Difference between revisions of "Shortstop"

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Like the stock [[Shotgun]] and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled, any shots with the Shortstop form a T-shape consisting of the center row and bottom center position of a 3x3 square.
 
Like the stock [[Shotgun]] and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled, any shots with the Shortstop form a T-shape consisting of the center row and bottom center position of a 3x3 square.
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When fired, it has an almost identical animation to the pistol, raising ightly in reaction to the recoil.
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When reloaded, the chamber opens, the four small shells fly out, his hand moves forward, then closes shortly after.
  
 
[[Critical hits]] are delivered in a manner similar to pistols, granting 2 seconds of critical hits, as opposed to regular {{botignore|shotguns}}.
 
[[Critical hits]] are delivered in a manner similar to pistols, granting 2 seconds of critical hits, as opposed to regular {{botignore|shotguns}}.

Revision as of 17:15, 16 March 2016

Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.
Shortstop publicity blurb

The Shortstop is a community-created primary weapon for the Scout. It is a four-barreled pistol with a pearl grip modified into a pepper-box and loaded with shotgun shells.

Each shot fires multiple pellets from four single chambers. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries such as the Scattergun and Force-A-Nature, but each shot has a smaller bullet spread (approximately 40% less in diameter), and the pellets will tend to fire in a tightly packed square, which makes this an ideal weapon to use where range and accuracy are a concern. Each shot fires 60% fewer pellets than the Scattergun, but each pellet deals twice the damage, which results in an overall 20% lower base damage per shot. While active, the Shortstop also gives the Scout 20% increased healing from health packs, but in return the Scout receives an added 40% knockback from all damaging weapons and airblast. The Shortstop has a firing speed approximately 40% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six.

Like the stock Shotgun and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled, any shots with the Shortstop form a T-shape consisting of the center row and bottom center position of a 3x3 square.

When fired, it has an almost identical animation to the pistol, raising ightly in reaction to the recoil. When reloaded, the chamber opens, the four small shells fly out, his hand moves forward, then closes shortly after.

Critical hits are delivered in a manner similar to pistols, granting 2 seconds of critical hits, as opposed to regular shotguns.

The kill icon for the Shortstop was contributed by 76561197976113694.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 18 / pellet
Base damage 100% 12 / pellet
Maximum fall-off 52.8% 6 / pellet
Pellet count 4
Point blank 69-72
Medium range 24-48
Long range 6-12
Pellet spread 50:1
Critical 36 / pellet
Mini-crit 16.2-24.3 / pellet
Function times
Attack interval 0.36 s
Reload 1.52 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Refined Metal Special Delivery weapon Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.pngItem icon Mad Milk.pngItem icon Holy Mackerel.png = Item icon Milkman.png
Reclaimed Metal Shortstop Winger
Item icon Reclaimed Metal.png + Item icon Shortstop.png = Item icon Winger.png
Reclaimed Metal Shortstop Baby Face's Blaster
Item icon Reclaimed Metal.png + Item icon Shortstop.pngx2 = Item icon Baby Face's Blaster.png
Reclaimed Metal Shortstop Crit-a-Cola Back Scatter
Item icon Reclaimed Metal.png + Item icon Shortstop.png + Item icon Crit-a-Cola.png = Item icon Back Scatter.png

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Shortstop was added to the game.

October 6, 2010 Patch

  • The Shortstop is now affected by tf_use_fixed_weaponspreads.

October 8, 2010 Patch

  • [Undocumented] The Shortstop was added to the crafting blueprint for the Milkman.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Removed the (non-functioning) slowdown effect from the Shortstop.

January 10, 2011 Patch

  • [Undocumented] Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.

January 19, 2011 Patch

  • Fixed not seeing the critboost effect for the Shortstop.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Shortstop was added in the Winger's crafting blueprint.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] The Shortstop reload time has been slowed down by 50%.

April 27, 2012 Patch

  • [Undocumented] Added Strange quality.

July 10, 2013 Patch

  • Changed attributes:
    • Added 20% bonus healing while deployed.
    • Added 80% vulnerability increase to all push forces while deployed.

November 12, 2013 Patch

February 7, 2014 Patch

  • Changed attribute:
    • Reduced extra knockback penalty from 80% to 40%.

April 24, 2014 Patch

  • Fixed the Shortstop not using its crit sound when firing crits.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • No longer uses secondary ammo and now uses primary ammo instead.
    • Healing and knockback passives are only active when weapon is deployed.

July 3, 2015 Patch

  • Fixed a bug that caused the Shortstop to reload faster than normal.

Bugs

  • The Shortstop's reload animation is bugged, and the Scout does not open the gun to put in fresh rounds while reloading.

Trivia

  • The Shortstop's name is a reference to the shortstop, the fielding position between second and third base in the Scout's favorite sport, baseball. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time.
  • The Shortstop was modeled to resemble the COP 357 Derringer, but unlike the COP Derringer, the Shortstop uses Shotgun shells instead of .357 rounds.

Gallery

See also