Difference between revisions of "Wrap Assassin"

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| released          = {{Patch name|12|15|2011}}
 
| released          = {{Patch name|12|15|2011}}
 
| released-major    = Australian Christmas 2011
 
| released-major    = Australian Christmas 2011
| availability      = {{avail|drop|craft|purchase|crate36|crate54-strange|collectors}}
+
| availability      = {{avail|drop|craft|purchase|crate36-expired|crate54-strange|collectors}}
 
| trade              = yes
 
| trade              = yes
 
| gift              = yes
 
| gift              = yes
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Acting similarly to the [[Sandman]], pressing alt-fire {{DK|MOUSE2}} causes the player to launch the bauble as a [[Projectiles|projectile]]. Compared to the Sandman, the Wrap Assassin's projectiles have a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the [[Bat]]'s damage, making it inefficient for melee combat.
 
Acting similarly to the [[Sandman]], pressing alt-fire {{DK|MOUSE2}} causes the player to launch the bauble as a [[Projectiles|projectile]]. Compared to the Sandman, the Wrap Assassin's projectiles have a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the [[Bat]]'s damage, making it inefficient for melee combat.
  
Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and inflicting [[bleeding]] for 5 seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly 1408 [[Hammer unit]]s), the victim receives a guaranteed [[Critical hits|critical hit]] from the bauble (bleed is not affected). Baubles explode on all surfaces and also after a set travel time (about slightly more than a Sandman ball's moonshot distance), but can be picked up whilst airborne to recharge the ball meter. Baseballs from the Sandman can be picked up from the ground to recharge the ball meter for the Wrap Assassin. As a projectile, the ball arcs towards the ground and can be [[Compression blast|deflected]] by an enemy [[Pyro]]. The ball can also hit enemy [[Grenade Launcher|grenades]], [[Jarate]], [[Mad Milk]], and even enemy Scout baseballs.
+
Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and inflicting [[bleeding]] for 5 seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly 1408 [[Hammer unit]]s), the victim receives a guaranteed [[Critical hits|Critical hit]] from the bauble (bleed is not affected). Baubles explode on all surfaces and also after a set travel time (about slightly more than a Sandman ball's moonshot distance), but can be picked up whilst airborne to recharge the ball meter. Baseballs from the Sandman can be picked up from the ground to recharge the ball meter for the Wrap Assassin. As a projectile, the ball arcs towards the ground and can be [[Compression blast|deflected]] by an enemy [[Pyro]]. The ball can also hit enemy [[Grenade Launcher|grenades]], [[Stickybomb Launcher|Stickybombs]], [[Jarate]], [[Mad Milk]], and even enemy Scout baseballs.
  
 
The Wrap Assassin's baubles have a significantly lower maximum distance<ref>[https://www.youtube.com/watch?v=1kmGTwdgB7Q Ball vs Bauble comparison]</ref> compared to the Sandman's baseballs due to the differences in mass and size of each weapon's respective balls, giving them unique projectile physics. This also affects the bauble's travel speed and arc, although this is only significant over long distances.
 
The Wrap Assassin's baubles have a significantly lower maximum distance<ref>[https://www.youtube.com/watch?v=1kmGTwdgB7Q Ball vs Bauble comparison]</ref> compared to the Sandman's baseballs due to the differences in mass and size of each weapon's respective balls, giving them unique projectile physics. This also affects the bauble's travel speed and arc, although this is only significant over long distances.
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{{Damage table
 
{{Damage table
 
| type              = [[Projectiles|Projectile]]
 
| type              = [[Projectiles|Projectile]]
| damagetype        = Melee
+
| damagetype        = Melee/Explosive
 
| rangetype          = Melee
 
| rangetype          = Melee
 
| effect            = Causes bleeding
 
| effect            = Causes bleeding
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== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
 
* The Wrap Assassin was added to the game.
 
* The Wrap Assassin was added to the game.
  
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'''{{Patch name|4|1|2014}}'''
 
'''{{Patch name|4|1|2014}}'''
* {{Undocumented}} Fixed crit boosted glow not showing.
+
* {{Undocumented}} Fixed Crit boosted glow not showing.
  
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
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** Ball recharge rate increased by 25%.
 
** Ball recharge rate increased by 25%.
 
** Damage penalty reduced from -70% to -65%.
 
** Damage penalty reduced from -70% to -65%.
 +
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Changed [[Sandman]] attribute:
 +
** Ball regeneration time reduced to 10 seconds (from 15).<ref>Indirectly reduced Wrap Assassin bauble charge time from 11.25 to 7.5 seconds</ref>
  
 
'''{{Patch name|3|28|2018}} #1'''
 
'''{{Patch name|3|28|2018}} #1'''
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'''{{Patch name|12|17|2021}}'''
 
'''{{Patch name|12|17|2021}}'''
* Fixed Wrap Assassin projectiles colliding with invisible map entities.
+
* Fixed Wrap Assassin projectiles colliding with invisible map entities.}}
}}
 
  
 
== Unused content ==
 
== Unused content ==
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== Bugs ==
 
== Bugs ==
 
* If a player is hit by a friendly Scout's ornament that was deflected by an enemy [[Pyro]], that player is not inflicted with bleeding, even though the bleed icon and visual effects appear on the HUD and the screen respectively.
 
* If a player is hit by a friendly Scout's ornament that was deflected by an enemy [[Pyro]], that player is not inflicted with bleeding, even though the bleed icon and visual effects appear on the HUD and the screen respectively.
* The Wrap Assassin's bauble can sometimes get constant guaranteed critical hits on servers with random crits enabled.
+
* The Wrap Assassin's bauble can sometimes get constant guaranteed Critical hits on servers with random Crits enabled. <!-- Exact steps on how to reproduce are intentionally omitted, do not add! -->
 
* The bauble can collide with certain invisible map elements that it is supposed to pass through, effectively making the bauble shatter out of thin air in some map locations. An example includes the entire middle area of [[Watchtower]].<ref>[https://youtu.be/uX98Pa3JtRo Trigger explosion bug]</ref><!-- No more examples need to be added -->
 
* The bauble can collide with certain invisible map elements that it is supposed to pass through, effectively making the bauble shatter out of thin air in some map locations. An example includes the entire middle area of [[Watchtower]].<ref>[https://youtu.be/uX98Pa3JtRo Trigger explosion bug]</ref><!-- No more examples need to be added -->
 +
* The Wrap Assassin's bauble can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle.
  
 
== Trivia ==
 
== Trivia ==

Latest revision as of 00:30, 7 October 2024

Why don't you bring that little mink stole over here and show me how stupid my wrapping paper is?
The Scout to Old Nick

The Wrap Assassin is a community-created melee weapon for the Scout. It is a ripped, team-colored roll of spotted wrapping paper accompanied by a team-colored bauble.

Acting similarly to the Sandman, pressing alt-fire (default key: MOUSE2) causes the player to launch the bauble as a projectile. Compared to the Sandman, the Wrap Assassin's projectiles have a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the Bat's damage, making it inefficient for melee combat.

Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and inflicting bleeding for 5 seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly 1408 Hammer units), the victim receives a guaranteed Critical hit from the bauble (bleed is not affected). Baubles explode on all surfaces and also after a set travel time (about slightly more than a Sandman ball's moonshot distance), but can be picked up whilst airborne to recharge the ball meter. Baseballs from the Sandman can be picked up from the ground to recharge the ball meter for the Wrap Assassin. As a projectile, the ball arcs towards the ground and can be deflected by an enemy Pyro. The ball can also hit enemy grenades, Stickybombs, Jarate, Mad Milk, and even enemy Scout baseballs.

The Wrap Assassin's baubles have a significantly lower maximum distance[1] compared to the Sandman's baseballs due to the differences in mass and size of each weapon's respective balls, giving them unique projectile physics. This also affects the bauble's travel speed and arc, although this is only significant over long distances.

The Wrap Assassin was contributed to the Steam Workshop.

Damage and function times

Melee damage

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 12
Critical 37
Mini-crit 17
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Bauble

See also: Damage
Damage and function times
Shot type Projectile
Damage type Melee/Explosive
Ranged or Melee damage? Melee
Effect Causes bleeding
Damage
Base damage 100% 15
Critical 45
Mini-crit 20
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Splash damage
Minimum splash 30% 0.95m
Damage reduction 1% / 0.7
Self-damage 4-13
Function times
Attack interval 0.25 s
Recharge time 7.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Santa's Little Accomplice
Item icon Santa's Little Accomplice Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Southern Hospitality Wrap Assassin
Item icon Reclaimed Metal.png + Item icon Southern Hospitality.png = Item icon Wrap Assassin.png
Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Refined Metal Wrap Assassin Possible Results
Item icon Refined Metal.pngx4 + Item icon Wrap Assassin.png =
Item icon Big Elfin Deal.png Item icon Bootie Time.png

Strange variant


Update history

December 15, 2011 Patch (Australian Christmas 2011)
  • The Wrap Assassin was added to the game.

December 21, 2011 Patch

  • The Wrap Assassin is now droppable and craftable.
  • Added draw/recoil force for the Wrap Assassin.

January 11, 2012 Patch

  • Added a crafting blueprint for the Wrap Assassin.

March 1, 2012 Patch

  • Fixed not hearing third-person sounds.

December 20, 2012 Patch (Mecha Update)

  • [Undocumented] Added Strange quality.

March 27, 2013 Patch

  • Fixed the Wrap Assassin sometimes floating in the world after death.

November 12, 2013 Patch

April 1, 2014 Patch

  • [Undocumented] Fixed Crit boosted glow not showing.

December 17, 2015 Patch (Tough Break Update)

  • Changed attributes:
    • Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
    • Ball recharge rate increased by 25%.
    • Damage penalty reduced from -70% to -65%.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed Sandman attribute:
    • Ball regeneration time reduced to 10 seconds (from 15).[2]

March 28, 2018 Patch #1

  • Fixed The Wrap Assassin projectiles colliding with invisible objects in team spawn rooms.

December 2, 2021 Patch (Smissmas 2021)

  • Fixed Wrap Assassin projectiles colliding with other projectiles and func_lod entities.

December 17, 2021 Patch

  • Fixed Wrap Assassin projectiles colliding with invisible map entities.

Unused content

  • There is an unused kill icon for this weapon.

Bugs

  • If a player is hit by a friendly Scout's ornament that was deflected by an enemy Pyro, that player is not inflicted with bleeding, even though the bleed icon and visual effects appear on the HUD and the screen respectively.
  • The Wrap Assassin's bauble can sometimes get constant guaranteed Critical hits on servers with random Crits enabled.
  • The bauble can collide with certain invisible map elements that it is supposed to pass through, effectively making the bauble shatter out of thin air in some map locations. An example includes the entire middle area of Watchtower.[3]
  • The Wrap Assassin's bauble can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle.

Trivia

  • The item's description states that launched baubles fly at 90 mph (145 km/h), while the actual in-game speed is closer to 127.84 mph (206 km/h).
  • The Wrap Assassin was first teased on the first day of the Australian Christmas Update 2011, on the bottom left corner of the title image.
  • The Wrap Assassin was featured in the comic A Smissmas Story.

Gallery

See also

References

  1. Ball vs Bauble comparison
  2. Indirectly reduced Wrap Assassin bauble charge time from 11.25 to 7.5 seconds
  3. Trigger explosion bug