Difference between revisions of "Scout responses"
m |
m (emphasis on some words) |
||
Line 1,189: | Line 1,189: | ||
|image-link = Setup time | |image-link = Setup time | ||
|content = | |content = | ||
− | *[[Media:Scout setup 01.mp3|"Man, every new person I meet is bigger than the last! What do they have you eatin'?"]] | + | *[[Media:Scout setup 01.mp3|"Man, every new person I meet is bigger than the last! ''What do they have you eatin'?''"]] |
*[[Media:Scout setup 02.mp3|"Holy crap, you're even taller in person! Is it too late to back out?"]] | *[[Media:Scout setup 02.mp3|"Holy crap, you're even taller in person! Is it too late to back out?"]] | ||
*[[Media:Scout setup 03.mp3|"Saxton, ppf, this guy's nothing! Hey Saxton, can I get your autograph after this? As a joke obviously."]] | *[[Media:Scout setup 03.mp3|"Saxton, ppf, this guy's nothing! Hey Saxton, can I get your autograph after this? As a joke obviously."]] | ||
Line 1,207: | Line 1,207: | ||
*[[Media:Scout above 03.mp3|"Above you!"]] | *[[Media:Scout above 03.mp3|"Above you!"]] | ||
*[[Media:Scout above 04.mp3|"''Look up!''"]] | *[[Media:Scout above 04.mp3|"''Look up!''"]] | ||
− | *[[Media:Scout above 05.mp3|"Take a look to the skies, dumbass!"]] | + | *[[Media:Scout above 05.mp3|"Take a look to the skies, ''dumbass!''"]] |
*[[Media:Scout above 06.mp3|"Look up!"]] | *[[Media:Scout above 06.mp3|"Look up!"]] | ||
''Behind'' | ''Behind'' | ||
Line 1,228: | Line 1,228: | ||
*[[Media:Scout marked 01.mp3|"''YOU! HAVE! BEEN! MARKED!''"]] | *[[Media:Scout marked 01.mp3|"''YOU! HAVE! BEEN! MARKED!''"]] | ||
*[[Media:Scout marked 02.mp3|"I got him!"]] | *[[Media:Scout marked 02.mp3|"I got him!"]] | ||
− | *[[Media:Scout marked 03.mp3|"Ooh, ya gonna die now!"]] | + | *[[Media:Scout marked 03.mp3|"''Ooh'', ya gonna die now!"]] |
*[[Media:Scout marked 04.mp3|"You just got Marked, muscle man!"]] | *[[Media:Scout marked 04.mp3|"You just got Marked, muscle man!"]] | ||
− | *[[Media:Scout marked 05.mp3|"''I got him!"]] | + | *[[Media:Scout marked 05.mp3|"''I got him!''"]] |
}} | }} | ||
Line 1,241: | Line 1,241: | ||
|content = | |content = | ||
*[[Media:Scout nomedic 01.mp3|"MEDIC! Crap, we got none!"]] | *[[Media:Scout nomedic 01.mp3|"MEDIC! Crap, we got none!"]] | ||
− | *[[Media:Scout nomedic 02.mp3|"So Medic just decided to stay behind? You guys better hope I brought Mad Milk!"]] | + | *[[Media:Scout nomedic 02.mp3|"So Medic just decided to stay behind? You guys ''better'' hope I brought Mad Milk!"]] |
*[[Media:Scout nomedic 03.mp3|"Wait, we have no Medic! That can't be good."]] | *[[Media:Scout nomedic 03.mp3|"Wait, we have no Medic! That can't be good."]] | ||
*[[Media:Scout nomedic 04.mp3|"NO MEDIC!?! Ppf, who needs Medics anyway, right? Heh, heh...I do. "]] | *[[Media:Scout nomedic 04.mp3|"NO MEDIC!?! Ppf, who needs Medics anyway, right? Heh, heh...I do. "]] | ||
Line 1,256: | Line 1,256: | ||
|image-link = | |image-link = | ||
|content = | |content = | ||
− | *[[Media:Scout wall climb 01.mp3|"Wall climbing is great, guys! It's like having a triple jump, or a quadruple jump! Or a fifth-tiple? Is that even a word?"]] | + | *[[Media:Scout wall climb 01.mp3|"Wall climbing is ''great'', guys! It's like having a triple jump, or a quadruple jump! Or a fifth-tiple? Is that even a word?"]] |
*[[Media:Scout wall climb 02.mp3|"Wall climbing! Yeah!"]] | *[[Media:Scout wall climb 02.mp3|"Wall climbing! Yeah!"]] | ||
}} | }} |
Revision as of 04:44, 14 August 2023
Voice Responses are contextually triggered lines that play after the player has achieved something, such as killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
- 1 Taunt-related responses
- 2 Kill-related responses
- 3 Domination-related responses
- 4 Event-related responses
- 5 Weapon-related responses
- 6 Objective-related responses
- 7 Contract-related responses
- 8 Competitive Mode responses
- 9 Mann vs. Machine responses
- 10 Versus Saxton Hale responses
- 11 Duel-related responses
- 12 Halloween / Full Moon responses
- 13 Item-related responses
- 14 Unused responses
Main article: Scout taunts
All voice lines associated with a player-initiated taunt are located in the Scout taunts page along with a description of the animation.
After killing more than 1 enemy in 20 seconds with a primary weapon |
Destroying a building |
Kill assist |
Melee kill |
|
Domination |
Dominating a Soldier |
Dominating a Demoman |
Dominating an Engineer |
Dominating a Spy |
Dominating an enemy with a melee kill |
Round start |
Stalemate |
Set on fire |
Hit by Gas Passer, Jarate, Mad Milk, Mutated Milk, or Self-Aware Beauty Mark |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
Upon picking up a baseball |
Being attacked while at low health, Bonk! Atomic Punch equipped |
On death by melee weapon and/or critical hit |
Severe pain |
Sharp pain |
Achievement Unlocked |
Upon drinking Bonk! Atomic Punch |
|
Firing a weapon while under the effects of Crit-a-Cola |
Only spoken if the attack occurs about 1 second from the activation. |
Crit-a-Cola's effects wear off |
Mad Milk or Mutated Milk toss |
Attacking with the Sandman |
Double jumping |
Apex of triple jump |
After picking up intelligence |
After capturing intelligence |
After capturing control point |
Standing on captured control point, firing weapon |
Standing on a cappable control point, firing weapon |
Defense |
Attacking: Cart goes forward |
Attacking: Cart goes back |
Defending: Cart goes forward |
Defending: Cart goes back |
Attacking: Stay close to cart |
Attacking: Cart has stopped |
Defending: Stop the bomb |
Contract complete |
Difficult Contract |
Competitive Mode responses
Setup
Previous round was a tie |
Outcomes
Match win |
Mann vs. Machine responses
During a wave
Upon being revived with a Reanimator |
Mannhattan specific
Gate |
Robots attacking
Robots take gate |
After a mission
Versus Saxton Hale responses
Note: Voicelines for this mode were provided by James McGuinn.
Saxton location |
Above
Behind Contact |
Successful Marked for Death |
Wall climb |
Starting a duel |
Duel accepted |
Duel rejected |
Halloween / Full Moon responses
Wheel of Fate outcomes
Dance Off fate |
Super Jump fate |
No Gravity fate |
Big Head fate |
Small Head fate |
Whammy fate (bleeding variant) |
Positive fate |
Negative fate |
During battle with Merasmus
Head turned into bomb |
Merasmus hides |
Helltower responses
Round start |
Cart stops |
Witching Hour: The bridge appears |
Miscellaneous
Collected normal spell |
Collected rare spell |
Reacting to rare spells |
Casting spells |
Falling in bottomless pit |
Scared by a ghost |
Unknown condition |
With Haunted Hat equipped
These responses override the default response for that category.
After capturing control point |
Attacking: Cart goes forward |
After picking up intelligence |
After capturing Intelligence |
Domination |
Set on fire |
Scared by a ghost |
With Magical Mercenary equipped
These responses override the default response for that category.
Attacking: Cart goes forward |
Set on fire |
Under the effects of an ÜberCharge |
With Voodoo-Cursed Scout Soul equipped
Idle |
Unused responses
Domination |
Both of the lines below lack lip synching. |
|