right Side Mann Mining''': Pathway for robot waves. Contains max health and ammo kits.
+
*'''Hotel (Bottom Floor)''': A small room with the "Panoramic View of Coal", containing large health and ammo kits.
 +
*'''Hotel (Top Floor)''': The leftmost pathway for robot waves. On the balcony are medium health and ammo kits.
 +
*'''Mann Mining (Right Side)''': The rightmost pathway for robot waves. Inside are large health and ammo kits. Near to the stairs and behind the building are two additional large ammo kits.
  
 
=== Salt Rock ===
 
=== Salt Rock ===
The Salt Rock is the center area of the map.
+
Salt Rock is the central area and structure of the map, with multiple staircases that lead up to the roof of the building. To both sides are lanes, and on the outskirts two buildings that can be accessed by players and used as pathways for robots.
  
*''''Mining Accident Simulator'''': Bottomless death pit behind the structure. [[Pyro]]s can [[airblast]] robots into the hole for easy kills.
+
*'''Mining Accident Simulator''': A bottomless pit behind the structure. [[Pyro]]s can [[Compression blast|airblast]] robots into the hole for instant kills.
*'''Salt Rock Interior''': Entrance inside the building is accessible from the left lane. Contains a lone Max Ammo kit. Excellent for hiding [[Teleport]]ers
+
*'''Salt Rock Interior''': A small room at the front-end of the building. Can be accessed from the left lane or the front windows. Contains a lone large ammo kit.
*'''Rooftop''': On the left side is a platform for [[Sniper]]s. The right side has a bridge to the right lane catwalks.
+
*'''Rooftop''': On the left side is a short platform. The right side has a bridge to the right lane Ale House and catwalks. Further at the front are powerful [[Sniper]] sightlines looking down towards the robot spawn point, as well as large health and ammo kits.
 +
*'''Mann Mining (Left Side)''': A bottomless pit, "Mine Tours", is stationed infront of the building. Inside are large health and ammo kits. Used by robots to access the Left Side Hotel, with a small balcony with short sightlines, optimal for [[Sentry Gun]]s.
 +
*'''Coal Town Pharmacy''': Infront of the building has a small room that contains a large ammo kit.
 +
*'''Ale House''': A small room containing a medium ammo kit. To the left are is a platform with a medium health and large ammo kit, and stairs that can be used by robots to access the Ale House. To the right are catwalks leading to the Right Side Mann Mining Company building.
  
=== Robot Spawn ===
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=== Main Road ===
Robots will spawn from the front and sides of the closed mineshaft at the end of the map. On certain waves a [[Tank Robot|tank]] will come out from the mineshaft. Near the spawn is a Sniper vantage point with Max Ammo kits on both sides. The robots only have one path they can take until they reach the Salt Rock.
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The Main Road is a linear straight path leading from the robot spawn up to Salt Rock, with buildings to both sides. On certain waves a [[Tank Robot|tank]] comes out from the mineshaft. Near the spawn are Sniper vantage points with large ammo boxes on both sides. The robots only have one path they can take until they reach the Salt Rock.
 +
 
 +
*'''Chaps''': To the side is a small staircase that leads to the roof of the building, holding a large ammo kit.
 +
*'''Mann Mining (Main Road)''': A staircase leads up to the roof of the building from its side, the roof holding a large ammo kit.
 +
*'''The Cliffs''': The spawn point for robots. They may jump down from above the mineshaft, from a small opening next to the Mann Mining building, or next to the "Judgement Shed". It's worth noting that despite the low height of the building, neither players or robots can stand on the Judgement Shed.
 +
*'''Mining Re-enactments''': Underneath the main spawn for regular robots, the mineshaft acts as the spawn point for [[Tank Robot|Tanks]] on certain missions, which will break past the barracades of the mineshaft.
  
 
== Strategy ==
 
== Strategy ==
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== Update history ==
 
== Update history ==
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
+
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
 
* Added Coal Town to the game.
 
* Added Coal Town to the game.
  
 
'''{{Patch name|9|4|2012}}'''
 
'''{{Patch name|9|4|2012}}'''
* Updated Mvm_Coaltown
+
* Blocked bots from being blasted into the tank tunnel.
** Blocked bots from being blasted into the tank tunnel.
+
* Blocked giants from getting stuck under the stairs in the final pit.
** Blocked giants from getting stuck under the stairs in the final pit.
 
  
== Bugs ==
+
== Trivia ==
* When standing on the rocks where robots spawn on the left side and switching weapons in your loadout, you will respawn at spawn with your new loadout (provided tf_respawn_on_loadoutchanges is set to 1).
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* In the description of the "Historic Secretarial Alcove", "Bilious" is misspelled as "Bilius".
 
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* Preservation of a working coal mine as a museum is not unheard of -- [[w:Big Pit National Coal Museum|one such mine]] is in Wales.
==Trivia==
+
* The clipboard found on the "Secretarial Alcove" exhibit reads "DO NOT REMOVE FROM PREMISES".
* In the description of the “Historic Secretarial Alcove”, Bilious is misspelled Bilius.
 
* Preservation of a working coal mine as a museum is not unheard of -- one such mine is in Wales ([[w:Big Pit National Coal Museum|Big Pit National Coal Museum]]).
 
* The clipboard found on the “Secretarial Alcove" exhibit has a text on the bottom, which says: "DO NOT REMOVE FROM PREMISES".  
 
 
* There is a large ammo pack and medium health kit located out of bounds. They are both behind the lone medium ammo pack on the top right path.
 
* There is a large ammo pack and medium health kit located out of bounds. They are both behind the lone medium ammo pack on the top right path.
  
==Gallery==
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== Gallery ==
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Coal Town base.png | The defenders' base.
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File:Coal Town base.png|The defenders' base.
File:Coal Town left lane.png | The left lane.
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File:Coal Town left lane.png|The left lane.
File:Coal Town right lane.png | The right lane.
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File:Coal Town right lane.png|The right lane.
File:Coal Town bot spawn.png | The place where the bots spawn.
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File:Coal Town bot spawn.png|The place where the bots spawn.
File:Coaltown Hale wall.png | The wall in the “Visitor's Center” spawn with portraits of Barnabas, Bilious and Saxton Hale.
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File:Coaltown Hale wall.png|The wall in the "Visitor's Center" spawn with portraits of Barnabas, Bilious, and Saxton Hale.
File:Coal Town First Mined Piece of Coal.png | The “First Mined Piece of Coal” exhibit.
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File:Coal Town First Mined Piece of Coal.png|The “First Mined Piece of Coal” exhibit.
File:Coal Town secretarial alcove.png | The “Secretarial Alcove” exhibit.
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File:Coal Town secretarial alcove.png|The "Secretarial Alcove" exhibit.
File:Coal Town Historic Storage Closet.png | The “Historic Storage Closet” exhibit.
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File:Coal Town Historic Storage Closet.png|The "Historic Storage Closet" exhibit.
File:Coal Town Panoramic View Of Coal.png | The “Panoramic View Of Coal” exhibit.
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File:Coal Town Panoramic View Of Coal.png|The "Panoramic View Of Coal" exhibit.
 
File:Clipboard Model.png|A close-up to the clipboard showing the text.
 
File:Clipboard Model.png|A close-up to the clipboard showing the text.
 
File:Coal Town John Wilkes Hat Closeup.png|A close-up of the John Wilkes Hat information.
 
File:Coal Town John Wilkes Hat Closeup.png|A close-up of the John Wilkes Hat information.
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File:Coal Town Diorama.png|A small diorama of the map.
 
File:Coal Town Diorama.png|A small diorama of the map.
 
File:Coal Town Sign.png
 
File:Coal Town Sign.png
 +
File:Mvm coaltown0000.png|Spectator view 1.
 +
File:Mvm coaltown0001.png|Spectator view 2.
 +
File:Mvm coaltown0002.png|Spectator view 3.
 +
File:Mvm coaltown0003.png|Spectator view 4.
 
</gallery>
 
</gallery>
  
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== External links ==
 
== External links ==
* [http://www.teamfortress.com/mvm/coaltown/ "Coal Town" official announcement]
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* [https://www.teamfortress.com/mvm/coaltown/ "Coal Town" official announcement]
 
 
  
{{MannVsMachineNav}}
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{{Mann Vs Machine Nav}}
{{Maps nav}}
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{{Maps Nav}}

Latest revision as of 08:07, 14 August 2024

Coal Town
Poster Coal Town.png
Basic Information
Map type: Mann vs. Machine
File name: mvm_coaltown
Released: August 15, 2012 Patch
(Mann vs. Machine Update)
Variants: Ghost Town
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daylight, sunny
Hazards: Pitfall
Map Items
Healthico.png Health Kits: Mediumhealth.png ×2  •  
Largehealth.png ×5
Ammoico.png Ammo Boxes: Mediumammo.png ×4   •  
Largeammo.png ×12
Map Photos
Loading screen photos.
Map Overview
Coal Town overview.png
Other mining museums may promise guided tours, “employees” and functioning bathrooms, but only Hale’s Coal Town offers the authentic mining experience! Smell the coal dust! See the coal piles! Don’t touch any of the exposed wiring!

Coal Town is a Mann vs. Machine map released in the Mann vs. Machine Update. The map contains 6 missions: the Normal mission Crash Course, the Intermediate missions Cave-in and Quarry, the Advanced missions Ctrl+Alt+Destruction and CPU Slaughter, and the Expert mission Cataclysm.

A Halloween-themed nighttime version of this map, Ghost Town, was added in the Spectral Halloween Special. This version of the map has a single, unique mission: the Nightmare mission Caliginous Caper.

Locations

Hatch Area

The hatch is located between the two merc spawns, with fences surrounding the front and sides of the hatch. Stairs on both sides lead up to merc spawn rooms, while a ramp (right side) and set of stairs (left side) lead down to the hatch from Salt Rock, acting as paths for both the mercs and Robots.

  • Red Shed: The left side merc spawn. Contains an Upgrade Station.
  • Mann Mining Post & Parcel: The right side merc spawn. Contains an Upgrade Station.
  • Hotel (Bottom Floor): A small room with the "Panoramic View of Coal", containing large health and ammo kits.
  • Hotel (Top Floor): The leftmost pathway for robot waves. On the balcony are medium health and ammo kits.
  • Mann Mining (Right Side): The rightmost pathway for robot waves. Inside are large health and ammo kits. Near to the stairs and behind the building are two additional large ammo kits.

Salt Rock

Salt Rock is the central area and structure of the map, with multiple staircases that lead up to the roof of the building. To both sides are lanes, and on the outskirts two buildings that can be accessed by players and used as pathways for robots.

  • Mining Accident Simulator: A bottomless pit behind the structure. Pyros can airblast robots into the hole for instant kills.
  • Salt Rock Interior: A small room at the front-end of the building. Can be accessed from the left lane or the front windows. Contains a lone large ammo kit.
  • Rooftop: On the left side is a short platform. The right side has a bridge to the right lane Ale House and catwalks. Further at the front are powerful Sniper sightlines looking down towards the robot spawn point, as well as large health and ammo kits.
  • Mann Mining (Left Side): A bottomless pit, "Mine Tours", is stationed infront of the building. Inside are large health and ammo kits. Used by robots to access the Left Side Hotel, with a small balcony with short sightlines, optimal for Sentry Guns.
  • Coal Town Pharmacy: Infront of the building has a small room that contains a large ammo kit.
  • Ale House: A small room containing a medium ammo kit. To the left are is a platform with a medium health and large ammo kit, and stairs that can be used by robots to access the Ale House. To the right are catwalks leading to the Right Side Mann Mining Company building.

Main Road

The Main Road is a linear straight path leading from the robot spawn up to Salt Rock, with buildings to both sides. On certain waves a tank comes out from the mineshaft. Near the spawn are Sniper vantage points with large ammo boxes on both sides. The robots only have one path they can take until they reach the Salt Rock.

  • Chaps: To the side is a small staircase that leads to the roof of the building, holding a large ammo kit.
  • Mann Mining (Main Road): A staircase leads up to the roof of the building from its side, the roof holding a large ammo kit.
  • The Cliffs: The spawn point for robots. They may jump down from above the mineshaft, from a small opening next to the Mann Mining building, or next to the "Judgement Shed". It's worth noting that despite the low height of the building, neither players or robots can stand on the Judgement Shed.
  • Mining Re-enactments: Underneath the main spawn for regular robots, the mineshaft acts as the spawn point for Tanks on certain missions, which will break past the barracades of the mineshaft.

Strategy

Main article: Community Coal Town strategy

Update history

August 15, 2012 Patch (Mann vs. Machine Update)

  • Added Coal Town to the game.

September 4, 2012 Patch

  • Blocked bots from being blasted into the tank tunnel.
  • Blocked giants from getting stuck under the stairs in the final pit.

Trivia

  • In the description of the "Historic Secretarial Alcove", "Bilious" is misspelled as "Bilius".
  • Preservation of a working coal mine as a museum is not unheard of -- one such mine is in Wales.
  • The clipboard found on the "Secretarial Alcove" exhibit reads "DO NOT REMOVE FROM PREMISES".
  • There is a large ammo pack and medium health kit located out of bounds. They are both behind the lone medium ammo pack on the top right path.

Gallery

See also

External links