Difference between revisions of "Capture the Flag/zh-hans"
(→画廊) |
(→游戏玩法) |
||
Line 16: | Line 16: | ||
在夺旗的回合中,每支队伍都将在固定区域上被分配到自己的情报箱。情报箱只能被敌方队伍抢夺和带回敌对防御点,通常是敌方的情报储存处。 | 在夺旗的回合中,每支队伍都将在固定区域上被分配到自己的情报箱。情报箱只能被敌方队伍抢夺和带回敌对防御点,通常是敌方的情报储存处。 | ||
− | + | 情报箱可被敌对玩家接近触碰来携带,但友方玩家不可触碰和携带。一旦被一名玩家捡起后,情报会立刻出现在他们的背上,[[Announcer/zh-hans|播报员]]将会立刻通知双方队伍情报已被窃取,同时[[HUD/zh-hans|HUD]]上的指针会立刻指向携带情报玩家的所在地,携带者必须穿过敌方基地并返回自己基地来交运情报,两方队伍都可通过可穿墙的光圈(绿,黄,红,颜色取决于携带者当前生命值)知道携带者的实时位置。 | |
− | + | 当携带情报时,玩家将变得多处手限制。而且,某些情况下的玩家甚至无法携带情报。 | |
− | * | + | * 携带者无法搭乘[[Teleporter/zh-hans|传送器]]。 |
− | * | + | * [[Medic/zh-hans|医生]]无法在情报携带者身上释放[[Medi Gun/zh-hans|医疗枪]]的[[ÜberCharge/zh-hans|超能冲锋]],处于超能冲锋和无敌状态下的玩家同样也无法捡起情报,对[[Quick-Fix/zh-hans|快速医疗枪]]同样其效果。(来自任何医疗枪的超能效果都可以在医生和被治疗者身上起效果,及时其中一人携带着情报。) |
− | * [[Scout]] | + | * [[Scout/zh-hans|侦察兵]]无法在携带情报时喝下[[Bonk! Atomic Punch/zh-hans|原子能饮料]],同样也不可以在无敌状态下携带情报。 |
− | * [[Soldier]] | + | * [[Soldier/zh-hans|士兵]]在装备[[Rocket Jumper/zh-hans|火箭伞兵]]和[[Demoman/zh-hans|爆破手]]装备[[Sticky Jumper/zh-hans|粘弹跳跃者]]时都无法捡起情报。 |
− | * [[Spy| | + | * [[Spy/zh-hans|间谍]]当携带情报时无法[[Cloak/zh-hans|隐身]],但可以在[[disguise/zh-hans|伪装]]时捡起情报,并移除伪装。但当携带情报时无法进行伪装和隐身。 |
− | * | + | * 当情报携带者被杀死时情报会掉下或者进入[[resupply area/zh-hans|重生点(情报室)]]。 |
− | * [[Engineer]] | + | * [[Engineer/zh-hans|工程师]]携带情报时可以进行[[Eureka Effect/zh-hans|传送扳手]]的传送嘲讽,但情报会掉落在工程师传送前的地点。 |
− | + | 当情报被带回控制点时,夺取情报的队伍将会获得一分并得到10秒的[[crit boost/zh-hans|暴击增益]]。夺取情报时不需要自己的情报还在控制点。 | |
− | + | 情报可被携带者通过按下([[Default key]]: {{Key|L}})来手动放下,一旦情报被丢下,上面立刻会出现一个60秒倒计时的时间环来计时,当默认的60秒过去后,且没有队友来捡起,该情报会自动返回所属队伍的重生点(情报室),如果在此期间有队友捡起情报再放下,情报的60秒倒计时会被重置。再次期间,情报所属方的队伍应该尽力防守,否则将面临情报再次被窃取的风险。 | |
− | + | 当情报因环境危险如[[Double Cross/zh-hans|Double Cross]]的无底洞等原因,而无法被任何人触碰时,情报将自动返回初始地点(情报室)。该功能是地图代码中所写的,而非是情报本身的机制,需要地图创建者手动加入。尽管[[Valve/zh-hans|Valve]]对所有[[List of maps/zh-hans|官方地图]]地图进行了设置,但不是所有[[custom maps/zh-hans|自定义地图]]都有该功能。 | |
== 战术 == | == 战术 == |
Revision as of 15:05, 8 November 2019
“ | 我拿到了,拿到了,拿到了!
点击试听 (英语)
— 夺取情报的侦察兵
|
” |
夺旗 (CTF) (Capture the Flag)是围绕着红蓝队双方拥有的情报箱(又叫做旗帜)展开的一种游戏模式。双方队伍的胜利目标为夺取对方情报次数达到目标设置数量(默认为3)同时防止自己的情报被夺取次数达到设置数量,当双方队伍都没有在时间限制耗尽前夺取足够数量的情报时,比赛将进入突然死亡模式(除非两方情报被夺取并依然在运输途中,在这种情况下,在双方队伍的情报回归后将会出现超时。)
情报
情报,也可叫做"intel," "旗帜," 或"文件箱," 是夺旗模式的主要游戏目标和同名旗帜。该物品为正面带有数字电子锁,且一角文件漏出外观的团队色文件箱,当被玩家捡起时,情报箱将发出携带者所属团队的颜色并将散落纸张,并出现团队色尾迹。
游戏玩法
在夺旗的回合中,每支队伍都将在固定区域上被分配到自己的情报箱。情报箱只能被敌方队伍抢夺和带回敌对防御点,通常是敌方的情报储存处。
情报箱可被敌对玩家接近触碰来携带,但友方玩家不可触碰和携带。一旦被一名玩家捡起后,情报会立刻出现在他们的背上,播报员将会立刻通知双方队伍情报已被窃取,同时HUD上的指针会立刻指向携带情报玩家的所在地,携带者必须穿过敌方基地并返回自己基地来交运情报,两方队伍都可通过可穿墙的光圈(绿,黄,红,颜色取决于携带者当前生命值)知道携带者的实时位置。
当携带情报时,玩家将变得多处手限制。而且,某些情况下的玩家甚至无法携带情报。
- 携带者无法搭乘传送器。
- 医生无法在情报携带者身上释放医疗枪的超能冲锋,处于超能冲锋和无敌状态下的玩家同样也无法捡起情报,对快速医疗枪同样其效果。(来自任何医疗枪的超能效果都可以在医生和被治疗者身上起效果,及时其中一人携带着情报。)
- 侦察兵无法在携带情报时喝下原子能饮料,同样也不可以在无敌状态下携带情报。
- 士兵在装备火箭伞兵和爆破手装备粘弹跳跃者时都无法捡起情报。
- 间谍当携带情报时无法隐身,但可以在伪装时捡起情报,并移除伪装。但当携带情报时无法进行伪装和隐身。
- 当情报携带者被杀死时情报会掉下或者进入重生点(情报室)。
- 工程师携带情报时可以进行传送扳手的传送嘲讽,但情报会掉落在工程师传送前的地点。
当情报被带回控制点时,夺取情报的队伍将会获得一分并得到10秒的暴击增益。夺取情报时不需要自己的情报还在控制点。
情报可被携带者通过按下(Default key: L)来手动放下,一旦情报被丢下,上面立刻会出现一个60秒倒计时的时间环来计时,当默认的60秒过去后,且没有队友来捡起,该情报会自动返回所属队伍的重生点(情报室),如果在此期间有队友捡起情报再放下,情报的60秒倒计时会被重置。再次期间,情报所属方的队伍应该尽力防守,否则将面临情报再次被窃取的风险。
当情报因环境危险如Double Cross的无底洞等原因,而无法被任何人触碰时,情报将自动返回初始地点(情报室)。该功能是地图代码中所写的,而非是情报本身的机制,需要地图创建者手动加入。尽管Valve对所有官方地图地图进行了设置,但不是所有自定义地图都有该功能。
战术
地图
Capture the Flag maps carry the ctf_ prefix; community maps are identified with italic font.
Name | Picture | File name |
---|---|---|
2Fort | ctf_2fort
| |
2Fort Invasion | ctf_2fort_invasion
| |
Double Cross | ctf_doublecross
| |
Landfall | ctf_landfall
| |
Sawmill (Capture the Flag) |
ctf_sawmill
| |
Turbine | ctf_turbine
| |
Well (Capture the Flag) |
ctf_well
|
相关成就
侦察兵
|
|
火焰兵
文件烧烤 点燃 5 个拿着你方情报的敌人。 |
机枪手
罪与罚 杀死 10 个拿着你方情报的敌人。 |
工程师
商业机密 杀死 20 个携带我方情报的玩家。 |
狙击手
|
|
更新历史
- Sudden Death only starts in CTF mode if both flags are at home.
October 10, 2007 (Initial Game Release)
- Added Capture the Flag mode.
- Added map: 2Fort.
- Fixed exploit that allowed players to teleport with the intelligence.
- Updated server log entries for flag captures to detail the number of captures and the
tf_flag_caps_per_round
value.
- Added map: Well (Capture the Flag).
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else.
- Added map: Turbine.
- Fixed obscure bug where spectators were able to carry the flag.
- Scouts now drop the Intelligence if they're carrying it when they start phasing.
2009年8月13日补丁 (Classless Update)
- Added map: Sawmill (Capture the Flag).
- Capturing the flag in a CTF game mode now gives the entire capturing team 10 seconds of crit-boost.
- Added map: Double Cross.
- Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
- Added a glow effect to the team intelligence entities when they’re not being carried.
- [未记载] Intelligence no longer appears on the backs of players who are carrying it.
- Fixed the briefcase not being drawn on players when it's being carried in CTF maps.
2012年6月27日补丁 (Pyromania Update)
- Friendly players glow when carrying the flag.
- Fixed rare cases where flag could fall out of the world.
- Fixed a client crash related to the CTF HUD.
- Fixed the CTF HUD not updating properly.
2015年1月15日补丁 #1
- Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag.
2015年7月23日补丁 #1
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers.
2015年10月6日补丁 (Invasion Community Update)
- Added map: 2Fort Invasion.
2015年12月17日补丁 (Tough Break Update)
- Added map: Landfall.
2018年3月28日补丁 #1
- Added
ctf_sawmill
,ctf_well
,ctf_2fort_invasion
, andctf_foundry
to Casual Mode
漏洞
- Occasionally, the status on the bottom center of the HUD will not change when a player takes or drops the Intelligence.
- Rarely, some bomb-related responses can be pronounced when a player carrying Intelligence is killed.
- If a player has the Intelligence and then the map is reset, the next round will have the player who had the Intelligence continue to glow until another player has picked up the intelligence or that player has died.
注释
- The Neutral Intelligence briefcase is a white-colored version of the standard briefcase that appears in the game files. It remains unused by Valve in official maps; however, it was included by them for use by Community developers in custom game modes (such as "Single Flag CTF", FortWars, and "Achievement Servers"). Most recently, Valve employed a version of the neutral Intelligence case as the initial pickup for the new Special Delivery game mode: the intelligence has been remodeled into an explosive suitcase.
- As placeholders during early stages, Valve used modified versions of Team Fortress Classic's flags, which can be still be seen in the game files, featuring the faces of TF2's development team. The face that appears on the red flag is that of Robin Walker, the co-creator of the Team Fortress series, while the blue flag bears Charlie Brown.
- Some Achievements related to the Intelligence can be obtained in Doomsday, a map for the game mode Special Delivery.
- There is an option that allows servers to specify the length of a crit boost on a successful capture, or to disable it entirely (
tf_ctf_bonus_time
).