Difference between revisions of "Rocket Launcher"
Sponge Pore (talk | contribs) (Seems like it should be the other way around. Feel free to correct me if I'm wrong, but it looks to me as if the consecutive reloads are faster.) |
GrampaSwood (talk | contribs) (Undo edit by LorrKnight (Talk) (3714452) Please provide proof of this as these are some pretty large changes) (Tag: Undo) |
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(287 intermediate revisions by more than 100 users not shown) | |||
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+ | {{Other uses|this=the Soldier's stock primary weapon|for=other rocket launchers|Rocket Launcher (disambiguation)}} | ||
{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | image | + | | image = Rocket_launcher.png |
− | | used-by | + | | 3d-image-1 = Rocket Launcher |
− | | slot | + | | 3d-image-2 = Rocket |
− | | availability = | + | | 3d-image-3 = Rocket Launcher Festive |
− | | numbered | + | | 3d-image-5 = Rocket Launcher Festivized |
− | | ammo-loaded | + | | 3d-image-7 = Rocket Launcher Australium |
− | | ammo-carried = 20 <small> / {{tooltip|36|On PS3/X360 versions}}</small> | + | | 3d-image-8 = Rocket Launcher Australium Festivized RED |
− | | reload | + | | 3d-image-9 = Rocket Launcher Australium Festivized BLU |
− | | loadout | + | | 3d-image-10 = Rocket Launcher Botkiller Rust |
− | | quality = | + | | 3d-image-11 = Rocket Launcher Botkiller Blood |
− | | level | + | | 3d-image-12 = Rocket Launcher Botkiller Carbonado |
+ | | 3d-image-13 = Rocket Launcher Botkiller Diamond | ||
+ | | 3d-image-14 = Rocket Launcher Botkiller Silver Mk.I | ||
+ | | 3d-image-16 = Rocket Launcher Botkiller Gold Mk.I | ||
+ | | 3d-image-18 = Rocket Launcher Botkiller Silver Mk.II | ||
+ | | 3d-image-20 = Rocket Launcher Botkiller Gold Mk.II | ||
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | 3d-button-3 = colored_pair | ||
+ | | 3d-button-5 = colored_pair | ||
+ | | 3d-button-7 = australium | ||
+ | | 3d-button-8 = australium_half | ||
+ | | 3d-button-9 = australium_half | ||
+ | | 3d-button-10 = default_half | ||
+ | | 3d-button-11 = default_half | ||
+ | | 3d-button-12 = default_half | ||
+ | | 3d-button-13 = default_half | ||
+ | | 3d-button-14 = colored_pair | ||
+ | | 3d-button-16 = colored_pair | ||
+ | | 3d-button-18 = colored_pair | ||
+ | | 3d-button-20 = colored_pair | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Projectile | ||
+ | | 3d-viewname-3 = Festive | ||
+ | | 3d-viewname-5 = Festivized | ||
+ | | 3d-viewname-7 = Australium | ||
+ | | 3d-viewname-8 = Australium Festivized<br>(RED) | ||
+ | | 3d-viewname-9 = Australium Festivized<br>(BLU) | ||
+ | | 3d-viewname-10 = Rust | ||
+ | | 3d-viewname-11 = Blood | ||
+ | | 3d-viewname-12 = Carbonado | ||
+ | | 3d-viewname-13 = Diamond | ||
+ | | 3d-viewname-14 = Silver Mk.I<br> | ||
+ | | 3d-viewname-16 = Gold Mk.I<br> | ||
+ | | 3d-viewname-18 = Silver Mk.II<br> | ||
+ | | 3d-viewname-20 = Gold Mk.II<br> | ||
+ | | used-by = {{used by|Soldier}} | ||
+ | | slot = primary | ||
+ | | weapon-script = tf_weapon_rocketlauncher | ||
+ | | availability = {{avail|stock|crate20-strange|crate35-festive|crate44-strange|case93|case94|case99|case100|mvm-both-types|contract|warpaint}} | ||
+ | | marketable = yes | ||
+ | | numbered = no | ||
+ | | medieval = no | ||
+ | | ammo-loaded = 4 | ||
+ | | ammo-carried = 20 <small> / {{tooltip|36|On PS3/X360 versions}}</small> | ||
+ | | reload = Single | ||
+ | | loadout = yes | ||
+ | | quality = normal | ||
+ | | item-kind = {{item kind|Rocket Launcher}} | ||
+ | | item-level = 1 | ||
}} | }} | ||
− | |||
− | |||
− | The | + | {{Quotation|'''The Soldier'''|I joined this team just to kill maggots like you.|sound=Soldier taunts13.wav}} |
− | As the explosion from rockets causes [[knockback]] | + | The '''Rocket Launcher''' is the default [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a stylized rocket-launching device with wooden grips, a large front sight, and a wide exhaust port. |
+ | |||
+ | The Rocket Launcher holds up to four rockets, firing them as [[projectiles]] at a speed of around 1100 [[Hammer unit]]s per second (roughly 76 km/h or 47 mph). Rockets travel in a straight line, unaffected by gravity, [[Projectiles#Explosions|exploding]] on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets explode into [[gibs]] if they take 10 damage more than their current health. | ||
+ | |||
+ | As the explosion from rockets causes [[knockback]], an experienced player can launch opponents into the air by aiming at their feet, causing them to take [[fall damage]] or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a [[Jumping#Soldier jumps|rocket jump]] by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation. | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile]] | + | | type = [[Projectiles|Projectile]] |
+ | | damagetype = Explosive | ||
+ | | rangetype = Ranged | ||
+ | |||
| damage = yes | | damage = yes | ||
| base = 90 | | base = 90 | ||
Line 28: | Line 83: | ||
| ramp up = 112 | | ramp up = 112 | ||
| fall off = 48 | | fall off = 48 | ||
− | |||
| point blank = 105-112 | | point blank = 105-112 | ||
| medium range = 50-90 | | medium range = 50-90 | ||
− | | long range = | + | | long range = 24-48 |
− | | minicrit = 122 | + | | minicrit = 122-151 |
| crit = 270 | | crit = 270 | ||
| splash damage = yes | | splash damage = yes | ||
| splash min % = 50 | | splash min % = 50 | ||
− | | splash radius = 9 ft | + | | splash radius = {{Tooltip|2.8m|9.1 ft, 146 Hammer units}} |
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | ||
| selfdamage = 27-89 | | selfdamage = 27-89 | ||
Line 49: | Line 103: | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | == Related | + | == Strange variant == |
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Rocket Launcher}} | ||
+ | | rankson = kills | ||
+ | | festive = yes | ||
+ | | botkiller = yes | ||
+ | | australium = yes | ||
+ | | can deal gib damage = yes | ||
+ | | can deal posthumous damage = yes | ||
+ | | can be equipped by soldier or demo = yes | ||
+ | | can deal long range damage = yes | ||
+ | }} | ||
+ | |||
+ | == Related achievements == | ||
=== {{Class link|Soldier}} === | === {{Class link|Soldier}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Soldier|Backdraft Dodger}} | | 1 = {{Show achievement|Soldier|Backdraft Dodger}} | ||
{{Show achievement|Soldier|Crockets Are Such B.S.}} | {{Show achievement|Soldier|Crockets Are Such B.S.}} | ||
− | {{Show achievement|Soldier| | + | {{Show achievement|Soldier|Death from Above}} |
− | {{Show achievement|Soldier| | + | {{Show achievement|Soldier|Duty Bound}} |
− | | 2 = {{Show achievement|Soldier|Mutually Assured Destruction}} | + | | 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}} |
+ | {{Show achievement|Soldier|Mutually Assured Destruction}} | ||
{{Show achievement|Soldier|Tri-Splatteral Damage}} | {{Show achievement|Soldier|Tri-Splatteral Damage}} | ||
{{Show achievement|Soldier|Where Eagles Dare}} | {{Show achievement|Soldier|Where Eagles Dare}} | ||
}} | }} | ||
+ | |||
=== {{Class link|Pyro}} === | === {{Class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Hotshot}} | | 1 = {{Show achievement|Pyro|Hotshot}} | ||
− | | 2 = {{Show achievement|Pyro| | + | | 2 = {{Show achievement|Pyro|Pilot Light}} |
}} | }} | ||
+ | |||
=== {{Class link|Heavy}} === | === {{Class link|Heavy}} === | ||
{{Achievement table | {{Achievement table | ||
− | | {{Show achievement|heavy|Crock Block}} | + | | 1 = {{Show achievement|heavy|Crock Block}} |
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Sniper}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Sniper|Eagle Eye}} | ||
+ | | 2 = {{Show achievement|Sniper|Jumper Stumper}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|snakewater}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
− | ''' | + | '''{{Patch name|10|25|2007}}''' |
* Fixed rocket explosions being able to impart damage through thin ceilings. | * Fixed rocket explosions being able to impart damage through thin ceilings. | ||
− | ''' | + | '''{{Patch name|12|20|2007}}''' |
* Fixed Rocket trail effects sometimes existing permanently in world. | * Fixed Rocket trail effects sometimes existing permanently in world. | ||
− | ''' | + | '''{{Patch name|2|28|2008}}''' |
* Reduced Soldier's maximum rocket reserve ammo from 36 to 16. | * Reduced Soldier's maximum rocket reserve ammo from 36 to 16. | ||
− | ''' | + | '''{{Patch name|3|1|2008|xbox}}''' |
− | * Fixed exploit with rockets | + | * Fixed exploit with rockets explosions being able to impart damage through thin ceilings. |
− | ''' | + | '''{{Patch name|3|6|2008}}''' |
* Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended. | * Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended. | ||
− | ''' | + | '''{{Patch name|2|2|2009}}''' |
* Increased Soldier's primary ammo count from 16 to 20. | * Increased Soldier's primary ammo count from 16 to 20. | ||
− | ''' | + | '''{{Patch name|1|7|2011}}''' |
− | * | + | * The Rocket's [[kill icon]] was updated. |
− | ''' | + | '''{{Patch name|2|22|2011}}''' |
* {{Undocumented}} Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others. | * {{Undocumented}} Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others. | ||
− | '''[[ | + | '''{{Patch name|6|23|2011}}''' |
− | * Added [[ | + | * {{Undocumented}} Added [[Strange]] quality. |
+ | |||
+ | '''{{Patch name|6|28|2011}}''' | ||
+ | * Refined all Rocket Launcher recoil forces to feel more true to recoil animation. | ||
+ | |||
+ | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
+ | * Added [[Festive weapons|Festive]] variant. | ||
+ | |||
+ | '''{{Patch name|12|19|2011}}''' | ||
+ | * Festive Rocket Launchers can now be [[Gift Wrap|gifted]]. | ||
+ | |||
+ | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}}) | ||
+ | * {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants. | ||
+ | |||
+ | '''{{Patch name|10|9|2012}}''' | ||
+ | * Added Rust, Blood, Carbonado, and Diamond Botkiller variants. | ||
+ | |||
+ | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) | ||
+ | * Added Silver and Gold Botkiller Mk. II variants. | ||
+ | |||
+ | '''{{Patch name|5|13|2013}}''' | ||
+ | * Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms. | ||
+ | |||
+ | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | ||
+ | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * Converted the Rocket Launcher models to use the <code>c_models</code> system. | ||
− | ''' | + | '''{{Patch name|9|25|2014}}''' |
− | * | + | * {{Undocumented}} Corrected the iron sight for the Rocket Launcher. |
+ | |||
+ | '''{{Patch name|1|5|2023}}''' | ||
+ | * Fixed entities being considered static props after long server times. | ||
+ | ** Fixed rockets occasionally being solid. | ||
}} | }} | ||
− | == | + | == Unused content == |
− | * | + | * In the VPK's <code>w_rocketlauncher</code> folder, there exists the worldmodel texture of the [[Rocket Launcher (Classic)|old TFC Rocket Launcher]]. The texture is listed as <code>new_worldrpg_combo</code>. |
− | * | + | * Another alternate Rocket Launcher texture is included in the VPK, being just Ambient Occlusion. It is in a folder listed as <code>W_RPG</code>, with the texture is listed as <code>w_rocketlauncher01</code>. It's also worth noting that there is a rocket on the texture sheet, implying that this could presumably be a texture for an earlier incarnation of Soldier's Rocket Launcher, as the Club and Branding Iron appear with similar textures. |
− | * | + | * There is yet another Rocket Launcher in the game files. It is in a folder listed as <code>v_rocketlauncher</code>; all the files except <code>v_rocket</code>, <code>v_rocketlauncher01.vtf</code> and <code>v_rocketlauncher01_gold.vtf</code> are unused. These textures are from Team Fortress Classic. |
− | == | + | == Bugs == |
− | * | + | * While reloading, the Rocket Launcher occasionally appears to load an extra rocket. |
− | * | + | * Sometimes, the player stays stuck in the reload position. This can be fixed by switching weapons. |
− | * | + | * Rockets fired underwater that leave the water retain their trail of bubbles instead of using the regular flame particles used on land. |
+ | |||
+ | == Trivia == | ||
+ | * Despite the Rocket Launcher's animation indicating high recoil, real rocket launchers have no recoil at all, as the reaction force is released through the exhaust port. | ||
* The Rocket Launcher was originally single-rocket loaded, much like its ''[[Team Fortress Classic]]'' counterpart. An animation of this still exists in the game files. | * The Rocket Launcher was originally single-rocket loaded, much like its ''[[Team Fortress Classic]]'' counterpart. An animation of this still exists in the game files. | ||
− | * | + | * The Soldier's Rocket Launcher was usable by Megabeth in ''[[Super Monday Night Combat]]'' as part of a cross-promotion. |
− | * The Rocket Launcher | + | * The Rocket Launcher, along with the [[Rainblower]] and [[Stock weapons|Stock]] [[Flame Thrower]] were obtainable in ''[[w:Saints Row IV|Saints Row IV]]'' by pre-ordering the game on [[Steam]]. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Rocket Launcher 1st person.png|First-person view. | File:Rocket Launcher 1st person.png|First-person view. | ||
+ | File:Festive Rocket Launcher 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant. | ||
+ | File:Festive Rocket Launcher 1st person blu.png|[[BLU]] Festive variant. | ||
+ | File:Botkiller Rocket Launcher 1st person.png|[[Botkiller weapons|Botkiller]] variant. | ||
+ | File:Australium rocketlauncher.png|[[Australium weapons|Australium]] variant. | ||
+ | File:Rocket Launcher_First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant. | ||
+ | File:Rocket Launcher_First Person Festivized BLU.png|BLU Festivized variant. | ||
+ | File:Rocket Launcher_First Person Festivized Australium RED.png|RED Festivized Australium variant. | ||
+ | File:Rocket Launcher_First Person Festivized Australium BLU.png|BLU Festivized Australium variant. | ||
File:Rocket.png|Projectile. | File:Rocket.png|Projectile. | ||
+ | File:W rocketlauncher.png|The W_RPG texture. | ||
+ | File:New World RPG.png|''Team fortress Classic'' RPG texture. | ||
File:Soldieroldreload.png|Old Rocket Launcher reload animation. | File:Soldieroldreload.png|Old Rocket Launcher reload animation. | ||
− | File:Rocketlauncher concept.png|Rocket Launcher concept art | + | File:Rocketlauncher concept.png|Rocket Launcher concept art. |
− | File:RPG concept.jpg|RPG concept art | + | File:RPG concept.jpg|RPG concept art. |
+ | File:Mega Beth's In-game Rocket Launcher 1.png|Megabeth's Crossover Rocket Launcher in the inventory menu in ''Super Monday Night Combat''.[https://mondaynightcombat.wikia.com/wiki/Monday_Night_Combat_Wiki] | ||
+ | File:Mega Beth's Rocket Launcher 2.png|Megabeth holding the Crossover Rocket Launcher with her Soldier Crossover suit in ''Super Monday Night Combat''. | ||
+ | File:TF2 Teaser Rocket Launcher.PNG|Original design for the Rocket Launcher shown in the 2006 EA Summer Showcase event.[https://wiki.teamfortress.com/wiki/Trailer_1] | ||
+ | File:Standard icon Rocket Launcher.png|Icon from the TF2 DIY kit. | ||
+ | File:Rocket Launcher Comparison.png|Comparison between the model w_rocketlauncher.mdl (top, unused) and c_rocketlauncher.mdl (bottom, used) | ||
+ | File:Stocket Launcher Saints IV.png|The Rocket Launcher in ''Saints Row IV''. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Soldier strategy#Rocket Launcher|Rocket Launcher strategy]] | + | * [[Basic Soldier strategy#Rocket Launcher + reskins|Rocket Launcher strategy]] |
− | *[[Jumping# | + | * [[Jumping#Soldier jumps|Rocket jumping]] |
− | *[[ | + | * [[Festive weapons]] |
− | + | * [[Botkiller weapons]] | |
+ | * [[Australium weapons]] | ||
+ | {{Standard Weapons Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
+ | |||
+ | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 09:51, 4 June 2024
“ | I joined this team just to kill maggots like you.
Click to listen
— The Soldier
|
” |
The Rocket Launcher is the default primary weapon for the Soldier. It is a stylized rocket-launching device with wooden grips, a large front sight, and a wide exhaust port.
The Rocket Launcher holds up to four rockets, firing them as projectiles at a speed of around 1100 Hammer units per second (roughly 76 km/h or 47 mph). Rockets travel in a straight line, unaffected by gravity, exploding on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets explode into gibs if they take 10 damage more than their current health.
As the explosion from rockets causes knockback, an experienced player can launch opponents into the air by aiming at their feet, causing them to take fall damage or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a rocket jump by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 2.8m |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Sniper
|
|
Snakewater achievements
|
Update history
- Fixed rocket explosions being able to impart damage through thin ceilings.
- Fixed Rocket trail effects sometimes existing permanently in world.
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16.
- Fixed exploit with rockets explosions being able to impart damage through thin ceilings.
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
- Increased Soldier's primary ammo count from 16 to 20.
- The Rocket's kill icon was updated.
- [Undocumented] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.
- [Undocumented] Added Strange quality.
- Refined all Rocket Launcher recoil forces to feel more true to recoil animation.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Rocket Launchers can now be gifted.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
June 18, 2014 Patch (Love & War Update)
- Converted the Rocket Launcher models to use the
c_models
system.
- [Undocumented] Corrected the iron sight for the Rocket Launcher.
- Fixed entities being considered static props after long server times.
- Fixed rockets occasionally being solid.
Unused content
- In the VPK's
w_rocketlauncher
folder, there exists the worldmodel texture of the old TFC Rocket Launcher. The texture is listed asnew_worldrpg_combo
. - Another alternate Rocket Launcher texture is included in the VPK, being just Ambient Occlusion. It is in a folder listed as
W_RPG
, with the texture is listed asw_rocketlauncher01
. It's also worth noting that there is a rocket on the texture sheet, implying that this could presumably be a texture for an earlier incarnation of Soldier's Rocket Launcher, as the Club and Branding Iron appear with similar textures. - There is yet another Rocket Launcher in the game files. It is in a folder listed as
v_rocketlauncher
; all the files exceptv_rocket
,v_rocketlauncher01.vtf
andv_rocketlauncher01_gold.vtf
are unused. These textures are from Team Fortress Classic.
Bugs
- While reloading, the Rocket Launcher occasionally appears to load an extra rocket.
- Sometimes, the player stays stuck in the reload position. This can be fixed by switching weapons.
- Rockets fired underwater that leave the water retain their trail of bubbles instead of using the regular flame particles used on land.
Trivia
- Despite the Rocket Launcher's animation indicating high recoil, real rocket launchers have no recoil at all, as the reaction force is released through the exhaust port.
- The Rocket Launcher was originally single-rocket loaded, much like its Team Fortress Classic counterpart. An animation of this still exists in the game files.
- The Soldier's Rocket Launcher was usable by Megabeth in Super Monday Night Combat as part of a cross-promotion.
- The Rocket Launcher, along with the Rainblower and Stock Flame Thrower were obtainable in Saints Row IV by pre-ordering the game on Steam.
Gallery
BLU Festive variant.
Botkiller variant.
Australium variant.
RED Festivized variant.
Megabeth's Crossover Rocket Launcher in the inventory menu in Super Monday Night Combat.[1]
Original design for the Rocket Launcher shown in the 2006 EA Summer Showcase event.[2]
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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