Difference between revisions of "Bat"

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{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type         = weapon
| image       = wiki_bat.png
+
| image         = wiki_bat.png
| used-by     = [[Scout]]
+
| used-by       = {{used by|Scout}}
| slot         = melee
+
| slot         = melee
| availability = Stock
+
| weapon-script = tf_weapon_bat.ctx
| loadout     = yes
+
| availability = {{avail|stock|crate35-festive|crate41-strange}}
   | quality   = Normal
+
| marketable    = yes
   | level     = Level 1 Bat
+
| numbered      = no
 +
| loadout       = yes
 +
   | quality     = normal
 +
  | item-kind  = {{item kind|Bat}}
 +
   | item-level = 1
 
}}
 
}}
{{Quotation|'''The Scout'''|Pop Quiz: How long's it take to beat a moron to death? BAM! Sorry, time's up; you're dead!|sound=Scout_misc05.wav}}
 
  
The '''Bat''' is the default [[melee]] weapon for the [[Scout]]. It is an aluminum baseball bat sporting a rubber tape grip, a faded green oval label and a large dent on its side.
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{{Other uses|this=the Scout's stock melee weapon|Bat (disambiguation)}}
  
The Bat does less damage per hit than any other stock melee weapon, but swings considerably faster, by roughly 30 to 40%. It does one-third of the [[Scattergun]]'s damage at point blank range, so players may use the weapon to finish an opponent when out of ammunition, while reloading, or simply for additional humiliation. Its [[critical hit]] animation depicts the Scout swinging it backhandedly.
+
{{Quotation|'''The Scout'''|Pop Quiz: How long's it take to beat a moron to death?<br>BAM! Sorry, time's up, you're dead!|sound=Scout misc05.wav}}
 +
 
 +
The '''Bat''' is the default [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an aluminium baseball bat with rubber grip tape, a faded green-ish blue label, and a large dent on one side.  
 +
 
 +
The Bat does roughly 54% less damage per hit at 35 damage per swing compared to all other stock [[melee]] weapons (except the [[Knife]]), but swings 37.5% faster.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damage             = yes
+
| damage         = yes
| base              = 35
+
| damagetype      = Melee
| point blank       = 32-39
+
| rangetype       = Melee
|  crit              = 105
 
|  minicrit          = 47
 
  
| function times     = yes
+
| base            = 35
| attack interval   = 0.5 s
+
| crit            = 105
 +
| minicrit        = 47
 +
| function times = yes
 +
| attack interval = 0.5 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Bat}}
 +
| rankson = kills
 +
| festive = yes
 +
| can deal damage = yes
 +
}}
 +
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* The Bat received new swing animations.
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|2|14|2011}}'''
* Added new swing animations.
+
* Fixed the Bat's melee attack not destroying remote detonation pipes (Stickybombs).
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
+
* Added [[Festive weapons|Festive]] variant to the game.
 +
 
 +
'''{{Patch name|12|16|2011}}'''
 +
* Fixed colors on Christmas lights for the [[BLU|Blue team]] Scout Festive Bats.
 +
 
 +
'''{{Patch name|12|19|2011}}'''
 +
* Festive Bats can now be [[Gift Wrap|gifted]].
 +
 
 +
'''{{Patch name|3|22|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Bat models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|9|17|2014}}'''
 +
* Fixed the Festive Bat using the lowest [[Level of detail|LOD]] for the first person view.
 +
}}
  
==Bugs==
+
== Unused content ==
*The weapon is positioned incorrectly in the Scout's hand and, as a result, clips with his palm.
+
* An unused alternative backpack icon exists in the game files, under the {{code|backpack/weapons/w_models}} path. The used variant is located at {{code|backpack/weapons/c_models}}.
  
==Trivia==
+
== Trivia ==
*During the ''Team Fortress 2'' Beta, a team colored label was displayed on the Bat. Upon release, the label was changed to green and gray for both teams.
+
* For the bucket icons, a team-colored label was edited on the Bat. The same can be seen with the Fists.
*The Scout's default Bat is made of aluminum. The first aluminum baseball bat was actually made in the 1970s, at least two years after this game ostensibly takes place.
 
*The dent on the bat may have been caused from the Scout beating his enemies, similarly to the crack in the Sandman.  
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Bat 1st person.png|First-person view.
 
File:Bat 1st person.png|First-person view.
File:Bucket Bat RED.png|The unused RED Bat.
+
File:Festive Bat 1st person red.png|[[RED]] [[Festive weapons|Festive variant]].
File:Bucket Bat BLU.png|The unused BLU Bat.
+
File:Festive Bat 1st person blu.png|[[BLU]] Festive variant.
 +
File:Standard icon RED Bat.png|RED bucket icon.
 +
File:Standard icon BLU Bat.png|BLU bucket icon.
 +
File:Unused Backpack Bat w_model.png|Unused Bat backpack icon.
 
</gallery>
 
</gallery>
  
==See also==
+
== See also ==
*[[Scout strategy#Bat|Bat strategy]]
+
* [[Basic Scout strategy#Bat + reskins|Bat strategy]]
 +
* [[Festive weapons]]
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 13:41, 2 February 2025

This article is about the Scout's stock melee weapon. For other uses, see Bat (disambiguation).

The Bat is the default melee weapon for the Scout. It is an aluminium baseball bat with rubber grip tape, a faded green-ish blue label, and a large dent on one side.

The Bat does roughly 54% less damage per hit at 35 damage per swing compared to all other stock melee weapons (except the Knife), but swings 37.5% faster.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

April 29, 2008 Patch (Gold Rush Update)
  • The Bat received new swing animations.

February 14, 2011 Patch

  • Fixed the Bat's melee attack not destroying remote detonation pipes (Stickybombs).

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed colors on Christmas lights for the Blue team Scout Festive Bats.

December 19, 2011 Patch

  • Festive Bats can now be gifted.

March 22, 2012 Patch

  • [Undocumented] Added Strange quality.

June 18, 2014 Patch (Love & War Update)

  • Converted the Bat models to use the c_models system.

September 17, 2014 Patch

  • Fixed the Festive Bat using the lowest LOD for the first person view.

Unused content

  • An unused alternative backpack icon exists in the game files, under the backpack/weapons/w_models path. The used variant is located at backpack/weapons/c_models.

Trivia

  • For the bucket icons, a team-colored label was edited on the Bat. The same can be seen with the Fists.

Gallery

See also