Difference between revisions of "Scattergun"

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* Fixed the Australium Scattergun materials.
 
* Fixed the Australium Scattergun materials.
 
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== Unused content ==
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* An unused alternative backpack icon exists in the game files, under the {{code|backpack/weapons/w_models}} path. The used variant is located at {{code|backpack/weapons/c_models}}.
  
 
== Trivia ==
 
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File:Sawed off.jpg|The Scout, with conceptual Scatterguns.
 
File:Sawed off.jpg|The Scout, with conceptual Scatterguns.
 
File:Standard icon Scattergun.png|Icon from the TF2 DIY kit.
 
File:Standard icon Scattergun.png|Icon from the TF2 DIY kit.
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File:Unused Backpack Scattergun w_model.png|Unused Scattergun backpack icon.
 
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Latest revision as of 15:19, 21 December 2024

This article is about the Scout's primary weapon. For other scatterguns, see Scattergun (disambiguation).
Yeah, come get some, ya frickin' wuss!
The Scout

The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled, lever-action shotgun with a wooden handle and foregrip.

The Scattergun is extremely similar to the Shotgun available to other classes, possessing the same base damage per pellet, number of pellets fired per shot, and ammo capacity. However, the Scattergun has increased damage ramp-up at distances of under 512 Hammer units, allowing it to deal more damage than the Shotgun at close range.

The Scattergun's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead disperse in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 11-105
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.7 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

December 11, 2008 Patch

July 8, 2010 Patch (Engineer Update)

January 7, 2011 Patch

  • The Scattergun's kill icon was updated.

July 12, 2011 [Item schema update]

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed colors on Christmas lights for the BLU team Scout Festive Scatterguns.

December 19, 2011 Patch

  • Festive Scatterguns can now be gifted.

July 5, 2012 Patch

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Scattergun models to use the c_models system.

August 27, 2014 Patch

  • Fixed the Australium Scattergun material looking pixelated.

March 31, 2015 Patch

  • Fixed the Australium Scattergun using the fire material.

January 7, 2016 Patch

  • Fixed the Australium Scattergun materials.

Unused content

  • An unused alternative backpack icon exists in the game files, under the backpack/weapons/w_models path. The used variant is located at backpack/weapons/c_models.

Trivia

  • Sound effects intended for the Scattergun, labeled scatter_gun_double_shoot.wav, have existed in the game files since release. The Force-A-Nature now uses these sound effects when firing.

Gallery

See also