Difference between revisions of "Altitude"
Line 9: | Line 9: | ||
| last-updated = December 3, 2021 | | last-updated = December 3, 2021 | ||
| map-hazards = [[Pitfall]]s | | map-hazards = [[Pitfall]]s | ||
− | | map-environment = | + | | map-environment = Alpine |
| map-setting = Daylight, snowy | | map-setting = Daylight, snowy | ||
| map-stamp-link = | | map-stamp-link = | ||
Line 30: | Line 30: | ||
===Control point A=== | ===Control point A=== | ||
Control Point A is located just outside the Cliff's Rocks Inc. buildings. | Control Point A is located just outside the Cliff's Rocks Inc. buildings. | ||
+ | |||
+ | <gallery widths=150px heights=80px> | ||
+ | Altitude Point A.png|Checkpoint A | ||
+ | </gallery> | ||
===Control Point B=== | ===Control Point B=== | ||
Control Point B can be found inside the big wooden hut just outside the triangular house. It can be entered from above or below, with above granting a small [[Health|health kit]]. | Control Point B can be found inside the big wooden hut just outside the triangular house. It can be entered from above or below, with above granting a small [[Health|health kit]]. | ||
+ | |||
+ | <gallery widths=150px heights=80px> | ||
+ | Altitude Point B.png|Checkpoint B | ||
+ | </gallery> | ||
===Control Point C=== | ===Control Point C=== | ||
Control Point C is stationed inside the RED base. | Control Point C is stationed inside the RED base. | ||
+ | |||
+ | <gallery widths=150px heights=80px> | ||
+ | Altitude Point C.png|Checkpoint C | ||
+ | </gallery> | ||
+ | |||
+ | == Strategy == | ||
+ | {{Community strategy stub link}} | ||
+ | {{main|Community Altitude strategy}} | ||
== Update history == | == Update history == | ||
Line 45: | Line 61: | ||
* Fixed a clipping exploit that allowed players to stand above BLU's first spawn. | * Fixed a clipping exploit that allowed players to stand above BLU's first spawn. | ||
* Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn. | * Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn. | ||
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{{Smissmas 2021 Nav}} | {{Smissmas 2021 Nav}} |
Revision as of 01:03, 11 December 2021
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Add locations, as well as a correct map stamp. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Altitude | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, snowy |
Hazards: | Pitfalls |
Map Photos | |
Map Overview | |
“ | Altitude is a 3CP attack/defend map set on the slopes of an abandoned ski resort. The layout features memorable set pieces and unique arenas with an emphasis on vertical combat.
— Altitude publicity burb
|
” |
Altitude is a community-made Attack/Defend map released during the Smissmas 2021 update. It contains 3 control points that need to be taken over by BLU team. Upon capturing any point, several shotcuts open up to allow BLU team to maneuver on the front lines faster.
Altitude was contributed to the Steam Workshop.
Contents
Locations
Control point A
Control Point A is located just outside the Cliff's Rocks Inc. buildings.
Control Point B
Control Point B can be found inside the big wooden hut just outside the triangular house. It can be entered from above or below, with above granting a small health kit.
Control Point C
Control Point C is stationed inside the RED base.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Main article: Community Altitude strategy
Update history
December 2, 2021 Patch (Smissmas 2021)
- Added Altitude to the game.
- Fixed a clipping exploit that allowed players to build out of bounds.
- Fixed a clipping exploit that allowed players to stand above BLU's first spawn.
- Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn.
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