Difference between revisions of "Helltower/zh-hans"

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{{Map Variant}}
 
 
{{DISPLAYTITLE:Helltower}}
 
{{DISPLAYTITLE:Helltower}}
{{trans}}
 
 
{{Map infobox
 
{{Map infobox
   | game-type                   = Payload Race
+
   | map-status                = official
   | file-name                   = plr_hightower_event
+
  | map-game-type             = Payload Race
   | map-image                   = Plr hightower event3.png
+
   | map-file-name             = plr_hightower_event
   | release-date                = 2013年10月29日
+
   | map-image                 = Plr hightower event3.png
   | last-updated                = 2015年11月6日
+
   | map-released              = {{Patch name|10|29|2013}}
   | map-environment             = 沙漠
+
   | map-released-major        = Scream Fortress 2013
   | map-setting                 = 夜晚,多云
+
   | map-environment           = 沙漠
   | map-hazards                 = [[Environmental death/zh-hans#Pitfalls|深渊]],[[Pumpkin bomb/zh-hans|南瓜炸弹]],<br>[[Skeletons/zh-hans|骷髅]],[[Ghost/zh-hans|幽灵]]
+
   | map-setting               = 夜晚,多云
   | map-underworld-hazards      = [[Environmental death/zh-hans#Lava|地狱岩浆]]
+
   | map-hazards               = [[Environmental death/zh-hans#Pitfalls|深渊]],[[Pumpkin bomb/zh-hans|南瓜炸弹]],<br>[[Skeletons/zh-hans|骷髅]],[[Ghost/zh-hans|幽灵]]
   | map-pyrovision             = Yes
+
   | map-hazards-underworld   = [[Environmental death/zh-hans#Lava|地狱岩浆]]
   | map-health-pickups-small   = 4
+
   | map-has-magic-spells      = yes
   | map-health-pickups-medium   = 7
+
  | map-has-pyrovision       = yes
   | map-health-pickups-large   = 1
+
   | map-pickups-health-small = 4
   | map-ammo-pickups-small     = 5
+
   | map-pickups-health-medium = 7
   | map-ammo-pickups-medium     = 5
+
   | map-pickups-health-large = 1
   | map-ammo-pickups-large     = 3
+
   | map-pickups-ammo-small   = 5
   | map-special-pickups-sgg     = yes
+
   | map-pickups-ammo-medium   = 5
   | map-bots                   = 1
+
   | map-pickups-ammo-large   = 3
 +
   | map-pickups-special-sgg   = yes
 +
   | map-has-bots             = yes
 
}}
 
}}
  
 
{{Quotation|Helltower 宣传页|在这张万圣节风的推车竞赛地图中将一个装着尸体的战车推过一片充满魔咒和骷髅的梦魇之地,来到达更深层的熔岩地狱!并获得满裤子的恐怖!特别澄清一下:你会拉裤子的。}}
 
{{Quotation|Helltower 宣传页|在这张万圣节风的推车竞赛地图中将一个装着尸体的战车推过一片充满魔咒和骷髅的梦魇之地,来到达更深层的熔岩地狱!并获得满裤子的恐怖!特别澄清一下:你会拉裤子的。}}
  
'''Helltower''' is a [[Payload Race]] map added in the [[Scream Fortress 2013|Scream Fortress 2013 Update]]. Players who own a [[Spell Book]] may equip it and be able to pick up and cast the many [[Magic spells|Magic Spells]] that appear on this map. Occasionally, the [[Soul Gargoyle]] spawns for randomly selected players on the server to find and [[Pickups|pick up]].
+
'''Helltower'''是一张于{{update link|Scream Fortress 2013}}更新中被添加到游戏中的[[Payload Race/zh-hans|推车竞赛]]地图。拥有[[Spell Book/zh-hans|魔咒书]]的玩家可以装备魔咒书并捡起魔咒来释放[[Magic spells/zh-hans|魔法]]。每隔一段时间,地图上会出现[[Soul Gargoyle/zh-hans|摄魂石像鬼]]并可被玩家[[Pickups/zh-hans|拾取]]
  
The objective is to push a cart of gravel containing the corpse of the opposing team's employer (Blutarch for [[RED]], Redmond for [[BLU]]) to the lift at the high towers before the other team, all while the brothers' spirits shout general insults ([[Announcer|announcements]]) at the players. At the beginning of the round each team's employer requests or demands that the team send their corpse (the other team's employer) to Hell. Once either brother is pushed to the checkpoint, all players are sent to '''Hell'''.
+
该地图的目标是推一辆装满碎石和敌方队伍老板的战车([[BLU/zh-hans|蓝队]]推雷德蒙德,[[RED/zh-hans|红队]]推布鲁塔克)在敌方队伍之前推到高塔上的电梯,在此过程中双方老板的会通过[[Announcer/zh-hans|广播]]不断羞辱玩家和彼此。在回合开始时,双方队伍的老板会要求他们的队伍把他们(对方)的尸体推到地狱中。当任意一个战车推到了终点时,所有玩家都会被传送到'''地狱'''
  
In Hell, the teams spawn on opposite sides of a ruined tower and must make their way to the spellbook on Skull Island while avoiding enemy fire and spells and falling into the [[lava]]. Any player killed in Hell becomes a [[Ghost]] and can pursue the living players; however, ghosts have no way to deal any damage. Pressing primary-fire or using a [[voice command]] as a ghost causes the player to yell "BOO", which can be used to annoy living players but serves little other purpose. Players that survive and reach the book receive an [[Unfilled Fancy Spellbook]], if they do not already possess one in their [[backpack]], which must be filled with [[Spellbook Page]]s in order to become usable.
+
在地狱中,双方队伍出生在高塔废墟的两端,目标是夺取骷髅岛上的魔咒书,但在途中需要注意敌方的火力,魔咒和[[lava/zh-hans|岩浆]]。在地狱中死亡的玩家会变成[[Player ghost/zh-hans|幽灵]]并可以继续追逐敌人;不过玩家变成的幽灵无法造成任何伤害。按主要开火键或使用[[voice command/zh-hans|语音指令]]会让玩家幽灵喊“BOO”,不过与NPC幽灵不同玩家的BOO只能烦人而不能吓人。拿到魔咒书的玩家会获得[[Unfilled Fancy Spellbook/zh-hans|空白的花俏魔咒书]],前提是如果他们还没有获得的话。该物品必须[[Spellbook Page/zh-hans|魔咒书页]]来填充才能使用。
  
 
{{Soul Gargoyle bit}}
 
{{Soul Gargoyle bit}}
 
{{Maps that formerly had Haunted Halloween Gift Pickups}}
 
{{Maps that formerly had Haunted Halloween Gift Pickups}}
  
== Witching Hour ==
+
== {{anchor|Witching Hour}}灵异时刻 ==
The [[Witching Hour]] is a timed-event feature introduced in Helltower. It occurs every time the minute hand on the Clocktower reaches 12 and lasts while the minute hand steps backwards around back to 12 again. Every 2 minutes and 25 seconds, the Witching Hour runs for 40 seconds.  Clocktower bells ring announcing the Witching Hour. Clockworks clunk loudly within the tower, increasing in rate to warn players of the end of the Witching Hour.
+
[[Witching Hour/zh-hans|灵异时刻]]是一个随时间触发的地图特色事件。该事件会在钟塔的分针指向12点时触发并且会一直持续到分针倒退到12点时结束。每隔2分25秒时,灵异时刻会触发并持续40秒。钟塔会在灵异时刻开始时播放钟声提示,并且会随时间变得更响来提示玩家灵异时刻的进度。
  
During each witching hour, many Magic Spells spawn all over the open areas of the map and two Bridges open over the Lava pit to the Cliff House. Players who survived the bridge crossing may pick up the Rare Magic Spell at the Cliff House and be returned instantly to their own spawn with an [[Healing#Overheal|Overheal]] and a brief speed boost.
+
在灵异时刻期间,地图上会生成很多魔咒并且会出现两架横跨岩浆峡谷的幽灵桥,通往悬崖对岸的小屋。成功进入小屋的玩家会被瞬间传送回出生点并获得一个稀有魔咒,[[Healing/zh-hans#Overheal|超量治疗]]和一段时间的移速加成。
  
At the start of the second Witching Hour and every second hour after that, the Green Skeleton King and 5 [[Skeletons]] appear and begin chasing the nearest players.
+
从第二个灵异时刻事件开始,地图上会出现骷髅王和5只普通[[Skeletons/zh-hans|骷髅]],并且会在地图上追杀离他们最近的玩家。
  
[[Image:Helltower Hell Overview.jpg|thumb|top|Overview of the Hell part of the map.]]
+
[[Image:Helltower Hell Overview.jpg|thumb|top|俯瞰地图中的地狱。]]
  
== Mann Brothers ==
+
== {{anchor|Mann Brothers}}曼恩兄弟 ==
The Mann Brothers, [[Non-player characters#Blutarch and Redmond Mann|Redmond and Blutarch]], serve as Helltower's Halloween-themed [[Payload carts]]. After being slain by their long-lost brother [[Non-player characters#Gray Mann|Gray Mann]], the ghosts of the Mann Brothers endeavour to have their respective mercenaries send the other brother to Hell so that one may claim their father's inheritance, as described in [[Grave Matters]]. Thus, each team must push the corpse of the other team's boss to Hell while the ghosts of their respective employers bicker, report progress, and give instruction in place of the [[Administrator]]. [[Halloween Boss responses#Scream Fortress V (2013)|Voice responses]] spoken by them are typically made in response to progression of the game, including environmental factors such as spells or newly spawned enemies.
+
知名的曼恩兄弟,[[Non-player characters/zh-hans#Blutarch and Redmond Mann|雷德蒙德和布鲁塔克]],在此地图中作为万圣节风的[[Payload carts/zh-hans|战车]]出场。在被他们失散多年的兄弟[[Non-player characters/zh-hans#Gray Mann|格雷曼恩]]杀害后,他们的幽灵试图让自家的雇佣兵把对方推入地狱好让自己获得全部遗产,就像漫画[[Grave Matters/zh-hans|坟地争锋]]中一样。因此,玩家需要把对方队伍的老板推入地狱,于此同时,双方的老板会互相争吵,播报战况并给予指示就像[[Administrator/zh-hans|管理员]]一样。他们的[[Halloween Boss responses/zh-hans#Scream Fortress V (2013)|台词]]是被特别设计来报道当局游戏的进度, 包括环境变化如生成魔咒和新敌对NPC的生成。
  
 
<gallery perrow="4">
 
<gallery perrow="4">
File:Plr hightower event redcart.jpg|RED team's cart, with Blutarch Mann inside
+
File:Plr hightower event redcart.jpg|红队的战车,内有布鲁塔克
File:Plr hightower event blutarch.jpg|Close up of Blutarch Mann
+
File:Plr hightower event blutarch.jpg|近距离观察布鲁塔克
File:Plr hightower event blucart.jpg|BLU team's cart, with Redmond Mann inside
+
File:Plr hightower event blucart.jpg|蓝队的战车,内有雷德蒙德
File:Plr hightower event Redmond.jpg|Close up of Redmond Mann
+
File:Plr hightower event Redmond.jpg|近距离观察雷德蒙德
 
</gallery>
 
</gallery>
  
== Hell ==
+
== {{anchor|Hell}}地狱 ==
While the initial push to the end works like a regular Payload race on Hightower, once a team has pushed their corpse to the end, the screen flashes white as all players are transported to what is believed to be Hell.
+
虽然该地图一开始的推车机制就像Hightowear一样,但是一旦一方队伍将战车推到塔顶,所有玩家的视线将变白并在之后传送到地狱。
  
On first arrival, all players appear on separate sides of a small area surrounded by lava (along with a short [[Thriller Taunt|dance-off]]). The team that successfully pushed their cart to the end receive a noticeable [[Healing#Overheal|Overheal]] buff as both teams are to fight over winning a prize upon Skull Island; an [[Unfilled Fancy Spellbook]].
+
在刚传送到地狱时,所有玩家会被传送到一片单独的空地,并环绕着岩浆(同时玩家会做一个[[Thriller Taunt/zh-hans|跳舞嘲讽]])。成功把战车推到塔顶的队伍会在这时获得超量治疗,跳舞结束后双方队伍就会开始厮杀并试图夺得骷髅岛上的宝物:一本[[Unfilled Fancy Spellbook/zh-hans|空白的花俏魔咒书]]
  
At this point, the game turns into a short [[Arena]] match, with no respawns. Instead, killed players turn into maneuverable ghosts. The team that manages to make it to Skull Island and lower the gate around the book wins the match, even if they lost the Payload race.
+
在此阶段,双方对局会变得类似于[[Arena/zh-hans|竞技场]]比赛,玩家不能复活。但是被玩家死亡后会变成可操控的幽灵。成功抵达骷髅岛拿到魔咒书的队伍会获胜,哪怕他们在推车阶段输了。
  
== Locations ==
+
=={{common string|Locations}} ==
'''Note''': If you're having trouble with finding the locations listed here, you can scroll down to the ''[[#Helpful overview|Helpful overview]]'' section to see their exact position marked on the map.
+
'''''': 如果你在寻找特点地点时遇到困难,你可以滑倒''[[#Helpful overview|辅助俯瞰图]]''来查看特定地点。
  
*'''The Hightowers''': Similar to the Hightowers in the [[Hightower]] map. There are movable platforms at the bottoms that when a Payload cart and at least one player is standing on it, will raise. Like the Hightower map, once a cart reaches the end of the track it detonates and kills all nearby players (which respawn in Hell shortly after).
+
* '''高塔''':[[Hightower/zh-hans|Hightower]]中的高塔一样。每条行车轨道的末端均有一个可移动的平台,只要有该队玩家站立在平台上,车子就会缓慢上升。跟Hightower一样一旦平台到达高塔顶部,战车会被引爆,并炸死周围的玩家(即使被炸死了一会也会在地狱复活)。
*'''Central Tower''': Includes a long pit/shaft, similar to [[Ghost Fort]].
+
*'''中央塔''': 内有一个深渊与[[Ghost Fort/zh-hans|Ghost Fort]]中的深渊差不多。
*'''Crossing'''':Just like with the Hightower, there is a crossing shortly before the ramp.
+
*'''交叉道口''':就像Hightower一样,在斜坡前会经过一个交叉道口。
*'''The Ramp''': Unlike Hightower, the carts do not roll back down the Ramp.
+
*'''斜坡''': 与Hightower不一样的是战车不会在斜坡上倒退。
*'''Cliff-House''': Its back wall is now opened up and can be fallen off of, and players can stand on the roof.
+
*''''悬崖屋''': 面向悬崖的那面墙现在敞开了并且玩家可能会掉下悬崖,玩家可以站在悬崖屋的屋顶上。
*'''Clocktower''': Past the Cliff-House, a Clock tower can be accessed by bridges that appear during the Witching Hour. The [[ghost]] of [[Zepheniah Mann]] watches over the battle here but disappears during the Witching Hour. His [[Stun|haunting]] here prevents long-ranged players (e.g., Snipers) from using the location as an unassailable position.
+
*'''钟楼''': 在悬崖屋对面,有一个钟楼,可以通过灵异时刻的幽灵桥抵达。[[Non-player_characters/zh-hans#Zepheniah_Mann|泽菲尼亚·曼恩]][[ghost/zh-hans|幽灵]]会在这里观察战场,然后会在灵异时刻消失。他会[[Stun/zh-hans|恐吓]]他旁边的玩家,来防止远距离输出职业(狙击手)将此处作为一个无赖级别的点位。
*'''Balconies''': At the end of the spawn hallways, like Hightower, are small balconies that overlook most of the battlefield.
+
* '''阳台''':重生点走廊的尽头是小型阳台,从这里可以俯瞰高塔、中央塔楼以及战场的大部分区域。
*'''Tower Corridors''': Some changes have been made here, including small puddle rooms on each side that players can drop down into, and small inaccessible tunnels, which can be used to teleport to the opposite tunnel when you are affected by the shrinking spell.
+
*'''塔楼走廊''': 此处与Hightower有些区别,比如说可供玩家跳入的水坑房和小通风管道,通常玩家无法进入但是玩家在缩小魔法效果下可以进入并传送到地图另一头的通风管道。
*'''The Bridge''': Two bridges that allows players to access the Clocktower. They appear during the Witching Hour, replacing [[Zepheniah Mann|Zepheniah]]'s [[ghost]] and disappear when it is over.
+
*'''幽灵桥''': 两座通往钟楼的半透明桥。只会在灵异时刻出现,出现时泽菲尼亚·曼恩的幽灵会消失。
*'''Hell''': When one of the caskets reaches its goal, both teams are sent to Hell. Hell takes on a slightly more demonic and lava-filled appearance than the map itself and still has the top half of the Central Tower. A route can be traveled across to Skull Island where surviving players can find the chatty [[Bombinomicon (character)|Bombinomicon]] and receive a [[Unfilled Fancy Spellbook|reward]].
+
*'''地狱'': 当其中一具尸体抵达终点时,双方队伍都会被传送到地狱。地狱的外观是一个稍微恶魔化并充满岩浆的Hightwoer但是中央塔只剩下了一半。有一条通往骷髅岛的道路,在骷髅岛上玩家可以找到健谈的[[Bombinomicon (character)/zh-hans|炸弹魔书]]并获得一本空白的花俏魔咒书。
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Plr hightower event hightowers.jpg|The Hightowers
+
File:Plr hightower event hightowers.jpg|高塔
File:Plr hightower event centertower.jpg|Central Tower
+
File:Plr hightower event centertower.jpg|中央塔
File:Plr hightower event pit.jpg|Pit in Central Tower
+
File:Plr hightower event pit.jpg|中央塔下的深坑
File:Plr hightower event redRampBalcony.jpg|RED Ramp Balcony
+
File:Plr hightower event redRampBalcony.jpg|红队斜坡上的阳台
File:Plr hightower event redRamp.jpg|RED Ramp
+
File:Plr hightower event redRamp.jpg|红队斜坡
File:Plr hightower event blueRamp.jpg|BLU Ramp Balcony
+
File:Plr hightower event blueRamp.jpg|蓝队斜坡上的阳台
File:Plr hightower event cliffhouse.jpg|BLU Ramp
+
File:Plr hightower event cliffhouse.jpg|蓝队斜坡
File:Plr hightower event redSniperBalconyRoom.jpg|RED Sniper Balcony
+
File:Plr hightower event redSniperBalconyRoom.jpg|红队狙击手阳台
File:Plr hightower event redSniperBalcony.jpg|RED Sniper Balcony
+
File:Plr hightower event redSniperBalcony.jpg|红队狙击手阳台
File:Plr hightower event redlowerbalcony.jpg|RED Balcony
+
File:Plr hightower event redlowerbalcony.jpg|红队阳台
File:Plr hightower event redSpawnNewDoor.jpg|RED Tower Corridors, included the spawn door to small puddle room
+
File:Plr hightower event redSpawnNewDoor.jpg|红队走廊,有一个出生点门和水坑房
File:Plr hightower event redSpawnHallway2.jpg|RED Tower Corridors
+
File:Plr hightower event redSpawnHallway2.jpg|红队高塔走廊
File:Plr hightower event redSpawn.jpg|RED Spawn Room
+
File:Plr hightower event redSpawn.jpg|红队出生点
File:Plr hightower event blueDropdown.jpg|BLU puddle room
+
File:Plr hightower event blueDropdown.jpg|蓝队水坑房
File:Plr hightower event blueSpawnHallway.jpg|BLU Tower Corridors
+
File:Plr hightower event blueSpawnHallway.jpg|蓝队高塔走廊
File:Plr hightower event bridge.jpg|Bridge connected to Clocktower
+
File:Plr hightower event bridge.jpg|通往钟楼的桥
File:Helltower clock.jpg|Clocktower
+
File:Helltower clock.jpg|钟楼
File:Postal Pummeler during Witching Hour.jpg|[[Postal Pummeler]] at the Clocktower.
+
File:Postal Pummeler during Witching Hour.jpg|钟楼处的[[Postal Pummeler/zh-hans|明信片打手]]
File:Plr hightower event hell.jpg|Hell Winners' side
+
File:Plr hightower event hell.jpg|第一阶段获胜后进入地狱的位置
File:Plr hightower event hell entry.jpg|From this point of view, the winning team enters on the left, and the losing one enters on the right.
+
File:Plr hightower event hell entry.jpg|从这个角度看获胜方会传送到左边,失败方会传送到右边。
File:Plr hightower event hell left side.jpg|Hell Losers' side
+
File:Plr hightower event hell left side.jpg|第一阶段失败后进入地狱的位置
File:Bombinomicon on Hell Island.jpg|The [[Non-player characters#Bombinomicon|Bombinomicon]] in Hell
+
File:Bombinomicon on Hell Island.jpg|地狱中的[[Non-player characters/zh-hans#Bombinomicon|炸弹魔书]]
File:Unfilled Fancy Spellbook on Hell Island.jpg|The Unfilled Fancy Spellbook
+
File:Unfilled Fancy Spellbook on Hell Island.jpg|空白的花俏魔咒书
File:Plr hightower event spellbook.png|Regular [[Magic spells‎|Magic Spell]]
+
File:Plr hightower event spellbook.png|普通[[Magic spells‎/zh-hans|魔咒]]
File:Plr hightower event superspellbook.jpg|Rare Magic Spell on the Clocktower
+
File:Plr hightower event superspellbook.jpg|钟塔上的稀有魔咒
File:Plr hightower event skeletons.jpg|A group of skeletons
+
File:Plr hightower event skeletons.jpg|一堆骷髅
 
</gallery>
 
</gallery>
  
== Helpful overview ==
+
== {{common string|Helpful overview}} ==
[[Image:Helltower overview with lines.png|600px|left|Helltower's locations]]
+
[[Image:Helltower overview with lines.png|600px|left|Helltower的位置]]
  <big>1.Tower corridor
+
  <big>1.塔楼走廊
  2.Balconies
+
  2.阳台
  3.Central Tower
+
  3.中央塔
  4.Crossing
+
  4.交叉道口
  5.The Ramp
+
  5.斜坡
  6.Cliff House
+
  6.悬崖屋
  7.Clocktower
+
  7.钟楼
  
  Blue diagonal lines: Blu spawn
+
  蓝色斜线:蓝队出生点
  Red diagonal lines: Red spawn
+
  红色斜线:红队出生点
  
  Blue circle: Blu's Hightower
+
  蓝色圆圈:蓝队高塔
  Red circle: Red's Hightower</big>
+
  红色圆圈:红队高塔</big>
 
{{clr}}
 
{{clr}}
== Strategy ==
+
 
{{Hatnote|See [[Community Helltower strategy]]}}
+
== {{common string|Strategy}}==
 +
{{Hatnote|参见[[Community Helltower strategy/zh-hans|Helltower社区策略]]}}
 
{{community strategy stub link}}
 
{{community strategy stub link}}
{{Hatnote|See [[Community Skeletons strategy]]}}
+
{{Hatnote|参见[[Community Skeletons strategy/zh-hans|关于骷髅的社区策略]]}}
 
{{anchor|Strategies}}
 
{{anchor|Strategies}}
  
== Related achievements ==
+
== {{common string|related achievements}}==
{{See also|Obtaining Halloween achievements}}
+
{{See also|Obtaining Halloween achievements/zh-hans|l1=获得万圣节成就}}
  
 
=== {{Achiev type link|scarechievements}} ===
 
=== {{Achiev type link|scarechievements}} ===
Line 154: Line 155:
 
}}
 
}}
  
== Update history ==
+
== {{common string|Update history}} ==
 
{{update history|
 
{{update history|
'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
+
'''{{Patch name|10|29|2013}}''' ({{update link|Scream Fortress 2013}})
* Added Helltower to the game.
+
* Helltower被添加到了游戏中
  
 
'''{{Patch name|10|30|2013}}'''
 
'''{{Patch name|10|30|2013}}'''
* Updated the round restart event to remove spells after playing in hell.
+
* 更新了回合变更事件来使在地狱中获得的魔咒消失。
* Updated Helltower to improve server stability.
+
* 更新了Helltower来改善服务器稳定性。
  
 
'''{{Patch name|10|31|2013}}'''
 
'''{{Patch name|10|31|2013}}'''
* Fixed players keeping their spells if they were rolling for them while leaving hell.
+
* 修复了玩家在离开地狱时抽魔咒会将魔咒保留到下一回合的漏洞。
  
 
'''{{Patch name|11|1|2013}}'''
 
'''{{Patch name|11|1|2013}}'''
* Fixed a dedicated server crash related to players becoming ghosts in hell.
+
* 修复了玩家在地狱中变成幽灵使专用服务器崩溃的漏洞。
  
 
'''{{Patch name|11|6|2013}}'''
 
'''{{Patch name|11|6|2013}}'''
* Fixed being able to instantly respawn by changing teams while a ghost.
+
* 修复了玩家可以通过在变成幽灵的一瞬间变更团队能瞬间复活的漏洞。
* Fixed being able to get into the enemy spawn with the teleport spell in Helltower.
+
* 修复了玩家可以利用传送魔咒进入敌方出生点的漏洞。
  
 
'''{{Patch name|11|11|2013}}'''
 
'''{{Patch name|11|11|2013}}'''
* Fixed an exploit caused by attempting to change teams while in hell.
+
* 修复了能在地狱中切换队伍的漏洞。
  
 
'''{{Patch name|11|6|2015}}'''
 
'''{{Patch name|11|6|2015}}'''
* Fixed players sometimes not being able to select a team and spawn on Helltower.
+
* 修复了玩家有时不能选择队伍进行游戏的漏洞。
 
}}
 
}}
  
== Bugs ==
+
== {{common string|Bugs}}==
* The carts do not destroy any [[buildings]] when passing over them.
+
* 战车不会摧毁路上的[[buildings/zh-hans|建筑物]]哪怕穿过去也不会。
* It is possible to go outside the map in certain spots.
+
* 地图密封不严,可能会掉出地图外。
* When the speed boost from exiting the clock tower runs out, any speed boost from a [[Disciplinary Action]] is also removed.
+
* 当来自进入钟楼的移速加成消失时,来自队友的{{item link|Disciplinary Action}}的移速加成也会消失。
 
<!-- possibly by design, do players drop Ammo in any underworld? * Players do not drop ammo upon death in Hell. -->
 
<!-- possibly by design, do players drop Ammo in any underworld? * Players do not drop ammo upon death in Hell. -->
* Killing players with the [[Half-Zatoichi]] does not restore the user's health in Hell.
+
* 在地狱中用{{item link|Half-Zatoichi}}击杀敌人不会恢复生命值。
* It is possible for [[pumpkin bomb]]s and [[Skeletons]] to spawn directly on the exit gates of a team's base, preventing them from opening.
+
* [[pumpkin bomb/zh-hans|南瓜炸弹]][[Skeletons/zh-hans|骷髅]]可能会生成在出生点门中,导致大门无法打开。
* Environmental death in Hell is shown in the kill feed as bumper cars rather than the usual skull and bones, regardless of being finished off or falling in the lava.
+
* 在地狱中被环境击杀会显示为碰碰车击杀而不是一般的骷髅头标志,摔伤和掉入岩浆也是。
* It is sometimes possible to escape Hell using the [[Eureka Effect]].
+
* 在一些情况下可以通过{{item link|Eureka Effect}}来离开地狱。
* It is possible to hear footsteps from ghost players not flying around, but hovering just above the ground.
+
* 玩家有时可以听到幽灵的脚步声,前提是幽灵贴地行走不飞行。
* Ghosts players in Helltower can be healed by friendly Medics and are affected by magic spells.
+
* 玩家幽灵可被友方医生治疗,并会被万圣节魔法影响到。
  
== Notes ==
+
== {{common string|Notes}}==
* If a player manages to get past the gate in hell before it has opened, the player will continually receive damage.
+
* 如果玩家在骷髅岛的大门开启前就进入骷髅岛会持续受到伤害。
  
== Trivia ==
+
== {{common string|Trivia}} ==
* Each Mann brother has a knife sticking out of his back. This is a reference to when [[Gray Mann]] stabbed them at the end of the [[Blood Brothers]] comic.
+
* 两个曼恩兄弟尸体背后都插着一把匕首,这是参考了漫画[[Blood Brothers/zh-hans|骨肉兄弟]][[Gray Mann/zh-hans|格雷曼恩]]刺杀了他们的情节。
** However, Gray used only one knife to commit both murders, and he [[:File:Gravematters07.jpg|dropped the knife]] and left it on the floor.
+
** 不过,按理来说格雷只用了一把匕首,并且在刺杀后把匕首[[:File:Gravematters07.jpg|丢到了地上]]
<!-- Map feature, not trivia : * The Ghost of [[Zepheniah Mann]] can be spotted on the Clocktower's walkway when the bridge is not active, presumably watching the fighting. -->
+
* 一句间谍的尸体(蓝队看到的是红队间谍,红队看到的是蓝队间谍)会在战车爆炸后飞入钟楼旁的岩浆地里,很有可能是被用来表示布鲁塔克/雷德蒙德被送入了地狱。
* A Spy corpse (RED Spy for BLU and BLU Spy for RED) can be seen flying towards the lava next to the clock tower after the explosion, most likely serving as stand-ins for Blutarch/Redmond going to Hell.
+
* 根据一段未使用的[[:File:Sf13_blutarch_misc05.wav|布鲁塔克台词]],布鲁塔克声称他的律师团队正在钟楼处观察者战场来保证他的队伍为他工作。
* According to an [[:File:Sf13_blutarch_misc05.wav|unused line for Blutarch]], Blutarch states that his laywers are watching from the clock tower at the end of the map, ensuring his team is doing their job.
+
** 这段未使用的台词对应着“邪恶城堡”和他在那里的[[:File:Gravematters13.jpg|律师团队]],以及[[:File:DoomMates7.jpg|马拉莫斯的冰箱]]证明了钟楼在开发的某一阶段曾经被设计为城堡。
** This unused reference to an "evil castle" and his [[:File:Gravematters13.jpg|lawyers]] there, as well as the presence of [[:File:DoomMates7.jpg|Merasmus's refrigerator]], suggests that the tower was meant to be castle at one point.
+
* 在地狱中,有一条骷髅腿藏在悬崖底部。
* In Hell, there is a secret ledge at the bottom of the cliff with a skeleton leg.
+
* 在Hightower中可在地图右边远处看到一个小屋;在此地图中只剩一处黑斑,暗示该小屋爆炸了。
* A hut is visible in the far right side of the normal Hightower; in this version, it is missing with a black spot, implying that it exploded.
 
  
== Gallery ==
+
== {{common string|Gallery}} ==
 
<gallery>
 
<gallery>
File:RED Helltower Bombcart.png|The RED team's tomb cart
+
File:RED Helltower Bombcart.png|红队的墓碑战车
File:BLU Helltower Bombcart.png|The BLU team's tomb cart
+
File:BLU Helltower Bombcart.png|蓝队的墓碑战车
File:Skeleton King.png|The Skeleton King
+
File:Skeleton King.png|骷髅王
 
</gallery>
 
</gallery>
  
== See also ==
+
== {{common string|See also}}==
The Redmond Cycle:
+
雷德蒙德循环:
* '''Helltower''', Redmond is taken to Hell.
+
* 在[[Helltower/zh-hans|Helltower]]中,雷德蒙德被带往地狱。
* [[Gorge Event]], Redmond has escaped from Hell with his coffin; BLU assaults his mansion to send him back.
+
* 在'''Gorge Event'''中,雷德蒙德连着棺材一起从地狱中逃出来了;蓝队必须突击他的公馆来把他拉回地狱。
* [[Brimstone (map)|Brimstone]], Redmond is taken ''back'' to Hell.
+
* [[Brimstone (map)/zh-hans|Brimstone]]中,雷德蒙德被带回地狱。
  
 
{{Scream Fortress 2013 Nav}}
 
{{Scream Fortress 2013 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 12:59, 22 August 2024

Helltower
Plr hightower event3.png
基本信息
种类: 推车竞赛
文件名: plr_hightower_event
发布时间: 2013年10月29日补丁
尖叫要塞 2013
地图变种: HightowerSnowtower
开发者: Valve
地图资料
环境: 沙漠
设定: 夜晚,多云
危害: 深渊南瓜炸弹
骷髅幽灵
危害(地下世界): 地狱岩浆
是否支持火焰兵幻境:
魔咒:
是否支持人机:
地图物品
Healthico.png 医疗包: Healthbar.png ×4  •  Healthpie.png ×7  •  
Health Cauldron.png ×1
Ammoico.png 弹药盒: Smallammo.png ×5   •   Mediumammo.png ×5   •  
Largeammo.png ×3
TF2 crosshair.png 特殊: Gargoyle Ghost.png
地图照片
Loading screen photos.
地图俯视图
Helltower overview.png
在这张万圣节风的推车竞赛地图中将一个装着尸体的战车推过一片充满魔咒和骷髅的梦魇之地,来到达更深层的熔岩地狱!并获得满裤子的恐怖!特别澄清一下:你会拉裤子的。
— Helltower 宣传页

Helltower是一张于尖叫要塞 2013更新中被添加到游戏中的推车竞赛地图。拥有魔咒书的玩家可以装备魔咒书并捡起魔咒来释放魔法。每隔一段时间,地图上会出现摄魂石像鬼并可被玩家拾取

该地图的目标是推一辆装满碎石和敌方队伍老板的战车(蓝队推雷德蒙德,红队推布鲁塔克)在敌方队伍之前推到高塔上的电梯,在此过程中双方老板的会通过广播不断羞辱玩家和彼此。在回合开始时,双方队伍的老板会要求他们的队伍把他们(对方)的尸体推到地狱中。当任意一个战车推到了终点时,所有玩家都会被传送到地狱

在地狱中,双方队伍出生在高塔废墟的两端,目标是夺取骷髅岛上的魔咒书,但在途中需要注意敌方的火力,魔咒和岩浆。在地狱中死亡的玩家会变成幽灵并可以继续追逐敌人;不过玩家变成的幽灵无法造成任何伤害。按主要开火键或使用语音指令会让玩家幽灵喊“BOO”,不过与NPC幽灵不同玩家的BOO只能烦人而不能吓人。拿到魔咒书的玩家会获得空白的花俏魔咒书,前提是如果他们还没有获得的话。该物品必须魔咒书页来填充才能使用。

摄魂石像鬼会在地图上为每个玩家生成。生成后的第一个提示是由马拉莫斯广播的,并且玩家可能会不断受到提醒直到石像鬼被你捡起或消失。每个人摄魂石像鬼对应着自己的提示,不会影响到他人。在万圣节期间,捡起摄魂石像鬼会奖励玩家10点灵魂。

注:本地图最初发布的时候会在万圣节活动期间随机生成闹鬼的万圣节礼物,但该功能于尖叫要塞2015时被随机生成摄魂石像鬼替代了。

灵异时刻

灵异时刻是一个随时间触发的地图特色事件。该事件会在钟塔的分针指向12点时触发并且会一直持续到分针倒退到12点时结束。每隔2分25秒时,灵异时刻会触发并持续40秒。钟塔会在灵异时刻开始时播放钟声提示,并且会随时间变得更响来提示玩家灵异时刻的进度。

在灵异时刻期间,地图上会生成很多魔咒并且会出现两架横跨岩浆峡谷的幽灵桥,通往悬崖对岸的小屋。成功进入小屋的玩家会被瞬间传送回出生点并获得一个稀有魔咒,超量治疗和一段时间的移速加成。

从第二个灵异时刻事件开始,地图上会出现骷髅王和5只普通骷髅,并且会在地图上追杀离他们最近的玩家。

俯瞰地图中的地狱。

曼恩兄弟

知名的曼恩兄弟,雷德蒙德和布鲁塔克,在此地图中作为万圣节风的战车出场。在被他们失散多年的兄弟格雷曼恩杀害后,他们的幽灵试图让自家的雇佣兵把对方推入地狱好让自己获得全部遗产,就像漫画坟地争锋中一样。因此,玩家需要把对方队伍的老板推入地狱,于此同时,双方的老板会互相争吵,播报战况并给予指示就像管理员一样。他们的台词是被特别设计来报道当局游戏的进度, 包括环境变化如生成魔咒和新敌对NPC的生成。

地狱

虽然该地图一开始的推车机制就像Hightowear一样,但是一旦一方队伍将战车推到塔顶,所有玩家的视线将变白并在之后传送到地狱。

在刚传送到地狱时,所有玩家会被传送到一片单独的空地,并环绕着岩浆(同时玩家会做一个跳舞嘲讽)。成功把战车推到塔顶的队伍会在这时获得超量治疗,跳舞结束后双方队伍就会开始厮杀并试图夺得骷髅岛上的宝物:一本空白的花俏魔咒书

在此阶段,双方对局会变得类似于竞技场比赛,玩家不能复活。但是被玩家死亡后会变成可操控的幽灵。成功抵达骷髅岛拿到魔咒书的队伍会获胜,哪怕他们在推车阶段输了。

位置

: 如果你在寻找特点地点时遇到困难,你可以滑倒辅助俯瞰图来查看特定地点。

  • 高塔:与Hightower中的高塔一样。每条行车轨道的末端均有一个可移动的平台,只要有该队玩家站立在平台上,车子就会缓慢上升。跟Hightower一样一旦平台到达高塔顶部,战车会被引爆,并炸死周围的玩家(即使被炸死了一会也会在地狱复活)。
  • 中央塔: 内有一个深渊与Ghost Fort中的深渊差不多。
  • 交叉道口:就像Hightower一样,在斜坡前会经过一个交叉道口。
  • 斜坡: 与Hightower不一样的是战车不会在斜坡上倒退。
  • '悬崖屋: 面向悬崖的那面墙现在敞开了并且玩家可能会掉下悬崖,玩家可以站在悬崖屋的屋顶上。
  • 钟楼: 在悬崖屋对面,有一个钟楼,可以通过灵异时刻的幽灵桥抵达。泽菲尼亚·曼恩幽灵会在这里观察战场,然后会在灵异时刻消失。他会恐吓他旁边的玩家,来防止远距离输出职业(狙击手)将此处作为一个无赖级别的点位。
  • 阳台:重生点走廊的尽头是小型阳台,从这里可以俯瞰高塔、中央塔楼以及战场的大部分区域。
  • 塔楼走廊: 此处与Hightower有些区别,比如说可供玩家跳入的水坑房和小通风管道,通常玩家无法进入但是玩家在缩小魔法效果下可以进入并传送到地图另一头的通风管道。
  • 幽灵桥: 两座通往钟楼的半透明桥。只会在灵异时刻出现,出现时泽菲尼亚·曼恩的幽灵会消失。
  • '地狱: 当其中一具尸体抵达终点时,双方队伍都会被传送到地狱。地狱的外观是一个稍微恶魔化并充满岩浆的Hightwoer但是中央塔只剩下了一半。有一条通往骷髅岛的道路,在骷髅岛上玩家可以找到健谈的炸弹魔书并获得一本空白的花俏魔咒书。

辅助俯瞰图

Helltower的位置
1.塔楼走廊
2.阳台
3.中央塔
4.交叉道口
5.斜坡
6.悬崖屋
7.钟楼
蓝色斜线:蓝队出生点
红色斜线:红队出生点
蓝色圆圈:蓝队高塔
红色圆圈:红队高塔

战术

参见Helltower社区策略
参见关于骷髅的社区策略

相关成就

另见: 获得万圣节成就

Pumpkin.png 惊吓成就

攻击南瓜灯
攻击南瓜灯
通过引爆附近的南瓜炸弹杀死 5 名玩家。
呆若木鸡
呆若木鸡
杀死一名被幽灵吓到的玩家。


Ghostchievements icon.png 鬼怪成就

蒙面侠
蒙面侠
Mann Manor 地图中夺得摄魂石像鬼


Item icon Spellbook Magazine.png 骨肉兄弟成就

Helltower:竞技之魂
Helltower:竞技之魂
赢得 142 局游戏


Helltower:地狱之帽
Helltower:地狱之帽
地狱的骷髅岛中获得战利品


Helltower:地狱之轮
Helltower:地狱之轮
雷德蒙德 / 布鲁塔克送入地狱 10 次


Helltower:地狱的魔咒
Helltower:地狱的魔咒
找到并施放一个高级魔咒
Helltower:记忆游戏
Helltower:记忆游戏
地狱利用环境造成 17 次击杀


Helltower:骷髅政变
Helltower:骷髅政变
杀死 99 名骷髅战士


Helltower:魔咒狂欢
Helltower:魔咒狂欢
使用魔咒杀死 25 名玩家


Helltower:离奇之4
Helltower:离奇之4
获得 4 项 Helltower 成就

更新历史

2013年10月29日补丁尖叫要塞 2013
  • Helltower被添加到了游戏中

2013年10月30日补丁

  • 更新了回合变更事件来使在地狱中获得的魔咒消失。
  • 更新了Helltower来改善服务器稳定性。

2013年10月31日补丁

  • 修复了玩家在离开地狱时抽魔咒会将魔咒保留到下一回合的漏洞。

2013年11月1日补丁

  • 修复了玩家在地狱中变成幽灵使专用服务器崩溃的漏洞。

2013年11月6日补丁

  • 修复了玩家可以通过在变成幽灵的一瞬间变更团队能瞬间复活的漏洞。
  • 修复了玩家可以利用传送魔咒进入敌方出生点的漏洞。

2013年11月11日补丁

  • 修复了能在地狱中切换队伍的漏洞。

2015年11月6日补丁

  • 修复了玩家有时不能选择队伍进行游戏的漏洞。

漏洞

  • 战车不会摧毁路上的建筑物哪怕穿过去也不会。
  • 地图密封不严,可能会掉出地图外。
  • 当来自进入钟楼的移速加成消失时,来自队友的指挥官的军鞭的移速加成也会消失。
  • 在地狱中用座头市之刀击杀敌人不会恢复生命值。
  • 南瓜炸弹骷髅可能会生成在出生点门中,导致大门无法打开。
  • 在地狱中被环境击杀会显示为碰碰车击杀而不是一般的骷髅头标志,摔伤和掉入岩浆也是。
  • 在一些情况下可以通过传送扳手来离开地狱。
  • 玩家有时可以听到幽灵的脚步声,前提是幽灵贴地行走不飞行。
  • 玩家幽灵可被友方医生治疗,并会被万圣节魔法影响到。

注释

  • 如果玩家在骷髅岛的大门开启前就进入骷髅岛会持续受到伤害。

细枝末节

  • 两个曼恩兄弟尸体背后都插着一把匕首,这是参考了漫画骨肉兄弟格雷曼恩刺杀了他们的情节。
    • 不过,按理来说格雷只用了一把匕首,并且在刺杀后把匕首丢到了地上
  • 一句间谍的尸体(蓝队看到的是红队间谍,红队看到的是蓝队间谍)会在战车爆炸后飞入钟楼旁的岩浆地里,很有可能是被用来表示布鲁塔克/雷德蒙德被送入了地狱。
  • 根据一段未使用的布鲁塔克台词,布鲁塔克声称他的律师团队正在钟楼处观察者战场来保证他的队伍为他工作。
    • 这段未使用的台词对应着“邪恶城堡”和他在那里的律师团队,以及马拉莫斯的冰箱证明了钟楼在开发的某一阶段曾经被设计为城堡。
  • 在地狱中,有一条骷髅腿藏在悬崖底部。
  • 在Hightower中可在地图右边远处看到一个小屋;在此地图中只剩一处黑斑,暗示该小屋爆炸了。

画廊

另见

雷德蒙德循环:

  • Helltower中,雷德蒙德被带往地狱。
  • Gorge Event中,雷德蒙德连着棺材一起从地狱中逃出来了;蓝队必须突击他的公馆来把他拉回地狱。
  • Brimstone中,雷德蒙德被带回地狱。