Difference between revisions of "Vanguard"
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| file-name = cp_vanguard | | file-name = cp_vanguard | ||
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− | | release-date = | + | | release-date = December 17th, 2015 |
− | | last-updated = | + | | last-updated = December 17th, 2015 |
| link = | | link = | ||
| developer = [https://steamcommunity.com/id/fubar_xs Maxime "Fubar" Dupuis]<br/>[http://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/> [http://steamcommunity.com/id/equinoxo Gavin "Equinoxo" Sawford] | | developer = [https://steamcommunity.com/id/fubar_xs Maxime "Fubar" Dupuis]<br/>[http://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/> [http://steamcommunity.com/id/equinoxo Gavin "Equinoxo" Sawford] |
Revision as of 22:24, 30 December 2015
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Vanguard | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Construction |
Setting: | Daytime |
Map Photos | |
Map Overview | |
Vanguard is a Control Point map set in a construction site. It was made an official map in the Tough Break Update.
Contents
Locations
Control Point 3
The middle capture is located in the center of the yard, underneath a suspended board.
- Entrances: For each team, there are five entrances through their team colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
- Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
- Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
- Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.
Control Point 2 & 4
The second and fourth control point are on a piece of scaffolding next to an elevator.
- Elevator: To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot.
- Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
- Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
- Left Building: The structure to the left of the control point that links to the elevator.
Control Point 1 & 5
The final Control Point is to the side in the middle of a section of computer terminals.
- Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
- Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
- Control Area: The terminal area with the control point.
Strategy
Main article: Community Vanguard strategy
Control point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
December 17, 2015 Patch (Tough Break Update)
- Added Vanguard to the game.
Bugs
- If the RED team has captured four points and someone on RED stands by their secondary spawn door, the door will shut and not open.
See also
External links
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