Difference between revisions of "Sinshine"
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+ | {{Stub|Description of the map.}} | ||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Control Point |
− | | map-image = Cp sunshine event. | + | | map-file-name = cp_sunshine_event |
− | | | + | | map-image = Cp sunshine event.png |
+ | | map-released = {{Patch name|10|28|2015}} | ||
+ | | map-released-major = Scream Fortress 2015 | ||
| map-environment = Halloween | | map-environment = Halloween | ||
| map-setting = Nighttime | | map-setting = Nighttime | ||
| map-hazards = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s | | map-hazards = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s | ||
− | | map-stamp-link | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/954166 |
− | | map-health | + | | map-pickups-health-small = 10 |
− | | map-health | + | | map-pickups-health-medium = 10 |
− | | map-ammo | + | | map-pickups-ammo-small = 4 |
− | | map-ammo | + | | map-pickups-ammo-medium = 14 |
− | | map-special | + | | map-pickups-special-pumpkin = yes |
}} | }} | ||
− | '''Sinshine''' | + | {{Quotation|'''Sinshine''' publicity blurb|A spooky trip into darkness and a hellish landscape, dotted with pumpkins and clocktowers. All Hallow's Eve is upon us, take a walk in this nightmarish 5cp map known only as SINSHINE. (Get it? It's like SUNshine, but with SIN!)}} |
− | It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned | + | '''Sinshine''' is a [[Steam Workshop|community-created]] symmetrical [[Control Point (game mode)|control point]] map added in the [[Scream Fortress 2015]] update. |
+ | |||
+ | It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. | ||
Sinshine was [https://steamcommunity.com/sharedfiles/filedetails/?id=532473747 contributed] to the Steam Workshop. | Sinshine was [https://steamcommunity.com/sharedfiles/filedetails/?id=532473747 contributed] to the Steam Workshop. | ||
== Locations == | == Locations == | ||
− | + | {{HelpfulOverviewNote}} | |
=== Control Point 3 === | === Control Point 3 === | ||
* '''ClockTower''': The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform. | * '''ClockTower''': The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform. | ||
− | *'''Shacks''': On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover | + | *'''Shacks''': On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover. |
− | *'''Valley''': One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one | + | *'''Valley''': One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one. |
− | *'''Cafe''': Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower | + | *'''Cafe''': Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower. |
− | *'''Chokepoints''': The main entrance to the middle point for both teams | + | *'''Chokepoints''': The main entrance to the middle point for both teams. |
+ | |||
+ | <gallery> | ||
+ | File:Sinshine midpoint.png|The central control point. | ||
+ | File:Sinshine valley.png|The Valley. | ||
+ | File:Sinshine cutthrough.png|The cut through "Cafe." | ||
+ | </gallery> | ||
+ | |||
=== Control Point 2 & 4 === | === Control Point 2 & 4 === | ||
* '''Deteriorated Clocktower''': Both teams have a worn-down clock tower that serves as the second and fourth control points. | * '''Deteriorated Clocktower''': Both teams have a worn-down clock tower that serves as the second and fourth control points. | ||
− | *'''Platforms''':On the left of the | + | *'''Platforms''':On the left of the clocktower (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley. |
− | *'''Staircase''': Just behind the | + | *'''Staircase''': Just behind the clocktower is a set of stairs that lead down to the tunnel. |
− | *'''Wooden Warehouse''': Further behind the | + | *'''Wooden Warehouse''': Further behind the clocktower is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse. |
+ | |||
+ | <gallery> | ||
+ | File:Sinshine blu tower.png|The clocktower on BLU side. | ||
+ | File:Sinshine red tower.png|The clocktower on RED side. | ||
+ | File:Sinshine warehouse blu.png|Outside view of BLU's warehouse | ||
+ | File:Sinshine warehouse red.png|Outside view of RED's warehouse | ||
+ | </gallery> | ||
+ | |||
=== Control Point 1 & 5 === | === Control Point 1 & 5 === | ||
− | *'''Control point platform''': This is the location of the first/fifth control point | + | *'''Control point platform''': This is the location of the first/fifth control point. |
− | *'''Elevation''': To the left of the | + | *'''Elevation''': To the left of the lava pit (from defending team side) is an elevated platform that overlooks the point. |
*'''Crates''': On the right of the capture point is a set of barrels and crates. | *'''Crates''': On the right of the capture point is a set of barrels and crates. | ||
− | + | ||
− | ==Helpful overview== | + | <gallery> |
− | [[ | + | File:Sinshine blu last.png|Last point for BLU. |
+ | File:Sinshine red last.png|Last point for RED. | ||
+ | </gallery> | ||
+ | |||
+ | == Helpful overview == | ||
+ | [[File:Sinshine overview with lines.png|left|Sinshine's locations|550px]] | ||
<big>1.Shacks | <big>1.Shacks | ||
2.Cafe | 2.Cafe | ||
Line 56: | Line 81: | ||
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn | Red/blue double diagonal lines w/ a circle: Red/Blu third spawn | ||
− | + | Purple circle: Third/middle point and the Clocktower | |
Yellow circles: Second/fourth points and the Deteriorated Dlocktower | Yellow circles: Second/fourth points and the Deteriorated Dlocktower | ||
Green circles: First/fifth points and the control platform</big> | Green circles: First/fifth points and the control platform</big> | ||
+ | |||
{{clr}} | {{clr}} | ||
+ | |||
== Strategy == | == Strategy == | ||
− | {{main| | + | {{map strategy link|Sinshine|main=yes|stub=yes}} |
− | |||
== Control Point timing == | == Control Point timing == | ||
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
− | |||
== Update history == | == Update history == | ||
Line 77: | Line 102: | ||
* Fixed trigger bounds in RED spawn. | * Fixed trigger bounds in RED spawn. | ||
* Various lighting changes. | * Various lighting changes. | ||
+ | |||
+ | == Bugs == | ||
+ | * Both the RED and BLU teams can place buildings inside their 2nd forward spawns. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
+ | File:Sinshinesideroute.png|A side route. | ||
+ | File:Sinshinemid2.png|Angled view of the midpoint. | ||
+ | File:Sinshinemid.png|Second/fourth point. | ||
+ | File:Sinshinefinal.png|RED team's final point. | ||
File:sinshineworkshopimage.jpeg|Steam Workshop thumbnail for Sinshine. | File:sinshineworkshopimage.jpeg|Steam Workshop thumbnail for Sinshine. | ||
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− | |||
− | |||
− | |||
</gallery> | </gallery> | ||
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{{Halloween Map Nav}} | {{Halloween Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} | ||
+ | |||
[[Category:Halloween maps]] | [[Category:Halloween maps]] |
Latest revision as of 16:40, 21 November 2024
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Description of the map. |
Sinshine | |
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Basic Information | |
Map type: | Control Point |
File name: | cp_sunshine_event
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Released: | October 28, 2015 Patch (Scream Fortress VII) |
Variants: | Sunshine |
Developer(s): | Rebecca "phi" Ailes Kimberly "iiboharz" Riswick Harlen "UEAKCrash" Linke |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime |
Hazards: | Pitfall, Pumpkin bombs |
Map Items | |
Health Kits: | ×10 • ×10 |
Ammo Boxes: | ×4 • ×14 |
Special: | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | A spooky trip into darkness and a hellish landscape, dotted with pumpkins and clocktowers. All Hallow's Eve is upon us, take a walk in this nightmarish 5cp map known only as SINSHINE. (Get it? It's like SUNshine, but with SIN!)
— Sinshine publicity blurb
|
” |
Sinshine is a community-created symmetrical control point map added in the Scream Fortress 2015 update.
It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned.
Sinshine was contributed to the Steam Workshop.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Point 3
- ClockTower: The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
- Shacks: On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover.
- Valley: One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one.
- Cafe: Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower.
- Chokepoints: The main entrance to the middle point for both teams.
Control Point 2 & 4
- Deteriorated Clocktower: Both teams have a worn-down clock tower that serves as the second and fourth control points.
- Platforms:On the left of the clocktower (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley.
- Staircase: Just behind the clocktower is a set of stairs that lead down to the tunnel.
- Wooden Warehouse: Further behind the clocktower is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse.
Control Point 1 & 5
- Control point platform: This is the location of the first/fifth control point.
- Elevation: To the left of the lava pit (from defending team side) is an elevated platform that overlooks the point.
- Crates: On the right of the capture point is a set of barrels and crates.
Helpful overview
1.Shacks 2.Cafe 3.Chokepoint 4.Valley 5.Platform 6.Staircase 7.Wooden Warehouse 8.Elevation 9.Wall and the area behind it 10.Crates
Red/blue diagonal lines: Red/Blu first spawn Red/blue double diagonal lines: Red/Blu second spawn Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Purple circle: Third/middle point and the Clocktower Yellow circles: Second/fourth points and the Deteriorated Dlocktower Green circles: First/fifth points and the control platform
Strategy
Main article: Community Sinshine strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
October 28, 2015 Patch (Scream Fortress 2015)
- Added Sinshine to the game.
- Fixed multiple visible nodraws and other texture bugs.
- Fixed nonsolid pumpkin in lobby.
- Fixed trigger bounds in RED spawn.
- Various lighting changes.
Bugs
- Both the RED and BLU teams can place buildings inside their 2nd forward spawns.
Gallery
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