Difference between revisions of "Vanguard"
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=== Control Point 2 & 4 === | === Control Point 2 & 4 === | ||
− | The second and fourth control | + | The second and fourth control points are on a piece of scaffolding next to an elevator. |
− | * '''Elevator''': To the side of the control point is an inactive elevator tower. The elevator is | + | * '''Elevator''': To the side of the control point is an inactive elevator tower. The elevator is on the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout and a teleporter hiding spot. |
* '''Center Scaffolding''': The scaffolding holding the control point is a raised platform with a bridge across to the team spawn. | * '''Center Scaffolding''': The scaffolding holding the control point is a raised platform with a bridge across to the team spawn. | ||
* '''Right Balcony''': Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team. | * '''Right Balcony''': Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team. |
Revision as of 01:20, 21 October 2021
Vanguard | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Construction |
Setting: | Daytime |
Map Photos | |
Map Overview | |
Vanguard is a Control Point map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.
Vanguard was made an official map in the Tough Break Update.
Contents
Locations
Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.
Control Point 3
The middle capture is located in the center of the yard, underneath a suspended board.
- Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
- Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
- Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
- Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.
Control Point 2 & 4
The second and fourth control points are on a piece of scaffolding next to an elevator.
- Elevator: To the side of the control point is an inactive elevator tower. The elevator is on the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout and a teleporter hiding spot.
- Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
- Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
- Left Building: The structure to the left of the control point that links to the elevator.
Control Point 1 & 5
The final Control Point is to the side in the middle of a section of computer terminals.
- Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
- Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
- Control Area: The terminal area with the control point.
Helpful overview
1.Center Yard 2.Scaffoldings 3.Right Balcony 4.Center Scaffoldings 5.Elevator 6.Left Building 7.Observation rooms 8.Air Vent
Red/blue diagonal lines: Red/Blu first spawn Red/blue double diagonal lines: Red/Blu second spawn Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Pink circle: Middle/third points Yellow circles: Second/fourth points Green circles: First/fifth points
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
December 17, 2015 Patch (Tough Break Update)
- Added Vanguard to the game.
- Updated Vanguard to fix an exploit related to spawn room doors.
- Added new path to the last point.
- New geometry to reduce sightlines on the middle point.
- Reorganized spawn points to better exit final spawns.
- Fixed Red forward spawn door blocking when held open.
- Fixed some material issues.
- Removed teleporter exploit on second point.
- Various minor fixes (lighting, collision, optimization).
- [Undocumented] Added Vanguard, Landfall, Highpass and Snowycoast to their respective modes' Quickplay rotations.
Trivia
- Behind the vault doors near both spawns, there is a small room with a single banana peel.
Gallery
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