Difference between revisions of "Special Delivery (game mode)"
Fyahweather (talk | contribs) (This map isn't that similar to control point.) |
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− | {{ | + | [[Image:Sd doomsday ingame 1.jpg|thumb|right|300px|sd_doomsday]] |
− | '''Special Delivery''' is a [[Game mode]] added in the [[Pyromania]] update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a combination of [[Capture The Flag | + | {{Quotation|'''The Administrator'''|Gentleman, find that Australium and today we make history!|sound=Announcer_sd_monkeynaut_start04.wav}} |
+ | '''Special Delivery''' is a [[Game mode]] added in the [[Pyromania]] update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a combination of [[Capture The Flag]] and [[Payload]]. The [[intelligence]] of Capture The Flag is replaced with an [[Australium]] Payload that either team can take 45 seconds after the start of a round. But once taken, the Australium becomes property of that team: if the carrier is killed, it is dropped and can only be picked up by the same team. If the case is defended for its return duration of 45 seconds, however, it will return to its original location and become neutral again, allowing either team to take it. In place of the [[Payload Cart]] is a loading platform or other slow-moving object. Only the team with the Australium can make the platform operate. The loading platform does not increase or decrease speed depending on the number of teammates on the platform. Only the teammate with the Australium can move the platform. If the Australium is dropped or the Australium leaves the platform, however, the platform retreats. If the team with the Australium can make the platform complete its operation, they can then place the Australium in the goal to win the game. | ||
== Maps == | == Maps == | ||
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== Bugs == | == Bugs == | ||
− | + | *If a team drops the Australium, the Administrator may sometimes refer to it as the intelligence, as if playing a Capture the Flag map. | |
− | *If a team drops the Australium, | ||
− | |||
{{Maps nav}} | {{Maps nav}} |
Revision as of 08:16, 1 July 2012
“ | Gentleman, find that Australium and today we make history!
Click to listen
— The Administrator
|
” |
Special Delivery is a Game mode added in the Pyromania update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a combination of Capture The Flag and Payload. The intelligence of Capture The Flag is replaced with an Australium Payload that either team can take 45 seconds after the start of a round. But once taken, the Australium becomes property of that team: if the carrier is killed, it is dropped and can only be picked up by the same team. If the case is defended for its return duration of 45 seconds, however, it will return to its original location and become neutral again, allowing either team to take it. In place of the Payload Cart is a loading platform or other slow-moving object. Only the team with the Australium can make the platform operate. The loading platform does not increase or decrease speed depending on the number of teammates on the platform. Only the teammate with the Australium can move the platform. If the Australium is dropped or the Australium leaves the platform, however, the platform retreats. If the team with the Australium can make the platform complete its operation, they can then place the Australium in the goal to win the game.
Maps
Name | Picture | File name |
---|---|---|
Doomsday | sd_doomsday
|
Update history
June 27, 2012 Patch (Pyromania Update)
- Added new game mode Special Delivery and map Doomsday!
Bugs
- If a team drops the Australium, the Administrator may sometimes refer to it as the intelligence, as if playing a Capture the Flag map.