Difference between revisions of "Brickyard"
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| game-type = PASS Time | | game-type = PASS Time | ||
| file-name = pass_brickyard | | file-name = pass_brickyard | ||
− | | map-image = | + | | map-image = pass_brickyard.png |
| map-environment = Urban City | | map-environment = Urban City | ||
| map-setting = Daylight (sunset), Sunny | | map-setting = Daylight (sunset), Sunny |
Revision as of 04:00, 9 July 2016
Brickyard | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Urban City |
Setting: | Daylight (sunset), Sunny |
Brickyard (previously Warehouse) is an official PASS Time map created by Valve in conjunction with Escalation Studios, released in the August 18, 2015 Patch.
The map takes place in a city warehouse area with speed boosts and jump pads scattered around the area.
Players must carry a ball from the center of the map to the opposing team's goal.
Contents
Locations
Team Goals
- Spawn: Each team's central spawn is a long room with three separate exits. One exit by the team's goal, one by the jumppads, and one in the team's oriented warehouse.
- Goal Area: Each team's goal is at the rear of each base in an open area. There is a small piece of cover near the main spawn. There is also a secondary resupply next to the goal.
- Jump Pads: Each Goal has two jump pads for quick movement. The first is on top of the cargo containers leading to the roof of the team's warehouse. The second is on the catwalks next to the warehouse.
- Warehouse red spawn2.jpg
The RED Goal Resupply.
Battlement Warehouses
- Cargo Floor: The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
- Second Floor Catwalks: The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
- Roof: The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.
Center Field
- Jack Spawn: In the center of the field the Jack will drop overhead onto a control point like platform.
- Towers: The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
- Side Speed Boosts: On the sides of center field are speed boosts leading into the warehouse catwalks.
Strategy
Main article: Community Brickyard strategy
Update history
August 18, 2015 Patch #1
- [Undocumented] Added Warehouse to the game.
August 18, 2015 Patch #2
- Fixed players getting into enemy spawn rooms
- Fixed the Jack being thrown into spawn rooms
- Fixed being able to build in the goals
- Fixed a hole near the RED goal
- Fixed some props where the jack could get stuck
- Changed some small health kits to medium
- Fixed issue with jack getting stuck behind props
- Fixed exploit of jack getting stuck in dropper
- Fixed issue with unbalanced ammo and health kits
- Moved resupply closets further from the doors
- Added plank walkway to central warehouses on top of the containers
- Updated
pass_warehouse
to fix some spots where the jack could get stuck - [Undocumented] Added a TV to the hidden room in Warehouse
- Removed jump pads from the second floor of the warehouse
- Added more spectator cameras
- Added lateral jump pads to the middle arena
- [Undocumented] Added Halloween Spell models to the hidden room in Warehouse.
- [Undocumented] Added scrolls outside of team spawns in Warehouse.
- [Undocumented] Updated the secret room on
pass_warehouse
.
July 7, 2016 Patch #1 (Meet Your Match Update)
- No longer in beta.
- Renamed
pass_warehouse
topass_brickyard
. - [Undocumented] Added one-way Teleporters to secret rooms in spawns.
Trivia
- To the right of the Jack Spawn is a secret room hidden by steel paneling and a sealed off door. Inside is a dim room containing a Rocket Launcher, a Sandvich, a television set with Merasmus' skull hat on top of it, Halloween Spell Bottles, a Television guide, several camo pattern duffel bags, a RED teleporter, RED toolbox, and a Wrench, and in the center is 3 red chairs as well as an object with a strange pattern. One bag has a fish head in it.
- In both teams' spawns, there are inaccessible rooms hidden by a door marked "PRIVATE".
- RED team's room contains a table with a Bread Ration on it.
- The Teleporters in the teams' secret room spawns are connected to the TV room.
- This map shares some similarities with the Team Fortress Classic map Push.
Gallery
A close-up of the TV in the secret room, with a Rocket Launcher nearby, and Halloween Spells on the table.
The scroll that appeared on the map with one of Merasmus' fish heads.