Difference between revisions of "Background01"
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{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | {{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | ||
− | + | '''Background01''' is a version of [[Dustbowl]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the [[Main Menu]] and typing {{code|map_background background01}} into the [[console|Developer Console]]. | |
− | '''Background01''' is a version of [[Dustbowl]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing {{code|map_background background01}} into the [[console|Developer Console]]. | ||
== Notes == | == Notes == | ||
− | * Since this map was intended to only be used as a background and not to be played on, | + | * Since this map was intended to only be used as a background and not to be played on, it has many odd features. |
** Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage) | ** Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage) | ||
** Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen unused. | ** Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen unused. | ||
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== Gallery == | == Gallery == | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Background 01 Image.jpg | Camera Angle seen in the Main Menu when typing {{code|map_background background01}} into console. | + | File:Background 01 Image.jpg|Camera Angle seen in the Main Menu when typing {{code|map_background background01}} into console. |
− | File:Background 01 mainmenu.jpg | Main Menu when {{code|map_background background01}} is put into console. | + | File:Background 01 mainmenu.jpg|Main Menu when {{code|map_background background01}} is put into console. |
</gallery> | </gallery> | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 05:03, 31 October 2018
Background01 | |
---|---|
Basic Information | |
Developer(s): | Unknown |
“ | Ohh, this ain't good.
Click to listen
— The Scout falling out of the map
|
” |
Background01 is a version of Dustbowl edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing map_background background01
into the Developer Console.
Notes
- Since this map was intended to only be used as a background and not to be played on, it has many odd features.
- Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
- Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen unused.
- The models and props/entities have collision enabled.
- The map is incorrectly sealed, allowing players to fall through the gaps.
- Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.