Difference between revisions of "Background01"
BrazilianNut (talk | contribs) m |
Gabrielwoj (talk | contribs) m |
||
Line 7: | Line 7: | ||
{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | {{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | ||
− | '''Background01''' is a version of [[Dustbowl]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, it can still be seen in | + | '''Background01''' is a version of [[Dustbowl]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, it can still be seen in its intended form by going to the [[Main Menu]] and typing {{code|map_background background01}} into the [[console|Developer Console]]. |
== Notes == | == Notes == |
Revision as of 12:55, 23 February 2019
Background01 | |
---|---|
Basic Information | |
Developer(s): | Unknown |
“ | Ohh, this ain't good.
Click to listen
— The Scout falling out of the map
|
” |
Background01 is a version of Dustbowl edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in its intended form by going to the Main Menu and typing map_background background01
into the Developer Console.
Notes
- Since this map was intended to only be used as a background and not to be played on, it has many odd features.
- Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
- Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen unused.
- The models and props/entities have collision enabled.
- The map is incorrectly sealed, allowing players to fall through the gaps.
- Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.