Difference between revisions of "Cloak (Test Map)"
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− | {{ | + | {{Other uses|this=the testing map|Cloak (disambiguation)}} |
{{Map infobox | {{Map infobox | ||
− | | file-name | + | | file-name = cloak |
− | | game-type | + | | game-type = |
− | | map-image | + | | map-image = Cloak_oview.jpg |
− | | map-environment = Indoor, industrial/desert | + | | map-environment = Indoor, industrial/desert |
− | | map-setting | + | | map-setting = Daylight, sunny |
− | | map-deep-water | + | | map-deep-water = Yes |
− | | map-health-pickups-large | + | | map-health-pickups-large = 3 |
− | | map-ammo-pickups-large | + | | map-ammo-pickups-large = 6 |
}} | }} | ||
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== Locations == | == Locations == | ||
− | |||
=== Item room === | === Item room === | ||
A room containing a non-capturable [[Control point (objective)|Control point]] with a neutral [[Intelligence]], two wooden panels for RED and BLU teams by stepping on which player can "capture" the intelligence, two large health Kits and ammo Boxes, a computer, approaching which player can activate the [[Upgrade Station]] menu, as well as two walls behind which there is a [[Resupply|Resupply lockers]]. From this room you can go to Underwater room. | A room containing a non-capturable [[Control point (objective)|Control point]] with a neutral [[Intelligence]], two wooden panels for RED and BLU teams by stepping on which player can "capture" the intelligence, two large health Kits and ammo Boxes, a computer, approaching which player can activate the [[Upgrade Station]] menu, as well as two walls behind which there is a [[Resupply|Resupply lockers]]. From this room you can go to Underwater room. | ||
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</gallery> | </gallery> | ||
− | {{Maps | + | {{Maps Nav}} |
Revision as of 00:43, 22 December 2022
Cloak (Test Map) | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Indoor, industrial/desert |
Setting: | Daylight, sunny |
Cloak is a testing map that is present in the Source Filmmaker files. As the name suggests, the map was intended for a Spy's Cloak test.
The map consists of three parts: a room with various items and objects, an underwater room, and a room with "running tracks". Each of these rooms is designed to test Cloak. In the "item room", the behavior of items and objects to the cloak is tested, for example, which items can be taken while invisible, and which are not. In the underwater room, the behavior of the cloak underwater is tested. In a "running track room", it is checked how many meters you can run with one cloak meter of the Invis Watch.
Locations
Item room
A room containing a non-capturable Control point with a neutral Intelligence, two wooden panels for RED and BLU teams by stepping on which player can "capture" the intelligence, two large health Kits and ammo Boxes, a computer, approaching which player can activate the Upgrade Station menu, as well as two walls behind which there is a Resupply lockers. From this room you can go to Underwater room.
Underwater room
An underwater room that connects the item room and running track room. There is nothing particularly remarkable here.
Running track room
A room containing running tracks of different distances. In front of these tracks are four large ammo boxes, apparently to replenish the cloak meter, as well as a one large health kit. There is also an ascent that leads back to the underwater room.