Difference between revisions of "Swiftwater/es"

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{{DISPLAYTITLE:Swiftwater}}
 
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{{Map infobox
 
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De acuerdo a la historia del mapa (que aparece en una pelicula projectada dentro del punto de regeneración de BLU), BLU ha estado embotellando agua para generar facilmente mas ingresos. Sin embargo, RED ha descubierto esta táctica y esta envenenando las reservas de agua de BLU desde dentro de la base RED, bajo la fachada de ser parte de una de las operaciones de Red Planet Chemicals. Asi, el objetivo de BLU es llevar la [[Payload#Carts|vagoneta]] a la base de RED para detonarla, destruyedo el edificio y asi acabar con sus planes para contaminar el agua.
 
De acuerdo a la historia del mapa (que aparece en una pelicula projectada dentro del punto de regeneración de BLU), BLU ha estado embotellando agua para generar facilmente mas ingresos. Sin embargo, RED ha descubierto esta táctica y esta envenenando las reservas de agua de BLU desde dentro de la base RED, bajo la fachada de ser parte de una de las operaciones de Red Planet Chemicals. Asi, el objetivo de BLU es llevar la [[Payload#Carts|vagoneta]] a la base de RED para detonarla, destruyedo el edificio y asi acabar con sus planes para contaminar el agua.
  
Swiftwater no es un mapa oficial dentro del juego, pero usualmente es usado en el modo de juego [[competitive]] [[Highlander]].
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Swiftwater no es un mapa oficial dentro del juego, pero usualmente es usado en el modo de juego [[competitive|Competitivo]] [[Highlander]].
  
  
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Above the point is a high wooden bridge/catwalk connecting buildings on the left and right side of the area. To the immediate right of the cart path are rocks that can be climbed up on. Opposite the cave area exit is an entrance from RED's central spawn, along with a large open area and a dump truck that provides cover. Small health kits are on a wooden pallet next to the point and on the bridge above the point.
 
Above the point is a high wooden bridge/catwalk connecting buildings on the left and right side of the area. To the immediate right of the cart path are rocks that can be climbed up on. Opposite the cave area exit is an entrance from RED's central spawn, along with a large open area and a dump truck that provides cover. Small health kits are on a wooden pallet next to the point and on the bridge above the point.
  
=== Capture Point 3 ===
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=== Punto de Control 3 ===
  
 
Capture Point 3 is located after the "chicane" section of the cart path outside of an entrance to RED's spawn. Following Capture Point 2, the cart path swings to the left, passing between two buildings. It then reaches the "chicane" section, where the path winds to the right and then the left around two team-colored silos in the middle of the path. Around the opposite side of the silos is a path that BLU can take. Just above this path is an entrance that BLU can access from the two-story building near Capture Point 1. A large entrance to RED's spawn, protected by mesh fence, sits along the "chicane." A medium health kit sits on the deck over the entrance to RED's spawn.
 
Capture Point 3 is located after the "chicane" section of the cart path outside of an entrance to RED's spawn. Following Capture Point 2, the cart path swings to the left, passing between two buildings. It then reaches the "chicane" section, where the path winds to the right and then the left around two team-colored silos in the middle of the path. Around the opposite side of the silos is a path that BLU can take. Just above this path is an entrance that BLU can access from the two-story building near Capture Point 1. A large entrance to RED's spawn, protected by mesh fence, sits along the "chicane." A medium health kit sits on the deck over the entrance to RED's spawn.
  
=== Capture Point 4 ===
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=== Punto de Control 4 ===
  
 
Capture Point 4 is located in a large, lowered area following a second small downhill area just outside of RED's spawn. After Capture Point 3, the cart path curves to the right and heads up an incline toward a rock wall. Reaching the wall, the cart makes a hairpin turn back toward the previous capture point. Partially shielding BLU as they push the cart are large rocks, though RED can build on a small plateau section overlooking the incline. A building just past Capture Point 3 offers a continuation of the path from BLU's spawn.  
 
Capture Point 4 is located in a large, lowered area following a second small downhill area just outside of RED's spawn. After Capture Point 3, the cart path curves to the right and heads up an incline toward a rock wall. Reaching the wall, the cart makes a hairpin turn back toward the previous capture point. Partially shielding BLU as they push the cart are large rocks, though RED can build on a small plateau section overlooking the incline. A building just past Capture Point 3 offers a continuation of the path from BLU's spawn.  
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The final point itself is located in a deep pit-like structure with high walls, giving RED a major advantage. However, via the covered bridge and an entrance located near the capture point, BLU can reach the area above the capture point and attack any RED forces massed there. There are also windows on the covered bridge which BLU may attack through.
 
The final point itself is located in a deep pit-like structure with high walls, giving RED a major advantage. However, via the covered bridge and an entrance located near the capture point, BLU can reach the area above the capture point and attack any RED forces massed there. There are also windows on the covered bridge which BLU may attack through.
  
==Strategy==
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==Estrategia==
*Three wide, open areas on this map and long sightlines offer [[Sniper]]s good opportunities for racking up kills and headshots. Prime sniping points for RED include:
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*Tres amplias zonas abiertas en este mapa con un buen campo de vision ofrecen a un [[Sniper]] buenas oportunidades para acumular muertes y disparos en la cabeza. los principales puntos para RED incluyen:
**The large, two-story building that serves as a shortcut to capture points 2 and 3
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**El gran edificio de dos pisos que sirve de atajo para capturar los puntos 2 y 3
**The entrance from RED's spawn to Capture Point 2
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**La entrada de la base de RED hacia el Punto de Control 2
**The walkways above the final downhill section of the map
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**La pasarela ubicada sobre la última parte cuesta abajo del mapa
*Platforms and areas of varying height throughout the map offer [[Pyro | Pyros]] a perfect opportunity to ambush BLU as they try to push the [[Payload#Carts|cart]]. These areas include:
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*Las plataformas y diversas areas de distintas alturas le entregan a los [[Pyro | Pyros]] una perfecta oportunidad para emboscar a BLU mientras impulsan la [[Payload#Carts|vagoneta]]. Estas areas incluyen:
**The ditch between BLU spawn and Capture Point 1, specifically near the small bridge the cart crosses;
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**El canal entre la base de BLU y el Punto de Control 1, específicamente cerca del pequeño puente que la vagoneta cruza.
**The tower in the same area, which allows Pyros to drop directly onto or behind the cart if timed properly;
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**La torre presente en la misma area, que permite que los pyros puedan dejarse caer directamente o detras de la vagoneta.
**On the walkway directly above Capture Point 2, though the height of the drop may be counter-effective;
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**En la pasarela ubicada justo sobre el Punto de Control 2, A pesar de que la altura de la caida pueda parecer contraproductivo.
**In between Capture Points 2 and 3 in an area accessible via a shortcut.
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**Entre los Puntos de Control 2 y 3 en un area accesible a tras de uno de los atajos.
*Swiftwater is full of nooks, crannies and small, out of the way rooms, offering [[Spy | Spies]] places to [[disguise]] away from the fight or recharge their [[Cloak]].
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*Swiftwater esta lleno de esquinas, pasadizos y pequeñas habitaciones que estan lejos de vista, lo que provee a los [[Spy]] lugares para [[disguise]] lejos de la accion o para recargar su [[Cloak]].
*The finishing point of Swiftwater is located in a depressed bowl-like area, giving a major advantage to RED [[Engineer | Engineers]] and their [[Sentry Gun | Sentry Guns]]. Because of the high walls surrounding the point, [[ÜberCharge | ÜberCharged]] [[Demoman | Demomen]] with the [[Stickybomb Launcher]] may provide the best means of destroying any large Sentry Gun nests above the last point.
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*El punto culmine de Swifwater esta localizado en una depresión, dandole una gran ventaja a los [[Engineer | Engineers]] de RED y sus [[Sentry Gun | Sentry Guns]]. Debido a las paredes que rodean el punto, [[Demoman | Demomen]] [[ÜberCharge | ÜberChargados]] usando la [[Stickybomb Launcher]] son probablemente la mejor forma de destruir cualquier nido de Sentries junto el ultimo punto.
  
== Screenshots ==
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== Capturas de Pantalla ==
 
<gallery>
 
<gallery>
File:Pl_swiftwater_frc40013.jpg | BLU's initial spawn
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File:Pl_swiftwater_frc40013.jpg | Base inicial de BLU
File:Pl swiftwater frc70000.jpg | BLU spawn
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File:Pl swiftwater frc70000.jpg | Punto de Regeneración de BLU
File:Pl_swiftwater_frc40007.jpg | RED spawn interior
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File:Pl_swiftwater_frc40007.jpg | Interior del puntod e regeneración de RED  
File:Pl_swiftwater_frc40003.jpg | Area surrounding Capture Point 1 and BLU's initial spawn
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File:Pl_swiftwater_frc40003.jpg | Alrededores del Punto de Control 1 y la Base de BLU
File:Pl_swiftwater_frc40002.jpg | Area surrounding Capture Point 2
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File:Pl_swiftwater_frc40002.jpg | Alrededores del Punto de Control 2
File:Pl_swiftwater_frc40004.jpg | "Chicane" just before Capture Point 3
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File:Pl_swiftwater_frc40004.jpg | "Chicana" justo antes del Punto de Control 2
File:Pl swiftwater frc70001.jpg | Area outside RED spawn near Capture Point 3
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File:Pl swiftwater frc70001.jpg | Area colindante a la base de RED cerca del Punto de Control 3
File:Pl_swiftwater_frc40005.jpg | Area between Control Point 3 and finishing point
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File:Pl_swiftwater_frc40005.jpg | Area entre el Punto de Control 3 y el último Punto de Control
File:Pl_swiftwater_frc40012.jpg | Buildings/bridge above finishing point
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File:Pl_swiftwater_frc40012.jpg | Edificios/Puente sobre el ultimo Punto de Control
File:Pl swiftwater frc70003.jpg | Interior of covered bridge building at finishing point
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File:Pl swiftwater frc70003.jpg | Interior del puente en el último Punto de Control
File:Pl swiftwater frc70002.jpg | Interior of entrance near finishing point
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File:Pl swiftwater frc70002.jpg | Interior de la entrada junto al último Punto de Control
File:Pl_swiftwater_frc40006.jpg | Finishing point (left) and areas above it
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File:Pl_swiftwater_frc40006.jpg | Area alrededor del último Punto de Control
File:Pl_swiftwater_frc40010.jpg | Custom RedEx parcel found in several locations
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File:Pl_swiftwater_frc40010.jpg | El paquete con la etiqueta RedEX que se encuentra repartido por el mapa
File:Pl_swiftwater_frc40011.jpg | Billboard featuring Red Planet Chemicals, RED's cover for their operation
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File:Pl_swiftwater_frc40011.jpg | Cartel de Red Planet Chemicals, la fachada de RED para encubrir su operación
 
</gallery>
 
</gallery>
  
== Changelog ==
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== Registro de updates ==
 
{{Changelog|Build 12 Changes
 
{{Changelog|Build 12 Changes
 
*Bug fixes
 
*Bug fixes
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== Curiosidades ==
 
== Curiosidades ==
*The custom RedEx mail parcel is a parody of real life delivery service [[w:FedEx|FedEx]]. The parcel has the words "CAUTION: ANTHRAX" written on it. This is a reference to the [[w:2001 Anthrax Attacks|2001 Anthrax Attacks]].
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*El paquete con la etiqueta RedEx que aparece en el mapa es una parodia del servicio de entregas [[w:FedEx|FedEx]]. En uno de sus costados se puede leer "CAUTION: ANTHRAX"(''PELIGRO, ANTHRAX''). Esto es una referencia a [[w:2001 Anthrax Attacks|los ataques con Anthrax]] perpetuados el 2001.
  
== Additional links ==
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== Links adicionales ==
* [http://forums.tf2maps.net/showthread.php?t=6749 Development thread]
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* [http://forums.tf2maps.net/showthread.php?t=6749 Desarrollo del mapa en tf2maps.net]
  
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
 
[[Category:Custom maps]]
 
[[Category:Custom maps]]

Revision as of 23:33, 20 May 2014

Swiftwater
Pl swiftwater frc70000.jpg
Información básica
Desarrollado por: Desconocido
Información del mapa
Entorno: Alpine
Escenario: Daylight, sunny
Vista general
Swiftwater overview.png

Swiftwater es un mapa de tipo Payload. La temática alpina del mapa presenta 4 puntos de control y hace énfasis en el constante avance de BLU destruyendo las defensas de RED simultaneamente.

De acuerdo a la historia del mapa (que aparece en una pelicula projectada dentro del punto de regeneración de BLU), BLU ha estado embotellando agua para generar facilmente mas ingresos. Sin embargo, RED ha descubierto esta táctica y esta envenenando las reservas de agua de BLU desde dentro de la base RED, bajo la fachada de ser parte de una de las operaciones de Red Planet Chemicals. Asi, el objetivo de BLU es llevar la vagoneta a la base de RED para detonarla, destruyedo el edificio y asi acabar con sus planes para contaminar el agua.

Swiftwater no es un mapa oficial dentro del juego, pero usualmente es usado en el modo de juego Competitivo Highlander.


Locaciones

Vista previa del mapa.(Archivo grande)

Punto de Control 1

El Punto de Control 1 esta ubicado justo a las afueras del punto de regeneracion de BLU tras un pequeño puente de madera que cruza una gran canal. Para llegar al punto, la vagoneta debe ser empujada desde la base de BLU primero cruzando el canal, rodear una roca de gran tamaño en el camino mientras se sube una pendiente. Tras esto, la vagoneta pasa junto a un tanque y un edificio de gran tamaño ubicados a su izquierda para finalmente cruzar el canal por segunda vez utilizando el puente de madera hacia el primer punto de control.

El punto de control esta ubicado justo a la entrada de una pequeña caverna. Un pequeño risco se ubica entre la base de BLU y el punto de control, con una cabaña de madera en uno de los costados del risco. Mucho mas atras se encuentra un edificio de gran tamaño que cuenta con dos pisos usualmente utilizado como refugio para los Snipers de RED y posteriormente como aceso directo para BLU a los puntos 2 y 3. Un botiquin mediano y una caja de municion grande se encuentran justo a un lado del punto de captura.

Punto de Control 2

Capture Point 2 is located at the bottom of a small incline just before a bend in the cart path to the left. Preceding the point along the cart path is a brief cave section, with an elevated area to the right of the path as it winds back and forth. It then makes a left turn and begins heading downhill soon after toward the point.

Above the point is a high wooden bridge/catwalk connecting buildings on the left and right side of the area. To the immediate right of the cart path are rocks that can be climbed up on. Opposite the cave area exit is an entrance from RED's central spawn, along with a large open area and a dump truck that provides cover. Small health kits are on a wooden pallet next to the point and on the bridge above the point.

Punto de Control 3

Capture Point 3 is located after the "chicane" section of the cart path outside of an entrance to RED's spawn. Following Capture Point 2, the cart path swings to the left, passing between two buildings. It then reaches the "chicane" section, where the path winds to the right and then the left around two team-colored silos in the middle of the path. Around the opposite side of the silos is a path that BLU can take. Just above this path is an entrance that BLU can access from the two-story building near Capture Point 1. A large entrance to RED's spawn, protected by mesh fence, sits along the "chicane." A medium health kit sits on the deck over the entrance to RED's spawn.

Punto de Control 4

Capture Point 4 is located in a large, lowered area following a second small downhill area just outside of RED's spawn. After Capture Point 3, the cart path curves to the right and heads up an incline toward a rock wall. Reaching the wall, the cart makes a hairpin turn back toward the previous capture point. Partially shielding BLU as they push the cart are large rocks, though RED can build on a small plateau section overlooking the incline. A building just past Capture Point 3 offers a continuation of the path from BLU's spawn.

Following the first hairpin turn, the cart path makes a second hairpin turn around a tree stump in the middle of the open area. It then rises up a slight incline before making one final turn to the right toward the final capture point. A building sits at the bend.

The final section of the cart's path takes it down a wide, steep slope and right to the final capture point. In doing so, it passes underneath a large covered bridge/building hybrid. There are two main entrances for BLU to the bridge/building: one outside entrance leading right to the bridge, which has a small health kit near it; and a second entrance leading downstairs through the building to the area directly in front of the capture point. RED has two additional entrances, both near RED spawn.

The final point itself is located in a deep pit-like structure with high walls, giving RED a major advantage. However, via the covered bridge and an entrance located near the capture point, BLU can reach the area above the capture point and attack any RED forces massed there. There are also windows on the covered bridge which BLU may attack through.

Estrategia

  • Tres amplias zonas abiertas en este mapa con un buen campo de vision ofrecen a un Sniper buenas oportunidades para acumular muertes y disparos en la cabeza. los principales puntos para RED incluyen:
    • El gran edificio de dos pisos que sirve de atajo para capturar los puntos 2 y 3
    • La entrada de la base de RED hacia el Punto de Control 2
    • La pasarela ubicada sobre la última parte cuesta abajo del mapa
  • Las plataformas y diversas areas de distintas alturas le entregan a los Pyros una perfecta oportunidad para emboscar a BLU mientras impulsan la vagoneta. Estas areas incluyen:
    • El canal entre la base de BLU y el Punto de Control 1, específicamente cerca del pequeño puente que la vagoneta cruza.
    • La torre presente en la misma area, que permite que los pyros puedan dejarse caer directamente o detras de la vagoneta.
    • En la pasarela ubicada justo sobre el Punto de Control 2, A pesar de que la altura de la caida pueda parecer contraproductivo.
    • Entre los Puntos de Control 2 y 3 en un area accesible a tras de uno de los atajos.
  • Swiftwater esta lleno de esquinas, pasadizos y pequeñas habitaciones que estan lejos de vista, lo que provee a los Spy lugares para disguise lejos de la accion o para recargar su Cloak.
  • El punto culmine de Swifwater esta localizado en una depresión, dandole una gran ventaja a los Engineers de RED y sus Sentry Guns. Debido a las paredes que rodean el punto, Demomen ÜberChargados usando la Stickybomb Launcher son probablemente la mejor forma de destruir cualquier nido de Sentries junto el ultimo punto.

Capturas de Pantalla

Registro de updates

Registro de cambios:
Build 12 Changes
  • Bug fixes
  • Removed Rollback (from build 11)

Build 11 Changes

  • Stage 1 layout significantly changed
  • Added a CP before the final CP. More fighting takes place in courtyard now.
  • Reduced amount of time awarded for CPs.

Build 7 Changes

Tons of changes. Most important:

  • Blue Spawn remade - doors not stay open on map start
  • CP4 tweaked to give red an advantage again. Buildings in upper area have a sniper vantage and a good shortcut behind blue.
  • Fixed getting stuck in red spawning areas.
  • Red can exit spawn anywhere after round starts.

Old Fixes

  • Fixed Engy exploit at CP2
  • New Red Spawn layout - more straightforward and should be less campable at cp3 and cp4. Shortened spawn times to compensate for slightly longer travel. (The changes should improve gameplay on insta spawn servers as well)
  • New spawn exit from CP2 to prevent camping.
  • Vastly increased frame rate.

Curiosidades

  • El paquete con la etiqueta RedEx que aparece en el mapa es una parodia del servicio de entregas FedEx. En uno de sus costados se puede leer "CAUTION: ANTHRAX"(PELIGRO, ANTHRAX). Esto es una referencia a los ataques con Anthrax perpetuados el 2001.

Links adicionales