Difference between revisions of "Gunslinger"

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The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random [[critical hit]]s. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.
 
The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random [[critical hit]]s. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.
  
The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.
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The critical hit animation for the Gunslinger is a downward punch swing. After that, if left idle, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players.
  
 
Using the Gunslinger allows the Engineer to build the [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], instead of the standard [[Sentry Gun]]. The Mini-Sentry takes only 2.5 seconds to build, starts with full health upon deployment, costs only 100 metal, rotates 35% faster, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun.
 
Using the Gunslinger allows the Engineer to build the [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], instead of the standard [[Sentry Gun]]. The Mini-Sentry takes only 2.5 seconds to build, starts with full health upon deployment, costs only 100 metal, rotates 35% faster, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun.

Revision as of 16:50, 26 September 2012

Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.
— Blog post highlighting the Gunslinger

The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprising segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand.

The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.

The critical hit animation for the Gunslinger is a downward punch swing. After that, if left idle, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players.

Using the Gunslinger allows the Engineer to build the Combat Mini-Sentry Gun, instead of the standard Sentry Gun. The Mini-Sentry takes only 2.5 seconds to build, starts with full health upon deployment, costs only 100 metal, rotates 35% faster, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun.

Switching from this weapon to a different melee weapon will destroy all existing buildings.

Taunting with the Gunslinger equipped will perform the Organ Grinder kill taunt.

The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.

Damage and function times

See also: Damage
Identical to: Wrench
Damage and function times
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 75-101
Damage repaired per hit 105
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 5
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Engineer Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

As a crafting ingredient

Reclaimed Metal Scrap Metal Gunslinger Short Circuit
Item icon Reclaimed Metal.png + Item icon Scrap Metal.png + Item icon Gunslinger.png = Item icon Short Circuit.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.

Update history

July 8, 2010 Patch (Engineer Update)
  • The Gunslinger was added to the game.

July 9, 2010 Patch

  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

July 13, 2010 Patch

  • Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.

February 3, 2011 Patch

  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage on the Gunslinger.

April 15, 2011 Patch

  • [Undocumented] Replaced the -25% damage attribute with no-crit.

August 18, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Short Circuit.

September 6, 2011 Patch

  • Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons

October 13, 2011 Patch (Manniversary Update & Sale)

  • Gunslinger given a unique swing line.
  • [Undocumented] Added Strange Quality.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.

Unused content

  • The Engineer model has an attachment point named "exhaust" which is located where the exhaust port for the Gunslinger is. At one time the Gunslinger may have have been planned to give off exhaust.

Bugs

File:Team fortress.jpg
An Engineer holding both the Southern Hospitality and the Gunslinger at once.
  • There is currently an exploit that allows players to use a Mini-Sentry by changing from the Gunslinger, while holding a Mini-Sentry toolbox, to any other Wrench outside of spawn.
  • Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched client view model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
  • It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
  • The right hand gib of the gibbed Gunslinger-wearing Engineer will still show his regular glove.
  • If an ÜberCharge is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
  • The weapon does not glow when crit boosted.
  • If connection to the item server is lost while equipped with the Gunslinger, the Engineer's left arm will be invisible on all weapons.
  • Strange Part: Sappers Destroyed currently cannot be applied to the Strange Gunslinger, despite its ability to destroy Sappers.

Trivia

Radigan Conagher wielding the Gunslinger.
  • The Gunslinger, along with the Frontier Justice, Wrangler, and Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown by a hidden link in the Engineer Update.
  • The Gunslinger shares traits with the P.D.Q., an Engineer weapon from the closed beta. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate for the Mini-Sentry beats the P.D.Q.'s 1.5x construction rate for all buildings.
  • The term "gunslinger" is used to refer to a person who is known for being dangerous or skilled with a gun.
  • The concept of a robot arm item was added based on community feedback of the background blueprints in the Engineer Update teaser trailer. [1]

Gallery

References

See also