Difference between revisions of "Loose Cannon"

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{{hatnote|This article is about the weapon. For the comic, see [[Loose Canon]]}}
 
{{hatnote|This article is about the weapon. For the comic, see [[Loose Canon]]}}
  
The '''Loose Cannon''' is a [[Weapons#demomanprimary|primary weapon]] for the [[Demoman]]. It resembles a pirate-style cannon with a sight near the front of the barrel.
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The '''Loose Cannon''' is a [[Steam Workshop|community-made]] [[Weapons#demomanprimary|primary weapon]] for the [[Demoman]]. It resembles a pirate-style cannon with a sight near the front of the barrel.
  
 
The Loose Cannon fires exploding [[Projectiles|cannonballs]] that travel at approximately 1065 Hammer units per second. The cannonballs have a slightly shorter fuse than regular grenades at 2 seconds, but they will not explode on contact with an enemy, instead dealing damage and potent [[knockback]]. Holding fire will prime the cannonball but not shoot it until the button is released, allowing control over the timing of the fuse. As cannonballs cause 50% less damage once they have touched a surface, priming them correctly is key to achieving maximum efficiency. Holding a primed shot for too long will automatically fire the shot, which will immediately explode similar to the [[Beggar's Bazooka]] overloading, and deal damage to the user. Over-shortening the fuse can allow for a strong grenade jump. Similarly to the [[Crusader's Crossbow]], the further you are from your target, the more damage the impact will do.
 
The Loose Cannon fires exploding [[Projectiles|cannonballs]] that travel at approximately 1065 Hammer units per second. The cannonballs have a slightly shorter fuse than regular grenades at 2 seconds, but they will not explode on contact with an enemy, instead dealing damage and potent [[knockback]]. Holding fire will prime the cannonball but not shoot it until the button is released, allowing control over the timing of the fuse. As cannonballs cause 50% less damage once they have touched a surface, priming them correctly is key to achieving maximum efficiency. Holding a primed shot for too long will automatically fire the shot, which will immediately explode similar to the [[Beggar's Bazooka]] overloading, and deal damage to the user. Over-shortening the fuse can allow for a strong grenade jump. Similarly to the [[Crusader's Crossbow]], the further you are from your target, the more damage the impact will do.

Revision as of 20:30, 21 December 2012

"Ya call those bombs, ya wee little romance novel? I'll show you bombs!"
The Demoman on old-fashioned bombs
This article is about the weapon. For the comic, see Loose Canon

The Loose Cannon is a community-made primary weapon for the Demoman. It resembles a pirate-style cannon with a sight near the front of the barrel.

The Loose Cannon fires exploding cannonballs that travel at approximately 1065 Hammer units per second. The cannonballs have a slightly shorter fuse than regular grenades at 2 seconds, but they will not explode on contact with an enemy, instead dealing damage and potent knockback. Holding fire will prime the cannonball but not shoot it until the button is released, allowing control over the timing of the fuse. As cannonballs cause 50% less damage once they have touched a surface, priming them correctly is key to achieving maximum efficiency. Holding a primed shot for too long will automatically fire the shot, which will immediately explode similar to the Beggar's Bazooka overloading, and deal damage to the user. Over-shortening the fuse can allow for a strong grenade jump. Similarly to the Crusader's Crossbow, the further you are from your target, the more damage the impact will do.

The Loose Cannon was contributed to the Steam Workshop under the same name.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100% Direct: 50-101
Splash: 22-64
Bounce: 11-32
Critical Direct: 151-302
Splash: 280
Bounce: 190
Mini-crit Direct: 68-136
Splash: 29-86
Bounce: 14.5-43
Splash damage
Minimum splash 50% 3 ft
Damage reduction 1% / 2.88
Self-damage Splash: 25-64
Bounce: 12.5-32
Function times
Attack interval 0.6 s
Reload (first) 1.24 s
Reload (consecutive) 0.6 s
Maximum charge time ?
Values are approximate and determined by community testing.

Note: Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion will cover more of the hit box, thus doing the most possible damage. Distance between the target and user does not affect the Grenade Launcher's damage.

Crafting

See also: Crafting

Blueprint

Loch-n-Load Reclaimed Metal Loose Cannon
Item icon Loch-n-Load.pngx3 + Item icon Reclaimed Metal.png = Item icon Loose Cannon.png
Class Token - Demoman Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Loch-n-Load.png Item icon Ali Baba's Wee Booties.png Item icon Bootlegger.png Item icon Loose Cannon.png
Item icon B.A.S.E. Jumper.png Item icon Iron Bomber.png

Related achievements

Leaderboard class demoman.png Demoman

Blind Fire
Blind Fire
Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher.


Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.
Glasg0wned
Glasg0wned
Kill 25 Scouts and Pyros with the Grenade Launcher.

Backpack Full Head Of Steam.png Foundry achievements

Terminated, Too
Terminated, Too
Kill a player by pushing them into the cauldron fire.


Doomsday icon.png Astro-chievements

Lift-offed
Lift-offed
Push a player into the rocket's exhaust path at the end of the round.


Update history

December 20, 2012 Patch (Mecha Update)

  • The Loose Cannon was added to the game.

Trivia

  • A Loose Cannon is a term for a person who has little to no self control.
  • The Loose Cannon uses some of the same kill icons as the Bombinomicon wielded by Merasmus.


Gallery


See also