Difference between revisions of "Capture the Flag/zh-hans"

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在夺旗的回合中,每支队伍都将在固定区域上被分配到自己的情报箱。情报箱只能被敌方队伍抢夺和带回敌对防御点,通常是敌方的情报储存处。
 
在夺旗的回合中,每支队伍都将在固定区域上被分配到自己的情报箱。情报箱只能被敌方队伍抢夺和带回敌对防御点,通常是敌方的情报储存处。
  
The Intelligence can be taken by any enemy player that walks up onto it, but can not be interfered or moved by a friendly player. Once picked up by a player, the Intelligence will then appear on their back and the [[Announcer]] will notify both teams that the Intelligence has been taken. The Intelligence indicator located on the [[HUD]] will then point in the direction of the carrier, who must make their way out of the enemy base and back to their own. Carriers are visible to their respective team players as they emit a green, yellow, or red glow (based on their current health) that can be seen through walls.
+
情报箱可被敌对玩家接近触碰来携带,但友方玩家不可触碰和携带。一旦被一名玩家捡起后,情报会立刻出现在他们的背上,[[Announcer/zh-hans|播报员]]将会立刻通知双方队伍情报已被窃取,同时[[HUD/zh-hans|HUD]]上的指针会立刻指向携带情报玩家的所在地,携带者必须穿过敌方基地并返回自己基地来交运情报,两方队伍都可通过可穿墙的光圈(绿,黄,红,颜色取决于携带者当前生命值)知道携带者的实时位置。
  
While carrying the Intelligence, players become more vulnerable. Additionally, certain conditions may result in the player being unable to pick up and carry the Intelligence.
+
当携带情报时,玩家将变得多处手限制。而且,某些情况下的玩家甚至无法携带情报。
* Intelligence carriers cannot use [[Teleporter]]s.
+
* 携带者无法搭乘[[Teleporter/zh-hans|传送器]]
* The [[Medic]]'s stock [[Medi Gun]]'s [[ÜberCharge]] cannot be used on the Intelligence carrier, nor can a player pick up the Intelligence while ÜberCharged and thus invulnerable. This also applies to the [[Quick-Fix]] as well. (The charges from all other Medi Guns can be activated and work on both the Medic and the patient, even if one of them is carrying the Intelligence.)
+
* [[Medic/zh-hans|医生]]无法在情报携带者身上释放[[Medi Gun/zh-hans|医疗枪]][[ÜberCharge/zh-hans|超能冲锋]],处于超能冲锋和无敌状态下的玩家同样也无法捡起情报,对[[Quick-Fix/zh-hans|快速医疗枪]]同样其效果。(来自任何医疗枪的超能效果都可以在医生和被治疗者身上起效果,及时其中一人携带着情报。)
* [[Scout]]s are unable to drink [[Bonk! Atomic Punch]] while holding the Intelligence, and may not pick it up while under its effects.
+
* [[Scout/zh-hans|侦察兵]]无法在携带情报时喝下[[Bonk! Atomic Punch/zh-hans|原子能饮料]],同样也不可以在无敌状态下携带情报。
* [[Soldier]]s equipped with the [[Rocket Jumper]] and [[Demoman|Demomen]] equipped with the [[Sticky Jumper]] are unable to carry the Intelligence.
+
* [[Soldier/zh-hans|士兵]]在装备[[Rocket Jumper/zh-hans|火箭伞兵]][[Demoman/zh-hans|爆破手]]装备[[Sticky Jumper/zh-hans|粘弹跳跃者]]时都无法捡起情报。
* [[Spy|Spies]] are unable to carry the Intelligence while [[Cloak]]ed, but can pick it up while in [[disguise]], removing their disguise. They cannot disguise or Cloak while carrying the Intelligence.
+
* [[Spy/zh-hans|间谍]]当携带情报时无法[[Cloak/zh-hans|隐身]],但可以在[[disguise/zh-hans|伪装]]时捡起情报,并移除伪装。但当携带情报时无法进行伪装和隐身。
* The Intelligence is dropped if the carrier is killed or enters a [[resupply area]].
+
* 当情报携带者被杀死时情报会掉下或者进入[[resupply area/zh-hans|重生点(情报室)]]
* [[Engineer]]s that use the [[Eureka Effect]] can teleport via the weapon's taunt, but the Intelligence will drop at the spot the Engineer teleported from.
+
* [[Engineer/zh-hans|工程师]]携带情报时可以进行[[Eureka Effect/zh-hans|传送扳手]]的传送嘲讽,但情报会掉落在工程师传送前的地点。
  
Once the Intelligence is returned to a capture point, the successful team will gain one point shown in the Intelligence indicator, and will receive ten seconds of [[crit boost]]. There is no need for the capturing team's own Intelligence to be on their capture point at the time of the capture.
+
当情报被带回控制点时,夺取情报的队伍将会获得一分并得到10秒的[[crit boost/zh-hans|暴击增益]]。夺取情报时不需要自己的情报还在控制点。
  
The Intelligence can be dropped manually if the player carrying it presses the drop-item button ([[Default key]]: {{Key|L}}). Once dropped, a clock-like timer ring will appear over the Intelligence. When the default 60 seconds have passed without an ally picking it up again, it is automatically returned to its original position in the team's base. If an ally picks up and subsequently drops the intelligence, this timer will reset. Teams are required to defend the dropped Intelligence during this period or face losing it.
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情报可被携带者通过按下([[Default key]]: {{Key|L}})来手动放下,一旦情报被丢下,上面立刻会出现一个60秒倒计时的时间环来计时,当默认的60秒过去后,且没有队友来捡起,该情报会自动返回所属队伍的重生点(情报室),如果在此期间有队友捡起情报再放下,情报的60秒倒计时会被重置。再次期间,情报所属方的队伍应该尽力防守,否则将面临情报再次被窃取的风险。
  
If the Intelligence carrier is killed by certain environmental hazards that prevent the dropped Intelligence from being touched, like the bottomless pits on [[Double Cross]], it will be forcibly returned to its original position. This functionality is inherent to the map's code and not the intelligence itself, and thus has to be added to the map manually by its creator. While [[Valve]] [[List of maps|official maps]] all share this for specific bottomless hazards, not all [[custom maps]] may utilize this function.
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当情报因环境危险如[[Double Cross/zh-hans|Double Cross]]的无底洞等原因,而无法被任何人触碰时,情报将自动返回初始地点(情报室)。该功能是地图代码中所写的,而非是情报本身的机制,需要地图创建者手动加入。尽管[[Valve/zh-hans|Valve]]对所有[[List of maps/zh-hans|官方地图]]地图进行了设置,但不是所有[[custom maps/zh-hans|自定义地图]]都有该功能。
  
 
== 战术 ==
 
== 战术 ==

Revision as of 15:05, 8 November 2019

2Fort中心的桥梁区域。
Double Cross裂谷上方的桥梁区域。
我拿到了,拿到了,拿到了!
— 夺取情报的侦察兵

夺旗 (CTF) (Capture the Flag)是围绕着队双方拥有的情报箱(又叫做旗帜)展开的一种游戏模式。双方队伍的胜利目标为夺取对方情报次数达到目标设置数量(默认为3)同时防止自己的情报被夺取次数达到设置数量,当双方队伍都没有在时间限制耗尽前夺取足够数量的情报时,比赛将进入突然死亡模式(除非两方情报被夺取并依然在运输途中,在这种情况下,在双方队伍的情报回归后将会出现超时。)

情报

正在携带情报箱的侦察兵

情报,也可叫做"intel," "旗帜," 或"文件箱," 是夺旗模式的主要游戏目标和同名旗帜。该物品为正面带有数字电子锁,且一角文件漏出外观的团队色文件箱,当被玩家捡起时,情报箱将发出携带者所属团队的颜色并将散落纸张,并出现团队色尾迹。

游戏玩法

在夺旗的回合中,每支队伍都将在固定区域上被分配到自己的情报箱。情报箱只能被敌方队伍抢夺和带回敌对防御点,通常是敌方的情报储存处。

情报箱可被敌对玩家接近触碰来携带,但友方玩家不可触碰和携带。一旦被一名玩家捡起后,情报会立刻出现在他们的背上,播报员将会立刻通知双方队伍情报已被窃取,同时HUD上的指针会立刻指向携带情报玩家的所在地,携带者必须穿过敌方基地并返回自己基地来交运情报,两方队伍都可通过可穿墙的光圈(绿,黄,红,颜色取决于携带者当前生命值)知道携带者的实时位置。

当携带情报时,玩家将变得多处手限制。而且,某些情况下的玩家甚至无法携带情报。

当情报被带回控制点时,夺取情报的队伍将会获得一分并得到10秒的暴击增益。夺取情报时不需要自己的情报还在控制点。

情报可被携带者通过按下(Default key: L)来手动放下,一旦情报被丢下,上面立刻会出现一个60秒倒计时的时间环来计时,当默认的60秒过去后,且没有队友来捡起,该情报会自动返回所属队伍的重生点(情报室),如果在此期间有队友捡起情报再放下,情报的60秒倒计时会被重置。再次期间,情报所属方的队伍应该尽力防守,否则将面临情报再次被窃取的风险。

当情报因环境危险如Double Cross的无底洞等原因,而无法被任何人触碰时,情报将自动返回初始地点(情报室)。该功能是地图代码中所写的,而非是情报本身的机制,需要地图创建者手动加入。尽管Valve对所有官方地图地图进行了设置,但不是所有自定义地图都有该功能。

战术

主条目: Community Capture the Flag strategy

地图

主条目: List of maps

Capture the Flag maps carry the ctf_ prefix; community maps are identified with italic font.

Name Picture File name
2Fort Ctf 2fort bridge ss.png ctf_2fort
2Fort Invasion Ctf 2fort invasion.png ctf_2fort_invasion
Double Cross CTF DoubleCross RedBase.png ctf_doublecross
Landfall Ctf landfall rc0005.jpg ctf_landfall
Sawmill
(Capture the Flag)
CTF Sawmill Center.png ctf_sawmill
Turbine CTF Turbine Center.png ctf_turbine
Well
(Capture the Flag)
Ctfwell04.png ctf_well

相关成就

Leaderboard class scout.png 侦察兵

蔑视围攻
蔑视围攻
杀死和你同样持有对方情报的敌方玩家。


全垒打
全垒打
取得敌方情报 25 次。
无安打赛局
无安打赛局
在不发一枪的情况下盗取敌方情报


三重偷垒
三重偷垒
在单轮夺旗模式游戏中取得敌方情报 3 次。

Leaderboard class pyro.png 火焰兵

文件烧烤
文件烧烤
点燃 5 个拿着你方情报的敌人。


Leaderboard class heavy.png 机枪手

罪与罚
罪与罚
杀死 10 个拿着你方情报的敌人。


Leaderboard class engineer.png 工程师

商业机密
商业机密
杀死 20 个携带我方情报的玩家。


Leaderboard class sniper.png 狙击手

制定计划
制定计划
夺旗模式中夺得情报。
侠盗罗宾汉
侠盗罗宾汉
制服拿着你方情报的敌人。

更新历史

2007年10月8日补丁 (Pre-Released)
  • Sudden Death only starts in CTF mode if both flags are at home.

October 10, 2007 (Initial Game Release)

  • Added Capture the Flag mode.
  • Added map: 2Fort.

2007年11月7日补丁

  • Fixed exploit that allowed players to teleport with the intelligence.

2007年11月20日补丁

  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value.

2008年1月25日补丁

  • Added map: Well (Capture the Flag).

2008年3月20日补丁

  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else.

2008年6月19日补丁 (Pyro Update)

  • Added map: Turbine.

2009年2月24日补丁 (Scout Update)

  • Fixed obscure bug where spectators were able to carry the flag.

2009年4月20日补丁

  • Scouts now drop the Intelligence if they're carrying it when they start phasing.

2009年8月13日补丁 (Classless Update)

  • Added map: Sawmill (Capture the Flag).
  • Capturing the flag in a CTF game mode now gives the entire capturing team 10 seconds of crit-boost.

2009年12月17日补丁 (WAR! Update)

  • Added map: Double Cross.

2010年10月6日补丁

  • Your Eternal Reward no longer disguises the Spy if they are carrying the flag.

2011年1月19日补丁

  • Added a glow effect to the team intelligence entities when they’re not being carried.

2011年4月15日补丁

  • [未记载] Intelligence no longer appears on the backs of players who are carrying it.

2011年5月5日补丁 (Replay Update)

  • Fixed the briefcase not being drawn on players when it's being carried in CTF maps.

2012年6月27日补丁 (Pyromania Update)

  • Friendly players glow when carrying the flag.
  • Fixed rare cases where flag could fall out of the world.

2014年7月25日补丁

  • Fixed a client crash related to the CTF HUD.
  • Fixed the CTF HUD not updating properly.

2015年1月15日补丁 #1

2015年7月23日补丁 #1

  • Fixed being able to carry the flag with the Rocket/Sticky Jumpers.

2015年10月6日补丁 (Invasion Community Update)

  • Added map: 2Fort Invasion.

2015年12月17日补丁 (Tough Break Update)

  • Added map: Landfall.

2018年3月28日补丁 #1

漏洞

  • Occasionally, the status on the bottom center of the HUD will not change when a player takes or drops the Intelligence.
  • Rarely, some bomb-related responses can be pronounced when a player carrying Intelligence is killed.
  • If a player has the Intelligence and then the map is reset, the next round will have the player who had the Intelligence continue to glow until another player has picked up the intelligence or that player has died.

注释

  • The Neutral Intelligence briefcase is a white-colored version of the standard briefcase that appears in the game files. It remains unused by Valve in official maps; however, it was included by them for use by Community developers in custom game modes (such as "Single Flag CTF", FortWars, and "Achievement Servers"). Most recently, Valve employed a version of the neutral Intelligence case as the initial pickup for the new Special Delivery game mode: the intelligence has been remodeled into an explosive suitcase.
  • As placeholders during early stages, Valve used modified versions of Team Fortress Classic's flags, which can be still be seen in the game files, featuring the faces of TF2's development team. The face that appears on the red flag is that of Robin Walker, the co-creator of the Team Fortress series, while the blue flag bears Charlie Brown.
  • Some Achievements related to the Intelligence can be obtained in Doomsday, a map for the game mode Special Delivery.
  • There is an option that allows servers to specify the length of a crit boost on a successful capture, or to disable it entirely (tf_ctf_bonus_time).

画廊