Difference between revisions of "Sawmill (King of the Hill)"
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Revision as of 19:07, 2 July 2010
Sawmill (prefixed as KOTH_Sawmill) is a King of the Hill map, a modified version of Arena_Sawmill. It was released with the Classless Update as an official map. KOTH_Sawmill has an almost identical layout to it's Arena variant, the only major difference is an addition of spawn rooms to each team (which was previously in the Arena version).
Overview
“ | Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain—the first weather effect to appear in a TF map. If that previous sentence wasn’t long enough for you, replace the period with a comma and add this next part: players must ALSO watch out for the two deadly saw blades near the cap, which were left on when the previous occupants abandoned it for a less deadly, hilly, rain-swamped sawmill not built on a spybase.
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Goal
Your team is to capture the Control Point and defend it for a duration of 3 minutes.
Common strategies
- Use the rooftops to give yourself the high ground advantage. The tops of the stairs in the central area are also good for picking off enemies down on the main point.
- Pyros with compression blast and Scouts with the Force-A-Nature can blast opponents into the saw blades or off the rooftops for an unaccredited kill.
- Spies can take the waterfall side tunnel to the other team's spawn, then climb the crates for easy access to the enemy team's rooftops. Then with the Cloak and Dagger equipped, they can hide behind one of the roofs and see when enemies come out. Then they can time their uncloak and backstab as they pass, without being seen.|
- While capturing the Control Point, you can use the moving Saw Blades as cover. This allows you to deny enemies the ability to shoot at you from outside.
- Remember that Snipers can shoot at the Control Point from near their spawn rooms. If you're on the Point, don't stop moving.
Locations
- The Mill - Here is where the Control point resides. As with the Capture the Flag and Arena versions of this map, razor-sharp sawblades continue to move back and forth on either side of the point, making it hazardous.
- Rooftops - Outside each spawn room are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
- The Alcoves - On either side of the Control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small 'rooms' can be defended by a determined Engineer, if he sets up a Sentry nest early.
- The Tunnel - a cavern makes a wide loop around one side of the map, and can be defended at either end.
- The Docks - This boardwalk and shack overhang a large body of water on the opposite side of the map from The Tunnel.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control point | ×1 |
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×2 |
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×3 |
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×4 |
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