Difference between revisions of "Team Fortress 2 Beta/es"
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− | {{DISPLAYTITLE:Beta | + | {{DISPLAYTITLE:Team Fortress 2 Beta}} |
+ | {{See also|Mann Co. Beta Maps/es|l1=Mapas de Mann Co. beta}} | ||
[[File:TF2 Beta logo.png|350px|right]] | [[File:TF2 Beta logo.png|350px|right]] | ||
− | + | {{Quotation|Eslogan publicitario de '''Team Fortress 2 Beta'''|Como habéis podido ver, nos gusta cambiar las cosas en Team Fortress 2. Un montón. Y aunque casi siempre lo hacemos perfecto, en ocasiones cometemos errores. Uno de los motivos es que no tenemos suficiente información sobre pruebas realizadas dentro del juego,{{sic}} y otro de los motivos es que pasamos mucho tiempo viendo vídeos de Tom Bui en YouTube (consejo: busca «Tom Bui» en YouTube) (otro consejo: haz clic aquí).<ref>[https://www.youtube.com/watch?v=LmWv6gyRjCs Vídeo de Tom Bui] (en referencia por motivos técnicos).</ref> Así que, para ayudarnos a cambiar TF2 con más frecuencia y efectividad, nos complace anunciar Team Fortress 2 Beta (pública).}} | |
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− | |||
− | |||
− | |||
− | + | '''''Team Fortress 2 Beta''''' fue un [[w:es:Ciclo_de_vida_del_lanzamiento_de_software#Beta|beta]] pública independiente, gratuita para todos los jugadores con [[Account types/es|cuenta prémium]], que salió el 2 de diciembre de 2010 y se eliminó el 7 de junio de 2013. Esta fue la segunda beta de pruebas lanzada para TF2, siendo la primera la que se distribuyó a los jugadores que precompraron el juego antes del 10 de octubre de 2007. Esta fue distinta a la de aquel entonces, asemejándose más a la [[Team Fortress 2 Closed Beta/es|beta cerrada]] de 2009. | |
− | + | Esta beta se empleó para los siguientes propósitos, aunque no estaba limitada a ello exclusivamente: | |
− | == | + | |
− | {| class="wikitable grid" width="100%" | + | * Probar varios cambios en [[class/es|clases]], [[item/es|objetos]] y [[weapon/es|armas]]. |
− | ! class="header" width=" | + | * Probar nuevos cambios y variantes de [[map/es|mapas]]. |
− | ! class="header" width=" | + | * Probar nuevas características experimentales y experimentos más amplios (como aumentar la [[Health/es|salud]] de los jugadores). |
− | ! class="header" width="10%" | + | * Probar o implementar nuevas funciones sin correr el riesgo de provocar cuelgues en el juego principal. |
− | ! | + | |
− | ! | + | Los jugadores recibían las armas que se estaban probando en ese momento y los [[promotional items/es|objetos promocionales]] asignados a dicha cuenta. La obtención [[Item drop system/es|aleatoria de objetos]] y la [[Crafting/es|fabricación]] estaba activada, pero el [[Trading/es|intercambio]] y la [[Mann Co. Store/es|tienda Mann Co.]] no estaban disponibles. El nivel de obtención aleatoria en ''Team Fortress 2 Beta'' es igual al de la versión normal de ''Team Fortress 2''. |
− | + | ||
+ | == Cambios realizados == | ||
+ | {| class="wikitable grid collapsible collapsed" width="100%" | ||
+ | ! class="header" style="text-align: center;" width="8%" | Clase | ||
+ | ! class="header" style="text-align: center;" width="12%" | Objeto | ||
+ | ! class="header" style="text-align: center;" width="35%" | Antiguo | ||
+ | ! class="header" style="text-align: center;" width="35%" | Nuevo | ||
+ | ! class="header" style="text-align: center;" width="10%" | Estado | ||
+ | |- | ||
+ | ! rowspan=7 | {{Class link|Scout}} | ||
+ | ! rowspan=2 | {{table icon|Shortstop}} | ||
+ | | {{grey|Velocidad de recarga normal}} | ||
+ | | {{nerf|Velocidad de recarga: -20 %}} | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(9/23/2011)</small> | ||
+ | |- | ||
+ | | {{grey|Velocidad de recarga: -20 %}} | ||
+ | | {{nerf|Velocidad de recarga: -50 %}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Mad Milk}} | ||
+ | | {{grey|Players heal 75% of the damage done to an enemy covered with milk}} | ||
+ | |{{nerf|Players heal 60% of the damage done to an enemy covered with milk}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Boston Basher}} | ||
+ | | rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}} | ||
+ | | rowspan=2 | {{buff|On Miss: Hit yourself, causing self damage}} | ||
+ | | rowspan=2 align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(9/23/2011)</small> | ||
+ | |- | ||
+ | ! {{table icon|Three-Rune Blade}} | ||
+ | |- | ||
+ | ! {{table icon|Sun-on-a-Stick}} | ||
+ | | {{grey|Minicrits against burning players}} | ||
+ | {{grey|-15% damage done}} | ||
+ | :{{grey|Base damage: 30}} | ||
+ | :{{grey|Crit: 90}} | ||
+ | | {{buff|Full crits against burning players}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | ::Base damage: 26 | ||
+ | ::Crit: 79 | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Fan O'War}} | ||
+ | | {{grey|Marked for death status lasts 10 seconds}} | ||
+ | | {{buff|Marked for death status lasts 15 seconds}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=12 | {{Class link|Soldier}} | ||
+ | ! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}} | ||
+ | {{nerf|On Hit: -10 health}} | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(4/28/2011)</small> | ||
+ | |- | ||
+ | | {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}} | ||
+ | | {{nerf|When the medic healing you is killed you gain mini-crit boost for 6 seconds}} | ||
+ | | align="center" | {{Cross}} <br /> '''No activado''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | ! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 2]]''' | ||
+ | | {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}} | ||
+ | | {{note|+15% ÜberCharge rate for the medic healing you.}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | ! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 3]]''' | ||
+ | | {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}} | ||
+ | | {{note|Velocidad de recarga recibiendo curación: -50 %}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | ! {{table icon|Battalion's Backup}} | ||
+ | | {{grey|Takes 175 damage to fully charge}} | ||
+ | | {{nerf|Takes 350 damage to fully charge}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | + | ! {{table icon|Concheror}} | |
− | ! rowspan=" | + | | {{grey|20% of damage done by teammates is returned as health during buff}} |
− | ! {{item icon| | + | | {{buff|35% of damage done by teammates is returned as health during buff}} |
− | | | + | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
− | | | + | |- |
− | | | + | ! rowspan=2 | {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]''' |
− | | {{note| | + | | {{info|New weapon}} |
− | : | + | | {{buff|While a medic is healing you, this weapon's damage is increased by 25%}} |
− | : | + | {{nerf|While not being healed by a medic, your weapon switch time is 25% longer}} |
− | {{buff| | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(4/28/2011)</small> |
− | {{buff| | + | |- |
− | {{nerf|No | + | | {{grey|While a medic is healing you, this weapon's damage is increased by 25%}} |
− | {{buff| | + | {{grey|While not being healed by a medic, your weapon switch time is 25% longer}} |
+ | | {{nerf|While a medic is healing you, this weapon's damage is increased by 20%}} | ||
+ | {{nerf|While not being healed by a medic, your weapon switch time is 30% longer}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{table icon|Equalizer}} | ||
+ | | {{grey|Original damage formula}} | ||
+ | {{grey|Soldiers carrying the Equalizer can call for Medics}} | ||
+ | | {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} | ||
+ | {{note|Automatic and manual Medic calls are suppressed}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | | {{grey|Move speed increases as the user becomes injured}} | ||
+ | {{grey|Blocks healing while in use}} | ||
+ | | {{nerf|Move speed no longer increases as the user becomes injured}} | ||
+ | {{buff|No longer blocks healing}} | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(7/6/2012)</small> | ||
+ | |- | ||
+ | ! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|Move speed increases as the user becomes injured}} | ||
+ | {{nerf|Blocks healing while in use}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
+ | |- | ||
+ | ! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|Damage increases as the user becomes injured}} | ||
+ | {{nerf|Blocks healing while in use}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado'''<sup>8</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
+ | |- | ||
+ | ! rowspan=10 | {{Class link|Pyro}} | ||
+ | ! {{table icon|Flame Thrower}} | ||
+ | | {{grey|Old base damage}} | ||
+ | :{{grey|Base damage: 6.2 / particle}} | ||
+ | | {{buff|+10% damage bonus}} | ||
+ | :Base damage: 6.82 / particle | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{table icon|Backburner}} | ||
+ | | {{grey|No compression blast}} | ||
+ | {{grey|+15% damage done}} | ||
+ | :{{grey|Base damage: 7.13 / particle}} | ||
+ | :{{grey|Crit: 13-21 / particle}} | ||
+ | | {{buff|Added compression blast, 50 ammo per blast}} | ||
+ | {{nerf|+10% damage done}} | ||
+ | :Base damage: 6.82 / particle | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | | {{grey|+10% damage bonus}} | ||
+ | :{{grey|Base damage: 6.82}} | ||
+ | | {{note|No damage bonus}} | ||
+ | :Base damage: 6.82 / particle<sup>6</sup> | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{table icon|Degreaser}} | ||
+ | | {{grey|-25% burn damage penalty}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 6.2/particle}} | ||
+ | :{{grey|Afterburn: 2.25/tick}} | ||
+ | | {{buff|No burn damage penalty}} | ||
+ | {{nerf|-10% damage penalty}} | ||
+ | :Base damage: 6.14/particle | ||
+ | :Afterburn: 3/tick | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | |{{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 6.2/particle}} | ||
+ | |{{nerf|-10% damage penalty}} | ||
+ | :Base damage: 6.14/particle<sup>6</sup> | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Flare Gun}} | ||
+ | | {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}} | ||
+ | | {{buff|Full crits against burning players regardless of range}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan="2"| {{table icon|Detonator}} | ||
+ | | {{info|New weapon}} | ||
+ | | {{note|On hit, [[Fire|ignites]] enemy.}} | ||
+ | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}} | ||
+ | {{buff|Guarantees critical damage on burning targets (direct flare hits only)}} | ||
+ | {{nerf|+20% explosion vulnerability on wearer.}} | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(6/17/2011)</small> | ||
+ | |- | ||
+ | | {{grey|Flares do not detonate on impact with the world}} | ||
+ | {{grey|Guarantees critical damage on burning targets (direct flare hits only)}} | ||
+ | {{grey|+20% explosion vulnerability on wearer}} | ||
+ | {{grey|No damage to self}} | ||
+ | {{grey|Flare jump height varies considerably based on client latency}} | ||
+ | | {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}} | ||
+ | {{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}} | ||
+ | {{buff|No explosion vulnerability on wearer}} | ||
+ | {{nerf|+20% damage to self}} | ||
+ | {{buff|Flare jump height is consistent regardless of client latency}} | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar'''<sup>3</sup> <br /> <small>(7/12/2011)</small> | ||
+ | |- | ||
+ | ! {{Table icon|Reserve Shooter}} | ||
+ | | {{grey|Can only be equipped by the Soldier}} | ||
+ | | {{note|Can be equipped by the Soldier and Pyro}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Powerjack}} | ||
+ | | {{grey|+25% damage}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|Normal damage from melee sources while active}} | ||
+ | | {{nerf|No damage bonus}} | ||
+ | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|+20% damage from melee sources while active}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=7 | {{class link|Demoman}} | ||
+ | ! {{table icon|Loch-n-Load}} | ||
+ | | {{grey|+10% damage done}} | ||
+ | :{{grey|Base damage: 92-135}} | ||
+ | :{{grey|Crit: 315-360}} | ||
+ | | {{buff|+20% damage done}} | ||
+ | :Base damage: 103-147 | ||
+ | :Crit: 342-388 | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Eyelander}} | ||
+ | | rowspan=2 | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | rowspan=2 | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | | rowspan=2 align="center" | {{Cross}} <br /> '''Sin implementar'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}} | ||
+ | |- | ||
+ | | {{grey|No taunt}} | ||
+ | | {{note|Now uses the [[Barbarian Swing/es]] taunt}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Claidheamh Mòr}} | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
+ | |- | ||
+ | | {{grey|No taunt}} | ||
+ | | {{note|Now uses the Barbarian Swing taunt}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Ullapool Caber}} | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 35 (149 explosion)}} | ||
+ | :{{grey|Crit: 149 (300 explosion)}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 26 (149 explosion) | ||
+ | :Crit: 79 (300 explosion) | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
+ | |- | ||
+ | ! rowspan=9 | {{Class link|Heavy}} | ||
+ | ! {{table icon|Natascha}} | ||
+ | | {{grey|Slowdown-on-hit effect does not fall off over distance}} | ||
+ | {{grey|Normal spin-up time}} | ||
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
+ | {{nerf|30% slower spin-up time}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Natascha}} '''Variant 1''' | ||
+ | | {{grey|Slowdown-on-hit effect does not fall off over distance}} | ||
+ | {{grey|-25% damage done}} | ||
+ | :{{grey|Base damage: 340 / sec.}} | ||
+ | :{{grey|Crit: 720 / sec.}} | ||
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
+ | {{nerf|-35% damage done}} | ||
+ | ::Base damage: 312 / sec. | ||
+ | ::Crit: 648 / sec. | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(1/06/2011)</small> | ||
+ | |- | ||
+ | ! {{table icon|Natascha}} '''Variant 2''' | ||
+ | | {{grey|Slowdown-on-hit effect does not fall off over distance}} | ||
+ | {{grey|No health penalty}} | ||
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
+ | {{nerf|-20% max health on wearer}} | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(1/06/2011)</small> | ||
+ | |- | ||
+ | ! rowspan = 2| {{Table icon|Tomislav}} | ||
+ | | {{grey|No health penalty}} | ||
+ | | {{nerf|-50 max health on wearer}} | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(1/26/2011)</small> | ||
+ | |- | ||
+ | | {{grey|+40% faster spin up time}} | ||
+ | | {{nerf|No faster spin up time}} | ||
+ | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(7/6/2012)</small> | ||
+ | |- | ||
+ | ! {{table icon|Dalokohs Bar}} | ||
+ | | {{grey|25.7 second cooldown}} | ||
+ | | {{buff|No cooldown}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! rowspan=" | + | ! {{Table icon|Sandvich}} |
− | + | | rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}} | |
− | + | | rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}} | |
− | + | | rowspan="2" align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small> | |
− | |||
− | '''[[ | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Buffalo Steak Sandvich}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Fists of Steel}} |
− | | | + | | {{grey|60% less damage from ranged sources while active}} |
− | | 20 | + | {{grey|Normal weapon switch}} |
− | | ''' | + | | {{nerf|40% less damage from ranged sources while active}} |
− | '''[[ | + | {{nerf|20% slower weapon switch}} |
− | + | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | |
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! rowspan=3 | {{Class link|Engineer}} |
− | | | + | ! {{Table icon|Widowmaker}} |
− | | | + | | {{grey|Per Shot: -60 ammo}} |
− | | | + | | {{buff|Per Shot: -30 ammo}} |
− | ''' | + | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Gunslinger}} |
− | | | + | | {{grey|No random critical hits}} |
− | | | + | {{grey|No damage penalty}} |
− | + | :{{grey|Base damage: 65}} | |
− | + | :{{grey|Crit: 195}} | |
− | + | | {{buff|Random critical hits enabled}} | |
− | |{{ | + | {{nerf|-25% damage done}} |
− | {{ | + | :Base damage: 49 |
− | {{ | + | :Crit: 146 |
+ | | align="center" | {{Cross}} <br /> '''Sin implementar'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Southern Hospitality}} |
− | | | + | | {{grey|No random critical hits}} |
− | + | {{grey|No damage penalty}} | |
− | + | :{{grey|Base damage: 65}} | |
− | + | :{{grey|Crit: 195}} | |
− | + | | {{buff|Random critical hits enabled}} | |
− | |{{ | + | {{nerf|-25% damage done}} |
− | {{ | + | :Base damage: 49 |
− | {{ | + | :Crit: 146 |
+ | | align="center" | {{Cross}} <br /> '''Sin implementar'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=9 | {{Class link|Medic}} |
− | ! {{ | + | !rowspan=3| {{table icon|Overdose}} <br /> <small>[[Overdose|Beta Syringe Gun]]</small> |
− | + | | {{info|New weapon}} | |
− | + | | {{buff|Applies Mad Milk to target for one second}} | |
− | + | {{nerf|50% slower firing rate}} | |
− | + | {{nerf|90% damage done}} | |
− | + | :Base damage: 1 | |
− | + | :Crit: 3 | |
− | + | :<small>[5 syringes / sec.]</small> | |
− | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(4/28/2011)</small> | |
− | | | ||
− | {{ | ||
− | {{buff| | ||
− | {{nerf| | ||
− | |||
− | |} | ||
− | |||
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|- | |- | ||
− | + | | {{grey|Applies Mad Milk to target for one second}} | |
− | + | {{grey|50% slower firing rate}} | |
− | | | + | {{grey|-90% damage done}} |
− | + | :{{grey|Base damage: 1}} | |
− | + | :{{grey|Crit: 3}} | |
− | + | :{{grey|<small>[5 syringes / sec.]</small>}} | |
− | + | | {{buff|Applies Mad Milk to target for two seconds}} | |
− | {{ | + | {{nerf|50% slower firing rate}} |
− | + | {{nerf|-50% damage done}} | |
− | {{ | + | :Base damage: 5 |
− | + | :Crit: 15 | |
− | + | :<small>[5 syringes / sec.]</small> | |
− | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(6/17/2011)</small> | |
− | {{ | ||
|- | |- | ||
− | + | | {{grey|Applies Mad Milk to target for two seconds}} | |
− | + | {{grey|50% slower firing rate}} | |
− | | | + | {{grey|-50% damage done}} |
− | + | {{grey|Übercharge percentage does not increase speed}} | |
− | | | + | :{{grey|Base damage: 5}} |
− | + | :{{grey|Crit: 15}} | |
− | {{ | + | :{{grey|<small>[5 syringes / sec.]</small>}} |
− | + | | {{nerf|Does not apply Mad Milk to target}} | |
− | + | {{buff|No slower firing rate}} | |
− | |{{ | + | {{buff|-10% damage done}} |
− | + | {{buff|Übercharge percentage increases movement speed by up to 10%}} | |
− | + | :Base damage: 9 | |
− | + | :Crit: 27 | |
− | + | :<small>[10 syringes / sec.]</small> | |
− | :{{ | + | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> |
|- | |- | ||
− | ! | + | ! {{table icon|Medi Gun}} |
− | + | | ~ | |
− | + | | {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}} | |
− | | | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(1/06/2011)</small> |
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− | ''' | ||
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|- | |- | ||
− | ! {{ | + | ! {{table icon|Kritzkrieg}} |
− | + | | ~ | |
− | + | | {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}} | |
− | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(1/06/2011)</small> | |
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|- | |- | ||
− | ! {{ | + | ! rowspan=2 | {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]''' |
− | + | | {{info|New weapon}} | |
− | | | + | | {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}} |
− | | | + | {{buff|+50% heal rate}} |
− | | | + | {{buff|+50% ÜberCharge rate}} |
− | + | {{nerf|Can't overheal}} | |
− | | | + | {{note|Move at the speed of any faster heal target.}} |
− | {{ | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(6/17/2011)</small> |
− | |||
− | {{ | ||
|- | |- | ||
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| | | | ||
− | {{ | + | {{grey|+50% heal rate}} |
− | + | {{grey|+50% ÜberCharge rate}} | |
− | {{ | + | | |
− | + | {{nerf|+40% heal rate}} | |
− | {{ | + | {{nerf|+40% UberCharge rate}} |
− | + | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | |
− | {{ | + | |- |
− | + | ! {{Table icon|Vita-Saw}} | |
− | {{ | + | | {{grey|Does not allow player to see enemy health}} |
− | + | | {{buff|Allows player to see enemy health}} | |
− | {{ | + | | align="center" | {{Cross}} <br /> '''Sin implementar'''<sup>2</sup> <br /> <small>(4/26/2011)</small> |
− | + | |- | |
− | {{ | + | ! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small> |
+ | | {{info|New weapon}} | ||
+ | | {{buff|Allows player to see enemy health}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=4 | {{Class link|Sniper}} | ||
+ | ! {{table icon|Sydney Sleeper}} | ||
+ | | {{grey|Normal charge rate}} | ||
+ | | {{buff|25% faster charge rate}} | ||
+ | | align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! rowspan=2 | {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> '''[[Beta Sniper Rifle 1]]''' |
− | + | | {{info|New weapon}} | |
− | | | + | | {{buff|On Hit: Rifle charge rate increased by 35%}} |
− | + | {{nerf|On Miss: Rifle charge rate decreased by 65%}} | |
− | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(4/28/2011)</small> | |
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
|- | |- | ||
− | + | | {{grey|On Hit: Rifle charge rate increased by 35%}} | |
− | | | + | {{grey| }} |
− | + | {{grey|On Miss: Rifle charge rate decreased by 65%}} | |
− | | | + | | {{nerf|On Scoped Bodyshot: Rifle charge rate increased by 25%}} |
− | + | {{buff|On Scoped Headshot: Rifle charge rate increased by 45%}} | |
− | | | + | {{buff|On Scoped Miss: Rifle charge rate decreased by -65%}} |
− | {{ | + | | align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small> |
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> '''[[Beta Sniper Club 1]]''' |
− | + | | {{info|New weapon}} | |
− | | | + | | {{buff|25% increase in damage when health <50% of max}} |
− | | | + | {{nerf|-25% decrease in damage when health >50% of max}} |
− | | ''' | + | | align="center" | {{Check}} <br /> '''Implementado'''<sup>5</sup> <br /> <small>[[June 23, 2011 Patch/es|(6/23/2011)]]</small> |
− | |||
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|- | |- | ||
− | ! {{ | + | ! rowspan=3 | {{Class link|Spy}} |
− | | | + | ! rowspan=3 | {{Table icon|Enforcer}} |
− | | | + | | {{grey|0.5 sec increase in time taken to cloak}} |
− | | | + | {{grey|Able to see enemy health at any time}} |
− | | ''' | + | | {{note|0.5 sec increase in time taken to decloak}} |
− | + | {{nerf|Unable to see enemy health when undisguised}} | |
− | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(3/15/2012)</small> | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | {{grey|0.5 sec increase in time taken to decloak}} | |
− | + | {{grey|Velocidad de disparo normal}} | |
− | + | | {{buff|Normal decloak time}} | |
− | + | {{nerf|Velocidad de disparo: -20 %}} | |
− | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(4/17/2012)</small> | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | {{grey|Críticos aleatorios activados}} | |
− | + | | {{nerf|Sin críticos aleatorios}} | |
− | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(6/1/2012)</small> | |
− | |||
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|- | |- | ||
− | ! rowspan= | + | ! rowspan=4 | [[Classes/es|Todas las clases]] |
− | ! | + | ! rowspan=2 | [[File:Largehealth.png|70x70px]] <br /> '''[[Health/es|Salud]]''' |
− | | | + | | ~ |
− | + | | {{note|All classes have double Health}} | |
− | + | |align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(1/13/2011)</small> | |
− | |||
− | '''[[ | ||
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− | {{ | ||
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− | {{ | ||
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− | |||
|- | |- | ||
− | + | | ~ | |
− | + | | {{note|All classes have 25% extra Health}} | |
− | + | |align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(2/11/2011)</small> | |
− | |||
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|- | |- | ||
− | ! | + | ! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings/es|Construcciones]]''' |
− | + | | ~ | |
− | + | | {{note|Damage against buildings reduced 50%.}} | |
− | | | + | | align="center" | {{Cross}} <br /> '''Sin implementar''' <br /> <small>(1/13/2011)</small> |
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− | {{ | ||
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− | {{ | ||
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|- | |- | ||
− | ! | + | ! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses/es|Respuestas]]''' |
− | + | | ~ | |
− | | | + | | {{note|All classes possess new response and voice command rules}} |
− | | | + | |align="center" | {{Check}} <br /> '''Implementado''' <br /> <small>[[June 3, 2011 Patch/es|(6/3/2011)]]</small> |
− | | ''' | ||
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|- | |- | ||
− | + | | colspan=5 | | |
− | + | <sup>1</sup>Estos cambios se implementaron en la {{update link|Hatless Update}} pero se deshicieron del esquema de objetos en la actualización antes del {{Patch name|4|15|2011}}. <br /> | |
− | + | <sup>2</sup>Estos cambios de la Vitasierra se incluyó originalmente en la {{update name|Hatless Update}}, pero nunca se aplicó. Posteriormente se eliminó de las notas.<br /> | |
− | + | <sup>3</sup>El Detonador iba a ser parte de la {{update link|Über Update}}, pero se aumentó el daño autoinfligido a +25 % y su altura máxima de salto con bengala se redujo. <br /> | |
− | | 25 | + | <sup>4</sup>Las mecánicas se rehicieron para la {{item link|Bazaar Bargain}} y se implementaron en la {{update name|Über Update}}. Esta variación beta continuó existiendo como un arma separado con sus estadísticas del prelanzamiento, pero se eliminó de las mochilas de los jugadores en el [[November 9, 2011 Patch (Beta)/es|parche de la beta del 9 de noviembre de 2011]]. <br /> |
− | + | <sup>5</sup>Se implementó como el {{item link|Shahanshah}}. Las variaciones beta siguieron existiendo con los mismos datos, pero sin estar activas. <br /> | |
− | + | <sup>6</sup>El daño se basa en las estadísticas del {{item link|Flame Thrower}}. <br /> | |
− | + | <sup>7</sup>Se implementó como el {{item link|Escape Plan}}. <br /> | |
− | | | + | <sup>8</sup>Estadísticas aplicadas al {{item link|Equalizer}}. <br /> |
− | {{ | ||
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− | {{ | ||
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− | {{ | ||
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− | {{ | ||
|} | |} | ||
− | === | + | === Otros cambios === |
− | * | + | * Ahora la IP pública se muestra en la consola al crear un servidor local y la salida del comando de ejecución se ha modificado. |
− | * | + | * Se añadió la opción de servidores dedicados para forzar a bloquear usuarios de Steam. Esta característica permite a un jugador o grupo de Steam evitar que jugadores bloqueados se unan a sus partidas. <ref>[http://www.l4d.com/blog/post.php?id=7025 Blog de Left 4 Dead: Actualización festiva]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> Nueva característica, actualización en servidores dedicados de TF2 Beta]</ref> |
− | + | * Se corrigió un problema de sobrecarga que afectaba a los servidores dedicados que se ejecutaban en FreeBSD. | |
− | + | * Se implementó el menú de Half-Life 2 (Source SDK). | |
− | < | ||
− | < | ||
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== Parches == | == Parches == | ||
− | {{main|Parches (Beta)}} | + | {{main|Patches (Beta)/es|l1=Parches (Beta)}} |
− | == | + | == Véase también == |
− | * | + | * [[Team Fortress 2 Closed Beta/es|Team Fortress 2 Beta cerrada]] |
− | * | + | * [[Mann Co. Beta Maps/es|Mapas de Mann Co. beta]] |
− | |||
− | |||
− | == | + | == Enlaces externos == |
− | |||
− | + | * [http://tf2.com/post.php?id=4721&p=1 Blog oficial de TF2: ¡Prepárate para la prueba!] {{lang icon|en}} | |
− | * [http:// | + | * [http://web.archive.org/web/20170313033134/http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Foro de TF2 Beta] en los [[Steam Users' Forums/es|foros de Steam]]. {{lang icon|en}} |
− | * [http:// | + | * [http://www.tf2portal.es/noticias/tf2/general/team-fortress-2-beta/147173-2/ Publicación sobre TF2 Beta en el blog español]. {{lang icon|es}} |
− | * [http://www.tf2portal.es/noticias/tf2/general/team-fortress-2-beta/147173-2/ | + | * [http://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 Historial de actualizaciones de TF2 Beta] en los foros de Steam. {{lang icon|en}} |
− | * [http://forums.steampowered.com/forums/showthread.php?t=1629850 Historial de actualizaciones de | ||
==Referencias== | ==Referencias== | ||
<references/> | <references/> | ||
− | |||
[[Category:Team Fortress 2 Beta/es| ]] | [[Category:Team Fortress 2 Beta/es| ]] | ||
− | + | [[Category:Development/es]] | |
+ | [[Category:Games/es]] |
Latest revision as of 01:12, 17 March 2024
« | Como habéis podido ver, nos gusta cambiar las cosas en Team Fortress 2. Un montón. Y aunque casi siempre lo hacemos perfecto, en ocasiones cometemos errores. Uno de los motivos es que no tenemos suficiente información sobre pruebas realizadas dentro del juego,(sic) y otro de los motivos es que pasamos mucho tiempo viendo vídeos de Tom Bui en YouTube (consejo: busca «Tom Bui» en YouTube) (otro consejo: haz clic aquí).[1] Así que, para ayudarnos a cambiar TF2 con más frecuencia y efectividad, nos complace anunciar Team Fortress 2 Beta (pública).
— Eslogan publicitario de Team Fortress 2 Beta
|
» |
Team Fortress 2 Beta fue un beta pública independiente, gratuita para todos los jugadores con cuenta prémium, que salió el 2 de diciembre de 2010 y se eliminó el 7 de junio de 2013. Esta fue la segunda beta de pruebas lanzada para TF2, siendo la primera la que se distribuyó a los jugadores que precompraron el juego antes del 10 de octubre de 2007. Esta fue distinta a la de aquel entonces, asemejándose más a la beta cerrada de 2009.
Esta beta se empleó para los siguientes propósitos, aunque no estaba limitada a ello exclusivamente:
- Probar varios cambios en clases, objetos y armas.
- Probar nuevos cambios y variantes de mapas.
- Probar nuevas características experimentales y experimentos más amplios (como aumentar la salud de los jugadores).
- Probar o implementar nuevas funciones sin correr el riesgo de provocar cuelgues en el juego principal.
Los jugadores recibían las armas que se estaban probando en ese momento y los objetos promocionales asignados a dicha cuenta. La obtención aleatoria de objetos y la fabricación estaba activada, pero el intercambio y la tienda Mann Co. no estaban disponibles. El nivel de obtención aleatoria en Team Fortress 2 Beta es igual al de la versión normal de Team Fortress 2.
Índice
Cambios realizados
Clase | Objeto | Antiguo | Nuevo | Estado |
---|---|---|---|---|
Scout | Paratenseco |
Velocidad de recarga normal |
Velocidad de recarga: -20 % |
Sin implementar (9/23/2011) |
Velocidad de recarga: -20 % |
Velocidad de recarga: -50 % |
Implementado (10/13/2011) | ||
Leche Loca |
Players heal 75% of the damage done to an enemy covered with milk |
Players heal 60% of the damage done to an enemy covered with milk |
Implementado (4/14/2011) | |
Machacador de Boston |
On Miss: Hit yourself, causing self damage and bleeding for 5 seconds |
On Miss: Hit yourself, causing self damage |
Sin implementar (9/23/2011) | |
Hoja Trirrúnica | ||||
Sol en un Palo |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Implementado (4/14/2011) | |
Abanico Bélico |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Implementado (4/14/2011) | |
Soldier | Beta Pocket Rocket Launcher |
New weapon | When the medic healing you is killed you gain crit boost for 8 seconds On Hit: -10 health |
Sin implementar (4/28/2011) |
When the medic healing you is killed you gain crit boost for 8 seconds |
When the medic healing you is killed you gain mini-crit boost for 6 seconds |
No activado (11/9/2011) | ||
Beta Pocket Rocket Launcher 2 |
When the medic healing you is killed you gain crit boost for 8 seconds |
+15% ÜberCharge rate for the medic healing you. |
Not active (11/9/2011) | |
Beta Pocket Rocket Launcher 3 |
When the medic healing you is killed you gain crit boost for 8 seconds |
Velocidad de recarga recibiendo curación: -50 % |
Not active (11/9/2011) | |
Refuerzo del Batallón |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Implementado (4/14/2011) | |
Conchistador |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Implementado (4/14/2011) | |
Beta Pocket Shotgun |
New weapon | While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
Sin implementar (4/28/2011) | |
While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
While a medic is healing you, this weapon's damage is increased by 20% While not being healed by a medic, your weapon switch time is 30% longer |
Not active (11/9/2011) | ||
Ecualizador |
Original damage formula Soldiers carrying the Equalizer can call for Medics |
Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Implementado (4/14/2011) | |
Move speed increases as the user becomes injured Blocks healing while in use |
Move speed no longer increases as the user becomes injured No longer blocks healing |
Sin implementar (7/6/2012) | ||
Beta Split Equalizer 1 |
New weapon | Move speed increases as the user becomes injured Blocks healing while in use |
Implementado7 (6/27/2012) | |
Beta Split Equalizer 2 |
New weapon | Damage increases as the user becomes injured Blocks healing while in use |
Implementado8 (6/27/2012) | |
Pyro | Lanzallamas |
Old base damage
|
+10% damage bonus
|
Implementado (6/27/2012) |
Tuestalomos |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Implementado (4/14/2011) | |
+10% damage bonus
|
No damage bonus
|
Implementado (6/27/2012) | ||
Desengrasador |
-25% burn damage penalty No damage penalty
|
No burn damage penalty -10% damage penalty
|
Sin implementar (11/9/2011) | |
No damage penalty
|
-10% damage penalty
|
Implementado (6/27/2012) | ||
Pistola de Bengalas |
Mini-crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Implementado (4/14/2011) | |
Detonador |
New weapon | On hit, ignites enemy. Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump. |
Sin implementar (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets (direct flare hits only) |
Flares detonate on impact with the world with a greatly reduced explosion radius Guarantees mini-crit damage on burning targets (direct flare hits only) |
Sin implementar3 (7/12/2011) | ||
Tirador de Reserva |
Can only be equipped by the Soldier |
Can be equipped by the Soldier and Pyro |
Implementado (10/13/2011) | |
Batemartillo |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Implementado (4/14/2011) | |
Demoman | Bombstruo del Lago Ness |
+10% damage done
|
+20% damage done
|
Implementado (4/14/2011) |
Intuertal |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Sin implementar1 (4/26/2011) | |
Decapitador del Jinete Decapitado sin Montura | ||||
No taunt |
Now uses the Barbarian Swing/es taunt |
Implementado (6/3/2011) | ||
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Sin implementar1 (4/26/2011) | |
No taunt |
Now uses the Barbarian Swing taunt |
Implementado (6/3/2011) | ||
Cáber de Ullapool |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Sin implementar1 (4/26/2011) | |
Heavy | Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Implementado (12/17/2010) |
Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Sin implementar (1/06/2011) | |
Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Sin implementar (1/06/2011) | |
Tomislav |
No health penalty |
-50 max health on wearer |
Sin implementar (1/26/2011) | |
+40% faster spin up time |
No faster spin up time |
Sin implementar (7/6/2012) | ||
Chocolatina Dalokohs |
25.7 second cooldown |
No cooldown |
Implementado (4/14/2011) | |
Focata |
Dropped Sandviches heal the Heavy that dropped them |
Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them |
Implementado (2/14/2012) | |
Focata de Filete de Búfalo | ||||
Puños de Acero |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Implementado (4/14/2011) | |
Engineer | Enviudadora |
Per Shot: -60 ammo |
Per Shot: -30 ammo |
Implementado (10/13/2011) |
Forajido |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Sin implementar1 (4/26/2011) | |
Hospitalidad Sureña |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Sin implementar1 (4/26/2011) | |
Medic | Sobredosis Beta Syringe Gun |
New weapon | Applies Mad Milk to target for one second 50% slower firing rate
|
Sin implementar (4/28/2011) |
Applies Mad Milk to target for one second 50% slower firing rate
|
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Sin implementar (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Does not apply Mad Milk to target No slower firing rate
|
Implementado (6/23/2011) | ||
Pistola Médica |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Sin implementar (1/06/2011) | |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Sin implementar (1/06/2011) | |
Quick-Fix |
New weapon | ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects +50% heal rate |
Sin implementar (6/17/2011) | |
+50% heal rate |
+40% heal rate |
Implementado (6/23/2011) | ||
Vitasierra |
Does not allow player to see enemy health |
Allows player to see enemy health |
Sin implementar2 (4/26/2011) | |
Juramento Solemne Beta Bonesaw |
New weapon | Allows player to see enemy health |
Implementado (6/23/2011) | |
Sniper | Adormecedor de Sídney |
Normal charge rate |
25% faster charge rate |
Implementado (4/14/2011) |
Beta Sniper Rifle 1 |
New weapon | On Hit: Rifle charge rate increased by 35% On Miss: Rifle charge rate decreased by 65% |
Sin implementar (4/28/2011) | |
On Hit: Rifle charge rate increased by 35% |
On Scoped Bodyshot: Rifle charge rate increased by 25% On Scoped Headshot: Rifle charge rate increased by 45% |
Not active4 (11/9/2011) | ||
Beta Sniper Club 1 |
New weapon | 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max |
Implementado5 (6/23/2011) | |
Spy | Ejecutor |
0.5 sec increase in time taken to cloak Able to see enemy health at any time |
0.5 sec increase in time taken to decloak Unable to see enemy health when undisguised |
Sin implementar (3/15/2012) |
0.5 sec increase in time taken to decloak Velocidad de disparo normal |
Normal decloak time Velocidad de disparo: -20 % |
Sin implementar (4/17/2012) | ||
Críticos aleatorios activados |
Sin críticos aleatorios |
Sin implementar (6/1/2012) | ||
Todas las clases | Salud |
~ | All classes have double Health |
Sin implementar (1/13/2011) |
~ | All classes have 25% extra Health |
Sin implementar (2/11/2011) | ||
Construcciones |
~ | Damage against buildings reduced 50%. |
Sin implementar (1/13/2011) | |
Respuestas |
~ | All classes possess new response and voice command rules |
Implementado (6/3/2011) | |
1Estos cambios se implementaron en la Actualización sin Sombreros pero se deshicieron del esquema de objetos en la actualización antes del Parche del 15 de abril de 2011. |
Otros cambios
- Ahora la IP pública se muestra en la consola al crear un servidor local y la salida del comando de ejecución se ha modificado.
- Se añadió la opción de servidores dedicados para forzar a bloquear usuarios de Steam. Esta característica permite a un jugador o grupo de Steam evitar que jugadores bloqueados se unan a sus partidas. [2][3]
- Se corrigió un problema de sobrecarga que afectaba a los servidores dedicados que se ejecutaban en FreeBSD.
- Se implementó el menú de Half-Life 2 (Source SDK).
Parches
Véase también
Enlaces externos
- Blog oficial de TF2: ¡Prepárate para la prueba! (Inglés)
- Foro de TF2 Beta en los foros de Steam. (Inglés)
- Publicación sobre TF2 Beta en el blog español. (español)
- Historial de actualizaciones de TF2 Beta en los foros de Steam. (Inglés)
Referencias
- ↑ Vídeo de Tom Bui (en referencia por motivos técnicos).
- ↑ Blog de Left 4 Dead: Actualización festiva
- ↑ [hlds] Nueva característica, actualización en servidores dedicados de TF2 Beta