Difference between revisions of "Mad Milk"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Viggo1235 (Talk) (106938))
m (i dident made it i just edited it)
Line 53: Line 53:
 
*Throwing Mad Milk on someone who is already under the effects of Jarate cancels out the visual effect of the Jarate but keeps the effects of both and vice versa.
 
*Throwing Mad Milk on someone who is already under the effects of Jarate cancels out the visual effect of the Jarate but keeps the effects of both and vice versa.
 
*This is the only Scout drink that is not consumed. It is instead thrown at other people.
 
*This is the only Scout drink that is not consumed. It is instead thrown at other people.
 
+
*If anyone else than you attack the coated enemy you won´t get healed.
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>

Revision as of 21:04, 3 October 2010

Template:Weapon infobox

Drink it in pal! That's how failure tastes!
The Scout while serving this non-protein filled drink

The Mad Milk is a secondary weapon for the Scout class. It appears as a nondescript bottle of milk with no cap.

Functioning similarly to Jarate, this weapon can be thrown by the player at enemies. Once a target is covered in milk, 75% of the damage done to them is returned as health to whoever damages them, be they the Scout that threw the milk or his teammates. This does not apply to Engineers whose Sentry Gun damages the enemy. Mad Milk has the added benefits of extinguishing teammates on fire, and shorting out Cloaking devices.

Players under the effects of Mad Milk will not have blurred vision, but will have a white droplet icon next to their health meter on the HUD, similar to that of the bleed effect.

Damage

None. However if an enemy is covered in Mad Milk when you do damage to them, you will be healed a percentage of that damage.

Function times

All times are in seconds, and determined by community testing.

Item set

This item is part of the Special Delivery set. When the entire set is worn, the set provides this additional bonus:

  • +25 max health

The other set items are:

Blueprint

Jarate Reclaimed Metal Mad Milk
Item icon Jarate.png + Item icon Reclaimed Metal.png = Item icon Mad Milk.png

Trivia

  • Following the trend of highly dangerous drinks, like the Bonk! Atomic Punch and Crit-a-Cola, the milk supposedly came from cows infused with "sweet wholesome thermonuclear radiation".
  • Spies under the effect of Mad Milk will still exclaim a Jarate line.
  • The milk inside the weapon has jigglebone effects, moving as the player does.
  • With the addition of the Mann-conomy update, seven classes are now capable of healing themselves. The Scout (with Mad Milk), the Soldier (through successful hits with the Black Box), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Demoman (decapitating with at least 4 heads), the Engineer (with a Dispenser), and the Medic (passive healing, successful hits with the Blutsauger, or the Oktoberfest taunt).
  • Ridiculous amounts of health can be gained if a Spy backstabs an enemy coated in Mad Milk, a Sniper deals a full charged Headshot (against an overhealed Heavy), a Demoman detonates Sticky Bombs against coated players (or said Heavy), or the coated enemy is telefragged.
  • Throwing Mad Milk on someone who is already under the effects of Jarate cancels out the visual effect of the Jarate but keeps the effects of both and vice versa.
  • This is the only Scout drink that is not consumed. It is instead thrown at other people.
  • If anyone else than you attack the coated enemy you won´t get healed.

Gallery

See also