Difference between revisions of "Bonk! Atomic Punch"

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{{featured article tag}}
 
{{Item infobox
 
{{Item infobox
| type             = weapon
+
| type               = weapon
| team-colors     = yes
+
| 3d-image-1        = Bonk! Atomic Punch
| skin-image-red   = RedBonk.png
+
| 3d-image-3        = Bonk! Atomic Punch Festive
| skin-image-blu   = BluBonk.png
+
| 3d-button-1        = colored_pair
| used-by         = [[Scout]]
+
| 3d-button-3        = colored_pair
| slot             = secondary
+
| 3d-viewname-1      = Default
| released         = [[The Scout Update]]
+
| 3d-viewname-3      = Festive
| availability     = Unlock, Drop, Craft, Purchase, [[Crate#Series .238|Uncrate(#8)]]
+
| team-colors       = yes
| medieval         = yes
+
| skin-image-red     = RedBonk.png
| show-ammo       = off
+
| skin-image-blu     = BluBonk.png
| reload           = Recharge <br /><small>(24 seconds)</small>
+
| hide-kill-icon    = yes
| loadout         = yes
+
| used-by           = {{used by|Scout}}
   | loadout-prefix = none
+
| slot               = secondary
   | level         = Level 5 Lunch Box
+
| released           = {{Patch name|2|24|2009}}
 +
| released-major    = Scout Update
 +
| availability       = {{avail|unlock|drop|craft|purchase|crate8|crate71-strange|crate88-festive|collectors}}
 +
| marketable        = yes
 +
| numbered          = no
 +
| medieval           = yes
 +
| show-ammo         = off
 +
| reload             = Recharge <br><small>(30 seconds)</small>
 +
| loadout           = yes
 +
   | loadout-prefix   = none
 +
   | item-kind        = {{item kind|Lunch Box}}
 +
  | item-level       = 5
 +
  | item-description = {{item description|Bonk! Atomic Punch}}
 
}}
 
}}
{{Quotation|Bonk! Atomic Punch publicity blurb|Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.}}
 
  
'''Bonk! Atomic Punch''' is an unlockable [[secondary weapon]] for the [[Scout]] class. It appears as a small energy drink can with a team-appropriate label; [[RED]]'s flavor of Bonk! is "Cherry Fission", while the [[BLU]] version is "Blutonium Berry".
+
{{Quotation|'''Bonk! Atomic Punch''' publicity blurb|Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.}}
  
Upon drinking, this weapon provides temporary invincibility to the player from any type of damage, bar environmental and [[telefrag]]ging. The player's view is forced into third-person mode upon drinking, during which they can maneuver and jump as they see fit, but will be unable to use weapons. When any type of bullet or projectile hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many [[Scout responses#Dodging Shots Under Bonk!'s Influence|responses]]. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his cooldown period (shown in the [[HUD]]) is over.  
+
'''Bonk! Atomic Punch''' is an unlockable [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a canned energy drink with a team-appropriate label; [[RED]]'s flavor of Bonk! is "Cherry Fission", while [[BLU]]'s is "Blutonium Berry". On the Festive version, the RED flavor is changed to "Exothermic Eggnog", while the BLU flavor changes to "Mulled Mistletopes".
  
[[Sentry Gun]]s will not damage a Scout under the influence of Bonk!, but he will still experience [[knockback]]. If a Scout is set on [[fire]] while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterburn, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with [[Jarate]] while under the effect of Bonk!, but it will only affect the damage taken after Bonk!'s effects have worn off. Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. The effects of Bonk! will cease if a Scout using it activates a resupply cabinet.
+
Upon ingestion, Bonk! Atomic Punch renders the player invulnerable for 8 seconds. During this time, the player is forced into third-person mode and may not attack with any weapon, being limited to actions such as moving, jumping, and reloading their weapons, with a blurry trail following them. While invulnerable, most things that would normally hurt the Scout instead produce a "Miss!" signal above his head, followed by one of many [[Scout responses#Weapon-related responses|voice responses]]. A Scout cannot use Bonk! while carrying the [[Capture the Flag#Intelligence|Intelligence]], or grab the Intelligence while still under the drink's effects. Scouts under the effects of Bonk! can neither capture nor [[Defense|defend]] objectives such as [[control point (objective)|control points]] or [[Payload#Carts|Payload carts]]. The player has unlimited Bonk! cans at their disposal, but cannot take out another can until the item's cooldown period, shown in the [[Heads-up display|HUD]], is over. The effects of Bonk! cease if a Scout using it activates a [[Respawn#Resupply|Resupply locker]].
  
Being hit by [[Natascha]], the [[Flamethrower]]'s [[compression blast]] or the [[Force-A-Nature]] while drinking will interrupt the drinking process. This cancels the use, but still counts as consumption, and drains the recharge meter as such.
+
While under the effects of Bonk!, the player is immune to almost all forms of damage, including direct damage, residual damage, self-inflicted damage, and fall damage. Damage-over-time effects, such as [[afterburn]] and [[bleeding]], do not deal damage for the duration of the Bonk! effect, but continue when the drink wears off. However, on-hit effects (such as the [[Ubersaw]]'s +25% ÜberCharge on hit) still take place if they are not based on the amount of damage dealt (such as the [[Buff Banner]]'s rage meter), and Bonk! provides no protection from [[knockback]], environmental damage, or [[telefrag]]s.
 +
 
 +
After the effect ends, the player receives a 5-second slowdown based on the amount of damage they absorbed while invulnerable. The slow effect scales from 25% at low damage up to 50% after absorbing 200+ damage. The [[Baby Face's Blaster]] does not affect the slowdown penalty.
 +
 
 +
As the process of drinking Bonk! is considered a [[Taunts|taunt]], it cannot be consumed in instances when taunts cannot be used, such as when underwater. If a Scout who is in the process of drinking Bonk! is propelled into the air by knockback, the drinking animation is cancelled, though this still counts as consumption and drains the recharge meter as such.
 +
 
 +
While under the influence of Bonk!, the player can still taunt and, by extension, gain kills by using the [[Grand Slam]] kill taunt.
  
 
Bonk! Atomic Punch is automatically given to any player who obtains 22 [[Scout achievements]].
 
Bonk! Atomic Punch is automatically given to any player who obtains 22 [[Scout achievements]].
  
==Function times==
+
== Function times ==
*'''Drinking''': 1.2 seconds (interruptible)
+
{{Damage table
*'''Buff Duration''': 6 seconds
+
| effect          = The user has temporary invincibility.
*'''Bonk! Recharge Time''': 24 seconds (after effect wears off)
+
| function times  = yes
 
+
| consumption time = 1.2 s
All times are in seconds. Times are approximate and determined by community testing.
+
| effect time      = 8 s
 +
| recharge        = {{tooltip|22 s|After effect wears off}}
 +
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===As a crafting ingredient===
+
 
{{Blueprint|
+
=== Blueprint ===
ingredient-1=Kritzkrieg|
+
{{Blueprint|autoresult = Scout secondary}}
ingredient-2=Bonk! Atomic Punch|
+
 
result=Crit-a-Cola|
+
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Bonk! Atomic Punch
 +
| ingredient-2 = Kritzkrieg
 +
| result       = Crit-a-Cola
 
}}
 
}}
<br>
+
{{Blueprint
{{Blueprint|
+
| ingredient-1 = Bonk! Atomic Punch
ingredient-1=Bonk! Atomic Punch|
+
| ingredient-1-amount = 2
ingredient-2=Sandvich|
+
| ingredient-2 = Batter's Helmet
result=Dalokohs Bar|
+
| result       = Bonk Helm
 
}}
 
}}
<br>
 
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Batter's Helmet
+
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Bonk! Atomic Punch
 
| ingredient-2 = Bonk! Atomic Punch
| ingredient-2-amount = 2
+
| ingredient-3 = Force-A-Nature
| result = Bonk Helm
+
| result = Soda Popper
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Bonk! Atomic Punch
 +
| ingredient-3 = Sandman
 +
| result = Atomizer
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Lunch Box}}
 +
  | item-description = {{item description|Bonk! Atomic Punch}}
 +
| rankson = food items eaten
 +
| can deal damage = no
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{Icon class|class=scout|link=scout}} [[Scout]]===
+
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Artful Dodger}}
 
| 1 = {{Show achievement|Scout|Artful Dodger}}
 +
| 2 = {{Show achievement|Scout|Milestone 3}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''[[April 20, 2009 Patch]]'''
+
{{Update history|
* Scouts now drop the flag if they're carrying it when they drink Bonk!.
+
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
'''[[June 25, 2009 Patch]]'''
+
* The Bonk! Atomic Punch was added to the game.
* The ammo count can no longer be exploited through use of a [[Resupply cabinet#Areas|resupply cabinet]].
+
 
'''[[January 13, 2010 Patch]]'''
+
'''{{Patch name|4|20|2009}}'''
* The lack of phase effect on a Scout under the effects of Bonk! is fixed; it had previously been missing for a while.
+
* Scouts now drop the Intelligence if they're carrying it when they start phasing.
'''[[April 28, 2010 Patch]]'''
+
 
* The slowdown disadvantage after using the weapon is removed as a balance fixture. A cooldown bar is added before it can be used, similar to the Sandman's Ball.
+
'''{{Patch name|6|25|2009}}'''
'''[[September 30, 2010 Patch]]'''
+
* Fixed Bonk! ammo count exploit after using a regeneration locker.
* Scouts will always switch to a melee weapon upon drinking Bonk!. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.
+
 
'''[[December 17, 2010 Patch]]'''
+
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
* Scouts no longer default to their melee weapon when using Bonk!
+
* Added recharge sound to abilities with a recharge bar.
 +
 
 +
'''{{Patch name|1|13|2010}}'''
 +
* Fixed the lack of phase effect while using this item.
 +
 
 +
'''{{Patch name|4|28|2010}}'''
 +
* Post-use movement penalty removed.
 +
* Now has a re-use cooldown time, like The [[Sandman]].
 +
 
 +
'''{{Patch name|5|12|2010}}'''
 +
* {{Undocumented}} The Bonk! Atomic Punch was added in the [[Crit-a-Cola]]'s crafting blueprint.
 +
* {{Undocumented}} The Bonk! Atomic Punch was added in the [[Bonk Helm]]'s crafting blueprint.
 +
* {{Undocumented}} The Bonk! Atomic Punch was added in the [[Dalokohs Bar]]'s crafting blueprint.
 +
 
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* {{Undocumented}} Scouts will always switch to a melee weapon upon drinking Bonk! Atomic Punch.
 +
 
 +
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* {{Undocumented}} Bonk! Atomic Punch now defaults to the primary weapon instead of the melee weapon when used.
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} The Bonk! Atomic Punch was removed from the Dalokohs Bar's crafting blueprint.
 +
 
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* {{Undocumented}} The Bonk! Atomic Punch was added in the [[Atomizer]] crafting blueprint.
 +
* {{Undocumented}} The Bonk! Atomic Punch was added in the [[Soda Popper]] crafting blueprint.
 +
 
 +
'''{{Patch name|8|18|2011}}'''
 +
* {{Undocumented}} Fixed the particle effect on Bonk! Atomic Punch draw animation not showing in censored version.
 +
 
 +
'''{{Patch name|8|23|2011}}'''
 +
* Added simplistic bot behaviors for Bonk! Atomic Punch.
 +
 
 +
'''{{Patch name|9|15|2011}}'''
 +
* Fixed [[Natascha]]'s bullets preventing Scouts from using Bonk! Atomic Punch.
 +
 
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* Increased duration from 6 to 8 seconds.
 +
 
 +
'''{{Patch name|8|27|2013}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|8|19|2016}}'''
 +
* {{Undocumented}} Updated the description of the Festive variant of Bonk! Atomic Punch.
 +
 
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* Changed attribute:
 +
** Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage. Lasts 5 seconds.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
*Currently, the [[afterburn]] from the [[Flare Gun]] cannot be "dodged" and will result in the Scout taking fire damage.
+
* If the player commits suicide while under the effects of Bonk! Atomic Punch, the kill is awarded to the last player on the enemy team who dealt damage (using a weapon) against the original player, even if their character was temporarily invincible at the time the damage was taken.
*Drinking Bonk! with the Sandman equipped removes the Scout's baseball. If the ball's recharge meter is full, the ball will not be returned in any way other than restocking at a resupply cabinet.
+
* Despite being unable to capture a [[Control point (objective)|control point]] while under the effects of Bonk! Atomic Punch, if a Scout is standing on the point when it's captured, the Scout still receives [[Scoreboard|points]] for the capture.
*On-hit effects still are granted to whomever hit the Scout. This includes the [[Übersaw]], [[Black Box]] and hitting the Scout if he is covered in [[Mad Milk]] among others.
+
* If a Scout is knocked into the air while the taunt is in play, the Scout consumes the Bonk! Atomic Punch, but no effect is applied.
 +
* After the Bonk! Atomic Punch slowness effect takes place, it is possible to retain original speed by pressing the left and right buttons repetitively.
  
 
== Trivia ==
 
== Trivia ==
*The ingredients of Bonk! and [[Crit-a-Cola]] are water, radiation and sugar. Looking closely, the rest of the ingredients are listed as random letters.
+
* Bonk! Atomic Punch cans use a pull-tab opening mechanism, first invented in 1956, as opposed to a stay-on-tab mechanism, which was popularized in the 1970s and is used on most canned beverages nowadays.<!-- I feel like this might be worded better, but it still feels awkward. -->
*An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised several hundred times worth of daily recommended sugar, the can's contents would have to weigh at least 9 kg, or roughly 20 lbs.
+
* An active adult's daily recommended sugar intake is around 90 grams. Assuming the contents of Bonk! Atomic Punch are as advertised – the drink is said to contain several hundred times the daily recommended amount – the can of Bonk! would weigh at least 9 kilograms (20 pounds).
*The [[Sandman]]'s [[Home Run]] is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
+
** According to the [[Caffeine Cooler]]'s description, each can of Bonk! has 4000% of the recommended daily intake of caffeine (400 mg), meaning its total caffeine content is 16,000 mg per can.
*If the texture assigned to the Bonk! Atomic Punch is changed, it will change on the Bonk Helm too.
+
* The labels for Bonk! Atomic Punch and [[Crit-a-Cola]] list the ingredients as water, radiation, and sugar. Several lines of random letters also appear on the label itself.
 +
** The tagline for the RED team's "Cherry Fission" flavor is "Now with ISOTOPES!", while the tagline for the BLU team's "Blutonium Berry" flavor is "Now with 33% MORE REAL Radiation!".
 +
* According to the [[Bonk Leadwear]]'s description, Bonk was invented in 1932 by the American soft drink magnate Theophilus Bonk, and it was made of zinc, ammonium chloride, molten salt, and sugar.
 +
* In the comic [[Grave Matters]], an advertisement for Bonk can be seen, as well as an advertisement for the unused model of the [[Bottle]], Blu Streak.
 +
* The label on the [[RED]] Festive Bonk reads "Nuclear Winter Wonderland". [[w:Nuclear winter|Nuclear winter]] is a hypothetical outcome of nuclear war breaking out, which states that resulting fallout, firestorms, and/or airborne debris would bring about rapid climate change and potentially a new ice age.
 +
* The label on the [[BLU]] Festive Bonk reads "It's the Reasium for the Caesium", which is a play on words of the saying "reason for the season" and the element [[w:Caesium|caesium]], which is liquid just above room temperature, can combust on contact with air (and explodes on contact with liquid water), and an isotope of which, caesium-137, is radioactive and present in nuclear fallout.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Bonk! Atomic Punch 1st person RED.png|RED first-person view.
+
File:BluBonk.png|BLU variant of the weapon.
File:Bonk! Atomic Punch 1st person BLU.png|BLU first-person view.
+
File:Bonk! Atomic Punch 1st person red.png|RED first-person view.
File:Bonk texture red.png|Bonk! Cherry Fission label.
+
File:Bonk! Atomic Punch 1st person blu.png|BLU first-person view.
File:Bonk texture blue.png|Bonk! Blutonium Berry label.
+
File:Festive Bonk! Atomic Punch RED First Person.png|RED first-person view, [[Festive weapons|Festive variant]].
</gallery>
+
File:Festive Bonk! Atomic Punch BLU First Person.png|BLU first-person view, Festive variant.
 
+
File:Bonk texture red.png|Bonk! Atomic Punch Cherry Fission label.
== Related merchandise ==
+
File:Bonk texture blue.png|Bonk! Atomic Punch Blutonium Berry label.
<gallery>
+
File:Festive Bonk texture red.png|Festive Bonk! Atomic Punch Exothermic Eggnog label.
File:Merch trackback.png|[http://store.valvesoftware.com/product.php?i=C01435 Scout Track Jacket]
+
File:Festive Bonk texture blue.png|Festive Bonk! Atomic Punch Mulled Mistletopes label.
File:Merch bonk shirt.png|[http://store.valvesoftware.com/product.php?i=C01421 Bonk T-Shirt]
+
File:RED Bonk Helm.png|RED Bonk Helm.
File:Merch bonk shirt womens.png|[http://store.valvesoftware.com/product.php?i=C01423 Bonk T-Shirt, Women]
+
File:BLU Bonk Helm.png|BLU Bonk Helm.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Bonk! Atomic Punch|Bonk! Atomic Punch strategy]]
+
* [[Basic Scout strategy#Bonk! Atomic Punch + reskins|Bonk! Atomic Punch strategy]]
*[[Bonk (company)]]
+
* [[Crit-a-Cola]]
 +
* [[Festive weapons]]
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/scoutupdate/energydrink.htm The Scout Update - Bonk! Atomic Punch]
+
* [https://www.teamfortress.com/scoutupdate/energydrink.htm The Scout Update - 'Bonk' Energy Drink]
  
{{ScoutUpdateNav}}
+
{{Scout Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 17:19, 3 June 2024

Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
Bonk! Atomic Punch publicity blurb

Bonk! Atomic Punch is an unlockable secondary weapon for the Scout. It is a canned energy drink with a team-appropriate label; RED's flavor of Bonk! is "Cherry Fission", while BLU's is "Blutonium Berry". On the Festive version, the RED flavor is changed to "Exothermic Eggnog", while the BLU flavor changes to "Mulled Mistletopes".

Upon ingestion, Bonk! Atomic Punch renders the player invulnerable for 8 seconds. During this time, the player is forced into third-person mode and may not attack with any weapon, being limited to actions such as moving, jumping, and reloading their weapons, with a blurry trail following them. While invulnerable, most things that would normally hurt the Scout instead produce a "Miss!" signal above his head, followed by one of many voice responses. A Scout cannot use Bonk! while carrying the Intelligence, or grab the Intelligence while still under the drink's effects. Scouts under the effects of Bonk! can neither capture nor defend objectives such as control points or Payload carts. The player has unlimited Bonk! cans at their disposal, but cannot take out another can until the item's cooldown period, shown in the HUD, is over. The effects of Bonk! cease if a Scout using it activates a Resupply locker.

While under the effects of Bonk!, the player is immune to almost all forms of damage, including direct damage, residual damage, self-inflicted damage, and fall damage. Damage-over-time effects, such as afterburn and bleeding, do not deal damage for the duration of the Bonk! effect, but continue when the drink wears off. However, on-hit effects (such as the Ubersaw's +25% ÜberCharge on hit) still take place if they are not based on the amount of damage dealt (such as the Buff Banner's rage meter), and Bonk! provides no protection from knockback, environmental damage, or telefrags.

After the effect ends, the player receives a 5-second slowdown based on the amount of damage they absorbed while invulnerable. The slow effect scales from 25% at low damage up to 50% after absorbing 200+ damage. The Baby Face's Blaster does not affect the slowdown penalty.

As the process of drinking Bonk! is considered a taunt, it cannot be consumed in instances when taunts cannot be used, such as when underwater. If a Scout who is in the process of drinking Bonk! is propelled into the air by knockback, the drinking animation is cancelled, though this still counts as consumption and drains the recharge meter as such.

While under the influence of Bonk!, the player can still taunt and, by extension, gain kills by using the Grand Slam kill taunt.

Bonk! Atomic Punch is automatically given to any player who obtains 22 Scout achievements.

Function times

Function times (in seconds)
Effect The user has temporary invincibility.
Consumption time 1.2 s
Recharge time 22 s
Effect duration 8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

As a crafting ingredient

Bonk! Atomic Punch Kritzkrieg Crit-a-Cola
Item icon Bonk! Atomic Punch.png + Item icon Kritzkrieg.png = Item icon Crit-a-Cola.png
Bonk! Atomic Punch Batter's Helmet Bonk Helm
Item icon Bonk! Atomic Punch.pngx2 + Item icon Batter's Helmet.png = Item icon Bonk Helm.png
Reclaimed Metal Bonk! Atomic Punch Force-A-Nature Soda Popper
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Force-A-Nature.png = Item icon Soda Popper.png
Reclaimed Metal Bonk! Atomic Punch Sandman Atomizer
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Sandman.png = Item icon Atomizer.png

Strange variant


Related achievements

Leaderboard class scout.png Scout

Artful Dodger
Artful Dodger
Dodge 1000 damage in a single life using your Bonk! Atomic Punch.
Scout Milestone 3
Scout Milestone 3
Achieve 22 of the achievements in the Scout pack.

Reward: Bonk! Atomic Punch

Update history

February 24, 2009 Patch (Scout Update)
  • The Bonk! Atomic Punch was added to the game.

April 20, 2009 Patch

  • Scouts now drop the Intelligence if they're carrying it when they start phasing.

June 25, 2009 Patch

  • Fixed Bonk! ammo count exploit after using a regeneration locker.

December 17, 2009 Patch (WAR! Update)

  • Added recharge sound to abilities with a recharge bar.

January 13, 2010 Patch

  • Fixed the lack of phase effect while using this item.

April 28, 2010 Patch

  • Post-use movement penalty removed.
  • Now has a re-use cooldown time, like The Sandman.

May 12, 2010 Patch

  • [Undocumented] The Bonk! Atomic Punch was added in the Crit-a-Cola's crafting blueprint.
  • [Undocumented] The Bonk! Atomic Punch was added in the Bonk Helm's crafting blueprint.
  • [Undocumented] The Bonk! Atomic Punch was added in the Dalokohs Bar's crafting blueprint.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Scouts will always switch to a melee weapon upon drinking Bonk! Atomic Punch.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Bonk! Atomic Punch now defaults to the primary weapon instead of the melee weapon when used.

March 15, 2011 Patch

  • [Undocumented] The Bonk! Atomic Punch was removed from the Dalokohs Bar's crafting blueprint.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Bonk! Atomic Punch was added in the Atomizer crafting blueprint.
  • [Undocumented] The Bonk! Atomic Punch was added in the Soda Popper crafting blueprint.

August 18, 2011 Patch

  • [Undocumented] Fixed the particle effect on Bonk! Atomic Punch draw animation not showing in censored version.

August 23, 2011 Patch

  • Added simplistic bot behaviors for Bonk! Atomic Punch.

September 15, 2011 Patch

  • Fixed Natascha's bullets preventing Scouts from using Bonk! Atomic Punch.

June 27, 2012 Patch (Pyromania Update)

  • Increased duration from 6 to 8 seconds.

August 27, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 22, 2014 Patch (Smissmas 2014)

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

August 19, 2016 Patch

  • [Undocumented] Updated the description of the Festive variant of Bonk! Atomic Punch.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attribute:
    • Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage. Lasts 5 seconds.

Bugs

  • If the player commits suicide while under the effects of Bonk! Atomic Punch, the kill is awarded to the last player on the enemy team who dealt damage (using a weapon) against the original player, even if their character was temporarily invincible at the time the damage was taken.
  • Despite being unable to capture a control point while under the effects of Bonk! Atomic Punch, if a Scout is standing on the point when it's captured, the Scout still receives points for the capture.
  • If a Scout is knocked into the air while the taunt is in play, the Scout consumes the Bonk! Atomic Punch, but no effect is applied.
  • After the Bonk! Atomic Punch slowness effect takes place, it is possible to retain original speed by pressing the left and right buttons repetitively.

Trivia

  • Bonk! Atomic Punch cans use a pull-tab opening mechanism, first invented in 1956, as opposed to a stay-on-tab mechanism, which was popularized in the 1970s and is used on most canned beverages nowadays.
  • An active adult's daily recommended sugar intake is around 90 grams. Assuming the contents of Bonk! Atomic Punch are as advertised – the drink is said to contain several hundred times the daily recommended amount – the can of Bonk! would weigh at least 9 kilograms (20 pounds).
    • According to the Caffeine Cooler's description, each can of Bonk! has 4000% of the recommended daily intake of caffeine (400 mg), meaning its total caffeine content is 16,000 mg per can.
  • The labels for Bonk! Atomic Punch and Crit-a-Cola list the ingredients as water, radiation, and sugar. Several lines of random letters also appear on the label itself.
    • The tagline for the RED team's "Cherry Fission" flavor is "Now with ISOTOPES!", while the tagline for the BLU team's "Blutonium Berry" flavor is "Now with 33% MORE REAL Radiation!".
  • According to the Bonk Leadwear's description, Bonk was invented in 1932 by the American soft drink magnate Theophilus Bonk, and it was made of zinc, ammonium chloride, molten salt, and sugar.
  • In the comic Grave Matters, an advertisement for Bonk can be seen, as well as an advertisement for the unused model of the Bottle, Blu Streak.
  • The label on the RED Festive Bonk reads "Nuclear Winter Wonderland". Nuclear winter is a hypothetical outcome of nuclear war breaking out, which states that resulting fallout, firestorms, and/or airborne debris would bring about rapid climate change and potentially a new ice age.
  • The label on the BLU Festive Bonk reads "It's the Reasium for the Caesium", which is a play on words of the saying "reason for the season" and the element caesium, which is liquid just above room temperature, can combust on contact with air (and explodes on contact with liquid water), and an isotope of which, caesium-137, is radioactive and present in nuclear fallout.

Gallery

See also

External links