Difference between revisions of "Kritzkrieg"

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(Healing and Function Times: Fixed connect/disconnect distance. proof https://youtu.be/OQmuTBE0A8c)
 
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| image            = RED Kritzkrieg.png
 
| image            = RED Kritzkrieg.png
 
| 3d-image-1      = Kritzkrieg
 
| 3d-image-1      = Kritzkrieg
| 3d-image-3      = Kritzkrieg Festive
+
| 3d-image-3       = Medic Backpack
 +
| 3d-image-5       = Kritzkrieg Festive
 
| 3d-button-1      = colored_pair
 
| 3d-button-1      = colored_pair
 
| 3d-button-3      = colored_pair
 
| 3d-button-3      = colored_pair
 +
| 3d-button-5      = colored_pair
 
| 3d-viewname-1    = Default
 
| 3d-viewname-1    = Default
| 3d-viewname-3    = Festivized
+
| 3d-viewname-3   = Backpack
 +
| 3d-viewname-5   = Festivized
 
| team-colors      = yes
 
| team-colors      = yes
 
| hide-kill-icon  = yes
 
| hide-kill-icon  = yes
| used-by          = [[Medic]]
+
| used-by          = {{used by|Medic}}
 
| slot            = secondary
 
| slot            = secondary
 
| equip-region    = medigun backpack
 
| equip-region    = medigun backpack
| released        = {{Patch name|4|29|2008}}<br>([[Gold Rush Update]])
+
| released        = {{Patch name|4|29|2008}}
| availability    = {{avail|unlock|drop|craft|purchase|crate30-strange|collectors|crate92-strange}}
+
| released-major  = Gold Rush Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate30-strange|crate92-strange|collectors}}
 
| marketable      = yes
 
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
| ammo-loaded      = N/A
+
| ammo-loaded      = {{common string|N/A}}
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Medi Gun
+
   | item-kind      = {{item kind|Medi Gun}}
 
   | item-level    = 8
 
   | item-level    = 8
   | att-1-neutral  = ÜberCharge grants 100% critical chance
+
   | att-1-neutral  = {{attribute|Medigun_CritBoost}}
   | att-2-positive = +25% ÜberCharge rate
+
   | att-2-positive = {{attribute|UberchargeRate_Positive|25}}
 
}}
 
}}
  
{{Quotation|'''Kritzkrieg''' publicity blurb|This new medigun uses its Übercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance.}}
+
{{Quotation|'''The Scout''' after missing all his shots with full Critical hits|What the hell was that crap?|sound=Scout jeers11.wav}}
  
The '''Kritzkrieg''' ({{pronounce|'krɪtzkriːg}} {{respell|KRITZ|kreeg}}) is an unlockable [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. Similar in appearance to both the [[Medi Gun]] and [[Quick-Fix]], it sports an additional fixture to the barrel with two [[Self-illumination|glowing]] yellow lights on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
+
The '''Kritzkrieg''' ({{pronounce|'krɪtskriːg}} {{respell|KRITS|kreeg}}) is an unlockable [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. Similar in appearance to both the [[Medi Gun]] and [[Quick-Fix]], it sports an additional fixture to the barrel with two [[Self-illumination|glowing]] yellow lights on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
  
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and [[disguise]]d [[Spy|Spies]] up to the 150% base health [[overheal]] limit. The Kritzkrieg's [[ÜberCharge]] is acquired similarly to other Medi Guns, however, upon activation, it bestows a 100% [[Critical hits|critical hit]] chance to the patient rather than invulnerability. While ÜberCharge is deployed, the Medic and his patient are able to capture points, push the cart, and carry the intelligence; however, unlike the stock Medi Gun, the crit effect instantly wears off a patient as soon as the beam disconnects, making flashing other teammates practically useless. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.
+
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and [[disguise]]d [[Spy|Spies]] up to the 150% base health [[overheal]] limit. The Kritzkrieg's [[ÜberCharge]] is acquired similarly to other Medi Guns, however, upon activation, it bestows a 100% [[Critical hits|Critical hit]] chance to the patient rather than invulnerability. While ÜberCharge is deployed, the Medic and his patient are able to capture points, push the cart, and carry the intelligence; however, unlike the stock Medi Gun, the Crit effect instantly wears off a patient as soon as the beam disconnects, making flashing other teammates useless. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.
  
 
When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient, allowing him to keep up with Scouts, or teammates that have a weapon-boosted movement speed. Any kills that the patient gets is counted as an assist to the Medic.
 
When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient, allowing him to keep up with Scouts, or teammates that have a weapon-boosted movement speed. Any kills that the patient gets is counted as an assist to the Medic.
  
[[Taunts|Taunting]] with the Kritzkrieg results in the [[Oktoberfest]] taunt, which heals for 11 health over 4 seconds.
+
[[Taunts|Taunting]] with the Kritzkrieg results in the [[Oktoberfest]] taunt, which heals for 10 health over 4 seconds.
  
 
The Kritzkrieg is automatically given to any player who obtains 16 [[Medic achievements]].
 
The Kritzkrieg is automatically given to any player who obtains 16 [[Medic achievements]].
  
== Healing and Function Times ==
+
== Healing and function times ==
 
{{Damage table
 
{{Damage table
 
| healing            = yes
 
| healing            = yes
Line 48: Line 52:
 
|  max charge time  = 32 s ({{tooltip|64 s|Target at 142.5% health or higher}})
 
|  max charge time  = 32 s ({{tooltip|64 s|Target at 142.5% health or higher}})
 
|  effect time      = 8 s
 
|  effect time      = 8 s
| beamconnect        = 450 ({{tooltip|HU|Hammer Units}})
+
| beamconnect        = 450 ([[Hammer unit]]s)
| beamdisconnect    = 540 ({{tooltip|HU|Hammer Units}})
+
| beamdisconnect    = 540 (Hammer units)
 
}}
 
}}
  
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Medi Gun
+
  | item-type = {{item kind|Medi Gun}}
 
  | rankson = kill assists
 
  | rankson = kill assists
 
  | rankson2 = ubers
 
  | rankson2 = ubers
 
  | festive =
 
  | festive =
   | att-1-neutral  = ÜberCharge grants 100% critical chance
+
   | att-1-neutral  = {{attribute|Medigun_CritBoost}}
   | att-2-positive = +25% ÜberCharge rate
+
   | att-2-positive = {{attribute|UberchargeRate_Positive|25}}
 
  | can deal damage = no
 
  | can deal damage = no
 
  | can deal gib damage = no
 
  | can deal gib damage = no
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| 2 = {{Show achievement|General|Team Doctor}}
 
| 2 = {{Show achievement|General|Team Doctor}}
 
}}
 
}}
 +
  
 
=== {{Class link|Scout}} ===
 
=== {{Class link|Scout}} ===
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| 1 = {{Show achievement|Scout|Doctoring the Ball}}
 
| 1 = {{Show achievement|Scout|Doctoring the Ball}}
 
}}
 
}}
 +
  
 
=== {{Class link|Soldier}} ===
 
=== {{Class link|Soldier}} ===
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| 2 = {{Show achievement|Soldier|War Crime and Punishment}}
 
| 2 = {{Show achievement|Soldier|War Crime and Punishment}}
 
}}
 
}}
 +
  
 
=== {{Class link|Pyro}} ===
 
=== {{Class link|Pyro}} ===
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| 2 = {{Show achievement|Pyro|Next of Kindling}}
 
| 2 = {{Show achievement|Pyro|Next of Kindling}}
 
}}
 
}}
 +
  
 
=== {{Class link|Demoman}} ===
 
=== {{Class link|Demoman}} ===
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| 1 = {{Show achievement|Demoman|Tam O'Shatter}}
 
| 1 = {{Show achievement|Demoman|Tam O'Shatter}}
 
}}
 
}}
 +
  
 
=== {{Class link|Heavy}} ===
 
=== {{Class link|Heavy}} ===
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       {{Show achievement|Heavy|Supreme Soviet}}
 
       {{Show achievement|Heavy|Supreme Soviet}}
 
}}
 
}}
 +
  
 
=== {{Class link|Engineer}} ===
 
=== {{Class link|Engineer}} ===
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| 1 = {{Show achievement|Engineer|Doc, Stock and Barrel}}
 
| 1 = {{Show achievement|Engineer|Doc, Stock and Barrel}}
 
}}
 
}}
 +
  
 
=== {{Class link|Medic}} ===
 
=== {{Class link|Medic}} ===
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       {{Show achievement|Medic|You'll Feel a Little Prick}}
 
       {{Show achievement|Medic|You'll Feel a Little Prick}}
 
}}
 
}}
 +
  
 
=== {{Class link|Spy}} ===
 
=== {{Class link|Spy}} ===
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== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 
 
* The Kritzkrieg was added to the game.
 
* The Kritzkrieg was added to the game.
  
Line 198: Line 209:
 
'''{{Patch name|5|9|2008}}'''
 
'''{{Patch name|5|9|2008}}'''
 
* Fixed the Kritzkrieg not charging faster than the Medi Gun.
 
* Fixed the Kritzkrieg not charging faster than the Medi Gun.
* Fixed [[melee]] weapons not being affected by the Kritzkrieg's crit boost.  
+
* Fixed melee weapons not being affected by the Kritzkrieg's Crit boost.  
  
 
'''{{Patch name|7|29|2008}}'''
 
'''{{Patch name|7|29|2008}}'''
* Fixed the Kritzkrieg not working on servers with crits turned off.
+
* Fixed the Kritzkrieg not working on servers with Crits turned off.
  
 
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
 
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
Line 208: Line 219:
 
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 
* Added a taunt for the Kritzkrieg, which also heals for 11 points.
 
* Added a taunt for the Kritzkrieg, which also heals for 11 points.
* Grenades and [[rockets]] deflected by a [[Pyro]] under the effects of the Kritzkrieg will now be criticals.
+
* Grenades and rockets deflected by a [[Pyro]] under the effects of the Kritzkrieg will now be criticals.
 
* Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
 
* Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
  
 
'''{{Patch name|5|12|2010}}'''
 
'''{{Patch name|5|12|2010}}'''
* {{Undocumented}} The Kritzkrieg was added in the crafting blueprint for [[Crit-a-Cola]].
+
* {{Undocumented}} The Kritzkrieg was added in the [[crafting]] blueprint for [[Crit-a-Cola]].
  
 
'''{{Patch name|12|21|2010}}'''
 
'''{{Patch name|12|21|2010}}'''
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'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
* Fixed the crit boost sound not playing when the Kritzkrieg's charge is deployed.
+
* Fixed the Crit boost sound not playing when the Kritzkrieg's charge is deployed.
  
 
'''{{Patch name|1|10|2011}}'''
 
'''{{Patch name|1|10|2011}}'''
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'''{{Patch name|10|13|2011}}'''
 
'''{{Patch name|10|13|2011}}'''
* {{Undocumented}} Added [[Strange]] Quality.
+
* {{Undocumented}} Added [[Strange]] quality.
  
 
'''{{Patch name|3|22|2012}}'''
 
'''{{Patch name|3|22|2012}}'''
* {{Undocumented}} Changed equip region to "Medi Gun Backpack".
+
* {{Undocumented}} Changed [[equip region]] to "Medi Gun Backpack".
  
 
'''{{Patch name|8|10|2012}}'''
 
'''{{Patch name|8|10|2012}}'''
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'''{{Patch name|7|2|2013}}'''
 
'''{{Patch name|7|2|2013}}'''
* Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent crit boost.
+
* Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent Crit boost.
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
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'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
* Added [[Festivizer|Festivized]] variant.
+
* Added [[Festivizer|Festivized]] variant.}}
}}
+
 
 +
== Notes ==
 +
* Unlike other Medic secondary weapons, the Strange variant of the Kritzkrieg ranks up based on kill assists, not ÜberCharges.
  
 
== Bugs ==
 
== Bugs ==
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== Trivia ==
 
== Trivia ==
* The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "[[w:Blitzkrieg|Blitzkrieg]]", German for "lightning war" – a technique used by the German army in World War II. This is a reference to the Kritzkrieg strategy, which involves wiping the enemy team as quickly as possible, much like the Germans did with Poland in World War II.
+
* The name "Kritzkrieg" is a pun on the term "crits", short for Critical hits, and "[[w:Blitzkrieg|Blitzkrieg]]", German for "lightning war" – a technique used by the German army in World War II. This is a reference to the Kritzkrieg strategy, which involves wiping the enemy team as quickly as possible, much like the Germans did with Poland in World War II.
 
* According to a screenshot in the Gold Rush Update page, the weapon was originally named Critzcrieg, but was changed to Kritzkrieg for the release in-game.
 
* According to a screenshot in the Gold Rush Update page, the weapon was originally named Critzcrieg, but was changed to Kritzkrieg for the release in-game.
 
* Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the [[Overhealer]], which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after playtesting; however, the model for the Kritzkrieg attachment still bears the filename <code>Overhealer</code>.
 
* Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the [[Overhealer]], which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after playtesting; however, the model for the Kritzkrieg attachment still bears the filename <code>Overhealer</code>.

Latest revision as of 16:42, 1 December 2024

What the hell was that crap?
The Scout after missing all his shots with full Critical hits

The Kritzkrieg (/'krɪtskriːg/ krits-kreeg) is an unlockable secondary weapon for the Medic. Similar in appearance to both the Medi Gun and Quick-Fix, it sports an additional fixture to the barrel with two glowing yellow lights on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.

Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and disguised Spies up to the 150% base health overheal limit. The Kritzkrieg's ÜberCharge is acquired similarly to other Medi Guns, however, upon activation, it bestows a 100% Critical hit chance to the patient rather than invulnerability. While ÜberCharge is deployed, the Medic and his patient are able to capture points, push the cart, and carry the intelligence; however, unlike the stock Medi Gun, the Crit effect instantly wears off a patient as soon as the beam disconnects, making flashing other teammates useless. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.

When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient, allowing him to keep up with Scouts, or teammates that have a weapon-boosted movement speed. Any kills that the patient gets is counted as an assist to the Medic.

Taunting with the Kritzkrieg results in the Oktoberfest taunt, which heals for 10 health over 4 seconds.

The Kritzkrieg is automatically given to any player who obtains 16 Medic achievements.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Function times
Effect duration 8 s
Charge fill speed 3.125% / s (1.563% / s)
Maximum charge time 32 s (64 s)
Beam connect distance 450 (Hammer units)
Beam disconnect distance 540 (Hammer units)
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

As a crafting ingredient

Kritzkrieg Bonk! Atomic Punch Crit-a-Cola
Item icon Kritzkrieg.png + Item icon Bonk! Atomic Punch.png = Item icon Crit-a-Cola.png
Kritzkrieg Pain Train Candy Cane
Item icon Kritzkrieg.png + Item icon Pain Train.png = Item icon Candy Cane.png
Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png

Strange variant


Related achievements

Achieved.png General achievements

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Leaderboard class soldier.png Soldier

S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.
War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.


Leaderboard class pyro.png Pyro

Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Leaderboard class demoman.png Demoman

Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Soviet Block
Soviet Block
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.


Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.


Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.
Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Medic Milestone 2
Medic Milestone 2
Achieve 16 of the achievements in the Medic pack.

Reward: Kritzkrieg


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.


Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.
Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.

Update history

April 29, 2008 Patch (Gold Rush Update)
  • The Kritzkrieg was added to the game.

May 2, 2008 Patch

  • Fixed the Kritzkrieg's client crash in particle system.

May 5, 2008 Patch

  • Fixed unlimited ÜberCharge exploit.
  • Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons.

May 7, 2008 Patch

  • Fixed another unlimited ÜberCharge exploit.

May 9, 2008 Patch

  • Fixed the Kritzkrieg not charging faster than the Medi Gun.
  • Fixed melee weapons not being affected by the Kritzkrieg's Crit boost.

July 29, 2008 Patch

  • Fixed the Kritzkrieg not working on servers with Crits turned off.

August 19, 2008 Patch (Heavy Update)

  • Increased the Kritzkrieg's ÜberCharge rate bonus from 10% to 25%.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Added a taunt for the Kritzkrieg, which also heals for 11 points.
  • Grenades and rockets deflected by a Pyro under the effects of the Kritzkrieg will now be criticals.
  • Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.

May 12, 2010 Patch

December 21, 2010 Patch

  • [Undocumented] The Kritzkrieg was added in the crafting blueprint for the Candy Cane.

December 22, 2010 Patch

  • Fixed a bug in the Kritzkrieg's animations.

January 7, 2011 Patch

  • Fixed the Crit boost sound not playing when the Kritzkrieg's charge is deployed.

January 10, 2011 Patch

  • Fixed the Kritzkrieg's charge deployed sound getting stuck on.

May 5, 2011 Patch (Replay Update)

  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
  • [Undocumented] Added community-contributed voice responses for the Oktoberfest.

June 3, 2011 Patch

  • Added community-contributed response rules to the Kritzkrieg.

August 3, 2011 Patch

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

October 13, 2011 Patch

  • [Undocumented] Added Strange quality.

March 22, 2012 Patch

August 10, 2012 Patch

September 21, 2012 Patch

  • Updated Mann vs. Machine.
    • Fixed overheal duration attribute causing the overheal effect to decay faster, rather than slower.

July 2, 2013 Patch

  • Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent Crit boost.

November 12, 2013 Patch

July 3, 2015 Patch

  • Fixed Kritzkrieg not rendering its attachment.

July 6, 2015 Patch

  • Fixed Kritzkrieg not displaying its attachment when dropped.

December 17, 2015 Patch (Tough Break Update)

  • During setup time, ÜberCharge build rate is now increased by 3x.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • All Mediguns allow the Medic to match the speed of their heal target.
    • Previously only available on The Quick-Fix.
  • A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest.

September 12, 2016 Patch

  • Fixed Medics getting the Demoman's charging speed when using Mediguns other than the Quick-Fix.

December 21, 2016 Patch (Smissmas 2016)

Notes

  • Unlike other Medic secondary weapons, the Strange variant of the Kritzkrieg ranks up based on kill assists, not ÜberCharges.

Bugs

  • On the loadout screen, the Medic's model may sometimes still appear to be holding the Medi Gun even when the Kritzkrieg is equipped.
  • Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.

Trivia

  • The name "Kritzkrieg" is a pun on the term "crits", short for Critical hits, and "Blitzkrieg", German for "lightning war" – a technique used by the German army in World War II. This is a reference to the Kritzkrieg strategy, which involves wiping the enemy team as quickly as possible, much like the Germans did with Poland in World War II.
  • According to a screenshot in the Gold Rush Update page, the weapon was originally named Critzcrieg, but was changed to Kritzkrieg for the release in-game.
  • Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the Overhealer, which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after playtesting; however, the model for the Kritzkrieg attachment still bears the filename Overhealer.

Gallery

See also