Difference between revisions of "Gunslinger"
(→Bugs) |
(→Update history: updated) |
||
Line 77: | Line 77: | ||
'''[[March 10, 2011 Patch]]''' | '''[[March 10, 2011 Patch]]''' | ||
* Fixed the '''Best Little Slaughterhouse in Texas''' achievement not counting Wrangler and Mini-Sentry kills. | * Fixed the '''Best Little Slaughterhouse in Texas''' achievement not counting Wrangler and Mini-Sentry kills. | ||
+ | |||
+ | '''[[April 14, 2011 Patch]]''' ([[Hatless Update]]) | ||
+ | * Replaced the no-[[crit]] attribute with -25% damage on the Gunslinger. | ||
+ | |||
+ | '''[[April 15, 2011 Patch]]''' | ||
+ | * {{Undocumented}} Replaced the -25% damage attribute with no-crit. | ||
==Bugs== | ==Bugs== |
Revision as of 11:01, 17 April 2011
“ | The hand is quicker than the eye!
Click to listen
— The Engineer
|
” |
The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprised of segmented finger parts, wires, team colored casing and a pressure gauge that replaces the Engineer's right hand.
The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. Additionally, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike with the fist will become an automatic critical hit. This does not need to be performed on a single enemy, but the correct bound key cannot be released during the combo or it will be lost and reset.
The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.
Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun, instead of the standard Sentry Gun. A Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to those of a normal level 1 Sentry Gun.
Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.
Taunting with the Gunslinger will perform the Organ Grinder taunt kill.
The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Engineer | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Related Achievements
Engineer
|
|
Update history
July 8, 2010 Patch (Engineer Update)
- The item was added to the game.
- Fixed an exploit that allowed Engineers to build level 2 or 3 mini Sentry Guns.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed the Best Little Slaughterhouse in Texas achievement not counting Wrangler and Mini-Sentry kills.
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage on the Gunslinger.
- [Undocumented] Replaced the -25% damage attribute with no-crit.
Bugs
- If an Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
- The right hand gib of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
- If an ÜberCharge is deployed on an Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
- Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
Trivia
- The Gunslinger, along with the Frontier Justice, Wrangler, and Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown by a hidden link in the Engineer Update.
- The Gunslinger shares traits with the P.D.Q., an Engineer weapon from the closed beta. Both items share the ability to construct un-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate beats the P.D.Q.'s 1.5x construction rate.
Gallery
See also
|