Difference between revisions of "Foundry (Control Point)"
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{{Map infobox | {{Map infobox | ||
− | | game-type = Control Point | + | | map-status = official |
− | | file-name = cp_foundry | + | | map-game-type = Control Point |
− | | map-image = | + | | map-file-name = cp_foundry |
− | | map-environment = Industrial | + | | map-image = Cp_foundry_mid.png |
− | | map-setting = Dusk, cloudy | + | | map-released = {{Patch name|12|15|2011}} |
− | | map-hazards = [[Cauldron Fire]] | + | | map-released-major = Australian Christmas 2011 |
− | | map- | + | | map-environment = Industrial |
− | | map-health-pickups-medium = | + | | map-setting = Dusk, cloudy |
− | | map-ammo- | + | | map-hazards = [[Cauldron Fire]] |
− | | map- | + | | map-has-pyrovision = yes |
+ | | map-pickups-health-small = 8 | ||
+ | | map-pickups-health-medium = 10 | ||
+ | | map-pickups-ammo-medium = 15 | ||
+ | | map-pickups-ammo-large = 3 | ||
+ | | map-has-bots = yes | ||
}} | }} | ||
− | '''Foundry''' is a [[Control Point (game mode)# | + | {{Quotation|'''The Demoman''' on the Cauldron Fire|Fiiiireeeeeeeee!|sound=Demoman autoonfire03.wav}} |
+ | |||
+ | '''Foundry''' is a [[Control Point (game mode)#Symmetric|Standard Control Point]] map. It was released with the [[Australian Christmas 2011]] update on {{Patch name|12|15|2011}}. It is set in an industrial complex, with the end control points located directly in front of a giant cauldron heated by fire. | ||
+ | |||
+ | There are two steam whistles at the center control point, one [[RED]] and one [[BLU]]. If BLU captures a control point, their [[Media:cp harbor blue whistle.wav|steam whistle]] emits steam while playing a train-like tone, and [[Media:Cp harbor red whistle.wav|vice versa]] for RED. | ||
+ | |||
+ | There are [[Foundry achievements|12 map-specific achievements]] for Foundry. Upon unlocking 7 achievements, the player is awarded the [[Full Head of Steam]]. | ||
+ | |||
+ | == Locations == | ||
+ | {{HelpfulOverviewNote}} | ||
+ | === Control Point 3 === | ||
+ | The middle capture is located on a small, raised platform in between the RED Iron Works and BLU Blast Complex factories. | ||
+ | * '''Entrances''': Each team has 3 entrances: the main entrance beside a train, a side entrance on a raised platform, and the third entrance on a lowered platform. | ||
+ | * '''Roof''': A roof above the central control point, which can only be accessed by a [[Soldier]], [[Demoman]], [[Engineer]], [[Pyro]] or [[Scout]]. There are two small windows on the roof. | ||
+ | * '''Center Platform''': A small, slightly raised platform. The Control Point is on this platform. There are 2 small sheds near the Center Platform. | ||
+ | |||
+ | <gallery widths=160px heights=90px> | ||
+ | File:Cp_foundry_mid.png|Overview of Central Control Point. | ||
+ | File:Foundry_Point_3_and_Roof.png|Central Control Point and the Roof. | ||
+ | File:Foundry_Point_3_Entrances_1_and_2.png|Entraces from RED. | ||
+ | File:Foundry_Point_3_Entrances_3.png|Entrance from BLU. | ||
+ | </gallery> | ||
+ | |||
+ | === Control Point 2 & 4 === | ||
+ | The second and fourth control point is in the center of a large yard between two buildings. | ||
+ | * '''Transition Building''': A large building separating the Third Control Point from the Second or Fourth Control Point. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard. | ||
+ | * '''Yard''': A large, open space with the Control Point in the center. There is a large freight container on one side. | ||
+ | * '''Side Path''': A path that goes around the second or fourth Control Point. The path also leads to an entrance to the first or fifth Control Point on top of a hill. There's a freight container that can be accessed by some stairs on one side. Some parts of the Side Path are cut off from the main part of the Yard by a fence. | ||
+ | * '''Balcony''': A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that overlooks the Yard. | ||
+ | * '''Elevated Platform''': A set of stairs leads up to a platform that leads to one of the Entry Rooms. | ||
+ | |||
+ | <gallery widths=160px heights=90px> | ||
+ | File:Cp_foundry_blu_2nd.png|Overview of BLU's second Control Point. | ||
+ | File:Foundry_Point_2_and_4_BLU_Inbetween_shed.png|One side of the BLU Transition Building. | ||
+ | File:Foundry_Point_2_and_4_Red_Inbetween_shed.png|One side of the RED Transition Building. | ||
+ | File:Foundry_Point_2_and_4_BLU_side.png|The BLU Side Path. | ||
+ | </gallery> | ||
+ | |||
+ | === Control Point 1 & 5 === | ||
+ | The final Control Point is right in front of a giant cauldron. | ||
+ | * '''Foundry Room''': A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Control Point is in front of the cauldron. | ||
+ | * '''Upper Walkway''': A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard. | ||
+ | * '''Entry Rooms''': Small rooms that are between the Yard and the Foundry Room. One room has stairs that lead up to the Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path. | ||
+ | * '''Stairs''': On the right (from attacking team perspective) is a small structure connected to the Foundry Room, this structure houses a set of stairs that lead to the Foundry room from its right side | ||
+ | |||
+ | <gallery widths=160px heights=90px> | ||
+ | File:Cp_foundry_blu_final.png|Overview of BLU's Foundry Room. | ||
+ | File:Foundry_Point_1_and_5_BLU_entrances.png|Entrances to the BLU Entry Rooms. | ||
+ | File:Foundry_Point_1_and_5_RED_entrance_3.png|Entrance to one of the RED Entry Rooms. | ||
+ | File:Foundry_Point_1_and_5_RED_balcony.png|RED Upper Walkway and the Entry Room. | ||
+ | </gallery> | ||
+ | |||
+ | == Helpful overview == | ||
+ | [[File:Foundry overview with lines2.png|left|300px|Foundry's locations]] | ||
+ | <big>1.The Roof and the Central platform | ||
+ | 2.Transition Building | ||
+ | 3.Platform | ||
+ | 4.Yard | ||
+ | 5.Side Path | ||
+ | 6.Upper Walkway | ||
+ | 7.Stairs | ||
+ | 8.Foundry Room | ||
+ | |||
+ | Red/blue diagonal lines: Red/Blu first spawn | ||
+ | Red/blue double diagonal lines: Red/Blu second spawn | ||
+ | Red/blue double diagonal lines w/ a circle: Red/Blu third spawn | ||
+ | |||
+ | Red circle: Middle/third control point | ||
+ | Yellow circles: Second/fourth control points | ||
+ | Green circles: First/fifth control points</big> | ||
+ | |||
+ | {{clr}} | ||
+ | == Strategy == | ||
+ | {{map strategy link|Foundry|main=yes|stub=yes}} | ||
+ | |||
+ | == Control Point timing == | ||
+ | {{Control Point Timing/Official Map|MAP = foundry|ROW = 2}} | ||
− | + | == Related achievements == | |
+ | {{See also|Obtaining Foundry achievements}} | ||
+ | Foundry has 12 map-specific [[Foundry achievements|achievements]]. | ||
+ | {{Foundry achievement list}} | ||
− | + | == Update history == | |
+ | {{Update history| | ||
+ | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
+ | * Added Foundry to the game. | ||
+ | |||
+ | '''{{Patch name|1|11|2012}}''' | ||
+ | * Fixed {{code|Cp_Foundry}} not ending the map in the middle of a round when {{cvar|mp_timelimit}} is hit. | ||
+ | |||
+ | '''{{patch name|2|2|2012}}''' | ||
+ | * Clip brush collision smoothing by the forward spawn alternate exit. | ||
+ | * Fixed [[vdc:func_nobuild|Nobuild]] [[exploit]]s. | ||
+ | * Fixed the teleporter player trap on the roof of the forward spawn alternate exit. | ||
+ | * Fixed Nodraw and texturing errors. | ||
+ | * Fixed clipping of barrels on final cap points. | ||
+ | * Fixed fade distance on props. | ||
+ | * Fixed lighting bugs in spytech vistas. | ||
+ | * Removed props hidden in geometry. | ||
+ | * Removed ability for players to cap the final point by standing on the catwalk behind it. | ||
+ | |||
+ | '''{{Patch name|2|29|2016}}''' | ||
+ | * Updated several maps to support [[Competitive Mode]]. | ||
+ | * {{Undocumented}} Changed BLU team's side of {{code|cp_foundry}} to the {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} version. | ||
+ | |||
+ | '''{{Patch name|3|1|2016}}''' | ||
+ | * Removed unintended changes to {{code|cp_foundry}}. | ||
+ | |||
+ | '''{{Patch name|3|3|2016}}''' | ||
+ | * Updated {{code|cp_foundry}} to support the Competitive mode beta. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) | ||
+ | * Reduced ammo kit in final cap entry room (attackers' side) to medium. | ||
+ | * Slightly reduced attacking team's spawn time when working on final. | ||
+ | }} | ||
− | == | + | == Trivia == |
− | + | * There are a number of hidden rooms throughout the map, which appear to be hints to the then-unreleased [[Mann vs. Machine (update)|Mann vs. Machine update]]: | |
+ | ** Behind the RED spawn room there is a RED [[Soldier]] guarding a door marked "Secret". Inside that door a [[Heavy]] and [[Scout]], the Scout in his humiliation appearance and the Heavy in his melee weapon stance, are watching four photographs dry of [[Gray Mann]]'s Demoman, Pyro, and Heavy robots. | ||
+ | *** In the same room, the number sequence "13 22 13" is visible on the wall. If each number is matched to a letter (A=1, B=2 etc.) then 13 22 13 translates to "M V M". This was a hint to the eventual name of the update. | ||
+ | *** The Soldier guarding the door was previously standing with his [[Poses|arms crossed]], but due these animations getting removed from the games files, he defaults back into his [[Civilian|reference pose]]. | ||
+ | ** At BLU's second point, behind the fence near the dump truck, is a hidden room behind doors labeled 40 and 39. Inside is a sign reading "Doctor Wilson's Auto-Borax Self Scrubbing Mechanical Soap". | ||
+ | *** Two wooden planks propped up against the sign frame the letters to form "TO-BOR". ''Tobor'' is ''robot'' backwards, as well as a name given to a [[Tobor|scrapped texture]] in the game. This was a term that was heavily hinted in events leading up to Mann vs. Machine. | ||
− | == | + | == Gallery == |
− | + | <gallery widths=160px heights=90px> | |
+ | File:Cp Foundry hidden room.png|The hidden room behind RED's spawn. | ||
+ | File:Cp foundry photos.png|Photos in the hidden room. | ||
+ | File:Cp foundry photos texture.png|Texture for the photos in the hidden room. | ||
+ | File:Cp foundry date.png|Numbers on the wall of the hidden room. | ||
+ | File:Cp Foundry hidden room blu.png|The hidden room near BLU's second point. | ||
+ | File:Cp Foundry hidden room outside.png|Outside the hidden room. | ||
+ | </gallery> | ||
− | == | + | == See also == |
− | * | + | * [[Foundry (Capture the Flag)]] |
== External links == | == External links == | ||
− | *[ | + | * [https://www.teamfortress.com/australianchristmas2011/#bg_04 Official Australian Christmas 2011 Page] |
+ | {{Australian Christmas 2011 Nav}} | ||
+ | {{Maps Nav}} | ||
− | + | [[Category:Quickplay maps]] | |
− |
Latest revision as of 18:09, 25 April 2024
Foundry (Control Point) | |
---|---|
Basic Information | |
Map type: | Control Point |
File name: | cp_foundry
|
Released: | December 15, 2011 Patch (Australian Christmas 2011) |
Variants: | Mannpower |
Developer(s): | Valve |
Map Info | |
Environment: | Industrial |
Setting: | Dusk, cloudy |
Hazards: | Cauldron Fire |
Pyrovision Support: | Yes |
Bot support: | Yes |
Map Items | |
Health Kits: | ×8 • ×10 |
Ammo Boxes: | ×15 • ×3 |
Map Photos | |
“ | Fiiiireeeeeeeee!
Click to listen
— The Demoman on the Cauldron Fire
|
” |
Foundry is a Standard Control Point map. It was released with the Australian Christmas 2011 update on December 15, 2011 Patch. It is set in an industrial complex, with the end control points located directly in front of a giant cauldron heated by fire.
There are two steam whistles at the center control point, one RED and one BLU. If BLU captures a control point, their steam whistle emits steam while playing a train-like tone, and vice versa for RED.
There are 12 map-specific achievements for Foundry. Upon unlocking 7 achievements, the player is awarded the Full Head of Steam.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Point 3
The middle capture is located on a small, raised platform in between the RED Iron Works and BLU Blast Complex factories.
- Entrances: Each team has 3 entrances: the main entrance beside a train, a side entrance on a raised platform, and the third entrance on a lowered platform.
- Roof: A roof above the central control point, which can only be accessed by a Soldier, Demoman, Engineer, Pyro or Scout. There are two small windows on the roof.
- Center Platform: A small, slightly raised platform. The Control Point is on this platform. There are 2 small sheds near the Center Platform.
Control Point 2 & 4
The second and fourth control point is in the center of a large yard between two buildings.
- Transition Building: A large building separating the Third Control Point from the Second or Fourth Control Point. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
- Yard: A large, open space with the Control Point in the center. There is a large freight container on one side.
- Side Path: A path that goes around the second or fourth Control Point. The path also leads to an entrance to the first or fifth Control Point on top of a hill. There's a freight container that can be accessed by some stairs on one side. Some parts of the Side Path are cut off from the main part of the Yard by a fence.
- Balcony: A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that overlooks the Yard.
- Elevated Platform: A set of stairs leads up to a platform that leads to one of the Entry Rooms.
Control Point 1 & 5
The final Control Point is right in front of a giant cauldron.
- Foundry Room: A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Control Point is in front of the cauldron.
- Upper Walkway: A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
- Entry Rooms: Small rooms that are between the Yard and the Foundry Room. One room has stairs that lead up to the Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path.
- Stairs: On the right (from attacking team perspective) is a small structure connected to the Foundry Room, this structure houses a set of stairs that lead to the Foundry room from its right side
Helpful overview
1.The Roof and the Central platform 2.Transition Building 3.Platform 4.Yard 5.Side Path 6.Upper Walkway 7.Stairs 8.Foundry Room
Red/blue diagonal lines: Red/Blu first spawn Red/blue double diagonal lines: Red/Blu second spawn Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Red circle: Middle/third control point Yellow circles: Second/fourth control points Green circles: First/fifth control points
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point 1 and 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point 2 and 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Related achievements
Foundry has 12 map-specific achievements.
|
|
Update history
- Added Foundry to the game.
- Fixed
Cp_Foundry
not ending the map in the middle of a round whenmp_timelimit
is hit.
- Clip brush collision smoothing by the forward spawn alternate exit.
- Fixed Nobuild exploits.
- Fixed the teleporter player trap on the roof of the forward spawn alternate exit.
- Fixed Nodraw and texturing errors.
- Fixed clipping of barrels on final cap points.
- Fixed fade distance on props.
- Fixed lighting bugs in spytech vistas.
- Removed props hidden in geometry.
- Removed ability for players to cap the final point by standing on the catwalk behind it.
- Updated several maps to support Competitive Mode.
- [Undocumented] Changed BLU team's side of
cp_foundry
to thectf_foundry
version.
- Removed unintended changes to
cp_foundry
.
- Updated
cp_foundry
to support the Competitive mode beta.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Reduced ammo kit in final cap entry room (attackers' side) to medium.
- Slightly reduced attacking team's spawn time when working on final.
Trivia
- There are a number of hidden rooms throughout the map, which appear to be hints to the then-unreleased Mann vs. Machine update:
- Behind the RED spawn room there is a RED Soldier guarding a door marked "Secret". Inside that door a Heavy and Scout, the Scout in his humiliation appearance and the Heavy in his melee weapon stance, are watching four photographs dry of Gray Mann's Demoman, Pyro, and Heavy robots.
- In the same room, the number sequence "13 22 13" is visible on the wall. If each number is matched to a letter (A=1, B=2 etc.) then 13 22 13 translates to "M V M". This was a hint to the eventual name of the update.
- The Soldier guarding the door was previously standing with his arms crossed, but due these animations getting removed from the games files, he defaults back into his reference pose.
- At BLU's second point, behind the fence near the dump truck, is a hidden room behind doors labeled 40 and 39. Inside is a sign reading "Doctor Wilson's Auto-Borax Self Scrubbing Mechanical Soap".
- Two wooden planks propped up against the sign frame the letters to form "TO-BOR". Tobor is robot backwards, as well as a name given to a scrapped texture in the game. This was a term that was heavily hinted in events leading up to Mann vs. Machine.
- Behind the RED spawn room there is a RED Soldier guarding a door marked "Secret". Inside that door a Heavy and Scout, the Scout in his humiliation appearance and the Heavy in his melee weapon stance, are watching four photographs dry of Gray Mann's Demoman, Pyro, and Heavy robots.
Gallery
See also
External links
|