Difference between revisions of "Cloak (Control Point)"

From Team Fortress Wiki
Jump to: navigation, search
(Obvious and unnecessary. See Help:Style guide/Quotes#Quotation source. (Still in Kansas City, waiting for the rest of the family to get up))
m (Notes)
Line 27: Line 27:
 
* The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
 
* The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
 
* The map's skybox is visible.
 
* The map's skybox is visible.
 +
* You cannot re-enter spawn
  
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 21:56, 2 November 2018

This article is about the map. For other uses, see Cloak (disambiguation).
Cloak (Control Point)
Cp cloak1.jpg
Basic Information
Developer(s): Unknown
Map Items
None
Map Overview
Cloak (Control Point) overview.png
What the hell is that!?
The Spy

Cloak is a small Control Point map with an unknown purpose. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no Health packs, Ammo crates, or resupply lockers in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls.

Control Point timing

Cloak
Control Point Multiplier Seconds
Control Point ×1
50 .000
×2
33 .333
×3
27 .273
×4
24 .000


Notes

  • The map lacks respawn room entities and respawn room visualizers, features that all maps should have.
  • There are no ambient sounds in the map.
  • The map is incorrectly sealed. It has a leak that is hidden by the use of a giant cube of skybox textures around the map.
  • No geometry in the map is marked as detail geometry.
  • The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
  • The map's skybox is visible.
  • You cannot re-enter spawn