Difference between revisions of "Bat"

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m (Undo edit by Dessensce (Talk) (3820176) - We generally avoid speculatory trivia. The Festive Bat's reduced drop rate is already acknowledged on the crate's page itself and doesn't need mentioning)
(Tag: Undo)
 
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{{Item infobox
 
{{Item infobox
| type         = weapon
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| type         = weapon
| image       = wiki_bat.png
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| image         = wiki_bat.png
| used-by     = [[Scout]]
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| used-by       = {{used by|Scout}}
| slot         = melee
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| slot         = melee
| availability = [[Stock weapons|Stock]]
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| weapon-script = tf_weapon_bat.ctx
| numbered     = no
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| availability = {{avail|stock|crate35-festive|crate41-strange}}
| loadout     = yes
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| marketable    = yes
   | quality   = Normal
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| numbered     = no
   | level     = Level 1 Bat
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| loadout       = yes
 +
   | quality     = normal
 +
  | item-kind  = {{item kind|Bat}}
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   | item-level = 1
 
}}
 
}}
  
{{Quotation|'''The Scout'''|Pop Quiz: How long's it take to beat a moron to death?<br>BAM! Sorry, time's up, you're dead!|sound=Scout_misc05.wav}}
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{{Other uses|this=the Scout's stock melee weapon|Bat (disambiguation)}}
  
The '''Bat''' is the default [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an aluminum baseball bat sporting a rubber tape grip, a faded green oval label, and a large dent on its side.  
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{{Quotation|'''The Scout'''|Pop Quiz: How long's it take to beat a moron to death?<br>BAM! Sorry, time's up, you're dead!|sound=Scout misc05.wav}}
  
The Bat does less damage per hit than any other [[stock]] melee weapon, but swings roughly 30%-40% faster. It does one-third of the [[Scattergun]]'s damage at point blank range, and players may choose to use this weapon to finish off an opponent when out of ammunition, while reloading, or simply for additional humiliation. Its [[critical hit]] animation depicts the Scout swinging it backhandedly.
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The '''Bat''' is the default [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an aluminium baseball bat with rubber grip tape, a faded green-ish blue label, and a large dent on one side.
 +
 
 +
The Bat does less damage per hit than all other stock melee weapons, but swings 37.5% faster.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
|damage             = yes
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| damage         = yes
|base              = 35
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| damagetype      = Melee
|point blank       = 30-40
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| rangetype       = Melee
|crit             = 105
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|minicrit         = 40-54
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| base            = 35
|function times     = yes
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| crit           = 105
|attack interval   = 0.5 s
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| minicrit       = 47
 +
| function times = yes
 +
| attack interval = 0.5 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Bat}}
 +
| rankson = kills
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| festive = yes
 +
| can deal damage = yes
 +
}}
  
 
== Update history ==
 
== Update history ==
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
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{{Update history|
 +
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 
* The Bat received new swing animations.
 
* The Bat received new swing animations.
  
'''[[February 14, 2011 Patch]]'''
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'''{{Patch name|2|14|2011}}'''
* Fixed this weapon's [[melee]] attack not destroying remote detonation pipes ([[Stickybomb_Launcher|Stickybombs]]).
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* Fixed the Bat's melee attack not destroying remote detonation pipes (Stickybombs).
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
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* Added [[Festive weapons|Festive]] variant to the game.
 +
 
 +
'''{{Patch name|12|16|2011}}'''
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* Fixed colors on Christmas lights for the [[BLU|Blue team]] Scout Festive Bats.
  
==Bugs==
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'''{{Patch name|12|19|2011}}'''
* The Bat is positioned incorrectly in the Scout's hand and, as a result, clips with his palm.
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* Festive Bats can now be [[Gift Wrap|gifted]].
 +
 
 +
'''{{Patch name|3|22|2012}}'''
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* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
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* Converted the Bat models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|9|17|2014}}'''
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* Fixed the Festive Bat using the lowest [[Level of detail|LOD]] for the first person view.
 +
}}
  
==Trivia==
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== Trivia ==
* During the [[Team Fortress 2 Closed Beta|''Team Fortress 2 Beta'']], a team-colored label was displayed on the Bat. Upon release, the label was changed to a faded green for both teams. This can still be seen in the weapon's bucket icons.
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* For the bucket icons, a team-colored label was edited on the Bat. The same can be seen with the Fists.
* The Bat is made of aluminum. The first aluminum baseball bat was made in the 1970s, at least two years after this game ostensibly takes place.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Bat 1st person.png|First-person view
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File:Bat 1st person.png|First-person view.
File:Standard icon RED Bat.png|The unused model of the RED Bat.
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File:Festive Bat 1st person red.png|[[RED]] [[Festive weapons|Festive variant]].
File:Standard icon BLU Bat.png|The unused model of the BLU Bat.
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File:Festive Bat 1st person blu.png|[[BLU]] Festive variant.
File:Tf Bat beta scout.png|Beta bat in the [http://tf2.com/classes.php?class=scout scout`s class page] on TF2.com.
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File:Standard icon RED Bat.png|RED bucket icon.
 +
File:Standard icon BLU Bat.png|BLU bucket icon.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Basic Scout strategy#Bat/Saxxy|Bat strategy]]
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* [[Basic Scout strategy#Bat + reskins|Bat strategy]]
 +
* [[Festive weapons]]
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 05:39, 28 September 2024

This article is about the Scout's stock melee weapon. For other uses, see Bat (disambiguation).

The Bat is the default melee weapon for the Scout. It is an aluminium baseball bat with rubber grip tape, a faded green-ish blue label, and a large dent on one side.

The Bat does less damage per hit than all other stock melee weapons, but swings 37.5% faster.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

April 29, 2008 Patch (Gold Rush Update)
  • The Bat received new swing animations.

February 14, 2011 Patch

  • Fixed the Bat's melee attack not destroying remote detonation pipes (Stickybombs).

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed colors on Christmas lights for the Blue team Scout Festive Bats.

December 19, 2011 Patch

  • Festive Bats can now be gifted.

March 22, 2012 Patch

  • [Undocumented] Added Strange quality.

June 18, 2014 Patch (Love & War Update)

  • Converted the Bat models to use the c_models system.

September 17, 2014 Patch

  • Fixed the Festive Bat using the lowest LOD for the first person view.

Trivia

  • For the bucket icons, a team-colored label was edited on the Bat. The same can be seen with the Fists.

Gallery

See also