Difference between revisions of "Quick-Fix"

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{{Item infobox
 
{{Item infobox
| type             = weapon
+
| type               = weapon
| team-colors     = yes
+
| 3d-team            = yes
| hide-kill-icon   = yes
+
| 3d-image-1        = Quick-Fix
| used-by         = [[Medic]]
+
| 3d-image-3        = Quick-Fix Backpack
| slot             = secondary
+
| 3d-image-5        = Quick-Fix Festive
| released         = [[Über Update]]
+
| 3d-button-1        = colored_pair
| availability     = [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]]
+
| 3d-button-3        = colored_pair
| numbered         = no
+
| 3d-button-5        = colored_pair
| ammo-loaded     = N/A
+
| 3d-viewname-1      = Default
| ammo-carried     = N/A
+
| 3d-viewname-3      = Backpack
| loadout         = yes
+
| 3d-viewname-5      = Festivized
   | level          = Level 8 Medi Gun Prototype
+
| team-colors       = yes
   | loadout-name   = The Quick-Fix
+
| hide-kill-icon     = yes
   | att-1-neutral = ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
+
| used-by           = {{used by|Medic}}
   | att-2-positive = +40% heal rate
+
| slot               = secondary
   | att-3-positive = +25% ÜberCharge rate
+
| equip-region      = medigun_backpack
   | att-4-negative = Can't overheal.
+
| released          = {{Patch name|6|23|2011}}
  | att-5-neutral  = Move at the speed of any faster heal target.
+
| released-major    = Über Update
 +
| availability       = {{avail|drop|craft|purchase|crate38-strange|collectors}}
 +
| marketable        = yes
 +
| numbered           = no
 +
| ammo-loaded       = {{common string|N/A}}
 +
| ammo-carried       = {{common string|N/A}}
 +
| loadout           = yes
 +
   | item-kind        = {{item kind|Medi Gun Prototype}}
 +
   | item-level      = 8
 +
   | item-description = {{item description|Quick-Fix}}
 +
   | att-1-neutral   = {{attribute|Medigun_MegaHeal}}
 +
   | att-2-positive   = {{attribute|HealRate_Positive|40}}
 +
   | att-3-positive   = {{attribute|UberchargeRate_Positive|10}}
 +
   | att-4-negative   = {{attribute|OverhealAmount_Negative|50}}
 
}}
 
}}
{{Quotation|'''The Medic'''|Hmm hmm hmm...let's go practice medicine.|sound=LetsGoPracticeMedicine.wav}}
 
The '''Quick-Fix''' is a [[secondary]] weapon for the [[Medic]]. It is a prototype [[Medi Gun]] sporting various armaments, including a measuring jug for a body. A white splat on the jug appears to be a [[Dove]] dropping. The main gun is coupled with a unique medicinal reactor backpack with [[Self-illumination|glowing]] portions.
 
  
This weapon sports a 40% faster heal and 25% faster [[ÜberCharge]] build rate compared to the default Medi Gun, but lacks the ability to overheal patients past their maximum health.  Additionally, should the player train the weapon on a faster ally, they will be able to match their speed for as long as the medicinal beam is connected. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and both will be immune to movement effects such as [[knockback]], [[stun]] and [[slowdown]].
+
{{Quotation|'''Quick-Fix''' publicity blurb|War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.}}
  
Currently healing a class with a speed bonus (from  [[Item sets#Gas Jockey.27s Gear|Gas Jockey's Gear]] for example) does not apply that speed bonus to the Medic meaning the Scout is the only class that will provide a speed bonus to the Medic while using the Quick-Fix.
+
The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a group of three small gauges on one side, a decorative [[ÜberCharge]] gauge on the other, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack.
  
The Quick-Fix was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]].
+
Compared to the stock Medi Gun, the Quick-Fix heals players 40% faster and builds ÜberCharge 10% faster, but can only [[overheal]] up to 125% rather than 150%. It can maintain, but not increase, overheal over 125% obtained from another source. Since its maximum overheal is lower than the 142.5% ÜberCharge build rate penalty threshold, it can build ÜberCharge twice as fast as the stock Medi Gun, on top of the aforementioned 10% build rate boost.
  
==Healing and function times==
+
Deploying the ÜberCharge triples the healing rate and heals the Medic at the same rate (granting him up to 125% overheal), while also providing immunity to all movement-impairing effects, such as [[knockback]], [[stun]], and [[slowdown]]. The charge does nothing to reduce incoming damage, making it ineffective against lethal burst damage. The reduced healing penalty applied under the effects of [[afterburn]] still apply under the Quick-Fix's ÜberCharge. While ÜberCharge is deployed, the Medic and his patient cannot capture or block a point, or push/block the cart, but they can carry the intelligence.
 +
 
 +
Like other Medi Guns, healing with the Quick-Fix allows the Medic to match the speed of a faster target. However, it also mirrors a patient's explosive jump or shield charge, sending the Medic an equal force in the same direction, allowing him to follow teammates that launch themselves across the map (although after the initial force the Medic must control his own flight). This effect only functions when healing a Soldier, Demoman, or Pyro, and only works on Medics directly healing the patient (effect cannot be transferred across a chain of Medics). When healing a patient firing a [[Grappling Hook]], the Medic travels in the same direction at the same speed, remaining suspended until the hook is released or their healing beam is disconnected. Any kills that a patient gets are counted as an assist to the Medic.
 +
 
 +
The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, was also available for use in the beta.
 +
 
 +
== Healing and function times ==
 
{{Damage table
 
{{Damage table
| healing = yes
+
| healing           = yes
| heal combat = 33.6 / s ({{tooltip|100.8 / s|ÜberCharge activated}})
+
| heal combat       = 33.6 / s ({{tooltip|100.8 / s|ÜberCharge activated}})
| heal noncombat   = 100.8 / s ({{tooltip|302.4 / s|ÜberCharge activated}})
+
| heal noncombat   = 100.8 / s ({{tooltip|302.4 / s|ÜberCharge activated}})
| function times = yes
+
| effect time      = 8 s
| charge fill speed = 3.125% / s ({{tooltip|1.5625% / s|Target at 142.5% health or higher}})
+
| function times   = yes
| max charge time = 32 s ({{tooltip|64 s|Target at 142.5% health or higher}})
+
| charge fill speed = 2.75% / s ({{tooltip|1.375% / s|Target at 142.5% health or higher}})
| effect time      = 8 s
+
| max charge time   = 37 s ({{tooltip|74 s|Target at 142.5% health or higher}})
 +
| beamconnect      = 450 ([[Hammer unit]]s)
 +
| beamdisconnect    = 540 (Hammer units)
 
}}
 
}}
  
The healing rate is linearly based upon how long ago the target was last damaged.  If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second.  From 10 to 15 seconds, this rate increases linearly from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[http://www.teamfortress.com/post.php?id=1656]
+
{{Quick Fix Overheal table}}
 
 
The Quick-Fix finds its niche in keeping several people alive at once with the use of its ÜberCharge, due to the charge not draining faster when bumping between multiple targets. A group of players can be kept healed and alive quickly when the charge is deployed, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage. A final note of interest: the ÜberCharge will heal the Medic as quickly as it will his target, but only when he has the beam locked on a friendly player; he will ''not'' be healed when the charge is deployed but not targeted.
 
  
<!--ÜberCharge Fill time is doubled if target is at 142.5% health or above.-->If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [http://forums.steampowered.com/forums/showpost.php?p=11342109&postcount=1530]
+
{{Weapon Demonstration}}
  
 
== Item set ==
 
== Item set ==
{{set|The Clinical Trial}}
+
{{Set|The Clinical Trial}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 62: Line 79:
 
}}
 
}}
  
==Related Achievements==
+
=== As a crafting ingredient ===
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
+
{{Blueprint
 +
| ingredient-1 = Quick-Fix
 +
| ingredient-1-amount = 3
 +
| ingredient-2 = Reclaimed Metal
 +
| result = Vaccinator
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Medi Gun Prototype}}
 +
| rankson = ubers
 +
| rankson2 = kill assists
 +
| festive =
 +
  | item-description = {{item description|Quick-Fix}}
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|10}}
 +
  | att-4-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
| can deal damage = no
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can heal allies = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|General|Master of Disguise}}
+
| 1 = {{Show achievement|General|Master of Disguise}}
| {{Show achievement|General|Team Doctor}}
+
| 2 = {{Show achievement|General|Team Doctor}}
 
}}
 
}}
  
==={{Class link|scout}}===
+
 
 +
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|Scout|Doctoring the Ball}}
+
| 1 = {{Show achievement|Scout|Doctoring the Ball}}
 
}}
 
}}
  
==={{Class link|heavy}}===
+
 
 +
=== {{Class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|S*M*A*S*H}}
 +
| 2 = {{Show achievement|Soldier|War Crime and Punishment}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Pyrotechnics}}
 +
| 2 = {{Show achievement|Pyro|Next of Kindling}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Demoman}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Demoman|Tam O'Shatter}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Class Struggle}}
 
| 1 = {{Show achievement|Heavy|Class Struggle}}
Line 80: Line 148:
 
       {{Show achievement|Heavy|Party Loyalty}}
 
       {{Show achievement|Heavy|Party Loyalty}}
 
| 2 = {{Show achievement|Heavy|Red Oktoberfest}}
 
| 2 = {{Show achievement|Heavy|Red Oktoberfest}}
 +
      {{Show achievement|Heavy|Soviet Block}}
 
       {{Show achievement|Heavy|Supreme Soviet}}
 
       {{Show achievement|Heavy|Supreme Soviet}}
 
}}
 
}}
  
==={{Class link|engineer}}===
+
 
 +
=== {{Class link|Engineer}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|Engineer|Doc, Stock and Barrel}}
+
| 1 = {{Show achievement|Engineer|Doc, Stock and Barrel}}
 
}}
 
}}
  
==={{Class link|medic}}===
+
 
 +
=== {{Class link|Medic}} ===
 
{{Medigun related achievements}}
 
{{Medigun related achievements}}
  
==={{Class link|spy}}===
+
 
 +
=== {{Class link|Spy}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|Spy|FYI I am a Spy}}
+
| 1 = {{Show achievement|Spy|FYI I am a Spy}}
| {{Show achievement|Spy|Insurance Fraud}}
+
| 2 = {{Show achievement|Spy|Insurance Fraud}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
 
{{Update history|
 
{{Update history|
'''[[December 23, 2010 Patch]]'''
+
'''{{Patch name|12|23|2010}}'''
* {{Undocumented}} Added stats for Quick-Fix
+
* {{Undocumented}} Added stats for Quick-Fix.
 +
 
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* The Quick-Fix was added to the main game. It only operates on base class speed (speed-granting weapons do not affect it), lacks the blast jump mirror attribute, and cannot overheal at all.
 +
* {{Undocumented}} Lowered ÜberCharge rate from 40% to 25%.
 +
 
 +
'''{{Patch name|6|27|2011}}'''
 +
* Fixed the Quick-Fix showing the fire overlay when running in DX8.
 +
 
 +
'''{{Patch name|6|28|2011}}'''
 +
* Added/Refined recoil/draw/crit/reload forces for the Quick-Fix.
 +
 
 +
'''{{Patch name|7|7|2011}}'''
 +
* Fixed a bug where Medics using the Quick-Fix could easily identify disguised [[Spy|Spies]].
 +
* Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed.
 +
* {{Undocumented}} Added team-colored overlay for Quick-Fix users during the ÜberCharge.
 +
 
 +
'''{{Patch name|7|18|2011}}'''
 +
* {{Undocumented}} Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.
 +
 
 +
'''{{Patch name|8|3|2011}}'''
 +
* Fixed a case where health overheal wasn't being applied when multiple healers were involved.
 +
 
 +
'''{{Patch name|1|26|2012}}'''
 +
* Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.
 +
 
 +
'''{{Patch name|2|2|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|4|17|2012}}'''
 +
* {{Undocumented}} The Quick-Fix no longer maintains overheal.
 +
 
 +
'''{{Patch name|4|18|2012}}'''
 +
* Fixed the Quick-Fix's "immunity to movement-impairing effects" attribute not being honored by the Pyro's [[Compression blast|airblast]].
 +
* Fixed the Quick-Fix not maintaining overhealed health.
 +
 
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* Medic mirrors blast jump of their heal target.
 +
* {{undocumented}} The Quick-Fix now gains speed from all sources of speed increase, such as the [[Eyelander]] and [[Gas Jockey]] item set.
 +
 
 +
'''{{Patch name|8|10|2012}}'''
 +
* Fixed a Medi Gun exploit that could leave players indefinitely invulnerable.
 +
** This was fixed by making the Medic unable to heal people with his secondary weapon while taunting or using the [[Meet the Medic (taunt)|Meet the Medic]], [[Director's Vision]], [[Schadenfreude]], or [[High Five!]].
  
'''[[February 11, 2011 Patch (Beta)]]'''
+
'''{{Patch name|7|10|2013}}'''
* The Quick-Fix, a new Medi Gun has been added
+
* Changed attributes:
** Heal rate increased 50%
+
** Added 50% Overheal.
** ÜberCharge rate increased 50%
+
** Über now affects the Medic when there's no heal target.
** Not able to overheal
+
** Shotguns with pushback ([[Force-A-Nature]]) no longer affect players under the effect of Quick-Fix’s Über.
** Match the speed of any faster heal target
 
** ÜberCharge effect: Megaheal
 
*** Heal rate increased 3x on heal target
 
*** Heal target and Medic immune to stun and damage forces
 
  
'''[[February 16, 2011 Patch (Beta)]]'''
+
'''{{Patch name|7|11|2013}}'''
* The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
+
* Fixed Quick-Fix infinite heal exploit.
  
'''[[March 9, 2011 Patch (Beta)]]'''
+
'''{{Patch name|7|24|2013}}'''
* Megaheal (the ÜberCharge) effect now also applies to the Medic
+
* Medics using the Quick-Fix will now take jump force from Pyros using the [[Detonator]] to explosive jump.
 +
* {{Undocumented}} Medics using the Quick-Fix will now take jump force from Pyros using the [[Scorch Shot]] to explosive jump.
  
'''[[June 17, 2011 Patch (Beta)]]'''
+
'''{{Patch name|8|28|2013}}'''
* Lowered heal and charge rates to 40% (from 50%)
+
* Fixed an outdated tip for the Quick-Fix.
* New sounds
 
* {{Undocumented}} Appended "Beta" onto the weapon's name
 
  
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
+
'''{{Patch name|2|7|2014}}'''
* The Quick-Fix was added to the main game.
+
* Fixed the Medic not gaining the proper speed boost when a Demoman uses the [[Chargin' Targe]] or [[Splendid Screen]].
* {{Undocumented}} Lowered ÜberCharge rate to 25% (from 40%)
 
  
'''[[June 27, 2011 Patch]]'''
+
'''{{Patch name|10|30|2014}}'''
* Fixed the Quick-Fix showing the fire overlay when running in DX8
+
* Updated the {{code|equip_region}} for the Quick-Fix.
  
'''[[June 28, 2011 Patch]]'''
+
'''{{Patch name|1|15|2015}} #1'''
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
+
* Fixed the Medic not being able to deploy a Quick-Fix charge while carrying the [[Capture the Flag#Intelligence|flag]].
  
'''[[July 7, 2011 Patch]]'''
+
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
* Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
+
* Updated description to better detail the weapon's features.
* Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
+
 
* {{undocumented}} Added Ubercharge overlay for Quick-Fix users during the Megaheal.
+
'''{{Patch name|7|8|2015}} #1'''
 +
* Fixed the Scorch Shot knockback from affecting Quick-Fix Über.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* During setup time, ÜberCharge build rate is now increased by 3x.
 +
* Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
 +
* Changed attribute:
 +
** Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
 +
 
 +
'''{{Patch name|1|7|2016}}'''
 +
* Fixed the Quick-Fix not healing the Medic after switching away from the Medi Gun and back while the charge is draining.
 +
 
 +
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 +
* A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest
 +
* Changed attributes:
 +
** ÜberCharge rate reduced to +10% (from +25%)
 +
 
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
 
 +
'''{{Patch name|12|13|2017}}'''
 +
* Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the [[Thermal Thruster]].
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the [[Kritzkrieg]].
+
* Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
* Healing Heavies under the effect of [[Dalokohs Bar]] will not restore their health after reaching the default 300 HP.
+
* A Spy disguised as a Medic with the Quick-Fix equipped uses the regular Medic backpack.
* Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads.
+
* Dying during an ÜberCharge may cause the ÜberCharge sound effect to play.
* When partnered with the [[Overdose]], upon ubering a Scout, the player will lose both speed bonus from the weapon and from the Scout.
+
** This can be fixed if the player disconnects, the map changes, or <code>snd_restart</code> is entered into the console.
* The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
+
* Being set on [[fire]] causes the player to lose the team-colored overlay when under the effects of the ÜberCharge.
* The crafting recipe for the item claims it requires refined metal, but it only requires 1 reclaimed. When the player is prompted to add the ingredients, the menu will display the proper recipe.
+
* The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
* Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack.
+
* Specialized Killstreak sheens applied to the Quick-Fix appear on the Medic's backpack.
* The Ubercharge's effect will not apply to the Medic unless the Medic is healing a target.
+
* A Medic and his patient under the Quick-Fix's ÜberCharge become unable to block enemies from capturing an objective.
* When target is healed by two Medics with one of them having Quick-Fix, it prevents the other Medic from overhealing.
+
* If a Medic using the Quick-Fix is healing a Pyro while they use the Thermal Thruster, the Medic will be able to stomp enemies as if he had [[Mantreads]] equipped for as long as he remains alive, whether he is healing the Pyro from that point forward or not.<ref>[https://youtu.be/ryzYQzwCUXM Thermal Thruster bug]</ref>
* When healing a target with an overheal, that player's overheal becomes locked and will not degenerate unless they take damage.
 
  
==Trivia==
+
== Trivia ==
* The model for the Quick-Fix was previously shown in concept art images for [[Meet the Medic]], photographed in Valve Headquarters.
+
* The model for the Quick-Fix was previously shown in [[concept art]] images for [[Meet the Medic]], photographed in Valve Headquarters.
* The Quick-Fix was the Medic's first healing gun, and was the prototype for the Medi Gun.<ref>[http://www.facepunch.com/threads/1101057-Behind-the-scenes-of-Meet-the-Medic-and-what-could-be-coming-to-TF2.?p=30702321&viewfull=1#post30702321 Behind the scenes of Meet the Medic and what could be coming to TF2]</ref>
+
** The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of ''[[Meet the Director]]''.
* The Quick-Fix was able to make the Heavy invulnerable in ''Meet the Medic'', even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.<ref>http://www.teamfortress.com/uberupdate/</ref>
+
* The Quick-Fix's ÜberCharge was known as the ''Megaheal'' in the beta.
* The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of the [http://www.teamfortress.com/meetthedirector/?p=10 Meet the Director] comic.
+
* A "Quick Fix" refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stop the problem entirely, referencing that the Quick-Fix's ÜberCharge can still result in the death of both the Medic and his patient if enough damage is taken.
 +
* [[Dove]] droppings are seen on the main body of the Quick-Fix.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Quick-Fix 1st person RED.png|RED first-person view.
+
File:BLU Quick-Fix.png|[[BLU]] variant of the weapon.
 +
File:Quick-Fix 1st person RED.png|[[RED]] first-person view.
 
File:Quick-Fix 1st person BLU.png|BLU first-person view.
 
File:Quick-Fix 1st person BLU.png|BLU first-person view.
File:RED Quick-Fix Pack.png|[[RED]] Quick-Fix backpack
+
File:Festive quick-fix 1st person RED.png|RED [[Festivizer|Festivized]] variant.
File:BLU Quick-Fix Pack.png|[[BLU]] Quick-Fix backpack
+
File:Festive quick-fix 1st person BLU.png|BLU Festivized variant.
 +
File:RED Quick-Fix Pack.png|RED Quick-Fix backpack.
 +
File:BLU Quick-Fix Pack.png|BLU Quick-Fix backpack.
 +
File:RED_Quick-Fix_Pack_SFM.png|RED Quick-Fix backpack from the [[Source Filmmaker]] files.
 +
File:ÜberCharge Quick-Fix.png|The Quick-Fix's ÜberCharge.
 
</gallery>
 
</gallery>
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
==See Also==
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== See also ==
* [[Medic strategy#Quick-Fix|Quick-Fix strategy]]
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* [[Basic Medic strategy#Quick-Fix|Quick-Fix strategy]]
  
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== External links ==
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* [https://www.teamfortress.com/post.php?id=5703 TF2 Official Blog - The Über Update]
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* [https://www.teamfortress.com/uberupdate/ The Über Update, Day 4]
  
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[[Category:Self-illuminated]]

Latest revision as of 08:31, 6 January 2024

War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.
Quick-Fix publicity blurb

The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three small gauges on one side, a decorative ÜberCharge gauge on the other, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.

Compared to the stock Medi Gun, the Quick-Fix heals players 40% faster and builds ÜberCharge 10% faster, but can only overheal up to 125% rather than 150%. It can maintain, but not increase, overheal over 125% obtained from another source. Since its maximum overheal is lower than the 142.5% ÜberCharge build rate penalty threshold, it can build ÜberCharge twice as fast as the stock Medi Gun, on top of the aforementioned 10% build rate boost.

Deploying the ÜberCharge triples the healing rate and heals the Medic at the same rate (granting him up to 125% overheal), while also providing immunity to all movement-impairing effects, such as knockback, stun, and slowdown. The charge does nothing to reduce incoming damage, making it ineffective against lethal burst damage. The reduced healing penalty applied under the effects of afterburn still apply under the Quick-Fix's ÜberCharge. While ÜberCharge is deployed, the Medic and his patient cannot capture or block a point, or push/block the cart, but they can carry the intelligence.

Like other Medi Guns, healing with the Quick-Fix allows the Medic to match the speed of a faster target. However, it also mirrors a patient's explosive jump or shield charge, sending the Medic an equal force in the same direction, allowing him to follow teammates that launch themselves across the map (although after the initial force the Medic must control his own flight). This effect only functions when healing a Soldier, Demoman, or Pyro, and only works on Medics directly healing the patient (effect cannot be transferred across a chain of Medics). When healing a patient firing a Grappling Hook, the Medic travels in the same direction at the same speed, remaining suspended until the hook is released or their healing beam is disconnected. Any kills that a patient gets are counted as an assist to the Medic.

The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, was also available for use in the beta.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 33.6 / s (100.8 / s)
Healing (out of combat) 300% 100.8 / s (302.4 / s)
Function times
Effect duration 8 s
Charge fill speed 2.75% / s (1.375% / s)
Maximum charge time 37 s (74 s)
Beam connect distance 450 (Hammer units)
Beam disconnect distance 540 (Hammer units)
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png
Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

As a crafting ingredient

Quick-Fix Reclaimed Metal Vaccinator
Item icon Quick-Fix.pngx3 + Item icon Reclaimed Metal.png = Item icon Vaccinator.png

Strange variant


Related achievements

Achieved.png General achievements

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Leaderboard class soldier.png Soldier

S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.
War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.


Leaderboard class pyro.png Pyro

Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Leaderboard class demoman.png Demoman

Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Soviet Block
Soviet Block
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.


Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.


Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.
Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.

Update history

December 23, 2010 Patch
  • [Undocumented] Added stats for Quick-Fix.

June 23, 2011 Patch (Über Update)

  • The Quick-Fix was added to the main game. It only operates on base class speed (speed-granting weapons do not affect it), lacks the blast jump mirror attribute, and cannot overheal at all.
  • [Undocumented] Lowered ÜberCharge rate from 40% to 25%.

June 27, 2011 Patch

  • Fixed the Quick-Fix showing the fire overlay when running in DX8.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Quick-Fix.

July 7, 2011 Patch

  • Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies.
  • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed.
  • [Undocumented] Added team-colored overlay for Quick-Fix users during the ÜberCharge.

July 18, 2011 Patch

  • [Undocumented] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.

August 3, 2011 Patch

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

January 26, 2012 Patch

  • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.

February 2, 2012 Patch

  • [Undocumented] Added Strange quality.

April 17, 2012 Patch

  • [Undocumented] The Quick-Fix no longer maintains overheal.

April 18, 2012 Patch

  • Fixed the Quick-Fix's "immunity to movement-impairing effects" attribute not being honored by the Pyro's airblast.
  • Fixed the Quick-Fix not maintaining overhealed health.

June 27, 2012 Patch (Pyromania Update)

  • Medic mirrors blast jump of their heal target.
  • [Undocumented] The Quick-Fix now gains speed from all sources of speed increase, such as the Eyelander and Gas Jockey item set.

August 10, 2012 Patch

July 10, 2013 Patch

  • Changed attributes:
    • Added 50% Overheal.
    • Über now affects the Medic when there's no heal target.
    • Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s Über.

July 11, 2013 Patch

  • Fixed Quick-Fix infinite heal exploit.

July 24, 2013 Patch

  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.
  • [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.

August 28, 2013 Patch

  • Fixed an outdated tip for the Quick-Fix.

February 7, 2014 Patch

October 30, 2014 Patch

  • Updated the equip_region for the Quick-Fix.

January 15, 2015 Patch #1

  • Fixed the Medic not being able to deploy a Quick-Fix charge while carrying the flag.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 8, 2015 Patch #1

  • Fixed the Scorch Shot knockback from affecting Quick-Fix Über.

December 17, 2015 Patch (Tough Break Update)

  • During setup time, ÜberCharge build rate is now increased by 3x.
  • Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
  • Changed attribute:
    • Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.

January 7, 2016 Patch

  • Fixed the Quick-Fix not healing the Medic after switching away from the Medi Gun and back while the charge is draining.

July 7, 2016 Patch (Meet Your Match Update)

  • A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest
  • Changed attributes:
    • ÜberCharge rate reduced to +10% (from +25%)

December 21, 2016 Patch (Smissmas 2016)

December 13, 2017 Patch

  • Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster.

Bugs

  • Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
  • A Spy disguised as a Medic with the Quick-Fix equipped uses the regular Medic backpack.
  • Dying during an ÜberCharge may cause the ÜberCharge sound effect to play.
    • This can be fixed if the player disconnects, the map changes, or snd_restart is entered into the console.
  • Being set on fire causes the player to lose the team-colored overlay when under the effects of the ÜberCharge.
  • The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
  • Specialized Killstreak sheens applied to the Quick-Fix appear on the Medic's backpack.
  • A Medic and his patient under the Quick-Fix's ÜberCharge become unable to block enemies from capturing an objective.
  • If a Medic using the Quick-Fix is healing a Pyro while they use the Thermal Thruster, the Medic will be able to stomp enemies as if he had Mantreads equipped for as long as he remains alive, whether he is healing the Pyro from that point forward or not.[1]

Trivia

  • The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
    • The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
  • The Quick-Fix's ÜberCharge was known as the Megaheal in the beta.
  • A "Quick Fix" refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stop the problem entirely, referencing that the Quick-Fix's ÜberCharge can still result in the death of both the Medic and his patient if enough damage is taken.
  • Dove droppings are seen on the main body of the Quick-Fix.

Gallery

References

See also

External links