Difference between revisions of "Foundry (Control Point)"
m (Dogman15 moved page Foundry to Foundry (Control Point): Two versions of Foundry exist now.) |
(Article cleanup) |
||
Line 16: | Line 16: | ||
{{Quotation|'''The Demoman''' on the Cauldron Fire|Fiiiireeeeeeeee!|sound=Demoman_autoonfire03.wav}} | {{Quotation|'''The Demoman''' on the Cauldron Fire|Fiiiireeeeeeeee!|sound=Demoman_autoonfire03.wav}} | ||
− | '''Foundry''' is a [[Control Point (game mode)#standard control point|Standard Control Point]] map. It was released with the [[Australian Christmas 2011]] update on {{Patch name|12|15|2011}}. | + | '''Foundry''' is a [[Control Point (game mode)#standard control point|Standard Control Point]] map. It was released with the [[Australian Christmas 2011]] update on {{Patch name|12|15|2011}}. It is set in an industrial complex, with the end control points located directly in front of a giant cauldron heated by fire. |
− | + | There are two steam whistles at the center control point, one [[RED]] and one [[BLU]]. If BLU captures a control point, their steam whistle emits steam while playing a train-like tone, and vice versa. | |
+ | |||
+ | There are [[Foundry achievements|12 map-specific achievements]] for Foundry. Upon unlocking 7 achievements, the player will earn the [[Full Head Of Steam]], an [[classes|all-class]] hat. | ||
[[Image:Foundry Overview.jpg|thumb|top|Overview of the map.]] | [[Image:Foundry Overview.jpg|thumb|top|Overview of the map.]] | ||
Line 25: | Line 27: | ||
=== Control Point 3 === | === Control Point 3 === | ||
The middle capture is located on a small, raised platform in between the RED Iron Works and BLU Blast Complex factories. | The middle capture is located on a small, raised platform in between the RED Iron Works and BLU Blast Complex factories. | ||
− | * '''Entrances | + | * '''Entrances''': Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform. |
− | * '''Roof | + | * '''Roof''': A roof above the central control point, which can only be accessed by a [[Soldier]], [[Demoman]], [[Engineer]], [[Pyro]] or [[Scout]]. There are two small windows on the roof. |
− | * '''Center Platform | + | * '''Center Platform''': A small, slightly raised platform. The Control Point is on this platform. There are 2 small sheds near the Center Platform. |
<gallery widths=160px heights=90px> | <gallery widths=160px heights=90px> | ||
File:Cp_foundry_mid.png|Overview of Central Control Point. | File:Cp_foundry_mid.png|Overview of Central Control Point. | ||
Line 37: | Line 39: | ||
=== Control Point 2 & 4 === | === Control Point 2 & 4 === | ||
The second and fourth control point is in the center of a large yard between two buildings. | The second and fourth control point is in the center of a large yard between two buildings. | ||
− | * '''Transition Building | + | * '''Transition Building''': A large building separating the Third Control Point from the Second or Fourth Control Point. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard. |
− | * '''Yard | + | * '''Yard''': A large, open space with the Control Point in the center. There is a large freight container on one side. |
− | * '''Side Path | + | * '''Side Path''': A path that goes around the second or fourth Control Point. The path also leads to an entrance to the first or fifth Control Point on top of a hill. There's a freight container that can be accessed by some stairs on one side and some parts of the Side Path is cut off from the main part of the Yard by fence. |
− | * '''Balcony | + | * '''Balcony''': A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that over looks the Yard. |
− | * '''Elevated Platform | + | * '''Elevated Platform''': A set of stairs leads up to a platform that leads to one of the Entry Rooms. |
<gallery widths=160px heights=90px> | <gallery widths=160px heights=90px> | ||
File:Cp_foundry_blu_2nd.png|Overview of BLU's second Control Point. | File:Cp_foundry_blu_2nd.png|Overview of BLU's second Control Point. | ||
Line 51: | Line 53: | ||
=== Control Point 1 & 5 === | === Control Point 1 & 5 === | ||
The final Control Point right is in front of a giant cauldron. | The final Control Point right is in front of a giant cauldron. | ||
− | * '''Foundry Room | + | * '''Foundry Room''': A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Control Point is in front of the cauldron. |
− | * '''Upper Walkway | + | * '''Upper Walkway''': A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard. |
− | * '''Entry Rooms | + | * '''Entry Rooms''': Small rooms that are between the Yard and the Foundry Room. One room has stairs that leads up to Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path. |
<gallery widths=160px heights=90px> | <gallery widths=160px heights=90px> | ||
Line 63: | Line 65: | ||
== Strategy == | == Strategy == | ||
− | {{ | + | {{main|Community Foundry strategy}} |
− | == Control Point | + | == Control Point timing == |
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
Line 94: | Line 96: | ||
* There are a number of hidden rooms throughout the map, which appear to be hints to the then-unreleased [[Mann vs. Machine (update)|Mann vs. Machine update]]: | * There are a number of hidden rooms throughout the map, which appear to be hints to the then-unreleased [[Mann vs. Machine (update)|Mann vs. Machine update]]: | ||
** Behind the RED spawn room there is a RED [[Soldier]] guarding a door marked "Secret". Inside that door a [[Heavy]] and [[Scout]], the Scout in his humiliation appearance and the Heavy in his melee weapon stance, are watching four photographs dry of [[Grey Mann]]'s Demoman, Pyro and Heavy robots. | ** Behind the RED spawn room there is a RED [[Soldier]] guarding a door marked "Secret". Inside that door a [[Heavy]] and [[Scout]], the Scout in his humiliation appearance and the Heavy in his melee weapon stance, are watching four photographs dry of [[Grey Mann]]'s Demoman, Pyro and Heavy robots. | ||
− | ***In the same room, the number sequence 13 22 13 is visible on the wall. If each number is matched to a letter (A=1, B=2 etc.) then 13 22 13 translates to M V M. This was a hint to the eventual name of the update. | + | *** In the same room, the number sequence 13 22 13 is visible on the wall. If each number is matched to a letter (A=1, B=2 etc.) then 13 22 13 translates to M V M. This was a hint to the eventual name of the update. |
** At BLU's second point, behind the fence near the dump truck is a hidden room behind doors labeled 40 and 39. Inside is a sign reading "Doctor Wilson's Auto-Borax Self Scrubbing Mechanical Soap". | ** At BLU's second point, behind the fence near the dump truck is a hidden room behind doors labeled 40 and 39. Inside is a sign reading "Doctor Wilson's Auto-Borax Self Scrubbing Mechanical Soap". | ||
*** Two wooden planks propped up against the sign frame the letters to form "TO-BOR". ''Tobor'' is ''robot'' backwards, as well as a name given to a [[Tobor|scrapped texture]] in the game. This was a term that was heavily hinted in events leading up to Mann vs. Machine. | *** Two wooden planks propped up against the sign frame the letters to form "TO-BOR". ''Tobor'' is ''robot'' backwards, as well as a name given to a [[Tobor|scrapped texture]] in the game. This was a term that was heavily hinted in events leading up to Mann vs. Machine. | ||
Line 110: | Line 112: | ||
== External links == | == External links == | ||
* [http://www.teamfortress.com/australianchristmas2011/#bg_04 Official Australian Christmas 2011 Page] | * [http://www.teamfortress.com/australianchristmas2011/#bg_04 Official Australian Christmas 2011 Page] | ||
+ | |||
{{AustralianChristmas2011 Nav}} | {{AustralianChristmas2011 Nav}} | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 06:42, 2 January 2015
Foundry (Control Point) | |
---|---|
Basic Information | |
Variants: | Mannpower |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Dusk, cloudy |
Hazards: | Cauldron Fire |
Map Photos | |
“ | Fiiiireeeeeeeee!
Click to listen
— The Demoman on the Cauldron Fire
|
” |
Foundry is a Standard Control Point map. It was released with the Australian Christmas 2011 update on December 15, 2011 Patch. It is set in an industrial complex, with the end control points located directly in front of a giant cauldron heated by fire.
There are two steam whistles at the center control point, one RED and one BLU. If BLU captures a control point, their steam whistle emits steam while playing a train-like tone, and vice versa.
There are 12 map-specific achievements for Foundry. Upon unlocking 7 achievements, the player will earn the Full Head Of Steam, an all-class hat.
Contents
Locations
Control Point 3
The middle capture is located on a small, raised platform in between the RED Iron Works and BLU Blast Complex factories.
- Entrances: Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform.
- Roof: A roof above the central control point, which can only be accessed by a Soldier, Demoman, Engineer, Pyro or Scout. There are two small windows on the roof.
- Center Platform: A small, slightly raised platform. The Control Point is on this platform. There are 2 small sheds near the Center Platform.
Control Point 2 & 4
The second and fourth control point is in the center of a large yard between two buildings.
- Transition Building: A large building separating the Third Control Point from the Second or Fourth Control Point. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
- Yard: A large, open space with the Control Point in the center. There is a large freight container on one side.
- Side Path: A path that goes around the second or fourth Control Point. The path also leads to an entrance to the first or fifth Control Point on top of a hill. There's a freight container that can be accessed by some stairs on one side and some parts of the Side Path is cut off from the main part of the Yard by fence.
- Balcony: A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that over looks the Yard.
- Elevated Platform: A set of stairs leads up to a platform that leads to one of the Entry Rooms.
Control Point 1 & 5
The final Control Point right is in front of a giant cauldron.
- Foundry Room: A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Control Point is in front of the cauldron.
- Upper Walkway: A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
- Entry Rooms: Small rooms that are between the Yard and the Foundry Room. One room has stairs that leads up to Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path.
Strategy
Control Point timing
Related achievements
Foundry has 12 map-specific achievements.
|
|
Update history
December 15, 2011 Patch (Australian Christmas 2011)
- Added Foundry to the game.
- Fixed
Cp_Foundry
not ending the map in the middle of a round whenmp_timelimit
is hit.
- Clip brush collision smoothing by the forward spawn alternate exit.
- Fixed Nobuild exploits.
- Fixed the teleporter player trap on the roof of the forward spawn alternate exit.
- Fixed Nodraw and texturing errors.
- Fixed clipping of barrels on final cap points.
- Fixed fade distance on props.
- Fixed lighting bugs in spytech vistas.
- Removed props hidden in geometry.
- Removed ability for players to cap the final point by standing on the catwalk behind it.
Trivia
- There are a number of hidden rooms throughout the map, which appear to be hints to the then-unreleased Mann vs. Machine update:
- Behind the RED spawn room there is a RED Soldier guarding a door marked "Secret". Inside that door a Heavy and Scout, the Scout in his humiliation appearance and the Heavy in his melee weapon stance, are watching four photographs dry of Grey Mann's Demoman, Pyro and Heavy robots.
- In the same room, the number sequence 13 22 13 is visible on the wall. If each number is matched to a letter (A=1, B=2 etc.) then 13 22 13 translates to M V M. This was a hint to the eventual name of the update.
- At BLU's second point, behind the fence near the dump truck is a hidden room behind doors labeled 40 and 39. Inside is a sign reading "Doctor Wilson's Auto-Borax Self Scrubbing Mechanical Soap".
- Two wooden planks propped up against the sign frame the letters to form "TO-BOR". Tobor is robot backwards, as well as a name given to a scrapped texture in the game. This was a term that was heavily hinted in events leading up to Mann vs. Machine.
- Behind the RED spawn room there is a RED Soldier guarding a door marked "Secret". Inside that door a Heavy and Scout, the Scout in his humiliation appearance and the Heavy in his melee weapon stance, are watching four photographs dry of Grey Mann's Demoman, Pyro and Heavy robots.
Gallery
- Cp Foundry hidden room.jpg
The hidden room behind RED's spawn
- Cp foundry photos.jpg
Photos in the hidden room
- Cp foundry date.jpg
Numbers on the wall of the hidden room
External links
|