Difference between revisions of "King of the Hill"
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{{Quotation|'''The Classless Update'''|Since their discovery in 1895, hills have fascinated kings.}} | {{Quotation|'''The Classless Update'''|Since their discovery in 1895, hills have fascinated kings.}} | ||
− | '''King of the Hill''' is a game mode similar to [[Arena]] in its simplicity. It has a high level of action but also has simple rules and a style that isn't as punishing | + | '''King of the Hill''' is a game mode similar to [[Arena]] in its simplicity. It has a high level of action, but also has simple rules and a style that isn't as punishing to inexperienced players. This makes it one of the easier modes for newcomers to play. King of the Hill focuses on a single [[Control Point (objective)|control point]] at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for [[Ghost Fort]]). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero. If a team's time elapses but the other team is in the middle of capturing the control point, [[Overtime]] occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win. |
== Strategy == | == Strategy == |
Revision as of 06:35, 3 June 2014
“ | Since their discovery in 1895, hills have fascinated kings.
— The Classless Update
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” |
King of the Hill is a game mode similar to Arena in its simplicity. It has a high level of action, but also has simple rules and a style that isn't as punishing to inexperienced players. This makes it one of the easier modes for newcomers to play. King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for Ghost Fort). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero. If a team's time elapses but the other team is in the middle of capturing the control point, Overtime occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.
Strategy
King of the Hill maps
King of the Hill maps carry the koth_ prefix; community maps are identified with italic font.
Name | Picture | File name |
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Harvest | 160px | koth_harvest_final
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Harvest Event | koth_harvest_event
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Kong King | koth_king
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Lakeside | koth_lakeside_final
| |
Ghost Fort | koth_lakeside_event
| |
Nucleus (King of the Hill) |
koth_nucleus
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Sawmill (King of the Hill) |
koth_sawmill
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Viaduct | koth_viaduct
| |
Eyeaduct | koth_viaduct_event
| |
Badlands (King of the Hill) |
koth_badlands
|
Update history
August 13, 2009 Patch (Classless Update)
- Added King of the Hill mode.
- Added maps: Nucleus (King of the Hill), Sawmill (King of the Hill), and Viaduct.
October 29, 2009 Patch (Haunted Halloween Special)
- Added maps: Harvest and Harvest Event.
February 24, 2011 Patch (Community Map Pack Update)
- Added map: Lakeside.
April 14, 2011 Patch (Hatless Update)
- Added map: Badlands (King of the Hill).
October 27, 2011 Patch (Very Scary Halloween Special)
- Added map: Eyeaduct.
- Added map: Kong King.
October 26, 2012 Patch (Spectral Halloween Special)
- Added map: Ghost Fort.
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