Difference between revisions of "Sinshine"
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− | '''Sinshine''' is a [[Steam Workshop|community-created]] symmetrical [[Control Point (game mode)|control point]] map added in the [[Scream Fortress 2015]] update. | + | '''Sinshine''' is a [[Steam Workshop|community-created]] symmetrical [[Control Point (game mode)|control point]] map added in the [[Scream Fortress 2015]] update. It is a Halloween version of [[Sunshine]]. |
− | It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned | + | It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. |
Sinshine was [https://steamcommunity.com/sharedfiles/filedetails/?id=532473747 contributed] to the Steam Workshop. | Sinshine was [https://steamcommunity.com/sharedfiles/filedetails/?id=532473747 contributed] to the Steam Workshop. |
Revision as of 02:08, 9 January 2024
Sinshine has multiple variations, including Sunshine.
Sinshine | |
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Basic Information | |
Variants: | Sunshine |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime |
Hazards: | Pitfall, Pumpkin bombs |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Sinshine is a community-created symmetrical control point map added in the Scream Fortress 2015 update. It is a Halloween version of Sunshine.
It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned.
Sinshine was contributed to the Steam Workshop.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Point 3
- ClockTower: The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
- Shacks: On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover.
- Valley: One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one.
- Cafe: Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower.
- Chokepoints: The main entrance to the middle point for both teams.
Control Point 2 & 4
- Deteriorated Clocktower: Both teams have a worn-down clock tower that serves as the second and fourth control points.
- Platforms:On the left of the clocktower (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley.
- Staircase: Just behind the clocktower is a set of stairs that lead down to the tunnel.
- Wooden Warehouse: Further behind the clocktower is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse.
Control Point 1 & 5
- Control point platform: This is the location of the first/fifth control point.
- Elevation: To the left of the lava pit (from defending team side) is an elevated platform that overlooks the point.
- Crates: On the right of the capture point is a set of barrels and crates.
Helpful overview
1.Shacks 2.Cafe 3.Chokepoint 4.Valley 5.Platform 6.Staircase 7.Wooden Warehouse 8.Elevation 9.Wall and the area behind it 10.Crates
Red/blue diagonal lines: Red/Blu first spawn Red/blue double diagonal lines: Red/Blu second spawn Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Purple circle: Third/middle point and the Clocktower Yellow circles: Second/fourth points and the Deteriorated Dlocktower Green circles: First/fifth points and the control platform
Strategy
Main article: Community Sinshine strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
October 28, 2015 Patch (Scream Fortress 2015)
- Added Sinshine to the game.
- Fixed multiple visible nodraws and other texture bugs.
- Fixed nonsolid pumpkin in lobby.
- Fixed trigger bounds in RED spawn.
- Various lighting changes.
Bugs
- Both the RED and BLU teams can place buildings inside their 2nd forward spawns.
Gallery
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