Difference between revisions of "Embargo/zh-hans"
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'''Embargo'''是一张[[Steam Workshop/zh-hans|社区制作]]的[[Payload/zh-hans|推车模式]]地图,于[[Summer 2024 Update/zh-hans|夏季 2024]]更新中加入游戏。该地图取景于古巴,地图中的战车轨道沿街道而行,途中会经过“{{ruby|罗霍赌场|Rojo's Casino}}”,靠近赌场时可以听到其中播放的[[Media:Embargo casino music.wav|赌场音乐]]。在该地图中[[BLU/zh-hans|蓝队]]要扮演成来自美利坚合众国的突击小队,其目标为推动载满颜料的战车(来污染巴西元素和钞票)到邪恶指挥官的老巢中,而[[RED/zh-hans|红队]]扮演该地图中虚构指挥官的精英小队并阻止蓝队。 | '''Embargo'''是一张[[Steam Workshop/zh-hans|社区制作]]的[[Payload/zh-hans|推车模式]]地图,于[[Summer 2024 Update/zh-hans|夏季 2024]]更新中加入游戏。该地图取景于古巴,地图中的战车轨道沿街道而行,途中会经过“{{ruby|罗霍赌场|Rojo's Casino}}”,靠近赌场时可以听到其中播放的[[Media:Embargo casino music.wav|赌场音乐]]。在该地图中[[BLU/zh-hans|蓝队]]要扮演成来自美利坚合众国的突击小队,其目标为推动载满颜料的战车(来污染巴西元素和钞票)到邪恶指挥官的老巢中,而[[RED/zh-hans|红队]]扮演该地图中虚构指挥官的精英小队并阻止蓝队。 | ||
− | + | 该地图拥有独特的[[Announcer/zh-hans|通报员]]:[[Community announcers/zh-hans|邪恶指挥官(红队)以及特工96(蓝队)]]。 | |
Embargo是[https://steamcommunity.com/sharedfiles/filedetails/?id=3237930087 投稿]于Steam创意工坊的作品。 | Embargo是[https://steamcommunity.com/sharedfiles/filedetails/?id=3237930087 投稿]于Steam创意工坊的作品。 | ||
== 地图特色 == | == 地图特色 == | ||
− | + | 在Embargo中有随游玩进度而改变形态的战车。战车在游戏开始时会被一架直升机空运到地图中,并沿着战车轨道到货车的后面。在第一检查点被占领后,战车会被推入货车内,此时蓝队玩家需要站在货车后方的平台上来使其前进,该设计与{{map link|Frontier}}中的火车头战车很相似。在蓝队占领第三个检查点后,货车的顶部会开启,然后战车本体会被上方的一架大型起重机取出然后再放回战车轨道上。 | |
=== 机器人=== | === 机器人=== | ||
− | 在罗霍赌场内部分布有小型红色[[Botler 2000/zh-hans|机器管家]] | + | 在罗霍赌场内部分布有小型红色[[Botler 2000/zh-hans|机器管家]],它们人畜无害并且只在赌场内出现,且可以被玩家的攻击摧毁。有一部分机器管家会在赌场内按固定线路游荡且托盘上会携带有医疗包。托盘中的医疗包可以被双方队伍拾取,但是机器管家会主动向受伤的红队玩家靠近来传递医疗包,而蓝队在受伤时会被无视。当医疗包被拾取后会在10秒后刷新,且当机器管家受到攻击时会有以下反应:停止移动,绕圈旋转以及逃离玩家。当机器管家被摧毁时会掉落其托盘中的医疗包(如果有)并在25秒后刷新复活。掉落的医疗包会在15秒后消失。 |
还有一些机器管家会在游玩区域外游荡或在运营赌场中的各种赌博项目。当这些机器管家被摧毁时它们不会掉落任何物品并会在25秒后复活,唯一的例外是赌桌前的机器管家,该机器管家在被摧毁后不会刷新复活。 | 还有一些机器管家会在游玩区域外游荡或在运营赌场中的各种赌博项目。当这些机器管家被摧毁时它们不会掉落任何物品并会在25秒后复活,唯一的例外是赌桌前的机器管家,该机器管家在被摧毁后不会刷新复活。 | ||
− | + | 在机器管家被摧毁后地图中的通报员会根据玩家所在队伍而作出回应。如果玩家站在了机器管家前方,机器管家会绕过玩家。 | |
== {{common string|Locations}} == | == {{common string|Locations}} == | ||
=== 第一检查点 === | === 第一检查点 === | ||
− | *''' | + | *'''蓝队重生点''':拥有三个出口的古老岩石建筑。一处斜坡向下通往最低的出口并直接通往战车起始点,斜坡旁则是通往左侧的第二个出口。一组楼梯向上通往第三个出口,拥有一个阳台,可部分俯瞰起始区域。 |
− | *''' | + | *'''战车起点''':战车起点位于一处小悬崖边缘上的直升机停机坪。 |
− | ** | + | ** 战车在回合开始时由直升机送来,且在直升机着陆之前不能被推动。在这一过程完成之前回合计时器不会开始倒计时。 |
− | *''' | + | *'''洞穴''': Next to [[BLU]]'s first spawn, acting as a small flanking route. |
*'''Meta Lurgica''': A large open building. A small bridge stretches above the cart's path, with small side rooms to each side of the building. A loading dock gate blocks the path until the cart reaches the ramp up to it. | *'''Meta Lurgica''': A large open building. A small bridge stretches above the cart's path, with small side rooms to each side of the building. A loading dock gate blocks the path until the cart reaches the ramp up to it. | ||
<gallery> | <gallery> | ||
− | File:pl Embargo BLU spawn.png| | + | File:pl Embargo BLU spawn.png|蓝队第一重生点。 |
− | File:pl Embargo controlpoint 1.png| | + | File:pl Embargo controlpoint 1.png|第一检查点。 |
</gallery> | </gallery> | ||
=== 第二检查点 === | === 第二检查点 === | ||
− | *''' | + | *'''蓝队货车''':战车进入一辆小型货车,后方拥有可搭乘和可作为蓝队[[Dispenser/zh-hans|补给器]]的平台,与{{map link|Frontier}}里的类似。卡车前部提供了掩护,但也阻挡了视线。与普通的战车不同,货车不会在长时间无人推车时倒退。 |
*'''Ropa Vieja''': To the right of the truck's starting point are a set of buildings containing health and ammo kits, with a set of stairs leading to the roof; this acts as a sightline, with the sign available as a form of cover. | *'''Ropa Vieja''': To the right of the truck's starting point are a set of buildings containing health and ammo kits, with a set of stairs leading to the roof; this acts as a sightline, with the sign available as a form of cover. | ||
− | *'''Peixuxa''' | + | *'''Peixuxa''':一座包含了蓝队第二重生点的小型建筑。楼梯上方有一个中型医疗包和一个中型弹药箱,还有一座俯瞰检查点B的桥梁。 |
− | *''' | + | *'''中央建筑''':卡车起始点左部是一座大型尖塔。Inside are stairs leading up to the second floor, containing health and ammo kits, with a path leading directly to checkpoint B, or the bridge into Peixuxa. |
− | *''' | + | *'''Rojo的赌场''': The casino has three entrances, with a closed door at the front up a set of stairs, and an opening to the right side that leads into [[RED]]'s first spawn, though tanks will attempt to block the latter after the truck progresses far enough. The third entrance is at the checkpoint itself, but does not open until the truck reaches the checkpoint. |
<gallery> | <gallery> | ||
− | File:pl Embargo controlpoint 2.png| | + | File:pl Embargo controlpoint 2.png|第二检查点。 |
− | File:pl Embargo second BLU spawn.png| | + | File:pl Embargo second BLU spawn.png|蓝队第二重生点。 |
− | File:pl Embargo RED spawn.png| | + | File:pl Embargo RED spawn.png|红队第一重生点。 |
</gallery> | </gallery> | ||
=== 第三检查点 === | === 第三检查点 === | ||
− | *''' | + | *'''赌场接待处''': A large open room, with two sets of stairs leading up to the second floor, and a door that remains closed until the truck approaches it. RED's first spawn opens up to be accessible by everyone, with the resupply lockers hidden away. Robots wander the room carrying medium health kits. |
− | *''' | + | *'''主大厅''': An even larger room, with a chandelier and some planks acting as a bridge for the second floor. Two rooms on each floor are available to the back right; the lower containing shallow water, and the upper containing a betting table, as well as health and ammo kits. The room can also be entered from a corridor to the right of the room, of which also contains BLU's third spawn. |
Once the point is captured, the cart is taken out of the truck and placed back onto the track, and will reverse if left unmanned for 30 seconds like before. | Once the point is captured, the cart is taken out of the truck and placed back onto the track, and will reverse if left unmanned for 30 seconds like before. | ||
<gallery> | <gallery> | ||
− | File:pl Embargo controlpoint 3.png| | + | File:pl Embargo controlpoint 3.png|第三检查点。 |
− | File:pl Embargo third BLU spawn.png| | + | File:pl Embargo third BLU spawn.png|蓝队第三重生点。 |
</gallery> | </gallery> | ||
=== 第四检查点 === | === 第四检查点 === | ||
− | *''' | + | *'''阳台''': A view from the second floor of where the cart leaves the truck, acting as a vantage point while looking down the cart's path. The balcony leads down to a catwalk. |
− | *''' | + | |
− | *''' | + | *'''熔岩植物''':战车路径左侧的小房间。可作为通往红队基地的捷径,拥有一处小围栏提供掩护。 |
+ | |||
+ | *'''总部''': The final checkpoint is contained in a large open room, with RED's second spawn directly infront of it. To both sides are raised areas, putting BLU at a disadvantage for the final push. After the checkpoint has been captured, the cart will create a non-damaging explosion that surrounds the area in blue-colored paint; players who are too close to the cart during this explosion will have their screens covered in a blue paint, of which does not disappear until the round resets. | ||
<gallery> | <gallery> | ||
− | File:pl Embargo controlpoint 4.png| | + | File:pl Embargo controlpoint 4.png|最终检查点。 |
− | File:pl Embargo second RED spawn.png| | + | File:pl Embargo second RED spawn.png|红队第二重生点。 |
− | File:pl Embargo second RED spawn otherside.png| | + | File:pl Embargo second RED spawn otherside.png|另一边的红队第二重生点。 |
</gallery> | </gallery> | ||
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|width = 60 | |width = 60 | ||
|colour = #F3A957 | |colour = #F3A957 | ||
− | |title = ''' | + | |title = '''通用回应''' |
|image = Item icon Botler 2000.png | |image = Item icon Botler 2000.png | ||
|image-size = 25px | |image-size = 25px | ||
|content = | |content = | ||
− | * [[Media:Botler_idle_01.mp3|"Evening, sir, may I take your order?"]] | + | * [[Media:Botler_idle_01.mp3|"Evening, sir, may I take your order?"]]<br/>晚上好,先生,请问您需要什么? |
− | * [[Media:Botler_idle_02.mp3|"Right away, sir."]] | + | * [[Media:Botler_idle_02.mp3|"Right away, sir."]]<br/>马上来,先生。 |
− | * [[Media:Botler_idle_03.mp3|"I am a servant robot designed to make your life easier."]] | + | * [[Media:Botler_idle_03.mp3|"I am a servant robot designed to make your life easier."]]<br/>我是一名服务机器人,用于让你的生活更轻松。 |
− | * [[Media:Botler_idle_04.mp3|"Gentlemen!"]] | + | * [[Media:Botler_idle_04.mp3|"Gentlemen!"]]<br/>绅士们! |
* [[Media:Botler_heal_01.mp3|"Thank you for doing business at Rojo Casino."]] | * [[Media:Botler_heal_01.mp3|"Thank you for doing business at Rojo Casino."]] | ||
− | * [[Media:Botler_heal_02.mp3|"You are looking awful, let me patch you up!"]] | + | * [[Media:Botler_heal_02.mp3|"You are looking awful, let me patch you up!"]]<br/>你看起来不太妙,让我帮你包扎! |
− | * [[Media:Botler_heal_03.mp3|"Oh you look awful, sir! May I tidy *indistinguishable"]] | + | * [[Media:Botler_heal_03.mp3|"Oh you look awful, sir! May I tidy *indistinguishable"]]<br/>哦你看起来很糟,先生!我能整理*无法识别* |
− | * [[Media:Botler_pain_01.mp3|"Ouch, ouch, ouch!"]] | + | * [[Media:Botler_pain_01.mp3|"Ouch, ouch, ouch!"]]<br/>嗷,嗷,嗷! |
− | * [[Media:Botler_pain_02.mp3|"Ow!"]] | + | * [[Media:Botler_pain_02.mp3|"Ow!"]]<br/>嗷! |
− | * [[Media:Botler_pain_03.mp3|"Oh, I believe I'm on fire!"]] | + | * [[Media:Botler_pain_03.mp3|"Oh, I believe I'm on fire!"]]<br/>哦,我觉得我着火了! |
}} | }} | ||
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{{Update history| | {{Update history| | ||
'''{{Patch name|7|18|2024}} #1''' ({{update link|Summer 2024 Update}}) | '''{{Patch name|7|18|2024}} #1''' ({{update link|Summer 2024 Update}}) | ||
− | * | + | * Embargo被加入游戏中。 |
'''{{Patch name|7|25|2024}} #1''' | '''{{Patch name|7|25|2024}} #1''' | ||
* Minor visual and clipping improvements. | * Minor visual and clipping improvements. | ||
− | * | + | * 修复了战车丢失轮廓线的问题。 |
− | * | + | * 在可游玩区域添加了更多的管家。 |
− | * | + | * 修复了颜料溅射覆盖图层对爆炸范围内的玩家不生效的问题。 |
− | * | + | * 现在赌场内的环境音效音量可由音量设置调整。 |
− | * | + | * 改进了在某些墙附近的玩家的可视性(感谢Arthur)。 |
− | * | + | * 为直升机旋刃添加了[[kill icon/zh-hans|击杀图标]]。 |
− | * | + | * 修复了覆盖了《军团要塞2》基础材质的问题。 |
− | * | + | * 修复了在点A后可以短暂阻挡战车的问题(感谢Aar)。 |
− | * | + | * 修复了C点附近的门关上时被卡在里面的问题。 |
− | * | + | * 修复了室内迷雾有时在室外生效的问题(感谢Phe)。 |
− | * | + | * 增加了[[RED/zh-hans|红队]]在最终点的重生时间。 |
− | * | + | * 修复了与自制模型相关的客户端崩溃问题。 |
− | * | + | * 改进了最终点的性能表现。 |
'''{{Patch name|7|25|2024|no-link=yes}} #2''' | '''{{Patch name|7|25|2024|no-link=yes}} #2''' | ||
− | * | + | * 更新了{{code|pl_embargo}},修复了视觉错误。 |
'''{{Patch name|8|2|2024}}''' | '''{{Patch name|8|2|2024}}''' | ||
* Reduced respawn time on Last for RED from 34 to 22 seconds | * Reduced respawn time on Last for RED from 34 to 22 seconds | ||
− | * | + | * 已要求管家们在说话和爆炸时声音更小 |
* Minor visual fixes | * Minor visual fixes | ||
}} | }} | ||
== {{common string|Bugs}} == | == {{common string|Bugs}} == | ||
− | * | + | * 在战车从直升机里运出来之前,它的碰撞箱和生命/弹药补充功能已经在停机坪上了。 |
− | * | + | * 在第三检查点后战车从货车里吊起到轨道上时,它的粒子效果和生命/弹药补充功能还停留在卡车里。 |
* Health packs from the robot butlers are unaffected by health pack attributes, such as the one on the [[Back Scratcher]]. | * Health packs from the robot butlers are unaffected by health pack attributes, such as the one on the [[Back Scratcher]]. | ||
* If the health pack from a robot butler is picked up, walking into it immediately after can heal the player for a second time. | * If the health pack from a robot butler is picked up, walking into it immediately after can heal the player for a second time. | ||
− | * [[Stickybomb Launcher| | + | * [[Stickybomb Launcher/zh-hans|黏弹]]会卡在赌场内部垂直打开的门里。<ref>[https://archive.org/details/nuts_20240823 展示漏洞的视频]</ref> |
== {{common string|Trivia}} == | == {{common string|Trivia}} == | ||
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== {{common string|Gallery}} == | == {{common string|Gallery}} == | ||
<gallery> | <gallery> | ||
− | File:Steamworkshop tf2 Embargo thumb.jpg| | + | File:Steamworkshop tf2 Embargo thumb.jpg|Embargo的Steam创意工坊略缩图。 |
− | File:Embargo health inspector.png| | + | File:Embargo health inspector.png|寻人启事海报。 |
− | File:Embargo missing inspector poster crossed out.png| | + | File:Embargo missing inspector poster crossed out.png|被画叉的上图。 |
− | File:Embargo health inspector severed hand.png| | + | File:Embargo health inspector severed hand.png|蓝队第二重生点内部被切断的手。 |
− | File:Embargo cart.png| | + | File:Embargo cart.png|Embargo中的战车。 |
− | File:pl Embargo BLU win.png| | + | File:pl Embargo BLU win.png|在颜料炸弹爆炸之后。 |
− | File:pl Embargo payload Start.png| | + | File:pl Embargo payload Start.png|战车起点。 |
− | File:Brazzilium.png| | + | File:Brazzilium.png|“巴西元素”锭的模型。 |
</gallery> | </gallery> | ||
Revision as of 12:17, 5 October 2024
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禁运之境(Embargo) | |
---|---|
基本信息 | |
种类: | 推车 |
文件名: | pl_embargo
|
发布时间: | 2024年7月18日补丁 (2024 夏季更新) |
开发者: | João "Hoppkins" Marcos Patrick "Zeus" Hennessy Rodrigo "Rapoza Dynamica" Carneri Torkil "TheLazerSofa" Malvik Bidtnes Lizard Of Oz Vasilis "Billo" Chatzikostas Maksim "Velly" Streltsov Szabó "Maxxy" Attila Elian "iron" Rodriguez Sarah Jane Eve Chandler "OctoBlitz" Dunaway Alex "FGD5" Stewart Nick "nickybakes" Baker Audionexx |
地图资料 | |
环境: | 市区 |
设定: | 白昼,晴朗 |
危害: | 深渊,直升机旋刃,碾压,熔岩墙 |
深水: | 是 |
地图照片 | |
地图俯视图 | |
地图邮票 | |
支持者排行榜 |
“ | Embargo是一座位于古巴被邪恶指挥官统治,并用于实行其全球规模假冒行动的小海岛。作为行动的一环,他现在将资金投入到破坏巴西元素的开采中,并以此来搅黄曼恩物流在未来数十年的声誉……
— Embargo的宣传语
|
” |
Embargo是一张社区制作的推车模式地图,于夏季 2024更新中加入游戏。该地图取景于古巴,地图中的战车轨道沿街道而行,途中会经过“罗霍赌场”,靠近赌场时可以听到其中播放的赌场音乐。在该地图中蓝队要扮演成来自美利坚合众国的突击小队,其目标为推动载满颜料的战车(来污染巴西元素和钞票)到邪恶指挥官的老巢中,而红队扮演该地图中虚构指挥官的精英小队并阻止蓝队。
该地图拥有独特的通报员:邪恶指挥官(红队)以及特工96(蓝队)。
Embargo是投稿于Steam创意工坊的作品。
目录
地图特色
在Embargo中有随游玩进度而改变形态的战车。战车在游戏开始时会被一架直升机空运到地图中,并沿着战车轨道到货车的后面。在第一检查点被占领后,战车会被推入货车内,此时蓝队玩家需要站在货车后方的平台上来使其前进,该设计与Frontier中的火车头战车很相似。在蓝队占领第三个检查点后,货车的顶部会开启,然后战车本体会被上方的一架大型起重机取出然后再放回战车轨道上。
机器人
在罗霍赌场内部分布有小型红色机器管家,它们人畜无害并且只在赌场内出现,且可以被玩家的攻击摧毁。有一部分机器管家会在赌场内按固定线路游荡且托盘上会携带有医疗包。托盘中的医疗包可以被双方队伍拾取,但是机器管家会主动向受伤的红队玩家靠近来传递医疗包,而蓝队在受伤时会被无视。当医疗包被拾取后会在10秒后刷新,且当机器管家受到攻击时会有以下反应:停止移动,绕圈旋转以及逃离玩家。当机器管家被摧毁时会掉落其托盘中的医疗包(如果有)并在25秒后刷新复活。掉落的医疗包会在15秒后消失。
还有一些机器管家会在游玩区域外游荡或在运营赌场中的各种赌博项目。当这些机器管家被摧毁时它们不会掉落任何物品并会在25秒后复活,唯一的例外是赌桌前的机器管家,该机器管家在被摧毁后不会刷新复活。
在机器管家被摧毁后地图中的通报员会根据玩家所在队伍而作出回应。如果玩家站在了机器管家前方,机器管家会绕过玩家。
位置
第一检查点
- 蓝队重生点:拥有三个出口的古老岩石建筑。一处斜坡向下通往最低的出口并直接通往战车起始点,斜坡旁则是通往左侧的第二个出口。一组楼梯向上通往第三个出口,拥有一个阳台,可部分俯瞰起始区域。
- 战车起点:战车起点位于一处小悬崖边缘上的直升机停机坪。
- 战车在回合开始时由直升机送来,且在直升机着陆之前不能被推动。在这一过程完成之前回合计时器不会开始倒计时。
- 洞穴: Next to BLU's first spawn, acting as a small flanking route.
- Meta Lurgica: A large open building. A small bridge stretches above the cart's path, with small side rooms to each side of the building. A loading dock gate blocks the path until the cart reaches the ramp up to it.
第二检查点
- Ropa Vieja: To the right of the truck's starting point are a set of buildings containing health and ammo kits, with a set of stairs leading to the roof; this acts as a sightline, with the sign available as a form of cover.
- Peixuxa:一座包含了蓝队第二重生点的小型建筑。楼梯上方有一个中型医疗包和一个中型弹药箱,还有一座俯瞰检查点B的桥梁。
- 中央建筑:卡车起始点左部是一座大型尖塔。Inside are stairs leading up to the second floor, containing health and ammo kits, with a path leading directly to checkpoint B, or the bridge into Peixuxa.
- Rojo的赌场: The casino has three entrances, with a closed door at the front up a set of stairs, and an opening to the right side that leads into RED's first spawn, though tanks will attempt to block the latter after the truck progresses far enough. The third entrance is at the checkpoint itself, but does not open until the truck reaches the checkpoint.
第三检查点
- 赌场接待处: A large open room, with two sets of stairs leading up to the second floor, and a door that remains closed until the truck approaches it. RED's first spawn opens up to be accessible by everyone, with the resupply lockers hidden away. Robots wander the room carrying medium health kits.
- 主大厅: An even larger room, with a chandelier and some planks acting as a bridge for the second floor. Two rooms on each floor are available to the back right; the lower containing shallow water, and the upper containing a betting table, as well as health and ammo kits. The room can also be entered from a corridor to the right of the room, of which also contains BLU's third spawn.
Once the point is captured, the cart is taken out of the truck and placed back onto the track, and will reverse if left unmanned for 30 seconds like before.
第四检查点
- 阳台: A view from the second floor of where the cart leaves the truck, acting as a vantage point while looking down the cart's path. The balcony leads down to a catwalk.
- 熔岩植物:战车路径左侧的小房间。可作为通往红队基地的捷径,拥有一处小围栏提供掩护。
- 总部: The final checkpoint is contained in a large open room, with RED's second spawn directly infront of it. To both sides are raised areas, putting BLU at a disadvantage for the final push. After the checkpoint has been captured, the cart will create a non-damaging explosion that surrounds the area in blue-colored paint; players who are too close to the cart during this explosion will have their screens covered in a blue paint, of which does not disappear until the round resets.
管家
管家是由用户Hoppkins 配音的。
通用回应 |
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战术
“孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
更新历史
- Embargo被加入游戏中。
2024年7月25日补丁 #1
- Minor visual and clipping improvements.
- 修复了战车丢失轮廓线的问题。
- 在可游玩区域添加了更多的管家。
- 修复了颜料溅射覆盖图层对爆炸范围内的玩家不生效的问题。
- 现在赌场内的环境音效音量可由音量设置调整。
- 改进了在某些墙附近的玩家的可视性(感谢Arthur)。
- 为直升机旋刃添加了击杀图标。
- 修复了覆盖了《军团要塞2》基础材质的问题。
- 修复了在点A后可以短暂阻挡战车的问题(感谢Aar)。
- 修复了C点附近的门关上时被卡在里面的问题。
- 修复了室内迷雾有时在室外生效的问题(感谢Phe)。
- 增加了红队在最终点的重生时间。
- 修复了与自制模型相关的客户端崩溃问题。
- 改进了最终点的性能表现。
2024年7月25日补丁 #2
- 更新了
pl_embargo
,修复了视觉错误。
- Reduced respawn time on Last for RED from 34 to 22 seconds
- 已要求管家们在说话和爆炸时声音更小
- Minor visual fixes
漏洞
- 在战车从直升机里运出来之前,它的碰撞箱和生命/弹药补充功能已经在停机坪上了。
- 在第三检查点后战车从货车里吊起到轨道上时,它的粒子效果和生命/弹药补充功能还停留在卡车里。
- Health packs from the robot butlers are unaffected by health pack attributes, such as the one on the Back Scratcher.
- If the health pack from a robot butler is picked up, walking into it immediately after can heal the player for a second time.
- 黏弹会卡在赌场内部垂直打开的门里。[1]
细枝末节
- There is a missing persons poster of a health inspector in the "Ropa Vieja" restaurant. In BLU's second spawn, the kitchen of the "Peixuxa Restaurante", the same missing poster is crossed out with blue paint. Not far from that poster is a severed hand next to a notepad and pencil commonly associated with health inspectors.
画廊
参考内容
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